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TricksterArcane

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  1. Under current, in effect, when you start play at level 5, you also get 500gp and 40 downtime days along with your choice of a magic item from their list. That means you can create your character at 5 and then immediately use those downtime days for "Downtime: Catching Up" 4 more levels to bring you to level 9 at the end (unless you have other plans for those downtime days). Winged aasimar are no longer valid as that was only available during season 9, but winged tieflings and aarakocra are if you want flight.
  2. Sometime after XGE came out, around S7 or S8, the AL admins ruled that we were allowed one roll on the Life Events table. I don't recall them saying it's not allowed anymore so I just kept with it. It's mostly for character, but they did honor any game benefits that came out of that. How my particular life event will play out in game I think is whenever there's a roll for madness, she'll be making it as disadvantage due to her past situation. The way I picture the past adventures incorporating into her story is that once The Great Law of Humanity began to spread out of the city gates and threaten the surrounding lands, she was compelled to do something before her adoptive family was threatened. Those fears became a reality when the neighboring farmstead of Tinfellow Valley was raided and the halflings there were captured (Shackles of Blood). She freed them and returned home, but was determined to stop the Red Plumes from ever threatening the surrounding communities again (Bane of the Tradeways). As for how long she has remained with her halfling family, I haven't thought about it. How long does it take to overcome trauma, 1 year? 2 or more?
  3. Markax Neutral Good Metallic Dragonborn (Silver) AC: 16 (Mariner's scale mail) | HP: 38/38 | Initiative: +2 | Passive Perception: 17 | Passive Insight: 14 Wild shape: 2/2 (sr) | Star map, Guiding Bolt: 3/3 | Breath, Cold: 3/3 | Psionics, Shield: 1/1 Spell Slots: 4/4 1st level, 3/3 2nd level, 2/2 3rd level | Spell DC: 16 | Spell Attack: +8 Conditions: none | DM Inspiration: 0 Post goes here. "Speech" thoughts in italics Mechanics Main Hand: +1 Moon sickle, +5 to hit 1d4+2 slashing damage Off Hand: Empty Saving Throws: STR +1 DEX +2 CON +2 INT +3 WIS +7 CHA -1 | Resistance to Cold Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  4. Volac Neutral Githzerai AC: 17 (Unarmored defense) | HP: 59/59 | Initiative: +3 | Passive Perception: 17 | Passive Insight: 17 | Speed: 40' Wild shape: 2/2 (sr) | Ki: 2/2 (sr) | Fey touched, Misty Step: 1/1 | Fey touched, Command: 1/1 | Psionics, Shield: 1/1 Spell Slots: 4/4 1st level, 3/3 2nd level, 2/2 3rd level | Spell DC: 15 | Spell Attack: +7 Conditions: none | DM Inspiration: 0 Post goes here. "Speech" thoughts in italics Mechanics Main Hand: +1 Quarterstaff, +7 to hit 1d8+4 bludgeoning damage Off Hand: Empty, +7 to hit 1d4+4 bludgeoning damage Saving Throws: STR +3 DEX +6 CON +1 INT +0 WIS +4 CHA -1 | Advantage against charm and fear | Resistance to Psychic Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  5. Isaeros Winterbright Chaotic Good High Elf AC: 17 (21 w/Bladesong) | HP: 102/102 | Initiative: +4 (advantage) | Passive Perception: 14 | Passive Insight: 14 Bladesong: 4/4 | Second Wind: 1/1 (sr) | Arcane Recovery: 1/1 Spell Slots: 4/4 1st level, 3/3 2nd level, 3/3 3rd level, 3/3 4th level, 2/2 5th level, 1/1 6th level | Spell DC: 16 | Spell Attack: +8 Conditions: Cloak of displacement | DM Inspiration: 0 Post goes here. "Speech" thoughts in italics Mechanics Main Hand: Shortsword of Warning, +8 to hit 1d6+4 piercing damage, Piercer Off Hand: Empty Saving Throws: STR +3 DEX +4 CON +6 INT +4 WIS +0 CHA -1 | Advantage against charm | Immune to magical sleep Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  6. Audren Erser Neutral Human AC: 13 (16 w/Mage Armor) | HP: 24/24 | Initiative: +8 | Passive Perception: 13 | Passive Insight: 13 Psionic Energy: 4/4 | Psionic Power Recovery: 1/1 (sr) | Psychic Whispers: 1/1 Conditions: Alert | DM Inspiration: 0 Post goes here. "Speech" thoughts in italics Mechanics Main Hand: Empty Off Hand: Empty Saving Throws: STR -1 DEX +5 CON +2 INT +3 WIS +1 CHA +1 Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  7. Sildren Hawksfield Neutral Good Yuan-ti AC: 21 (Splint mail + Defense fighting style + items) | HP: 90/90 | Initiative: +5 | Passive Perception: 17 | Passive Insight: 17 Lay On Hands: 25/25 | Channel Divinity: 1/1 (sr) | Bardic Inspiration: 4/4 | Harness Divine Power: 1/1 | Divine Sense: 4/4 Spell Slots: 4/4 1st level, 3/3 2nd level, 3/3 3rd level | Spell DC: 15 | Spell Attack: +7 Conditions: none | DM Inspiration: 0 Post goes here. "Speech" thoughts in italics Mechanics Main Hand: +2 Greatsword, +10 to hit 2d6+6 slashing damage, Great Weapon Master Off Hand: Empty Saving Throws: STR +5 DEX +2 CON +3 INT +0 WIS +4 CHA +8 | Advantage against spells | Advantage vs poisoned | Resistance to Poison | Immune to Disease Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  8. They have a specific for building DungeonCraft adventures for AL. A new one is currently in the process of being updated, but I don't believe there are any drastic changes. If you want to be absolutely sure, you can follow the development progress on their Discord server.
  9. If you didn't get tickets, there's only a few seats left in the T2 epic.
  10. Zorzula's Rest, Sword Mountains Kat's attempt at removing the toxic fumes with creative water sculptures is not very successful. It's not just the disgusting room that you all find yourselves in, but the entire structure of the outpost is giving off noxious vapors. Geometric grooves carved into various parts of the outpost's ceiling and walls allow lava to flow through and illuminate the outpost's interior. Sulfur colors the lava a blueish purple and casts a dim blue light. Everan, stopping to listen before the door, hears the sound of heavy snoring. Risking a peek, he manages to open the door just a crack before it could creak. Inside he sees a room full of bunk beds and small figures, eight, sleeping in them. He also caught a glimpse of some kind of alcove on the west wall, and another door on the eastern wall. OOC Now that I've gotten you all to step in the chamber , everyone -- including familiars needs to make a DC10 Constitution saving throw or be Poisoned for 1 hour. Creatures with immunity or resistance to poison automatically succeed this check.
  11. Audren Erser Neutral Human AC: 13 (16 w/Mage Armor) | HP: 24/24 | Initiative: +8 | Passive Perception: 13 | Passive Insight: 13 Psionic Energy: 4/4 | Psionic Power Recovery: 1/1 (sr) | Psychic Whispers: 1/1 Conditions: Alert | DM Inspiration: 0 Post goes here. "Speech" thoughts in italics Mechanics Main Hand: Empty Off Hand: Empty Saving Throws: STR -1 DEX +5 CON +2 INT +3 WIS +1 CHA +1 Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.
  12. FYI if you haven't been following the Virtual D&D Weekends news lately, they're going to start sales later today at 12pm Eastern for the weekend of May 17th. What I thought might be interesting to call out is they're running the new Vecna preview module, starting a new Theros storyline/campaign and a new Red Wizards storyline/campaign (that takes place in Rashemen!). The Red Wizards campaign is kicking off with a T2&T3 multi table epic on Saturday evening.
  13. Character Race, Background, Class & Level Setting One-Liner Active Game Links Isaeros Winterbright High Elf, Custom Feylost, Fighter 1 Bladesinger 11 Forgotten Realms Noble eladrin trying to save his adopted daughter from the Death Curse Tomb of Annihilation | Markax, Clan Kerrhylon Metallic Dragonborn, Custom Folk Hero, Druid Circle of Stars 5 Forgotten Realms Local mountain man wants to find an end to this crummy weather so he can get back to studying the stars Rime of the Frostmaiden | Audren Erser (variant) Human, Urchin, Rouge/Soulknife 3 Forgotten Realms Tales of Hillsfar | Volac Githzerai, Far Traveler, Monk 2 Druid Circle of Spores 5 Forgotten Realms Wandering monk finds trouble in the big city Waterdeep Dragon Heist | Sildren Hawksfield Yuan-ti, Knight of the Order, Vengeance Paladin 5 Whisper Bard 4 Forgotten Realms A monster fights to save people from other monsters Descent into Avernus |
  14. Damn you and your observant feat! 😆 And did you know that owls don't really have a sense of smell?
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