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roryb

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Posts posted by roryb

  1. spacer.pngSheela

    4th-level human fighter (Hero): S 14 (+1), I 12, W 12, D 17 (+2), C 16 (+2), Ch 15 (+1); AL N; AC 3; HP 25/25; Dmg 1d8+1 (sword) or 1d6 (crossbow quarrel); MV 60’ (20’); speaks common and alignment tongues; chain mail, sword, light crossbow (30), dagger, pack (620 coins)


    Sheela nodded to the barmaid groggily. She had chosen the spartan accommodation of the common room floor and had paid the price. She could still hear Yolanda's last strains in her aching head. "A little too early for a brew," she replied. "Maybe in an hour. By chance, have you seen Captain Amoy or the crew of the Relentless?"

    OOC

    5 cp deducted.

     

  2. Tikina made quick work of the mechanism. With a shudder, the bolts retracted and the door swung open with a loud groan of protest. When the dim ambient light penetrated the recesses, the glitter of treasure sent multicolored reflections like reflecting mosaics of light about the walls. Coins and gems of every variety and description overflowed from ornate vessels of pewter and jade. Numerous objets and curiosities were tucked into the every corner. Many spoke to the First Age.

    Player Expendables

    Asara   Tikina   Balathu   Jouka  
    Hero Points 2 Hero Points 2 Hero Points 4 Hero Points 4
    Lifeblood 14 Lifeblood 8 Lifeblood 9 Lifeblood 14
            Arcane Points 11 Fate Points 0

     

    OOC Notes

    Hero Point spent!

    All Players: pick out your choice of treasure and give it an interesting description. Remember that your AP’s are tied to how you lose treasure, as well as feed adventure hooks through not just the spending of said treasure, but the backstory of said treasures themselves. Mix and match to your heart’s content. We’re not actually getting Advancement Points yet.

  3. I hope everyone is doing well. Just waiting for some looting action from some of you. On another note, my free time will have dwindling returns as we get into the third week of May until about June 10.

  4. spacer.pngSheela

    4th-level human fighter (Hero): S 14 (+1), I 12, W 12, D 17 (+2), C 16 (+2), Ch 15 (+1); AL N; AC 3; HP 25/25; Dmg 1d8+1 (sword) or 1d6 (crossbow quarrel); MV 60’ (20’); speaks common and alignment tongues; chain mail, sword, light crossbow (30), dagger, pack (608 coins)


    “Then we are in agreement,” Sheela finalized, turning down the barmaid with a curt shake of the head. “Let us all go together to the Wench tomorrow and meet Captain Amoy.

  5. 6 minutes ago, KaeCozy said:

    Hello~

    I'm in the midst of moving right now, but I wanted to join this game preemptively. When I get settled, I play to run/play a few things 😊 If anyone here is a fan of cozy gaming, keep your eyes peeled! I'll probably have a post up relatively soon ^^

    Welcome! We'll be looking for your post.

  6. spacer.pngSheela

    4th-level human fighter (Hero): S 14 (+1), I 12, W 12, D 17 (+2), C 16 (+2), Ch 15 (+1); AL N; AC 3; HP 25/25; Dmg 1d8+1 (sword) or 1d6 (crossbow quarrel); MV 60’ (20’); speaks common and alignment tongues; chain mail, sword, light crossbow (30), dagger, pack (608 coins)


    “Trust is not a word that comes easily to me,” Sheela replied. “But she strikes me as earnest and honorable. I think that the conundrum you describe is equally likely to happen as long as we are required to hire ship and crew. Giving Amoy an interest in the treasure will give her more reason to support our expedition above and beyond a run-of-the-mill hired crew and less reason to break faith. In any case, the return journey will have that danger if we prove to be successful regardless of the circumstance.

  7. 11 minutes ago, Excior said:

    I updated my character sheet with the burb about the force from the star wars Fate thingie we are using hopefully it will remind me about all that stuff in the future

     

    No worries! Fate is a tricky animal to grok. It took me many approaches to "get it" and I still learn new things all the time.

  8. Okay, good job. I will roll their active opposition below. Your powers will be based on the most prescriptive skill unless it's not obvious. For example, Force: Push will be based on Vigor, Force: Jump would be based on Athletics, Force: Search Your Feelings is based on Empathy, and so on. Stunts can modify or change skills, and relevant aspects can be called upon to increase effectiveness or expand permissions. Having a Force Sensitive aspect can also expand permissions to do things (an impossibly wide chasm could be leapt over using the Force where it would he impossible for someone else).

    Nice! A complete success for Amon! Will update later...

  9. 9 hours ago, Excior said:

    With the barmaid attending to their requests, Modred turns his attention to their companions gathered around the table. "What news from the Docks?" he inquires, his tone casual yet curious, eager to hear any updates or developments that may have occurred in their absence.

    spacer.pngSheela

    4th-level human fighter (Hero): S 14 (+1), I 12, W 12, D 17 (+2), C 16 (+2), Ch 15 (+1); AL N; AC 3; HP 25/25; Dmg 1d8+1 (sword) or 1d6 (crossbow quarrel); MV 60’ (20’); speaks common and alignment tongues; chain mail, sword, light crossbow (30), dagger, pack (608 coins)


    “Nothing for me, thank you,” Sheela replied to the barmaid. She nodded assertively to Linnard, remembering him from when their adventures intertwined. Then to Mordred and the others, she leaned in close to keep their conversation private.

    “Thorn and I met a reputable sailor at the Sea Wench. She captains the Relentless, and her crew seems both capable and honest — at least where their loyalty to Amoy is not question. For twenty five percent of the loot, she will bear us to and from the island, which both Thorn and I think is reasonable, given we have little with which to bargain nor any surety for bond.”

    She looked around again to ensure no one was eavesdropping. “Captain Amoy wants to verify the nature of the journey — the location, any charts, and veracity of said maps, and so forth. Tomorrow, we all rendezvous again with her and her first mate in private at the Sea Wench to discuss the details and ultimately strike an accord. She will need to see our chart.

    “I see little harm in that it is incomplete, and her knowledge of finding harborage may prove invaluable. I say we assure her that our map is indeed Barbarosa’s, but need not reveal his testimony unless she presses. I believe she knows the stories, but I would not mention the pearl unless it becomes necessary. With that, and insisting that we maintain our hold of the map save for her reference at need during the journey, I dare say she would have little enough to go by to betray us.”

    Sheela looked at each in turn. “What do you all think?”

  10. 5 hours ago, Excior said:

    Goiong to try and use a Jedi Mind trick on them to get past this situation My will is +0 so I need to make a will check and beat a +2 correct?

    Actually, that's Deception. Force stuff seems like it might be Will, but Will is more a defensive ability against attempts to deceive or provoke you rather than offensive powers (unless you have a stunt).

  11. The three warily proceeded down the corridor with their new oversized friend and his pet. It seemed strange that one of Lemuria’s peak predators kept to Jouka’s heels like a domesticated soay. At the four-way intersection, Jouka indicated the right passage.

    To the left, they could see austere and decrepit accommodation silhouetted bin the gloom — bolstered beds reduced to tatters and near to ruin. Balathu knew that the morgal needed no rest as long as they were well fed. These chambers were likely scarcely used except for meditation.

    To the right was a short corridor opening to a large room that housed a sort of dusty armory. Many examples that lined the racks and stands were exotic, including the Halakhian kir, as well as crude weapons from the tribes of Qo and Qush, and ancient tools of war for which none of them could accurately name. There were giant-sized weapons as well. Some items appeared to be trophies from the battle at the Hydral Chasm dating from the previous age. There were shields emblazoned with the coat of arms from fallen and forgotten cities, and examples of hauberks, mail, and piecemeal garments sized for men of dubious height (or perhaps not crafted for men at all). Most were useless and moldering, but some defied the cruelty of the edges and still held their keenness.

    A door of solid bronze, or so it appeared, stood in the opposite side between the racks and displays. A massive padlock and chain secured it fast.

    Player Expendables

    Asara   Tikina   Balathu   Jouka  
    Hero Points 2 Hero Points 3 Hero Points 4 Hero Points 4
    Lifeblood 14 Lifeblood 8 Lifeblood 9 Lifeblood 14
            Arcane Points 11 Fate Points 0

     

    OOC Notes

    Jouka can find what he needs, and so can the rest of you who might be interested in such exotic arms. An examination of the door yields the same difficulties to bypass as the doors in the previous area (formidable (-6) and tough (-2)) for force and thievery related tasks, respectively.

  12. 5 hours ago, Excior said:

    Sorry for the slow posting rate, I had a long weekend. I will get a post out this afternoon. I need to get some gear.

    No worries. I'm trveling today, so I'll post either tomorrow or very late tonight.

  13. The gloom that permeated the passageway flooded Balathu's awareness with familiar sensations and memories. Perhaps it was no more than a subliminal intimation, but thoughts of the decrepit and twisted architecture of Zalut and the depredations of its shadow inhabiting denizens filled his mind. There were no sounds, and the musty smells of a building in decay and mouldering furnishings indicated little recent use.

    From what he could perceive by the ambient lighting, the darkened corridor passed straight west, terminating in a pair of double doors. He surmised that these were the outside doors. Two open doorways turned north and south off of the main passage mid-way forward at a four-way intersection. Their contents were hidden from view.

    Player Expendables

    Asara   Tikina   Balathu   Jouka  
    Hero Points 2 Hero Points 3 Hero Points 4 Hero Points 4
    Lifeblood 14 Lifeblood 8 Lifeblood 9 Lifeblood 14
            Arcane Points 11 Fate Points 0

     

    OOC Notes

    Jouka will know this passageway from his entry into the place upon arriving in Lysor.

     

     

  14. Finding a switch hidden in the wall, Tikina activated the mechanism. With a thunderous grating, the massive doors reset to their open position — not only the one in which the three had entered, but two others leaving the circular room on the lower level. Eerie quiet greeted them from these alternate darkened passages.

    Player Expendables

    Asara   Tikina   Balathu   Jouka  
    Hero Points 2 Hero Points 3 Hero Points 4 Hero Points 4
    Lifeblood 14 Lifeblood 8 Lifeblood 9 Lifeblood 14
            Arcane Points 11 Fate Points 0

     

    OOC Notes

     

     

     

  15. young_tengrym.png.9bd1d9ec0aafc3240f3ed72be2504622.pngTengrym of House Drowsbane
    Ambitious Scion of House DrowsbaneAdolescent Perspective of InvicibilityArdent Pupil of Spell and Sword“I Am the Apple of Dergan’s Eye”“But Why Must I Study Dull Tomes?”
    Skills: Atheltics (+3), Influence (+2), Melee (+2), Survival (+2), Beasts (+1), Lore (+1), Marksmanship (+1), Will (+1)
    Magical BacklashOnce per session, you may deal yourself a consequence in exchange for a +4 on your roll, when performing a magical action.. Dazing CounterWhen you succeed with style on an Athetics defend action against an opponent’s Melee roll, you automatically counter with some sort of nerve punch or stunning blow. You get to attach the Dazed situation aspect to your opponent with a free invoke, instead of just a boost.. Skilled HunterGain +2 to overcome actions with Survival when tracking in wilderness.. Magical Disciplines — Energy, Sight
    Mental [ 1 ] [ 2 ] [ 3 ] — Physical [ 1 ] [ 2 ] — [ 2 ] Mild. [ 4 ] Moderate. [ 6 ] Severe.

  16. 2 hours ago, Excior said:

      Can we see how those Slorths gained entry into the chamber?

    Does Jouka have any idea where is gear is? weapons at least

    There are several sealed bolt holes around the perimeter of the room with firmly closed doors that shut after the slorths (slorths! say that three times fast) entered.

    Jouka's masters would never permit him to have his weapons there, but he remembers passing an armory along the main corridor inside the palace. There he can find whatever best suits him in any size or whatever.

  17. 12 hours ago, Sir Lazeabout said:

    Hmm... I hate to say this, but I think I was down 5 LP, not just 2? I got bitten twice, and I was at 8 LP when I saw you roll a 3 on damage.

    You are right! See how I can't be trusted with numbers and such? You wouldn't want me as your tax accountant. So that means a total of 5 damage, 2.5 returned (rounded to 3) + 1 for his physician career. Back to 9. I've updated my last post.

    1 hour ago, Dybrar said:

    I assume I'd be using the Mind attribute for that prospective Thief roll, rather than Agility? And what about my thieves' tools? I have to admit I am not entirely sure how they could be useful in looking for a hidden trigger.

    Sure, your choice is mostly tied to your description. So if keenness and observational skills are part of it, then Mind makes the most sense. For thieves' tools, you can go wild. Perhaps she has some sort of tiny ball ping hammer made of silver which helps resonate against hollow structures. Who knows? If you can come up with an interesting tool, describe it to get that benefit. I'm not picky provided its not some sort of atomic powered x-ray device.

  18. spacer.pngMost of the passengers lowered their gaze as the troopers boarded. The doors closed at the transport began moving once again. One by one and flanked by the intimidating troopers, the official began collecting the data sticks. Each of the passengers surrendered them obediently without hesitation. Naturally, Amon and the others did not have one. The official worked his way towards the three who were trapped in the back of the transport cabin. The low-level light kept the shadows deep, broken by the outside flood lights positioned at even intervals along the mass transport conduit, creating a flickering strobe effect.

    One of the passengers started to object, and one of the guards put a fist into his belly. The passenger doubled over and was collected by two other troopers and put immediately in restraints. Most of the other passengers sucked in a breath of surprise, but stood frozen by fear.

    “Your data, please,” the sallow bald official demanded with an outstretched hand. “Now, if you would.”

    Felagi, unable to see, nonetheless turned to Amon. Willa was as white as Venaltan sand.

    Show this

    Let's see how you want to approach this. If It's a Jedi Mind Trick kind of thing, you can assume a Will of +2. I would roll that against any attempt...but you can do all sorts of things. I also added a point because it already represents a compel on Galactic Upheaval and the Rise of the Empire. It's a problem because Amon has no personal data stick, counterfeited or real...and any records of him will likely create a big problem.


    Game Level Aspects: Dark Conspiracy | Galactic Upheaval and the Rise of the Empire

    Maxon Katar's Aspects: Jedi Apprentice Eager To Prove Himself | Can't Let Go
    Zemei Ki's Aspects: Relentless Mandalorian Bounty-Hunter
    Hakai Mar's Aspects: Self-Taught Force Adept Healer
    Felagi Nai's Aspects: Shrewd Miralukan Slicer
    Willa Aspects: Level-Headed Chandrilan Diplomat | There Is Always Another Way

    Situation Aspects and Points:
    On the Capitol World, the Nexus of the Galaxy
    From the Lowest Scum and Villainy To the Highest Power Brokers
    Smelly Shuttle Filled with Vermin
    Trapped at the Back of the Cabin

    GM Fate Points: 1

    Amon's Fate Points: 4

  19. spacer.pngSheela

    4th-level human fighter (Hero): S 14 (+1), I 12, W 12, D 17 (+2), C 16 (+2), Ch 15 (+1); AL N; AC 3; HP 25/25; Dmg 1d8+1 (sword) or 1d6 (crossbow quarrel); MV 60’ (20’); speaks common and alignment tongues; chain mail, sword, light crossbow (30), dagger, pack (608 coins)


    Sheela smiled. "As soon as Mordred returns and we can all agree on our terms, tomorrow we return to rendezvous with the captain and make a deal. Then, gods willing, we shall set sail.

     

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