Jump to content

Eborne1

Members
  • Posts

    1,181
  • Joined

  • Last visited

Everything posted by Eborne1

  1. Eborne1

    Ooc

    I second/third the gang tunnel. It seems like an advantage we earned and should utilize. I'll be ready by tomorrow. Been running a bit ragged these last few days.
  2. 🪶Hunter and Spirit Guide 🪶 Stats Male NG Human (Shaman 2/ Slayer 3) Level 5, Init 4, HP 43/43, Speed 30, AC 21, Touch 15, Flat-footed 17, CMD 22, Fort 7, Ref 9, Will 8, CMB +7, Base Attack Bonus 4 +1 Composite Longbow +11 (1d8+4, x3) Tomahawk (Throwing Axe) 9(1d6+3, x2) Long Spear 9(1d8+3, x3) +1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex) Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13 Conditions: 'I, too, will go ashore," Grey Feather states boldly and matter of fact, shirking any idea that he would remain behind with the other archers. "My weapon is not the arrow from afar. It is the space between the seen and unseen," he says with a very subtle smirk and glance at Sven for the heavy dose of cryptic wording. The outlander had been mostly reserved in both word and action until that moment, but after quickly securing his equipment, he pushes a small scroll box and satchel of herbs into the tall one-eyed warrior's hands, whom he is confident will be both ashore during the meeting and unburdened by a few extra pounds. "I will need those back," he says. Grey Feather whispers a quick word to Nixtli and then sends the owl aloft into the foggy sky. "Look for me in the wind," he says to those nearby as he steps up onto the ship's railing before pausing there for a moment... The enigmatic outlander turns his head half in Ranulf's direction with an inquisitive look. "Do rooster's swim?" he asks, both sincerely and challengingly, before diving out headlong into the choppy sea and disappearing beneath the murky surf, allowing the current to sweep him a short ways down the coast, away from the camp. From there he will pick his way back up the coast, slowly, scouting out the area for potential threats, before observing the pending encounter from a hidden vantage. OOC Take 10 on Swim for 17 DC=15 for "rough" seas Nixtli and Spirit Magic Nixtli Stats "Ashes" OWL (Adjusted) (Master gains +3 Perception in Dim light and Darkness) Tiny Init +3; Senses low-light vision; +10 DEFENSE AC 16, touch 15, flat-footed 12 (+3 , +2 size, NA +1) HP 19 Fort +2, Ref +5, Will +2 OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +5 (1d4–2) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6 Base Atk +0; CMB +1; CMD 9 Feats Skills +7, +11, +15; Racial Mods +4 , +4 Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link Current Spirit Magic Smoke: Constant 20% Concealment (Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here) MINOR SPIRIT HEX Feral Speech WANDERING SPIRIT Battle PREPARED SPELLS Cheetah's Sprint Dancing Darkness Monkey Fish SPIRIT MAGIC Obscuring Mist Combat Actions Free: Swift: Move: Standard: Full Round:
  3. Eborne1

    Ooc

    Forgot about this until now... 5th level ability is Darkvision (replaces bonus feat). Pearl has Darkvision as a Goblin. Can I keep the bonus feat? Get some other substitution?
  4. Eborne1

    Ooc

    Like as though everyone has a magical portal in their belt pouch that leads to the group stash? Or just that those are free to grab? Do they need to be on your character's person to use?
  5. Eborne1

    Ooc

    Got it. I should probably hold onto the Scroll of Glitterdust and at least one of Levitate and the CMW. I'd usually say also the summon scroll though after the fit Pearl made about the Esoboks, it might be strange if she used it. I'd be willing to use the Keen Edge scroll on Droz' Fauchard in a boss fight if he wants to purchase it. Not sure if he can cast it himself... Pearl has Scribe Scroll, so is it all the same to snatch up the scrolls from the loot or better she write them up herself? Pearl already has a cloak of resistance, so if Droz wants the last one... Otherwise we can sell one. CMW x1 GLITTERDUST x1 LEVITATE x1 = 275gp Also: Droz mentioned the Ectoplasmic Rod? Does he want it?
  6. Eborne1

    Ooc

    So is the 4K gold the total that we each have to spend? ...minus 500gp/each for a Phylactery? Where does the 8.5K come from? Is that Anhotep's personal savings?
  7. Madame Zelda "Pearl" Mordeaux Lv. 4 Goblin Shadowcaster Wizard Pearl sits on a stack of books atop a chair by the writing desk in their sleeping quarters. The feathered quill in her hand works furiously as she attempts to scratch out another scroll to replace what she used that day. "BLASTED BEAMS OF LIGHT!!!" she curses and wads up another leaf of precious paper, throwing it on the floor beside the desk. She continues on another page, muttering angrily under her breath as she scrawls out the shadowy script. "...stupid....blundering.....," Finally, Pearl just stops writing and stares at the half-written scroll on the desk. Dark fire smolders behind her eyes and the whole room grows darker. "Why are you so angry all the time?" she suddenly hears her mother say in a ghostly voice as a memory comes to her from her youth. "You don't always have to be so angry at the world..." She hears, as if her mother were standing just there in the dusky quarters. "Nobody likes me because I'm a stupid, ugly Goblin!" Pearl hears the memory of her own young voice respond to her adopted, human mother. "Never say that! You must learn that words have power, my dear. You are my daughter! You are beautiful! And one day you will be a very powerful mage and you'll have to learn control your temper..." "But what if I can't? What if I'm always so angry forever?" she recalls asking through a child's tears. "Then you'll become your own worst enemy," Pearl recalls her mother's response. "And I do sorely pity any fool who would make an enemy of you, my love." A tear threatens at the corner of one of Pearl's eyes that she quickly dabs away with an embroidered cotton kerchief, before it ruins her rouge. The Goblin Madame, legs hanging loosely in the air at the over sized desk, takes a deep breath, composing herself. She goes back to her scribing, with a steadier hand. OOC Quick Stats Lv. 4 Goblin Shadowcaster Wizard Caster Level: 4 / Speed: 30 / Initiative: 3 / Perception: 5 (darkvision 60ft) DEFENSE AC: 15 [23] Touch: 15 Flat Footed: 12 HP: 26/26 FORT: 3 REFLEX: 5 WILL: 6 OFFENSE PREPARED SPELLS: STATS STR: 9 DEX: 16 CON: 12 INT: 18 WIS: 12 CHA: 10 BAB: 2 CMB: +0 CMD: 13 CONDITIONS: Mage Armor /Shield Combat Actions Free: Swift: Move: Standard: Full:
  8. 🪶Hunter and Spirit Guide 🪶 Stats Male NG Human (Shaman 2/ Slayer 3) Level 5, Init 4, HP 43/43, Speed 30, AC 21, Touch 15, Flat-footed 17, CMD 22, Fort 7, Ref 9, Will 8, CMB +7, Base Attack Bonus 4 +1 Composite Longbow +11 (1d8+4, x3) Tomahawk (Throwing Axe) 9(1d6+3, x2) Long Spear 9(1d8+3, x3) +1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex) Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13 Conditions: Gray Feather eventually finds his way to a dry, vacant space of deck. He sits down, cross-legged. As long as no one objects, it will be a fine place to sleep. Encamped among such a host, it is the first time in many long months that the Outlander has felt safe letting his guard down in the evening hours.The soft murmur of conversation around him is welcoming to his ears and when Hjarlof begins singing, Grey Feather finds himself all but enraptured. He tries his best to follow along with the story, but many of the words escape him and at the end when there is a bout of muffled laughter, Grey Feather just smiles and puts his attention back on open sea. The misty dusk makes his gray, smokey eyes appear nearly white. He thinks bout his wife and three sons, far away, across the Great Sea. They might as well be in another world. He thinks about all his people and the struggles they endure in a blighted land and says a silent prayer for them. From high atop the ship's main mast, NIxtli's ghostly call finds a hushed moment to bound out widely through the night. OOC Nixtli and Spirit Magic Nixtli Stats "Ashes" OWL (Adjusted) (Master gains +3 Perception in Dim light and Darkness) Tiny Init +3; Senses low-light vision; +10 DEFENSE AC 16, touch 15, flat-footed 12 (+3 , +2 size, NA +1) HP 19 Fort +2, Ref +5, Will +2 OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +5 (1d4–2) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6 Base Atk +0; CMB +1; CMD 9 Feats Skills +7, +11, +15; Racial Mods +4 , +4 Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link Current Spirit Magic Smoke: Constant 20% Concealment (Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here) MINOR SPIRIT HEX Feral Speech PREPARED SPELLS Cheetah's Sprint Dancing Darkness Monkey Fish SPIRIT MAGIC Obscuring Mist Combat Actions Free: Swift: Move: Standard: Full Round:
  9. Eborne1

    Ooc

    Are we leveling up now?
  10. Madame Zelda "Pearl" Mordeaux Lv. 4 Goblin Shadowcaster Wizard "PFFFT!! This temple was divided amongst itself before ever I spoke a word or did you not hear Nahkt criticizing his own superiors in the main hall!?" Pearl replies to Anhotep. "And you're a spoiled brat, Nahkt!" she fires back. "Sure, I'll rein it in... I hope you can say the same of your summoned creatures" "Just remember if in two days time, those wild beasts are are out there in the streets tearing children up into little pieces, that perhaps some unpleasant words should have been the least of all your worries!!" Pearl turns and stomps toward the practice hall's exit, her heels like hammers on the stone floor. "I'LL BE TENDING TO THOSE MORE IMPORTANT THINGS WE ALL AGREE UPON WHEN YOU LOT ARE DONE WITH YOUR GAMES!!" the fuming goblin calls out behind her as she leaves. OOC Quick Stats Lv. 4 Goblin Shadowcaster Wizard Caster Level: 4 / Speed: 30 / Initiative: 3 / Perception: 5 (darkvision 60ft) DEFENSE AC: 15 [23] Touch: 15 Flat Footed: 12 HP: 26/26 FORT: 3 REFLEX: 5 WILL: 6 OFFENSE PREPARED SPELLS: STATS STR: 9 DEX: 16 CON: 12 INT: 18 WIS: 12 CHA: 10 BAB: 2 CMB: +0 CMD: 13 CONDITIONS: Mage Armor /Shield Combat Actions Free: Swift: Move: Standard: Full:
  11. Human Gun Chemist "Why yes! I agree they are two very different things," Dr. Creed says in response to Jax's very logical and rational observation of the differences between burning and corroding, as it were. The doc relishes in the ratfolk's attention to detail. He steps back and away from the oozing anomalies to give more room to they who will surely set to hacking the things to pieces in short order, choosing not to waste a round of his dwindling supply of shot or precious ordinance on the mindless things, lest they prove more problematic than expected. OOC Draws short sword. Steps back.
  12. Madame Zelda "Pearl" Mordeaux Lv. 4 Goblin Shadowcaster Wizard "Is that how you priestly sorts surrender?" Pearl asks, with a heavy dose of incredulity and sarcasm. "If I recall correctly, this was to be a test to gauge our strength vs your psychopomps over who had authority regarding the elimination of the necromancer... Now one of your pets is vanquished and the other all but in ruin. You, yourself, are on your heels and looking a bit worse for wear, if I may say. So either give up and step aside, or let us continue this silly charade until it's done and over!" Pearl announces. "Truly, WE have better things to do than cater to your silly pride!! "Relent or continue, but I'll not have wasted my time and energy here in this damned practice hall just to have you go off wreaking havoc on the city's people in two days, regardless of the outcome!! Are we children at play!?" OOC Quick Stats Lv. 4 Goblin Shadowcaster Wizard Caster Level: 4 / Speed: 30 / Initiative: 3 / Perception: 5 (darkvision 60ft) DEFENSE AC: 15 [23] Touch: 15 Flat Footed: 12 HP: 26/26 FORT: 3 REFLEX: 5 WILL: 6 OFFENSE PREPARED SPELLS: STATS STR: 9 DEX: 16 CON: 12 INT: 18 WIS: 12 CHA: 10 BAB: 2 CMB: +0 CMD: 13 CONDITIONS: Mage Armor /Shield Combat Actions Free: Swift: Move: move Standard: cast scorching Ray. Full:
  13. Madame Zelda "Pearl" Mordeaux Lv. 4 Goblin Shadowcaster Wizard Pearl clutches her dress and scampers forward a few paces. She points a long finger toward the crocodilian skull-headed creature and utters the necessary words of power. A beam of fire leaps from her hand, toward it OOC Cast Scorching Ray at esobok Touch attack = 13 w/ Blessing of Watch Quick Stats Lv. 4 Goblin Shadowcaster Wizard Caster Level: 4 / Speed: 30 / Initiative: 3 / Perception: 5 (darkvision 60ft) DEFENSE AC: 15 [23] Touch: 15 Flat Footed: 12 HP: 26/26 FORT: 3 REFLEX: 5 WILL: 6 OFFENSE PREPARED SPELLS: STATS STR: 9 DEX: 16 CON: 12 INT: 18 WIS: 12 CHA: 10 BAB: 2 CMB: +0 CMD: 13 CONDITIONS: Mage Armor /Shield Combat Actions Free: Swift: Move: move Standard: cast scorching Ray. Full:
  14. Eborne1

    Ooc

    Yeah I read that. I suppose you could infer that. I just figured it would specifically state that their (native outsiders) soul was separate, since it was so specific about the wording in the outsider description.
  15. Eborne1

    Ooc

    Double check Raze's being an "Outsider" and immune to the Esobok 's soul stealing ability.
  16. Human Gun Chemist "STOP!!" "Quiet! Everyone!" the Doctor calls out in a hushed voice, turning his head sideways, as if trying to hear something more clearly. "Do you hear that? Something like...... dripping water..... but not... More like a squishing sound....? Do you hear it? Sickly sound... coming from that desk up ahead. Or......... IS the desk?!?" he says confused, aiming his rifle.
  17. 🪶Hunter and Spirit Guide 🪶 Stats Male NG Human (Shaman 2/ Slayer 3) Level 5, Init 4, HP 43/43, Speed 30, AC 21, Touch 15, Flat-footed 17, CMD 22, Fort 7, Ref 9, Will 8, CMB +7, Base Attack Bonus 4 +1 Composite Longbow +11 (1d8+4, x3) Tomahawk (Throwing Axe) 9(1d6+3, x2) Long Spear 9(1d8+3, x3) +1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex) Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13 Conditions: "Your sight is changing," Gray Feather remarks, candidly, on account of the tall, one-eyed warrior. "And quickly," he thinks to himself, somewhat surprised to have met two seers of such vast potential in the same day. "The gods of this land are busy," he silently muses Grey Feather's own worldly eyes are keen and he is perceptive. He may have the gift, but most of his deft vision remains in this world. But it would not take a seer to notice the curious looks from several of the ship's crew. In the two years that Gray Feather has wandered in this foreign land, he has grown quite accustomed to the sideways glances and whispers and muffled laughter on his behalf. He does, however, take exceptional notice of one pair of eyes; those of the swift warrior, who some of the men call, The Rooster. Normally it would not bother Gray Feather to field suspicion or doubt, but he still clearly recalls that day in the cave when he saw the White Bear fall. He remembers too, clear as cold ice, the stabbing voice that named him coward as he ran. The moment he heard Ranulf speak for the first time aboard the ship, he knew it was he who cursed him that day. Grey Feather does not look in the warrior's direction, for he knows his passing gaze is not one of challenge, but of curious investigation. It is only right to allow it of the man. Gray Feather whispers a short prayer toward the sky that he be given the opportunity to clear his name in that one's heart. Nixtli turns her head directly at Ranulf and slowly blinks her own wide, golden eyes. OOC Nixtli and Spirit Magic Nixtli Stats "Ashes" OWL (Adjusted) (Master gains +3 Perception in Dim light and Darkness) Tiny Init +3; Senses low-light vision; +10 DEFENSE AC 16, touch 15, flat-footed 12 (+3 , +2 size, NA +1) HP 19 Fort +2, Ref +5, Will +2 OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +5 (1d4–2) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6 Base Atk +0; CMB +1; CMD 9 Feats Skills +7, +11, +15; Racial Mods +4 , +4 Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link Current Spirit Magic Smoke: Constant 20% Concealment (Grey Feather can change his Minor Spirit, Hex and Wandering Spirit daily. They will be listed here) MINOR SPIRIT HEX Feral Speech WANDERING SPIRIT Battle PREPARED SPELLS Cheetah's Sprint Dancing Darkness Monkey Fish SPIRIT MAGIC Obscuring Mist Combat Actions Free: Swift: Move: Standard: Full Round:
  18. Human Gun Chemist Dr. Creed sees the well-made pair of boots and sees their new companion also take notice. Neither in need of new footwear, nor possessing much knowledge of cobblery, however, the doctor's gaze and attention quickly move on. He takes a quick look over the room before stepping back out into the hall, more than ready to proceed.
  19. Eborne1

    Ooc

    As a move and standard action? I don't think lantern oil has that sort of viscous property. But it would probably have to be a bonus given in the item description.
  20. Eborne1

    Ooc

    Grease on Raze would help. +10 to escape artist. Pearl would do it, but she burned her actions for the round.
  21. Eborne1

    Ooc

    Oooooh 👀. That's a new one in my database. Two feat investment is tough but pretty sweet on the right build. One day I would like to make a build with as many natural attacks as possible. (Sans synth summoner of course) Adding a tail for a lil dagger or whatever would be icing.
  22. Eborne1

    Ooc

    I get the idea of it. I'd say it's 100% against RAI and RAW though. I might argue for it if she were on the ceiling and it fell more than 5 feet.
  23. Eborne1

    Ooc

    I think that would be considered an activation. I think dropping it would just be dropping it. (intact)
  24. 🪶Hunter and Spirit Guide 🪶 Stats Male NG Human (Shaman 2/ Slayer 3) Level 5, Init 4, HP 43/43, Speed 30, AC 21, Touch 15, Flat-footed 17, CMD 22, Fort 7, Ref 9, Will 8, CMB +7, Base Attack Bonus 4 +1 Composite Longbow +11 (1d8+4, x3) Tomahawk (Throwing Axe) 9(1d6+3, x2) Long Spear 9(1d8+3, x3) +1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex) Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13 Conditions: Nixtli turns her head, wide eyed, toward the seeress as she approaches before welcoming her touch by dipping her head and briefly closing her golden eyes. For the second time that day, Grey-Feather gestures, to the young, fiery-haired woman, with a touch of his brow. As earlier, her words cut through the air like arrows and it reminds him of the way his own people's elder shaman speaks, who also happens to be his own mother. "A touch upon the heart for those who meet the world there and one upon the brow for those whose world extends beyond flesh and bone," Grey Feather recalls her wisdom. "I have seen you, seeress," Grey-Feather says referring to glimpses he's had in dreams during which he realized that the red-haired seeress, too, saw him. "I know your control over the dream world is strong. It is good that you have joined this band of warriors. We will surely benefit from your wisdom on this hunt. When the large warrior makes his suggestion, indicative of much battle experience, Grey Feather only nods stoically. He is still the newcomer and has decided to defer to others for now regarding the party's course of action. He does, however, invoke the thoughts of the seeress. "Please share what you have glimpsed that eyes of flesh do not see," Grey Feather says nodding toward the shore and what is to come. OOC Nixtli and Spirit Magic Nixtli Stats "Ashes" OWL (Adjusted) (Master gains +3 Perception in Dim light and Darkness) Tiny Init +3; Senses low-light vision; +10 DEFENSE AC 16, touch 15, flat-footed 12 (+3 , +2 size, NA +1) HP 19 Fort +2, Ref +5, Will +2 OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +5 (1d4–2) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6 Base Atk +0; CMB +1; CMD 9 Feats Skills +7, +11, +15; Racial Mods +4 , +4 Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link Current Spirit Magic Smoke: Constant 20% Concealment (Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here) MINOR SPIRIT HEX Feral Speech WANDERING SPIRIT Battle PREPARED SPELLS Cheetah's Sprint Dancing Darkness Monkey Fish SPIRIT MAGIC Obscuring Mist Combat Actions Free: Swift: Move: Standard: Full Round:
  25. 🪶Hunter and Spirit Guide 🪶 Stats Male NG Human (Shaman 2/ Slayer 3) Level 5, Init 4, HP 43/43, Speed 30, AC 21, Touch 15, Flat-footed 17, CMD 22, Fort 7, Ref 9, Will 8, CMB +7, Base Attack Bonus 4 +1 Composite Longbow +11 (1d8+4, x3) Tomahawk (Throwing Axe) 9(1d6+3, x2) Long Spear 9(1d8+3, x3) +1 Mistmail (Chain Shirt) ( +5 Armor, +4 Dex) Abilities Str 16, Dex 18, Con 14, Int 10, Wis 15, Cha 13 Conditions: A short while passes before Nixtli comes diving in out of the low clouds and lands on Grey-Feather's outstretched arm in a silent clasp. After some lengthy deliberation between the two as Grey Feather works to discern the important bits of information from the owl, he finally turns and relays to the group the little he's learned. "Nixtli says they fly banners bearing a dragon on them and that there are fewer of them than us," Grey Feather says. "And they also don't appear to have any defenses set up," he adds. "Good job, my friend," Grey Feather says to Nixtli. OOC Nixtli and Spirit Magic Nixtli Stats "Ashes" OWL (Adjusted) (Master gains +3 Perception in Dim light and Darkness) Tiny Init +3; Senses low-light vision; +10 DEFENSE AC 16, touch 15, flat-footed 12 (+3 , +2 size, NA +1) HP 19 Fort +2, Ref +5, Will +2 OFFENSE Speed 10 ft., fly 60 ft. (average) Melee 2 talons +5 (1d4–2) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6 Base Atk +0; CMB +1; CMD 9 Feats Skills +7, +11, +15; Racial Mods +4 , +4 Familiar Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, and Swim Familiar Feats: Alertness (master), Improved Evasion, Share Spells, Empathic Link Current Spirit Magic Smoke: Constant 20% Concealment (Grey Feather can change his Spirit and Wandering Hex daily. It will be listed here) MINOR SPIRIT HEX Feral Speech WANDERING SPIRIT Battle PREPARED SPELLS Cheetah's Sprint Dancing Darkness Monkey Fish SPIRIT MAGIC Obscuring Mist Combat Actions Free: Swift: Move: Standard: Full Round:
×
×
  • Create New...