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Alhallor

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  1. Thanks a lot. With that Sören is complete, I'd just hold my extra cash back.
  2. I would like to request from the MIC pg. 26 A Crytal of Lesser Rubicund Frenzy (Armor Crystal) (+3 morale bonus on weapon damage and fear saves if at or under half hit points) Also wanted to ask if the Weapon Crystals that deal elemental damage or Crystals of Lifedrinking MIC pg. 64 both. Ar allowed or generally frowned upon? Both are not necessary but would be nice to have.
  3. Not entirely sure if that completely fits the frontliner role, but could work. Name: Sören Olsevir Race: Human Alignment: Chaotic Good Class: Duskblade Appearance: Mostly when walking around he wears an undecorated set of full plate, covering the young man from head to toe with protecting steel. The choice of his weapon is most of the time a simple staff as long as himself. Sometimes though he switches it up with a slender longsword and a wodden shield. When not in his restricting armor, the young man spouts a wild mane of brown hair and intelligent green eyes. Sören has broad shoulders and some noticeable muscles. Background: Sören is the son of two tanners who opened they're tannery outside of Waterdeep. Known to make even the stiffest leather malleable and smooth, they soon found they had a lot of adventurers bringing them all sorts of weird hides and skins and they're inventive spirit in that regard procured a lot of fine goods. Sören was quickly introduced in the work, needing to haul a lot of works from one place to another but he was always more interested in the nature of the beasts that had these hides than the curing process. A regular costumer, an elf by the name of Haradrol Leafsong got soon peskered by the young Sören to tell him stories and teach him some adventuring tricks while he waited for his goods. The elf liked the curiosity and told him stories and also showed Sören the way of the Duskblade which the young man was quick to take up. Soon he was allowed to accompany Haradrol on some adventuring raids, he got accostumed to being in a party of adventurers and made his first steps as a hero. He was gifted a set of Full Plate mainly to sell it, but he trained a lot and hard with that cumbersome piece and was able to master spellcasting in that suite of armor. Lately his travels have brought him towards Daggerford to perhaps to find a great treasure to bring home to his parents.
  4. Hi Ensou,   I don't know it kinda seems like I'm the only one left? I would of course be happy if I get a cool little solo adventure, but you seriously don't have to keep GMing that.
  5. Kim looks at the suspicious building and waits a moment. That these guys are getting him here may have been a trap after all. His abilities were mainly protective of others after all and going after these three guys may be exactly what they wanted.   On the other hand he was already pretty far away, he could still retreat if necessary.   Kim enters the building.
  6. Well then with no knowledge in Arcana Kim wouldn't broadcast his actions.
  7. How normal is it to use the cloud? Like, I wouldn't say Kim uses it because he doesn't bother with it, but if it's like "you don't really think about it, you just use it, because it's available" Kim would probably tell everyone of his allies (in the cloud) that he goes ahead to check something out, not just Tairis
  8. @Ensou Just wanted to say that it's pretty cool that you make this little adventure for just 2 players.   I still have to work a bit more with the new Myth-Weavers to include everything in a post that I would like to. Probably will take a bit and I hope it'll work out till I have everything down.
  9. Kim takes a glance at Tairis. You can take care of things here right? I need to check something out.   One hand at his hat and one casually at his blade Kim strodes forward to where the three suspicious individuals where going. These definitely weren't you're usual festivity enjoying peasants, not with the murderous glares they were throwing around.
  10. Kim didn't wanted to just attack some villagers that may be innocent, he just readied himself for an attack should one come.
  11. Sorry the change threw me though a loop and I had problems logging in. I'm cool with continuing if it works out.
  12. Yeah, that's a genereous timeframe, I'm gonna work on him now and again and set him to complete again when I have really finished him.
  13. Telrayel, Gray elf, Duskblade 5/Fighter 1 Name: Telrayel Character Concept: Elven bounty Hunter Race: Gray Elf Description:  Telrayel is a tall, haggard elf with waxy-grey skin, clad in a chain shirt overlaid with leather. He wears a spiked chain wrapped around himself and a small assortment of trinkets on him, which grows exponentially the longer he's around somewhere, sometimes selling some of them if they grow to cumbersome or uninteresting. He often picks small trophies from threats he has overcome. Personalty:  Telrayel is struck with erratic behavior unbefitting for any elf. He often seems aloof and brutally honest, though it's not from malicious intent but simply from a different cultural upbringing.   Deity: Telrayel believes in gods, especially he refers Corellon Larethian and dedicates his morning exercise to him. Origin: Telrayel originates from Celene and was kicked out. Prologue: Telrayel comes from Celene and was once one of they're Griffin riders. But there was some kind of event that let him lose his riding Griffin, his companions where furious, flew him down from the mountain wiped his memory and simply disappeard again. Telrayel has recovered some of his memories, but the ultimate fate of his Griffin has eluded him and he's in search of a magician powerful enough to fully restore his memory. He still exhibits the typical Gray elven xenophobia but it's way weaker as usual partially thanks to his memory erasure, partially because he needs to arrange himself with his current situation and needs to find someone who can actually help him. He did some typical adventuring (protecting caravans, taking bounty's, etc...) To both better his chances of Survival and to pay someone to find a fittingly powerful magician. In one of his incursions he assisted the Gnarly Rangers in a curious case of a mass of zombified and sceletized spiders who dared to overrun a part of the forest. He brought down Korinth the gray who disguised himself as Telrayel and gave him a bad name. He briefly allied himself with the five-finger bandits and had a particularly fierceful encounter with Slasher Salucia and in the end helped them in procuring a shipment of goods to distribute towards the poor peasantry.   Loyalties: Part of a small bounty hunter group in Stalmaer Music: (Thematic music that suits your character's profile, something that makes you think of them) Images: Caneth Dolben (Gnarly Ranger)    Olrath Drunga (bounty hunder leader in Stalmaer)    Slasher Salucia (Five-Finger bandit crew)    Truths, Rumours, and Lies (This will be shared at random with your companions at the start of the game, you are level six so they have heard something of you.)   1. Blends magical arts and martial prowess. 2. He has reforged the chains who had bound him into his weapons. 3. Has killed a 100 bandits at once! 4. He's a grey elf. 5. Eats orcs for breakfest. 6. He fell into a cauldron of wax, that's why he looks like that...     Telrayel Somber, Dangerous, Sharp "You can give up or you can get flayed, your choice."   Duskblade (5) | Fighter (1) Medium Humanoid Gray Elf Male, Neutral good. Armor Class 20 10+5 (Armor) +6 (Dex) -1 (Flaw) Hit Points 38/38 Speed 30' ft. Senses Low-Light-Vision Languages Elven, Common, Sylvan Base Attack Bonus +6   ABILITIES & SKILLS  Base Attack Bonus: +6 Strength 14 (+2) Climb (2) | Jump (2) | Swim (2) Dexterity 22 (+6)  Save +6 Balance (6) | Escape Artist (6) | Stealth (6) | Open Lock (6) | Ride 10 (6+4)  | Slight of Hand (6)  | Tumble (6) | Use Rope (6) Constitution 12 (+1) Save +1 Concentration 4 (1+3) | Intelligence 12 (+1) Knowledge (Dungeoneering, Nature) 5(1+4) | Appraise +1 | Craft(taxidermy) 8(1+5+2(tool)) | Decipher Script 2(1+1) | Disable Device (1) | Forgery (1) | Search  3(1+2(race) | Spellcraft (1) | Wisdom 9 (-1) Save -1 Heal  1(-1+2 item) | Listen 1 (-1+2 race)| Profession (-1)  | Sense Motive (-1) | Spot 1(-1+2 race) | Survival (-1) Charisma 8 (-1)  Bluff  (-1)| Intimidate (-1)| Diplomacy (-1) | Persuasion (-1) | Disguise (-1) | Gather Information (-1) | Handle Animal (-1)  | Perform (-1) | Use Magic Device (-1)    ABILITIES Class Abilities Arcane attunement Armored mage Arcane Channeling Quick Cast 1x per day   RACIAL TRAITS Immune against magical sleep +2 racial saving throw bonus against enchantment spells or effects Low-Light-Vision +2 Listen Search and Spot A gray elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. FEATS 1st Level Feat: Weapon Finesse (Indexed Player Handbook, pg. 102) 1st Flaw Feat: Exotic Weapon Proficiency (Spiked Chain) (Indexed Player Handbook, pg. 94) 2nd Flaw Feat: Power Attack (Indexed Player Handbook, pg. 98) 2nd Level Duskblade Bonus Feat: Combat Casting (Indexed Player Handbook, pg. 92) 3rd Level Feat: Combat Reflexes (Indexed Player Handbook, pg.92) 6th Level Feat: Weapon Focus (Spiked Chain) (Indexed Player Handbook, pg. 102) 1st Level Fighter Feat: Flay (Players Handbook II, pg. 79) FLAWS Shaky: Unearthed Arcane, pg. (-2 to ranged attacks) Vulnerable: Unearthed Arcane, pg. 91 (-1 to AC)   EQUIPMENT & ENCUMBRANCE TOTAL ENCUMBRANCE (44.57 lbs.) Weight: 58 lbs. / [Encumbrance by strength category] Status: Unencumbered Penalty: None MONEY POUCH (3.57 lbs.) Copper: 00 | Silver: 00 | Gold: 119| Obsidian: 00 | Platinum: 00       EQUIPMENT READIED (28 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (10 lbs.) Mithral Shirt +1 (10 lbs.) Weapons (10 lbs.) Spiked Chain +1 (10 lbs.) Readied Items (8 lbs.)  | Composite Longbow (+2 Strength) (6 lbs) 20 Arrows (2 lbs) EQUIPMENT STORED (13 lbs.) Stored items can be retrieved with an action. On Pouches or on Person (13) 4 Rations (4 lbs.)     MAGIC ITEMS Spiked Chain +1 Mithral Shirt +1 Healing Belt Gloves of Dexterity +2 Anklet of Translocation Crystal of least energy assault (acid) Least Ironward Diamond Amber amulet of Vermin       I'm not sure if I have everything in order, I come back to the song when I found something, I'm not really a music guy it could happen that I leave that blank I hope this isn't a dealbreaker.   Tell me if I had wrote something unfitting or simply weird, I'm not a native english speaker, which may lead to confusion.
  14. Zervony is complete. I did thought about adding flaws but I didn't found any that would be fitting for the character. Review away.
  15. That's the idea, yes.   Thanks I'm gonna finish that build.
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