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Dybrar

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  1. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 “Um, thanks…” she said upon receiving her bloody dagger back. A few seconds passed as she looked mutely between it, the blue giant, and the men whom he had used it to slay. Not entirely able to keep from grimacing, Tikina then produced a badly stained rag from one of her countless pockets and used it to clean the weapon as best she could before sheathing it again. “Getting out of this place, I'd say,” the thief replied to Asara. “Sooner rather than, uh, later,” she added upon glimpsing the tentacled thing high overhead. “Umm…” Sniffing, she made a beeline for the great doors trapping them all in this pit. It ranked, no doubt, quite high on the list of tight spots she had gotten herself out of – but second only, perhaps, to her talent for getting into places she was not meant to enter was her skill at getting out of places she was not supposed to leave. It was with this curiously confident mindset that Tikina subjected the doors and their immediate environs to a close examination: probing the stone framing them for concealed catches, running her hands over their bronze plating in case in case any parts of responded to her touch. She even produced a small ear trumpet from the satchel containing the tools of her trade, using it to listen closely as she systemically rapped her knuckle against the doors in hopes of discerning their hidden interior workings, if there were any. Mechanics That's Mind + Thief, then, plus a thieves' tools bonus die.
  2. I assume I'd be using the Mind attribute for that prospective Thief roll, rather than Agility? And what about my thieves' tools? I have to admit I am not entirely sure how they could be useful in looking for a hidden trigger.
  3. That does work! I am a little embarrassed that I failed to think that myself as I've spent the past couple of days trying to finesse post layouts chiefly by way of padding/margin shenanigans, but I'll take it all the same. Cheers!
  4. Unfortunately, text-align does not work consistently across browsers either; Firefox 125.0.2 ignores it, but Safari on iPadOS 17.4 and Chrome 124.0.6367.79 render it as intended. I suppose I'll just have to live with that. Thanks!
  5. The title pretty much says it all. If you manually add the align="right" attribute to a fieldset legend element, the legend will be aligned correctly to the right in the preview window, but it'll be back in its default position on the left when the post is made or the edit saved (and the aforementioned attribute will have been entirely discarded from the HTML source).
  6. Starting with you show Tikina as being at 5 LB, but as far as I can tell she took no damage during the encounter. Just a copy-and-paste error, maybe?
  7. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 She looked on, baffled, as the blue giant went to free the beast. Either it was not as savage as she had believed it to be, or else the giant possessed a singular bond with the creature. In any case, Tikina resolved to give it a prudently wide berth until she had a better notion of what she was dealing with here. “Balathu,” she murmured, taking note of the fallen sorcerer now that all their enemies lay slain. Swiftly padding over to him, she knelt by his side and eyed him uncertainly. “Um. Balathu?” the thief repeated, more loudly this time, trying to shake him awake.
  8. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 Destroying the last guardian of this awful place ought to afford the group some respite for the time being – at least, unless that yowling beast should manage to break free of its iron cage. But that was a less immediate concern than putting down the remaining serpent-thing, and thus Tikina took up her sling again in an attempt to do just that. Mechanics Making a sling attack against the remaining slorth! I assume I am/can get to within Point Blank range for the +1 modifier.
  9. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 Even as she nimbly backed away from the melee again, she could not help but marvel at the giant's unleashing his wrath. Such strength! At the very least she could see now why the manse's inhabitants had gone to such lengths to keep their hulking captive restrained. Noting that he was unarmed – a sensible precaution, from his gaolers' perspective – the thief hesitated for a moment before letting the simple iron dagger she habitually kept up one sleeve slip into her hand. It was purely a hold-out, a weapon reserved for the most desperate of moments. She could scarcely recall ever using it with aggressive intent: a dagger was bound to make precious little difference indeed in her hands. If wielded by a more robust individual, however… “Uh, hey?” Tikina called out. Had she heard the giant's name correctly when he had invoked his gods? “Jouka? Maybe you could, ah, use this? Catch!” Flipping the dagger in her palm, she threw it to him underhand. No doubt it would look like a toy in his grasp – albeit a sharp, pointy toy still capable of inflicting harm. Having done this she produced her sling somewhat reluctantly, seeking a likely target. Freeing the blue giant from his chains no doubt would remain her chief contribution to this skirmish; drawing attention to herself by attacking any of these monstrous creatures seemed less than wise. Yet the idea of doing nothing, or selfishly attempting to remove herself to safety, also did not sit well with her. Mechanics Tikina draws her dagger and tosses it to Jouka (if he is willing to receive it). Not that it's a great weapon, but d6L+STR damage should still beat d3+STR/2! I am not clear on whether any of the slorths are currently at less than full health. If so, I will attack whichever one is the most severely injured at this time in a probably pointless attempt to finish it off; otherwise I will choose a target that cannot easily reach Tikina. EDIT: the attack is a hit if Tikina's target is at Point Blank range (i.e. within her sling's range increment of 30') and she thus gains the +1 modifier.
  10. The Table/Command Line Entry options let you input whatever kind of die you like, even impossible ones such as a d3. ☺️ If Tikina were to draw her dagger and toss it (safely) to Jouka, I assume this would take up her entire turn? Assuming this is possible at all.
  11. Well, that came uncomfortably close to a failure despite some fairly big bonuses to the roll.
  12. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 She watched the giant struggle in vain against his mighty chains. Clearly his captors had been prepared for, if not anticipated, the seizing of a being of his stature – which in turn suggested an alarming degree of premeditation behind their already fell deeds. The thief looked on for a few more heartbeats before sighing with resignation and producing a small leather case. She brushed past Asara, giving the warrior woman a look that quite unequivocally communicated the notion "you had better keep me safe if I am going to do this", then scurried over to the locks securing the giant's fetters. “Um. Hello,” she murmured as she brought her thieves' tools to bear. Occasionally, she sneaked a wary glance at the blue giant. “Please don't, ah, kill me when I've gotten you out of these.” Mechanics Picking a lock sounds like a job for Agility + Thief! And also for a bonus die courtesy of thieves' tools, while we are at it.
  13. How convenient that Asara said she would keep Tikina safe… only for Tikina to end up all alone in the scary half of the initiative block. 😛 This merely means it's a Moderate difficulty task, right? I will still have to roll?
  14. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 She nodded at Balathu's words, their grim implication seeming to evoke only a hint of hesitance in her. “Aye. S'what I figured.” “Uhh. Alright,” Tikina mumbled a little while later when Asara laid hold of her, and outlined her intent. “I'll do what I can.”
  15. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 She possessed a natural aversion to getting touched by others, or even just letting them close, but she gritted her teeth and suffered Balathu's (and Asara's) ministrations as calmly as she could manage. After murmuring her thanks to the sorcerer for the aid he had rendered, the thief skulked off to examine the carcase of their avian foe. At this point her sense of deeply ingrained practicality took over – she had felt a degree of pity for the beast when it was alive, but now that it was dead Tikina treated its remains with as little sentimentality as she would any other inanimate object. She scrutinised it quickly, looking for any readily harvestable body parts that might be valuable or serve as alchemical ingredients. There was, after all, no sense in letting anything go to waste. ~~~ Though the former slave had witnessed her share of inhumanities in the past, this grim and shadowy vista gave even her pause. Perching on her shoulder, Milord gave an unusually subdued caw, clearly just as unsettled by the chamber's aura of suffering and malevolence. She eyed, in particular, the bound, kneeling giant, who looked somewhat more vital than the three humans on the verge of an untimely death, as well as the yowling beast in its iron cage. The humans would have been easy to capture and smuggle into the manse, no doubt, but these two? The means that would have required challenged her imagination. “Um. Help like…?” she asked as she padded along the edge of the landing, inspecting it closely in preparation for the climb down. “Those men look pretty far gone. And if we get too close to that cage, uh, we might be gone.” Tikina peered again at the blue giant. “We might be able to do something for him, I suppose. I've never met any of his kind, but, um, they're not dangerous, right?” OOC Let me know if I need to make any kind of check to “loot” the dead mythunga!
  16. I should have my post done tomorrow at the latest.
  17. I would not say no to a short rest. That one attack cost Tikina almost half of her total lifeblood. … hey, I don't suppose that mythunga possesses any valuable, easily removed body parts? 😛
  18. I feel compelled to point out that the range bonus was included in her roll to begin with, as was the mythunga's defence, so her attack really wasn't a hit.
  19. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 Attacking again, Tikina willed the beast to make its death no harder for it than it had to be. Mechanics Tikina makes another ranged attack with her sling. Same modifiers as before.
  20. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 The creature's impending fate saddened her. Whether it was an unnatural, sorcerous creation or not, she could not help but feel it deserved better than this. Yet what could she do? If the beast was permitted to rage any longer, it might well end up drawing the attention of the manse's still more dangerous denizens – and her companions, Tikina was virtually certain, did not share the curious pity she felt for the monstrous avian. No, there clearly was nothing for it. Stifling a sigh, she fit another bullet in her sling's cradle and made an attempt to put the creature out of its misery. Mechanics Tikina makes another ranged attack with her sling. Same modifiers as before.
  21. At the risk of making a nuisance of myself: would this be in addition to or in place of the one-time re-roll the rules explicitly permit (core rulebook, p. 25)?
  22. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 Reluctant to hurt this hapless beast, let alone kill it, she murmured a silent apology as she fumbled for another sling bullet and sent it on its way. Mechanics Same song and dance as before. Actually, two sixes on the attack roll make it a Mighty Success! I'm going to choose the Crushing Blow option to add +6 to the damage dealt, flavouring this as managing a lucky hit to one of the beast's eyes, perhaps.
  23. Hi there. 🙃 Further on the subject of power armour: according to table 3–8 on RoB p. 151, no history rolls are made for marks 2 and 3 at all. In the default 40k setting this is because those types of armour are so ancient that the GM is meant to create and customise each such suit as a unique artefact, but things obviously are different in 30k. It seems like this might merit some GM-ly attention as well. 😗 Also, would it be right to assume the will be in effect?
  24. One minor issue with the RoB armour types is that most of them grant various bonuses to Fellowship and Cohesion-related tests on account of such ancient artefacts' hallowed nature awing and inspiring their wearers' comrades. This makes sense enough in the 40k setting, but I do not think that any of those marks would especially impress anybody in 30k. Then again, perhaps this disconnect is more significant in terms of fluff than actual game mechanics?
  25. Tɪᴋɪɴᴀ ᴛʜᴇ Tʜɪᴇғ Lifeblood: 8 / 8 Defence: 1 Hero Points: 3 There was, she quickly judged, no real chance of venturing past this large avian peacefully. As Tikina cautiously stepped back across the rooftop, it nevertheless was with a modicum of regret that she drew her sling and launched a small rounded stone at the beast. Perhaps a lucky hit to some sensitive part of its body would suffice to make it withdraw? Mechanics Tikina backs away from the hole and the monster, then makes a ranged attack against it with her sling. Apart from her Agility, the attack's modifiers include +1 for being within Point Blank range (her sling's range increment being 30') and -2 for the mythunga's defence.
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