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Ryfte

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  1. I really tried to get a post in yesterday but time got away from me, lol. Post is up for Kiki. Everyone gains a status bonus: +1 to attacks (all) and +1 to damage (all) as well as +1 on fear saves. Also, there's now a draxie flying around above the statue pelting it with "sprite" blasts. ;) I rolled for my summons LDDragon... not sure if you wanted me to do that or if you wanted to take care of that. I figured the less you had to roll and the more I could be proactive with the better but if you'd rather take care of summons rolls just let me know!
  2. DESCRIPTION Geda is an overly slender gnome with spindly, spider-like, long fingers and toes and a narrow face with oversized, large, eyes. Her skin is dark, an olive-brown made even darker from years spent in the desert but with blue mottled spots and patches here and there. Golden eyes, almost metallic in hue, and much too large proportionally for her face, seem slightly off as does her too-wide grin. Her hair is black with natural blue and violet patches and streaks in it. Her clothing is typically earth toned, browns and tans with paler shades as well. Favoring clothing with folds and pockets, that is slightly loose, she dresses simply. Her decorative pieces tend to be wood and shell, at the most polished and oiled.| | Kiki Gallant Female, Neutral Good, Gnome (Wellspring), Bard 4 AC: 20 HP: 44/44 S/D/C/I/W/C: -1/+3/+1/+1/+1/+4 F/R/W: +7/+11/+9 | Move: 25' | Senses: Low-Light Vision(x4), Perception +9 Expert: Arcana +9, Lore: Warfare +9, Perform +13 Trained: Acrobatics +8, Deception +10, Intimidate +10, Lore: Theatre +7 Nantambu +7, Medicine +7, Occultism +7, Stealth +8, Thievery +8 Untrained: Athletics -2, Crafting +1, Religion +1, Society +1, Survival +1 Turning the corner it was clear that she'd stepped into a conflict that needed resolving and she spoke to all of them immediately. "Well met to you all and let my words aid your efforts..." and broke into a chanting, upbeat cadence, her clear voice filling the air, echoing around them all. She grinned as she took in the situation before her, life was always interesting. Kiki didn't know any of the group well but had seen a few of them around a number of times and at least one or two of them at some of her performances of course. * Nothing like getting to jump right in... * Her bow was gripped firmly in her left hand and with her right she began to form symbols in the air, small traces of energy that hummed along with her voice. Within a few moments a small flying fey appeared in the air above the statue, quite out of reach but close by. "Shoot the statue!" She called out, her brief supporting chant having been completed. OoC Summary: Lingering Composition (free), Courageous Anthem (1 action, +1 status bonus to Attach Rolls, Damage Rolls, and Fear Saves.), Summon Fey (2 actions) Edit: Transpose her actions... that way the fey should also gain the bonus to attack and damage. ;) Reaction: ?? Action 1: Lingering Composition + Courageous Anthem: Courageous will last another 3 rounds without needing to be reupped. ;) Action 2: Summon a Draxie Action 3: Summon a Draxie Draxie Action 1: Euphoric Spark (attack) +7/2d4+3 mental; Hit AC 22; 10 damage (mental) Action 2: Euphoric Spark (attack) +2/2d4+3 mental; Hit AC 22; Critical; 18 damage (mental) Offenses (Attack +6): Corset Knife (+10; 2d4-1; Agile, Concealable, Finesse, Thrown 10') Shortbow (+10; 2d6-1) Spells (Attack +10, DC 20) Per Day 1st/2nd Bard: 3/3, 3/3; Sorc 1st/2nd: 1/1 0/0 Focus Cantrips Courageous Anthem (--; --; 60' emanation; 1 round; +1 status bonus to attack rolls, damage rolls, and fear saves for self and allies) [Bard Composition] Focus Spells Counter Performance (--; --; 30' emanation; --; Registers magic in the area) Lingering Composition (--; --; 30' emanation; --; Registers magic in the area) Cantrips Bullhorn (--; --; 30' emanation; --; Registers magic in the area) Courageous Anthem (--; --; 30' emanation; --; Registers magic in the area) [Bard Composition, focus] Detect Magic (--; --; 30' emanation; --; Registers magic in the area) Electric Arc (--; 2d4+4 electricity; 30'; Ref DC 17; One or two targets) Guidance (--; --; 30' emanation; --; Registers magic in the area) Musical Accompaniment (--; --; 30'; --; Targets 1 unattended object of light Bulk or less) Needle Darts (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round) Prestidigitation (--; --; 30' emanation; --; Registers magic in the area) Shield (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5) Telekinetic Projectile (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round) Level 1 Fear (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) Grease (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) Magic Missile (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) Mystic Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mystic armor, you use your unarmored proficiency to calculate your AC.) Soothe (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) Level 2 Dispel Magic (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) Illusory Creature (--; --; --; --; --) Loose Time's Arrow (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
  3. Downtime / Out of Thread Character Rolls / Stuff Tmpest Sun 4 - Additional Lore: Warfare Lore - Expert - Steeped in History +1 - Dedicated Attendant: Gain the Magaambyan Attendant Dedication - Skill Feat (Trained): Impressive Performance Emerald Bough 1 - Additional Lore
  4. DESCRIPTION Geda is an overly slender gnome with spindly, spider-like, long fingers and toes and a narrow face with oversized, large, eyes. Her skin is dark, an olive-brown made even darker from years spent in the desert but with blue mottled spots and patches here and there. Golden eyes, almost metallic in hue, and much too large proportionally for her face, seem slightly off as does her too-wide grin. Her hair is black with natural blue and violet patches and streaks in it. Her clothing is typically earth toned, browns and tans with paler shades as well. Favoring clothing with folds and pockets, that is slightly loose, she dresses simply. Her decorative pieces tend to be wood and shell, at the most polished and oiled.| | Kiki Gallant Female, Neutral Good, Gnome (Wellspring), Bard 4 AC: 20 HP: 44/44 S/D/C/I/W/C: -1/+3/+1/+1/+1/+4 F/R/W: +7/+11/+9 | Move: 25' | Senses: Low-Light Vision(x4), Perception +9 Expert: Arcana +9, Lore: Warfare +9, Perform +13 Trained: Acrobatics +8, Deception +10, Intimidate +10, Lore: Theatre +7 Nantambu +7, Medicine +7, Occultism +7, Stealth +8, Thievery +8 Untrained: Athletics -2, Crafting +1, Religion +1, Society +1, Survival +1 Kiki spun as she walked through the town square trying to see everything at once. The vendors hawking their wares echoing about, the smells of all sorts of delicacies mixing together in a blended mashup of scents, and the colors swirling about from all the various people moving to and fro. No matter how many times she came to the market it still amazed her, the sheer variety of everything. A wide grin plastered across her face as she fell behind the rest of the group, distracted by it all. * Ah, so amazing... simply... wondrous... * Realizing she'd fallen behind, she shook her head, collecting her thoughts and hurried to catch up. She almost collided with one of the cart vendors as she was so focused on not being distracted by her surroundings! "Apologies ma'm!" She nodded to the vendor and smiled a sheepish grin as she spun out of the way at the last second. Her shift brushed along the side of the cart as she passed by and moments later she'd caught up with the others. "Sorry about that. I'm here..." She realized even as she spoke that none of them had realized she'd fallen behind anyways. OoC Stuff Summary: ??? Reaction: ?? Action 1: ??? Action 2: ??? Action 3: ??? Offenses (Attack +6): Corset Knife (+10; 2d4-1; Agile, Concealable, Finesse, Thrown 10') Poi (2) (+10; 1d4-1; Uncommon, Agile, Backswing, Finesse, Nonlethal) Staff (+5; 1d4-1; Two-Hand d8) Sling (+10; 1d6-1; Propulsive) Spells (Attack +10, DC 20): Focus Cantrips Courageous Anthem (--; --; 60' emanation; 1 round; +1 status bonus to attack rolls, damage rolls, and fear saves for self and allies) [Bard Composition] Focus Spells Counter Performance (--; --; 30' emanation; --; Registers magic in the area) Bullhorn (--; --; 30' emanation; --; Registers magic in the area) Cantrips Bullhorn (--; --; 30' emanation; --; Registers magic in the area) Courageous Anthem (--; --; 30' emanation; --; Registers magic in the area) [Bard Composition, focus] Detect Magic (--; --; 30' emanation; --; Registers magic in the area) Electric Arc (--; 2d4+4 electricity; 30'; Ref DC 17; One or two targets) Guidance (--; --; 30' emanation; --; Registers magic in the area) Musical Accompaniment (--; --; 30'; --; Targets 1 unattended object of light Bulk or less) Needle Darts (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round) Prestidigitation (--; --; 30' emanation; --; Registers magic in the area) Shield (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5) Telekinetic Projectile (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round) Level 1 Mage Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) ??? (--; --; --; --; --) Level 2 Mage Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.) ??? (--; --; --; --; --)
  5. Yeah, Magic Weapon is an Item Bonus and the ABP bonus is as well. One of the aspects of ABP is to replace the need for item bonuses to mechanically keep balance. Thus freeing up the DM to have more creative items that do more fun, varied things instead of +1 to attack or +1 to damage. So yeah, I replaced it with Mystic Armor since if she wears armor she's encumbered, lol. Theoretically I would replace it with the ABP later but I think Mystic Armor, if heightened, might be better in the long run than the ABP bonuses, I haven't checked that out yet. 😁 How should I bring her in? Should she have been with another group at the academy? Or perhaps there wasn't an available opening so she'd been solo learning? That would let her not be a newbie there and still apply the academy branch stuff to her. I'm fine with or without it, either way, just let me know. 👍 Alternately should she be a complete newbie to the academy and just be starting there with some experience under her belt instead? Oh, also, I was going with the half level starting wealth. That is correct, right?
  6. So I put my submission in the recruitment section... . The sheet it links to is completed but the application itself isn't finished. 😁 Edit: Any specific spell requests from the occult list (bard) or arcane (sorc dedication) let me know. She's got esoteric polymath so she can add occult spells to her spellbook. It gives her one additional flexible spell each day basically, or one she has in her repertoire can be another signature spell instead. Her current cantrips are: Bullhorn, Detect Magic, Electric Arc, Guidance, Musical Accompaniment, Needle Darts, Prestidigitation, Shield, Telekinetic Projectile. 1st Level Spells: Fear, Magic Missile, Magic Weapon, Soothe, Summon Fey 2nd Level Spells: Dispel Magic, Illusory Creature, Loose Time's Arrow It just occurred to me, is there a reason for Magic Weapon with Automatic Bonus Progression in play?
  7. Converted half way, made it down to finishing the skills... still going. The sheet link is correct to see the character mechanics though, they're all completed in the sheet. Inventory, powers, and feats are left to do on the app here... and give her more fluff and background of course! "I didn't get that note wrong, but it sounded funny..." Theme: Overly perky and cheerful flaming red-headed gnome entertainer with bright green eyes extremely interested in, and excited about, learning more magic. Kiki Gallant • Gnome (Wellspring) • EntertainerThrough an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. Choose two attribute boosts. One must be to Dexterity or Charisma, and one is a free attribute boost. You’re trained in the Performance skill and the Theater Lore skill. You gain the Fascinating Performance skill feat. PC1 • Sorcerer Dedication • Bard 4 Small • Neutral Good Abilitiesboosts• Ancestry: Con +2 (free), Cha +2, Dex +2, Str -2 (flaw) • Background: Cha +2, Dex +2 • Class: Cha +2 • Free: Dex +2, Int +2, Wis +2, Cha +2 • Ability Boosts: None Str 08 (-1) • Dex 16 (+3) • Con 12 (+1) • Int 12 (+1) • Wis 12 (+1) • Cha 18 (+4) Adventuring & Combat HP 44/44 Perception +9 • 8 • Wis 1 • Item 0 • Senses Low-light Vision Speed 25' Class DC 20 • 6 • Base 10 • Cha 4 • Item 0 Armor and Shields AC 20 • 6 • Base 10 • Dex 3 • Leather 1 • Trained: Light Armor, Unarmored Defense Shield • Bulk 0 • +0 AC, Hard 0, HP 0 (0) Saving Throws • +07 Fortitude • 6 • Con 1 • Item 0 • +11 Reflex • 8 • Dex 3 • Item 0 • +09 Will • 8 • Wis 1 • Item 0 Weapon Proficiencies • Trained: Simple Weapons, Martial Weapons, Unarmed Attacks Shortbow +10 • Damage 2d6 piercing • Deadly D10 Dagger +10 • Damage 2d4-1 piercing • Agile, Finesse, Thrown 10', Versatile S "Spells are our friends, say it with me now!" Skills +09 Acrobatics • 6 • Dex 3 • Item 0 +09 Arcana • 8 • Int 1 • Item 0 -02 Athletics • 0 • Str -1 • Item 0 • Armor -1 +01 Crafting • 0 • Int 1 • Item 0 +10 Deception • 6 • Cha 4 • Item 0 +10 Diplomacy • 6 • Cha 4 • Item 0 +10 Intimidation • 6 • Cha 4 • Item 0 +07 Lore: Nantambu • 6 • Int 1 • Item 0 +07 Lore: Theatre • 6 • Int 1 • Item 0 +09 Lore: Warfare • 8 • Int 1 • Item 0 +07 Medicine • 6 • Wis 1 • Item 0 +01 Nature • 0 • Wis 1 • Item 0 +07 Occultism • 6 • Int 1 • Item 0 +13 Performance • 8 • Cha 4 • ABP 1 • Item 0 +01 Religion • 0 • Wis 1 • Item 0 +01 Society • 0 • Int 1 • Item 0 +09 Stealth • 4 • Dex 3 • Item 0 • Armor -0 +01 Survival • 0 • Wis 1 • Item 0 +09 Thievery • 4 • Dex 3 • Item 0 Languages: Common, Fey, Gnomish, Goblin Abilities Ability • Type 0 • Notes Feats Archetype Feats Basic Sorcerer Casting • free, Sorcerer Dedication, lvl 4 Archetype Feat Source Archetype Feat Level 4 Prerequisites Sorcerer Dedication You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline’s tradition, one of your bloodline’s granted spells, or another spell you have learned or discovered. CRB Sorcerer Dedication: Djinni • free, dedication, lvl 2 Archetype Dedication Multiclass Feat Source Archetype Feat Level 2 Prerequisites Charisma 14 Choose a bloodline. You become trained in the bloodline’s two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You’re trained in spell attack rolls and spell DCs for your tradition’s spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline’s tradition. You don’t gain any other abilities from your choice of bloodline. Special You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype. CRB Bard Feats Esoteric Polymath • class feat, lvl 4 Bard Prerequisites polymath muse You keep a book of occult spells, similar to a wizard's spellbook, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spellbook by paying the appropriate cost. During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations. PC1 Lingering Composition • free, class feat, lvl 1 Bard Feat Source Awarded Feat Level 1 Prerequisites maestro muse By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. PC1 Multifarious Muse: Polymath • class feat, lvl 2 Bard Feat Source Class Feat Level 2 Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose. Special You can take this feat multiple times. Each time you do, you must choose a different type of muse other than that of your own. PC1 Versatile Performancy • free, class feat, lvl 2 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 General Feats Adopted Ancestry (Goblin) • general feat, lvl 3 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Gnome Feats First World Magic • ancestry feat, lvl 1 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Skill Feats Additional Lore: Warfare • free, skill feat, lvl 1 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Additional Lore: Nantambu • free, skill feat, lvl 2 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Bon Mot • skill feat, lvl 4 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Impressive Performance • free, skill feat, lvl 3 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Magaambyan Attendant Dedication • free, dedication feat, lvl 3 Bard Feat Source Awarded Feat Level 1 Prerequisites polymath muse You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. In addition, you can use your proficiency rank in Performance to meet the prerequisites of skill feats that require a particular proficiency rank in Deception, Diplomacy, or Intimidation. PC1 Spells Spell Attack +10 • 6 • Cha 4 Spell DC 20 • 6 • Base 10 • Cha 4 Cantrips Bard Detect Magic Musical Accompaniment Needle Darts Shield Telekinetic Projectile Level 1 Bard Fear Magic Missile - Soothe Summon Fey Impulses Aerial BoomerangAir | Impulse | Kineticist | Primal A blade of shearing wind races away from you in a 60-foot line. Each creature in the area takes 2d4 slashing damage with a basic Reflex save against your class DC. In the final square of the line, the boomerang whirls in place until the end of your next turn. Any creature that ends its turn in that square has to save against the boomerang. On your next turn, you can use a single action, which has the concentrate trait, to return the boomerang to you. It returns in a line from its square to your current location, with the same effect as the initial line, then the impulse ends. You must have line of effect to the boomerang and be within 60 feet of it. Level (+2): The damage increases by 1d4. Air CushionTrigger A creature within 60 feet is falling. Air currents flow upward to slow the target’s fall to 60 feet per round. The cushion ends when the target reaches the ground, and the creature takes no damage from the fall. The cushion expires if the creature doesn’t reach the ground within 1 minute, but any distance it fell during that minute doesn’t count for any damage the creature would take from the fall. You can’t use Air Cushion again while you have one in effect. Level (8th) The range is 120 feet, and you can create cushions for up to 5 falling creatures with one reaction. Elemental Blast: AirAttack | Impulse | Kineticist | Primal With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier. Critical Success: Target takes double damage. Success: Target takes full damage. Level (+4): The damage increases by one die. Air: 1d6 electricity or slashing, 60 feet or Elemental Kinesis: AirImpulse | Kineticist | Primal It’s trivial for you to create some of your element or alter a portion of it that already exists. Choose one of your kinetic elements to affect. This impulse has a range of 30 feet, and the Bulk of the target must be negligible or light. The GM decides what Bulk the element is. You can’t affect an element that’s magical, secured in place (like a stone mortared in a wall), or attended by a creature unwilling to let you. Choose one of the following options, though the GM might allow you to make similar small alterations. Base Kinesis can’t deal damage or cause conditions unless otherwise noted. • Generate You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses. For example, air can be breathed by an air-breathing creature, and fire casts light and can ignite flammable substances. • Move Move an existing piece of the element up to 20 feet in any direction. If you bring it into your space, you can catch it in an open hand. You can Sustain the impulse to keep moving the element. • Suppress You destroy an existing piece of element, such as snuffing out a flame or evaporating water from a cup. This affects only natural forms of the element, not durable, crafted goods like a stone statue, metal lock, or wooden door. Level (+4) The range increases by 15 feet, and the maximum Bulk increases by 1 (allowing Bulk 1 at 5th level). Four WindsAir | Impulse | Kineticist | Primal Mimicking the anemoi—monarchs of the four winds—you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed. Level (10th) The targets move up to full Speed instead of half. Inventory Money: 9 GP 8 SP Bulk 2/5 • Enc 5 (5 + Str 0) • Max 10 (10 + Str 0) Adventurer's Pack • 1gp 5sp • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin Mask, Fine (4) • Bulk 0 • 8gp • Loreli has a number of porcelain masks and is always wearing one of them. They are similar in design, mostly featureless, but they vary in color and decoration. One is a reflective, shiny white with silver filigree, one is a matte white with no decorations, one is a matte black, and the one she typically wears is a plain matte, dull ivory-yellow. All of them have extended sides and a pair of wide bands to hold them in place. Each of Loreli's masks has a "ripple" like hole in the middle of the forehead roughly 2 inches above eye level. The back of the masks all have a fitted space with a clasp over it where her ever-burning token can be placed. The light cast by the stone shines through the hole and ridged rings around it, illuminating the area in front of her while keeping both hands free. Ever-burning Token • Bulk 0 • free (15gp) • Evocation | Light | Magical • This polished and shaped stone is roughly the size of three stacked quarters and sheds light constantly, requiring no oxygen and generating no heat. The flame can be covered or hidden, but can’t be smothered or quenched. Locket of Light • Bulk 0 • 5sp • This disk shaped locket has a front face that can be opened, flipping it down and to the back or beneath it as a sort of "stand" for it to rest on a flat surface such as a table or desk. The locket can be opened properly by twisting three metal tabs along the edge and her ever-burning token fits within the locket snugly. Loreli wears the locket on a thick leather thong around her neck. Arms and Armor Padded Armor • Bulk L • 2sp • Comfort, Cloth Appearance Kiki is a slight wellspring gnome with brilliant red-auburn hair that she wears loose around her shoulders when in a social or non-combat situation. In action she tightens a wrap around her head and uses prestidigitation briefly to wear her hair "up" at which point she looks a lot like a troll doll does. She wears a jumper with a tailored vest and split side skirt, short breeches, and a snug shift with drawstrings at the wrists. Her color choices tend to favor red accents on brownish grays but she can get pretty wild with changing her outfits to wild colors depending on her mood. Her vest has a number of small concealed pockets. She has a fancy porcelain mask she likes to wear during performances. Personality Excitable, overly happy, highly energetic. She loves to socialize and learn about people, even people she just met, or hasn't met yet. She doesn't really appreciate social boundaries most of the time although she can reign herself in for ceremonies and other special occasions. Wild Child Kiki has always been a handful... Music Lessons Giving her some well needed self control... Sent to School On the road...
  8. Its crazy that you're encumbered with bulk 4 given a Str 8... that's an Adventurer's kit, Musical Instrument, a Shortbow, and Light Armor! I'm literally having to go unarmored because of encumbrance. 🤣
  9. Should I be starting with this at all? Also, is there a branch that isn't being represented yet? Yeah the problem with the skelly is of course the negative healing / stitch flesh issue.
  10. So, I've got 3 concepts... 1. Wellspring Gnome Maestro Bard... TONS of magic. (very standard bard). A gnome bard... it is what it is. 2. Toy Poppet (i.e. Tiny) Maestro Bard... less magic but... tiny! You know the story, the poppet entertainer for the bored wizard, who with her dying breath actually grants her long term amusing toy actual sentience and freedom. 3. Compact Skeleton (As in Life So in Death: Goblin) Maestro Bard... again, less magic, but fun! This is a ex-goblin underworld entertainer that was horrible, truly an awful entertainer, and so was given cement feet and thrown in a lake by an unhappy listening group of thugs. Turns out that being a skeleton was the best thing for his performing and despite not remembering his prior life he's still drawn to be an entertainer. The difference is that now he's excellent at it. I'm uncertain how LLDragon feels about rare ancestries for this, lol. The skeleton with As in Life So in Death can pass for their original race without the need for a disguise check as long as they're fully covered / clothed. Mechanically the chassis of all of them are the same. Mechanically the gnome is without question the most sound choice of the three and won't raise any eyebrows, so to speak. I'm filling a sheet out for the gnome currently.
  11. I have a bard stub I was building out as well, yep. I'll do that.
  12. Well, if I stick to the "theme" of the adventure I've got a Toy Poppet Spinner of Threads Witch with a Sorcerer dedication I was working on as well. There's nothing tanky about her, but she's very much in the vein of the adventure path. I could bring in another goblin, a druid wolf rider, and then a barbarian dedication. That way they're a full caster and still more tanky. Alternately a goblin champion with the free druid dedication and doubling up with the cavalier dedication could create a VERY tanky wolf rider. Stacking druid animal companion / and cavalier mount support on the wolf with the champion chassis would be quite durable. Be a secondary druid caster, likely for healing mostly and melee with the wolf and character. Would a kineticist be too "not a caster" to fit? I tried out a kineticist in another game that died and really didn't get as much play with it as I'd liked to have. That's the thing about a group of "casters" of course, ranged is ALWAYS covered in spades. 😁 Hmm... "This campaign focuses on a magical school, but that doesn’t mean everyone has to play a spellcaster! Members of any class will have plenty of moments to shine in the Strength of Thousands Adventure Path. There will definitely be moments of danger where having a dedicated warrior, such as a fighter, monk, or swashbuckler, will prove vital. Rangers will shine when traveling through wilderness or exploring old ruins, and the keen eye for detail that a rogue or investigator can provide will be very useful." I think, based on that, it makes sense for that free druid or wizard dedication normally. LDDragon opening it up to any multiclass dedication is nice but it should likely be "as long as your primary class or multiclass dedication is a casting class" to make sense. So if your main class is a casting class your free dedication could be anything while if your main class is a non-caster you need to take a primary casting multiclass dedication (cleric, druid, sorcerer, wizard, etc.). 😉
  13. Hello all. I'm going to be submitting a character to help out your group. I'm quite class agnostic from a preference standpoint, I'm fine with any mechanics, and would be willing to take on the role(s) that are needed most at this point, where you've got gaps. The creative fluff parts I will of course customize as I want, heh. I was building a Wisp Fetchling Crossbow Precision Ranger with a Gunslinger (Sniper) dedication and taking Druid (Animal Order) for the free dedication. It would clearly be a ranged combat oriented character but also excellent at survival, foraging, tracking, etc. That being said, having looked at the group composition is seems like you could use a straight up tank. All the skills are covered already so skill wise it looks like a "take whatever" situation. Basically I'm flexible, what would the group prefer? ;)
  14. Last year I started picking up all the 4e books / resources I could. Kept a look out on e-bay, thriftbooks, used bookstores, etc. and literally picked up everything I didn't have for a fraction of the original prices. I now have an almost complete 4e collection! Its awesome. I just don't get to play it because no one runs it, lol. :D
  15. Jenna is ready for review although its likely I'll add more fluff regardless. ;)
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