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Djacob91

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Posts posted by Djacob91

  1. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin looked into the room, a bolt of energy forming in his hand. He let the magic dissipate harmlessly as he gave their work a nod. "Well, that worked out quite well. Is anyone hurt? We can take a moment to ready ourselves, but we should press on to clear this place before any escape to warn the rest of their kin."

     

    Actions/OOC

    Standard Action: Cast Daylight upon my crystal arcane focus. That will be a 60ft bright, 60ft dim sphere centered on Darvin.

    Move Action:

    Concentration: Daylight; Duration 1hr

    Conditions:

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 1/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  2. bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg

    HP: 16/67 HD: 11d8/11d8 AC: 15 Speed: 30ft

    Proficiency: +4 Saving Throws: Str -1, Dex +7, Con +1, Int +4, Wis +2, Cha +8


    Theren looked over at Eireann for a moment before adding a chuckle. "Yea, he is really playing hell with our schedule, isn't he." He called out, letting his magic play out against the demon. As he did so, the fey sprite darted in for another series of quick slashes against the demon before stepping back out of range once more.

    Actions/OOC

    Standard: Vicious Mockery against Gabby. Unless he is already dead, then the nearest viable target. If there are not viable targets, then just Dodge for now.

    Move Action:

    Concentration: Summon Fey; Duration: 1hr

    Conditions:

    Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40

    Mirthful Fey Actions:

    Reaction: AoO Slaad

    Move: Move to Glabby

    Standard: Multiattack Glabby

    Bonus Action: Fey Step 30ft East of Gabby.

    Oh, and if Gabby is already dead, then he'd target the invisible guy instead. I'll throw some Adv/Disadv rolls for the attacks down just in case.

    Statblock

    Theren, Half Elf Bard, 11

    Str 8 (-1)
    Dex 16 (3)
    Con 12 (1)
    Int 19 (4)Base: 10 (0)
    Wis 14 (2)
    Cha 18 (4)
    Proficiency Bonus: +4
    Jack of all Trades Bonus: +2

     

    INIT: +5
    AC: 15
    HD: 11/11d8
    HP: 16/67; TEMP: 0
    Speed: 30 ft
    Passive Perception: 20

     

    Darkvision (60ft)
    By Popular Demand
    Fey Ancestry
    Bardic Inspiration d10 4/4
    Jack of All Trades
    Song of Rest: d10
    Cutting Words
    Expertise
    Countercharm
    Magical Secrets
    Lucky: 1/3
    DM Inspiration: 1/only

    Hartkiller's Lucky: 3/only

     

    Rapier Piercing, Finesse +7 1d8+3
    Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
    Wand of Web: 5/7 charges; DC15

    Seer's Scroll of Teleportation: 1/1

    Spell Slots

    LVL 1: 3/4
    LVL 2: 3/3
    LVL 3: 2/3
    LVL 4: 2/3
    LVL 5: 1/2
    LVL 6: 1/1
    LVL 7: 0/0
    LVL 8: 0/0
    LVL 9: 0/0

    Spells Known

    LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
    LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
    LVL 2: Heat Metal, Invisibility, Lesser Restoration
    LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
    LVL 4: Dimension Door
    LVL 5: Circle of Power, Synaptic Static
    LVL 6: Mass Suggestion

     

  3. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin tried to peer into the darkness as the doors opened. He saw one of the two become wreathed in light and added his own. With a word of power, he held the orb he had carried from Neverwinter up. A light erupted from within, shining out as the eyes gazed out into the darkness and dispelled it. "I do believe that someone asked for light." He added with a smirk as he held the light aloft to fill the room beyond.

     

    Actions/OOC

    Standard Action: Cast Daylight upon my crystal arcane focus. That will be a 60ft bright, 60ft dim sphere centered on Darvin.

    Move Action:

    Concentration: Daylight; Duration 1hr

    Conditions:

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 1/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  4. Welcome back. Hope your vacation was nice. I'll have a post up later today, but I'm planning on a daylight spell for all the light.

  5. bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg Theren looked over the fight for a moment. Most were focused on the demon and the invisible dwarves. Even his fey friend continued to jump into that fight, sparing only a passing swipe at the slaad as it ambled past. Theren left them to it, instead turning his focus towards the slaad and Duncan. With the need to keep the fey bound to this place, he was left with simple spells, but he did enjoy some of them. With one such spell, he called out towards the slaad, "You know, I'd be lying if I said you were surprising. In fact, you have been predictable to the point of banality, the most surprising part of you being that you bother to show up to this little treasure hunt."

    Actions/OOC

    Standard: I'll toss a Vicious Mockery at the Slaad, hoping it fails hoping it fails again for that Disadv to attack.

    Move Action:

    Concentration: Summon Fey; Duration: 1hr

    Conditions:

    Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40

    Mirthful Fey Actions:

    Reaction: AoO Slaad

    Move: Move to Glabby

    Standard: Multiattack Glabby

    Bonus Action: Fey Step 30ft North East of Gabby, trying to give the Slaad a little room.

    Oh, and if Gabby is already dead, then he'd target one of the invisible guys instead. I'll throw some Adv/Disadv rolls for the attacks down just in case.

    Statblock

    Theren, Half Elf Bard, 11

    Str 8 (-1)
    Dex 16 (3)
    Con 12 (1)
    Int 19 (4)Base: 10 (0)
    Wis 14 (2)
    Cha 18 (4)
    Proficiency Bonus: +4
    Jack of all Trades Bonus: +2

     

    INIT: +5
    AC: 15
    HD: 11/11d8
    HP: 16/67; TEMP: 0
    Speed: 30 ft
    Passive Perception: 20

     

    Darkvision (60ft)
    By Popular Demand
    Fey Ancestry
    Bardic Inspiration d10 4/4
    Jack of All Trades
    Song of Rest: d10
    Cutting Words
    Expertise
    Countercharm
    Magical Secrets
    Lucky: 1/3
    DM Inspiration: 1/only

    Hartkiller's Lucky: 3/only

     

    Rapier Piercing, Finesse +7 1d8+3
    Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
    Wand of Web: 5/7 charges; DC15

    Seer's Scroll of Teleportation: 1/1

    Spell Slots

    LVL 1: 3/4
    LVL 2: 3/3
    LVL 3: 2/3
    LVL 4: 2/3
    LVL 5: 1/2
    LVL 6: 1/1
    LVL 7: 0/0
    LVL 8: 0/0
    LVL 9: 0/0

    Spells Known

    LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
    LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
    LVL 2: Heat Metal, Invisibility, Lesser Restoration
    LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
    LVL 4: Dimension Door
    LVL 5: Circle of Power, Synaptic Static
    LVL 6: Mass Suggestion

     

  6. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin turned toward the source of the sound, not that he could see it regardless of the door in the way. "I think that's our cue."

     

    Actions/OOC

    Standard Action:

    Move Action:

    Concentration:

    Conditions: Light

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  7. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin nodded his agreement, his light fading out until only darkness remained. Once Vithka had closed the door, he whispered to the others, "If fighting starts, we need to get in there quick. I'll provide light, you guys just rush in."

     

    Actions/OOC

    Standard Action:

    Move Action:

    Concentration:

    Conditions: Light

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  8. Darvin can/will turn off his light spell. I'll have a post to that effect after work when I can do so on a computer and not my phone.

  9. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin looked at the pair of goodberries with a nod, eating them with a quick thanks to Markax. As they all stacked up at the door, he gave Vithka a firm nod. "Crack the door and lead the assault when you are ready. We've got your back." He whispered, holding his focus up and ready to fire off more bolts of magical energy.

     

    Actions/OOC

    Standard Action:

    Move Action:

    Concentration:

    Conditions: Light

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  10. bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg Theren looked around for a moment as more creatures entered the fight, including a few more invisible creatures if the fighting around Bloodaxe was anything to go by. Waving towards Bloodaxe and his fight, he called out to the fey, "Do help him with those, I'll be there in but a moment." Leaving the fey to his own fight, he turned towards the slaad facing off against Eireann. Weaving together some magic, he laced his next words as he called out, "You should leave as you were not invited to this little party. Come on, hop to it." He let the magic fly to wrack against its mind as he tried to keep his distance from both fights. As he was doing that, the fey continued to slash against the demon near Bloodaxe. A pair of slashes against it and it stepped back, using its magic to fade away and fade back in a couple dozen feet away.

    Actions/OOC

    Standard: Dissonant Whisperes against the Slaad. It needs to roll a DC 17 Wis Save. On a failure, it takes Psy damage and uses its reaction to move its speed away, so towards the South Eastern corner, and provoaking AoOs. On a success, it does not move and takes half damage.

    Move Action: Move north west, south west, south west, south west. Should be just north of the central lift thing.

    Concentration: Summon Fey; Duration: 1hr

    Conditions:

    Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40

    Mirthful Fey Actions:

    Standard: Multiattack Glabby

    Move:

    Bonus Action: Fey Step 30ft East of Gabby

    Oh, and if Gabby is already dead, then he'd target one of the invisible guys instead. I'll throw some Adv/Disadv rolls for the attacks down just in case.

    Statblock

    Theren, Half Elf Bard, 11

    Str 8 (-1)
    Dex 16 (3)
    Con 12 (1)
    Int 19 (4)Base: 10 (0)
    Wis 14 (2)
    Cha 18 (4)
    Proficiency Bonus: +4
    Jack of all Trades Bonus: +2

     

    INIT: +5
    AC: 15
    HD: 11/11d8
    HP: 16/67; TEMP: 0
    Speed: 30 ft
    Passive Perception: 20

     

    Darkvision (60ft)
    By Popular Demand
    Fey Ancestry
    Bardic Inspiration d10 4/4
    Jack of All Trades
    Song of Rest: d10
    Cutting Words
    Expertise
    Countercharm
    Magical Secrets
    Lucky: 1/3
    DM Inspiration: 1/only

    Hartkiller's Lucky: 3/only

     

    Rapier Piercing, Finesse +7 1d8+3
    Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
    Wand of Web: 5/7 charges; DC15

    Seer's Scroll of Teleportation: 1/1

    Spell Slots

    LVL 1: 3/4
    LVL 2: 3/3
    LVL 3: 2/3
    LVL 4: 2/3
    LVL 5: 1/2
    LVL 6: 1/1
    LVL 7: 0/0
    LVL 8: 0/0
    LVL 9: 0/0

    Spells Known

    LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
    LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
    LVL 2: Heat Metal, Invisibility, Lesser Restoration
    LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
    LVL 4: Dimension Door
    LVL 5: Circle of Power, Synaptic Static
    LVL 6: Mass Suggestion

     

  11. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin looked down at his wound. It was., not too bad at the moment, but something to keep an eye on. Looking up and around, he nodded towards the others. "Yes, let's keep moving, lest we be caught here and surrounded. And keep an eye out for another underground tunnel. If that bunker outside did not have a hidden door, then it would connect around here somewhere." He added, tossing a wave towards the bunker they had past outside.

     

    Actions/OOC

    Standard Action:

    Move Action:

    Concentration:

    Conditions: Light

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 24/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  12. Fair enough. I'll just make it a dodge action instead, keep things simple and basically the same. And, yea, the Fey would attack the other demon thing, Glabby it looks like next to Bloodaxe on the map.

  13. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin grunted in pain with the strike, glaring back at the duegar. He conjured another pair of magic bolts, trying to weave the bolts into the warrior's chest to create some space.

     

    Actions/OOC

     

    Standard Action: Cast Eldritch Blast at Kathnis. As a ranged attack in melee, I'll have disadvantage. But if it hits, she will be knocked back 10ft, negating any following disadvantage.

    Move Action: If either blast hits, I'll move back behind where Johnny is currently on the map.

    Concentration:

    Conditions: Light

    HP: 24/32

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  14. Just the options that the dice icon gives you, I prefer the table entry option. But nothing in post for it like the old system that I know of.

  15. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin clambered up to the top. It was not exactly a quiet trip, but hopefully they were at least past the worst of the fortifications. He tried to peer into the darkness for a moment before giving up and calling up a simple light spell, the soft light pouring out of the spellcasting orb he held aloft. "Well, that is unfortunate." He said, as their climb and presence roused the zombie ogre. As it slowly got up to attack them, he pointed his rod towards the creature, a lance of arcane energy blasting towards it.

     

    Actions/OOC

    Yea, some of us need Light, so I'll hold a light spell for now.

    Standard Action: Eldritch Blast at the ogre

    Move Action:

    Concentration:

    Conditions: Light

    HP: 32/32

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  16. ratfolk2(2).jpg.bf0a44eeb49e1faa40371f8885a757d5.jpg

    Dr. Anvor Karlin Ysoki Biohacker lvl 3 | Sheet

    HP: 20/20 | STAM: 18/18 | RES: 6/6 | Speed: 30

     

    DefensesKAC: 15
    EAC: 15
    Fortitude: +3
    Reflex: +4
    Will: +3
    | StatsStr 8 (-1)
    Dex 16 (3)
    Con 10 (+0)
    Int 20 (5)
    Wis 11 (+0)
    Cha 10 (+0)
    | SkillsAcrobatics: +6
    Athletics: -1
    Bluff: +0
    Computers: +11
    Culture: +11
    Diplomacy: +6
    Disguise: +0
    Engineering: +11
    Intimidate: +0
    Life Science:+13
    Medicine: +14
    Mysticism: 0
    Perception: +11
    Physical Science: -13
    Piloting: +3
    Profession: +0
    Sense Motive: +11
    Sleight of Hand: +3
    Stealth: +3
    Survival: +0
    | Biohacks: 3/6 | Spark of Ingenuity: 1/1 | Medication Mastery: 1/5


    Dr. Anvor Karlin moved up to Vass, sparing a nod for Eclipse and her concern. He was fine, with his suit serving well against the primitive weapons. He quickly pocketed his pistol before pulling his medical scanner free. "You said that you were poisoned by these things, a poison that made it difficult to move?" He asked, looking as much to gain information on his symptoms as confirm what he had said. He looked over his findings on his scanner with a nod. "I can give you an antitoxin, though it looks like the poison has done what it can to you. With proper care and rest, you should be fine in the morning. In the meantime, I can give you something to ease the symptoms by stimulating the muscles and clearing lactic acid. It will be fast acting, and fade similarly fast, but it should help next time we get into a fight." He offered, pulling one such booster out to show Vass before returning it to his kit. Looking around, he surveyed the others. They looked mostly fine, though hardly in tip top shape. "Perhaps we should take a few minutes. Rest, get a drink, double check our gear is ready for the next fight. We still haven't found this necromancer, so there is likely at least one more fight in here somewhere."

     

    Actions/OOC

    Move Action:

    Standard Action:

    I'll hit Vass with a Treat Poison option from the Medicine Skill. It won't actually fix the issue, but I should be able to provide a +4 bonus for any future rolls needed if it beats the poison's DC. Assuming that any will be needed of course.

    Also, it doesn't look like anyone took HP damage, but if someone did, I can work to heal that.

  17. bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg Theren drew back in surprise as the demon thing rounded the statue to him. He had rather expected it to go after someone else, an assumption turned painfully wrong. The magic that held his fey ally in this realm flickered and started to fade before a sudden wave countered a fumble of a spell to achieve something akin to stability. Theren scrambled back and away, though, thankfully the others came to his aid, managing to bring down the demon before he could do more to the bard. Already moving, Theren found himself backing away from the fight, doing his best to avoid any further injury for the moment. The sprite had already been moving towards the fight, but seeing the demon fall, pivotied a step that took it far further than a step really should. It materialized next to the other demon before lashing out in a pair of quick strikes.

    Actions/OOC

    Edit for the sake of the demon thing dying first.

    Standard: Disengage because I can't stay here. I'll take the dodge action instead.

    Move Action: Move 30ft south, south east.

    Concentration: Summon Fey; Duration: 1hr

    Conditions:

    Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40

    Mirthful Fey Actions:

    Move: Move North West

    Bonus Action: Fey Step to beside Schvalt Glabby

    Standard: Multiattack Glabby

    Statblock

    Theren, Half Elf Bard, 11

    Str 8 (-1)
    Dex 16 (3)
    Con 12 (1)
    Int 19 (4)Base: 10 (0)
    Wis 14 (2)
    Cha 18 (4)
    Proficiency Bonus: +4
    Jack of all Trades Bonus: +2

     

    INIT: +5
    AC: 15
    HD: 11/11d8
    HP: 16/67; TEMP: 0
    Speed: 30 ft
    Passive Perception: 20

     

    Darkvision (60ft)
    By Popular Demand
    Fey Ancestry
    Bardic Inspiration d10 4/4
    Jack of All Trades
    Song of Rest: d10
    Cutting Words
    Expertise
    Countercharm
    Magical Secrets
    Lucky: 1/3
    DM Inspiration: 1/only

    Hartkiller's Lucky: 3/only

     

    Rapier Piercing, Finesse +7 1d8+3
    Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
    Wand of Web: 5/7 charges; DC15

    Seer's Scroll of Teleportation: 1/1

    Spell Slots

    LVL 1: 4/4
    LVL 2: 3/3
    LVL 3: 2/3
    LVL 4: 2/3
    LVL 5: 1/2
    LVL 6: 1/1
    LVL 7: 0/0
    LVL 8: 0/0
    LVL 9: 0/0

    Spells Known

    LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
    LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
    LVL 2: Heat Metal, Invisibility, Lesser Restoration
    LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
    LVL 4: Dimension Door
    LVL 5: Circle of Power, Synaptic Static
    LVL 6: Mass Suggestion

     

  18. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin was hardly the picture of athleticism, being far more of a scholarly bent. Still, with the signal given that the space above was clear, he took his turn at the rope to follow after into the base.

     

    Actions/OOC

     

    Concentration:

    Conditions:

    HP: 32/32

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  19. vesk(2).jpg.c978141174007ec063facf7b12613d08.jpg

    Trevolski Vesk Solarion lvl 2 | Sheet

    HP: 20/20 | STAM: 16/16 | RES: 1/1 | Speed: 30

    DefensesKAC: 15
    EAC: 13
    Fortitude: +3
    Reflex: +0
    Will: +3
    | StatsStr 16 (+3)
    Dex 10 (0)
    Con 12 (+1)
    Int 8 (-1)
    Wis 12 (+1)
    Cha 14 (+2)
    | SkillsAcrobatics: +7
    Athletics: +9
    Bluff: +2
    Computers: -1
    Culture: -1
    Diplomacy: +6
    Diguise: +2
    Engineering: -1
    Intimidate: +6
    Life Science: -1
    Medicine: -1
    Mysticism: +1
    Perception: +5
    Physical Science: -1
    Piloting: +0
    Profession: +1
    Sense Motive: +5
    Sleight of Hand: +0
    Stealth: +0
    Survival: +1
    | Stellar Attunement: 2/3


    Trevolski nodded his agreement at Iohn's statement. "You call, we come, help with fight. Or you shoot, then we come help with fight." He said in a stage whisper. Though, even as he said this, his tail twitched in nervous, jerky motions as he glanced about.

     

    Actions/OOC

    Move Action: Move to the Green Bug, hopefully with flanking

    Standard Action: Attack the Green Bug, hopefully with flanking

  20. wizard4altered.jpg.4b3a9e2c92fbbe17bc4858eabf613f52.jpgDarvin glanced ahead, trying to see what he could in the dim light. With the stream, frozen as it was, leading out of the grate, he thought for a moment before giving a nod. It seemed as likely a way inside as any. This was a fortified base after all, and the best they could hope for was such an entrance or door locked, barred, and watched from the inside. He tried to show his support for the idea with hand signs, pointing between them before miming squeezing inside, and finally giving a thumbs up.

     

    Actions/OOC

     

    Concentration:

    Conditions:

    HP: 32/32

    Statblock

    Darvin, Scribe of the All Seeing Eye

    Str 8 (-1)
    Dex 14 (2)
    Con 12 (1)
    Int 14 (2)
    Wis 10 (0)
    Cha 16 (3)
    Proficiency Bonus: +3

     

    INIT: +2
    AC: 13
    HD: 5/5d8
    HP: 32/32; TEMP: 0
    Speed: 30 ft
    Passive Perception: 12

     

    Gifts:
    Charm of Bounty: Create Food and Water 3/3

    Human:
    Bonus Skill/Feat

    Cloistered Scholar:
    Library Access

    Warlock:
    Otherworldly Patron: Celestial (Savras)
    Pact Magic
    Healing Light: 6/6
    Eldritch Invocations:
    -Agonizing Blast
    -Beguiling Influence
    -Book of Ancient Secrets
    -Repelling Blast
    Pact of the Tome (Detect Magic; Identify)
    Rod of the Packeeper: 1/1 (1 per day, regain a spell slot)

    ASI:
    Magic Initiate (Warlock): Minor Illusion; Mage Hand; Hex
    lvl 4: Eldritch Adept

     

    Attacks
    Eldritch Blast +7 1d10+3
    Club +2 1d6-1
    Dagger +5 1d4+2

    Spell Slots

    Pact Magic:
    LVL 3: 2/2


    Magic Initiate:

    Hex: 1/1
     

    Spells Known

    Spells Known
    LVL 0: Eldritch Blast; Guidance; Light; Mage Hand; Mending; Minor Illusion; Prestidigitaion; Sacred Flame; Thaumaturgy; Mind Sliver
    LVL 1: Cure Wounds; Comprehend Languages; Hex; Detect Magic; Identify
    LVL 2: Lesser Restoration; Suggestion
    LVL 3: Daylight; Hypnotic Pattern

  21. The closest Theren will get to being actually good at stabbing things. Also, I might have messed up labeling things in the dice rolls.

    Should have been:

    Atk 1

    DMG 1

    Atk 2

    DMG 2

  22. bard.jpg.17d801c672ebf9eed5a684f998baf397.jpg Theren raised an eyebrow at the demon as it talked about eating them. "You know, as the host, are the rules of hospitality not incumbent upon you to provide the meal to us?" He asked. Although, he did rather doubt he would care to actually partake in such a meal. Pulling out a very ornate rose, he whispered into it before waving it towards the demon. "Greetings my friend. Our host has been lacking in his duties as host. I would consider it a favor to make a point of showing our disappointment." He called out as a sprite walked into the room from seemingly no where. With a chuckle, it drew an overly ornate, bronze colored shortsword before making an almost sarcastic bow towards Theren. As the bard returned a nod, he stepped back and behind the statue as the fey darted in, stabbing the demon twice before vanishing in a puff of dust to appear behind the Delver statue. It turned to eye the high elf, its head tilted to the side in thought before giving a sly grin.

    Actions/OOC

    Standard: Cast Summon Fey to summon a Mirthful Fey

    Move Action: Move to the other side of the Hunter for the sake of cover.

    Concentration: Summon Fey; Duration: 1hr

    Conditions:

    HP: 36/67

    Mirthful Fey: Spell LVL 4; AC: 16; HP: 40/40

    Mirthful Fey Actions:

    Move: Move up to the Demon

    Standard: Multiattack the Demon

    Bonus Action: Fey Step to behind the Delver statue

    Statblock

    Theren, Half Elf Bard, 11

    Str 8 (-1)
    Dex 16 (3)
    Con 12 (1)
    Int 19 (4)Base: 10 (0)
    Wis 14 (2)
    Cha 18 (4)
    Proficiency Bonus: +4
    Jack of all Trades Bonus: +2

     

    INIT: +5
    AC: 15
    HD: 11/11d8
    HP: 67/67; TEMP: 0
    Speed: 30 ft
    Passive Perception: 20

     

    Darkvision (60ft)
    By Popular Demand
    Fey Ancestry
    Bardic Inspiration d10 4/4
    Jack of All Trades
    Song of Rest: d10
    Cutting Words
    Expertise
    Countercharm
    Magical Secrets
    Lucky: 2/3
    DM Inspiration: 1/only

    Hartkiller's Lucky: 3/only

     

    Rapier Piercing, Finesse +7 1d8+3
    Dagger Piercing, Finesse, Thrown(20/60) +7 d4+3
    Wand of Web: 5/7 charges; DC15

    Seer's Scroll of Teleportation: 1/1

    Spell Slots

    LVL 1: 4/4
    LVL 2: 3/3
    LVL 3: 2/3
    LVL 4: 2/3
    LVL 5: 1/2
    LVL 6: 1/1
    LVL 7: 0/0
    LVL 8: 0/0
    LVL 9: 0/0

    Spells Known

    LVL 0: Vicious Mockery, Minor Illusion, Prestidigitation, Mending
    LVL 1: Bane, Cure Wounds, Dissonant Whispers, Healing Word
    LVL 2: Heat Metal, Invisibility, Lesser Restoration
    LVL 3: Aura of Vitality, Counterspell, Major Image, Slow, Summon Fey, Tongues
    LVL 4: Dimension Door
    LVL 5: Circle of Power, Synaptic Static
    LVL 6: Mass Suggestion

     

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