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BBK

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  1. Good catch! I'd originally read the archetype as altering the 'Spell List' (since that is the mechanical change) and didn't catch that it actually altered 'Spells' instead. I'd originally had it just to further the witch familiar's progression without having to spend an Arcane Exploit to do so. I've given up on attempting to make the familiar more useful on its own through feats, and have shifted my expectations to simply use it as an Alteration Sphere shapeshift recipient in order to remain useful and versatile. I'll plan for an () with a master CL of 2 from Witch. If it is going to be squishy, at least the archetype lets it respawn during spell point replenishment periods. That does leave one feat completely unfilled, however. Updated original post to reflect changes.
  2. Made some minor changes, reflecting some private feedback. Pared down the Oaths section to something more reasonable Swapped a level of Soulforge for Kheshig Swapped a level of Witch for Vizier Added short lists for planned enhancements for Craft Self and Akashic Arms & Armor feats. Added an example of a 'Loadout'.
  3. Thank you - I truly appreciate that. Formatting that is consistent, easy to navigate, and pared down to a level of detail that provides just enough data and required context without getting into the minutia is a wonderful thing to have when attempting to collaborate with others. I can't say my way is at all perfect, but it is the most comfortable for me of all the formats I've used so far. I can't speak to how other people like doing things, but when I take an editorial role, I like to copy the entire thing and simply highlight the changes I make (with altered formatting such as another text color, underlining changes, usually striking through the original also for reference, etc). Having a compact template assists a great deal in that type of editing, so I tend to format in that style be default because I continuously edit my own work until I'm satisfied with it. Essentially, that is what I have done over the last several weeks, and I'm now ready for outside eyes and suggestions to further fine-tune the concept.
  4. So, as it says in the title, I'm in the process of theorycrafting the Ultimate Jack-of-All-Trades build using Spheres in the form of the most 'flexible' character possible. Essentially, I'm tired of FOMOFear of missing out, and building a character only to say "Oh man, I wish I'd picked X instead of Y!" so I seek to theorycraft the most ADHD character concept possible. A character who can, with a bit of effort, change damn near everything about their capabilities each day. Assuming it is a Gestalt character, using any available OGL content found on the , , and the , including using the Background Skills, Oaths & Oath Boons alternative rules, and scaling from level 1-10 to start with, I've built up the most 'flexible' jack-of-all-trades build I could. In order to do so, I've relied heavily on Veilweaving - particularly the race and the , as well as archetypes that lend themselves to such, and Aegis Customizations for their insane daily flexibility and general adaptability. My question to the community at large is... what would you change to make it more 'Flexible'? Also open to corrections if I've gotten anything incorrect so far. The Build So Far: Level Progression Class Choices () // ( | ) () // ( | ) () // ( | ) () // ( | ) () // ( | ) () // ( | ) () // ( | ) () // ( | ) () // ( | ) () // ( | ) Race () Construct Essence Variant Favored Class: FCB:+1/3 Feat Traits [Akashic] [Combat] ??? [???] Drawback ??? Oaths (+6) (+2) (Greater Madness: ) (+2) (+1) (+1) Oath Boons (-6) (-3) (-2) (-1) Feats Lvl 1. Lvl 3. Lvl 5. Lvl 6. [FCB] () Lvl 7. Lvl 9. [FCB] () Lvl 9. ??? Witch Hexes Lvl 1. Lvl 2. () Arcanist Exploits Lvl 3 (Arcanist 3). Lvl 6 (Arcanist 1). : Lvl 8 (Arcanist 5). Lvl 10 (Arcanist 7). Talents by Level () // ( | ) Witch Hex (Moldable Magics): +1 (Flex) Magic Talent Witch: +1 Magic Talent Witch Patron: +1 Magic Talent Caster: +2 Magic Talents 5 Talents Total: 1 Flex Magic, 4 Magic () // ( | ) Witch: +1 Magic Talent Aegis: +1 (Flex) Blended Talent 7 Talents Total: 1 Flex Magic, 5 Magic, 1 Flex Blended ( | ) // ( | ) Arcanist: +1 (Flex) Magic Talent 8 Talents Total: 2 Flex Magic, 5 Magic, 1 Flex Blended () // ( | ) Vizier: +1 Magic Talent Vizier: +2 Magic Talents (Veilweaver) Soulforge: +1 (Flex) Combat Talent Soulforge: +2 Magic Talent (Veilweaving) 14 Talents Total: 1 Flex Combat, 1 Flex Magic, 10 Magic, 1 Flex Blended ( | ) // ( | ) Arcanist: +1 Magic Talent Soulforge: +1 Magic Talent 16 Talents Total: 1 Flex Combat, 1 Flex Magic, 12 Magic, 1 Flex Blended ( | ) // ( | ) Arcanist: +1 (Flex) Magic Talent Soulforge: +1 (Flex) Combat Talent 18 Talents Total: 2 Flex Combat, 3 Flex Magic, 12 Magic, 1 Flex Blended ( | ) // ( | ) Arcanist: +1 Magic Talent Kheshig: +1 Blended Talent 20 Talents Total: 2 Flex Combat, 2 Flex Magic, 13 Magic, 1 Flex Blended, 1 Blended ( | ) // ( | ) Arcanist: +1 (Flex) Magic Talent Aegis: +1 (Flex) Blended Talent 22 Talents Total: 2 Flex Combat, 4 Flex Magic, 13 Magic, 2 Flex Blended, 1 Blended ( | ) // ( | ) Arcanist: +1 Magic Talent 23 Talents Total: 2 Flex Combat, 3 Flex Magic, 14 Magic, 2 Flex Blended, 1 Blended ( | ) // ( | ) Arcanist: +1 (Flex) Magic Talent Aegis: +1 (Flex) Blended Talent 25 Talents Total: 2 Flex Combat, 5 Flex Magic, 14 Magic, 3 Flex Blended, 1 Blended Note: This breakdown does not include talents gained via Combat/Casting/Unified Tradition(s) or Sphere Drawbacks. Mechanics Setup Taking iterations of the talent with static Magic Talents or static Blended Talents in order to adorn an iteration of the Akashic Treasure onto every shaped veil converts the same number of static Blended Talents and/or Magic Talents spent doing so into (Flex) Blended Talents. Will always have the same number of talent points spent as his minimum number veils shaped for efficiency. Spending Aegis Customization Points on the customization grants extra (Flex) Blended Talents (maximum 1 per 2 effective levels of Aegis). Once the character reaches level 7, he can shape the veil and manifest the 3rd level psionic power , essentially letting him snag temporary (1 min/lvl) Aegis Customizations in order to get specific or specialized buffs as needed for any given situation. This requires using the Astral Skin variant if using armor, but still a great way to flex customizations that grant skill bonuses and such as needed. Once the character reaches level 10, he can shape the veil and manifest the 4th level psionic power , essentially letting him 'Flex' all of his Skill & Feat selections as needed, making him the ultimate Jack-of-all-Flexes. The feat is used to gain a ( Variant) cohort that specializes in general buff & utility veils, essentially giving you a second set of (albeit less flexible) Veils to use. Using the Raja (Lordly Champion) class as their main class, they can grant you extra actions as well as essentially acting as a wearable buff bundle. "Loadouts" Using his vast wealth of 'Flex' talents, he can start each day with almost an entirely new 'loadout' of Akashic, magic talents, and combat talents in order to fill the day's needs. While he can use Quick Study to instantly flex a handful of specific magical talents in a pinch, the main appeal is being able to adapt powers on a day-by-day basis, outside of minor changes still possible during the day. While he'll have a list of 'Static' Talents, he'll have a separate list of Flexable talents that can/will change, depending on loadout. Have an example: Example Veils Personal Veils Racial Veil () [Shoulders ✫, +4*] Emulating: Foldable Option: Foldable Option: Foldable Option: Stored: Stored: Stored: Stored: Stored: Associated Veil [Feet] (CL 1) Variable Arsenal Veil ( - ) [Headband ✫] () Veil [Shoulders ✫] [Headband✫, +6] Adorned in Veils ( - ) [Belt] Talent [Shoulders ✫] Talent [Head] Talent [Body] ✫ = Bound * = Always counts as being invested with the maximum essence possible. Strikethrough = Does not count against veils per day or assigned chakra slot. Talents Legend ☪ = Moldable Magic Talent (Reassignable during 8 hour rest or 1 Point of Arcane Reservoir to change as full action) ☯ = Flexible Blended Talent (Reassignable during 8 hour rest) ☸ = Flexible Combat Talent (Reassignable during 8 hour rest) ☮ = Blended Talent ★ = Free Talent with Sphere Unlock Static Talents (24) Equipment: Equipment: Equipment: Equipment: Warp: Tech: ★ Tech: Veilweaving: Veilweaving: Veilweaving: ☮ Veilweaving: ☮ Veilweaving: () Veilweaving: () Veilweaving: () Veilweaving: () Veilweaving: () Veilweaving: () Veilweaving: () Veilweaving: () Veilweaving: () Flexed Talents (24) Veilweaving: ☯ Veilweaving: (Dalhia's Psionic Halo) ☯ Veilweaving: (Dahlia's Psionic Halo) ☯ Veilweaving: (Dahlia's Psionic Halo) ☯ Veilweaving: ☯ Veilweaving: ☯ Veilweaving: ☯ Veilweaving: ☯ Veilweaving: ☯ Veilweaving: ☯ Warp: ☯ Warp: ☯ Equipment: ☸ Equipment: ☸ ☯ Alteration: ☯ Alteration: ☯ Alteration: ☯ Alteration: ☯ Alteration: ☪ Alteration: ☪ Alteration: ☪ Alteration: y ☪ Alteration: ☪ Gear Because of the as well as the & feats, almost all his spent wealth would be devoted to magical effects either on his Unified Theory Feat to add to his veils, or on himself. Not having to rely on physical items that can be lost, destroyed, or stolen, and being a Construct that does not need to eat or sleep, he is as 'self-sufficient' as I could think of. A few consumables and whatever coinage he happens to have are generally the only things he would carry with any regularity. Enhancement Short List: -7,500gp: (Weapon) -2,000gp: (Weapon) -1,350gp: (Armor) -1,000gp: +1 Weapon -1,000gp: Special Material: (Weapon) -500gp: +1 Armor -500gp: +1 Shield No Cost: Special Material: (Armor) No Cost: Special Material: (Shield) Enhancement Short List: -4,000gp/-16,000gp/-36,000gp (Least/Lesser/Greater) Veil Mechanics His racial base Living Veil is , which allows him to emulate any other veil he has access to (usually through a Tradition Talent in the Veilweaving Sphere), and is able to burn essence to flex it for any other veil he has access to. The build contains 3 veils that do not count against the normal veils per day limit, nor the chakra slots they are assigned. These are gained at levels 1 (Living Veil Race), 3 (Arcanist's Exploit), & 7 (Kheshig Archetype). At level 5 and every 3rd level afterward, he gets a , which he is able to flex in his racial veil slot via the Folded Veil feat. He would normally get either the Soulforge or Vizier Tradition talents, locking him into that tradition when gaining his first level of Soulforge, but the build assumes he would hold a different tradition at the time that would be gained with a Flex talent. Thus, the choice of Tradition Talent remains something that can be flexed. Shaped Veils By Level Levels 1 & 2 Levels 1 & 2 (2-3 Veils) Living Veil (+1) Veilweaving Sphere Unlock (+1) Any List (Or Current Tradition Talent) Aegis Customization (up to +1) (Optional) Daevic List Level 3 Level 3 (2-4 Veils) Living Veil (+1) Veilweaving Sphere (+2) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) Aegis Customization (Up to +1) (Optional) Daevic List Level 4 Level 4 (4-6 Veils) Living Veil (+1) Veilweaving Sphere (+2) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) Adorned in Veils class feature (Vizier) Any List (Or Current Tradition Talent) Aegis Customization (Up to +1) (Optional) Daevic List Arcane Exploit (+1) (or) Level 5 Level 5 (5-8 Veils) Living Veil (+1) (Foldable) / Veilweaving Sphere (Up to +2) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) Adorned in Veils class feature (Vizier) Any List (Or Current Tradition Talent) Aegis Customizations (Up to +2) (Optional) Daevic List (Optional) Daevic List Arcane Exploit (+1) (or) Soulforge (Associated) Soul Veil (+1) Forged Soul's Associated Veils List Level 6 Level 6 (5-9 Veils) Living Veil (+1) (Foldable) / Veilweaving Sphere (Up to +3) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) Adorned in Veils class feature (Vizier) Any List (Or Current Tradition Talent) Aegis Customizations (Up to +2) (Optional) Daevic List (Optional) Daevic List Arcane Exploit (+1) (or) Soulforge (Associated) Soul Veil (+1) Forged Soul's Associated Veils List Levels 7 & 8 Levels 7 & 8 (6-10 Veils) Living Veil (+1) (Foldable) / Veilweaving Sphere (Up to +3) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) Adorned in Veils class feature (Vizier) Any List (Or Current Tradition Talent) Aegis Customizations (Up to +2) (Optional) Daevic List (Optional) Daevic List Arcane Exploit (+1) (or) Variable Arsenal (+1) [Enhanced] Kheshig & Soulforge List Soulforge (Associated) Soul Veil (+1) Forged Soul's Associated Veils List Levels 9 & 10 Levels 9 & 10 (6-12 Veils) Living Veil (+1) (Foldable) / / Veilweaving Sphere (Up to +4) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) (Optional) Any List (Or Current Tradition Talent) Adorned in Veils class feature (Vizier) Any List (Or Current Tradition Talent) Aegis Customizations (Up to +3) (Optional) Daevic List (Optional) Daevic List (Optional) Daevic List Arcane Exploit (+1) (or) Soulforge (Associated) Soul Veil (+1) Forged Soul's Associated Veils List Variable Arsenal (+1) (Foldable) [Enhanced] Kheshig & Soulforge List / [Enhanced] Kheshig & Soulforge List
  5. It seems so. After nearly four months of inactivity, I have had my time reallocated to other projects, so will unfortunately be exiting the game. I hope to play with you all at some point in the future when out schedules and resources align. All the best.
  6. After nearly 4 months of inactivity in the game after joining, I apologize to everyone involved, but I've had my time reallocated to other projects, and so will be taking my leave of the game. I hope to be able to play with you all at some point in the future when our resources and schedules better align.
  7. In Pathfinder 1e, if you have either the Leadership feat (or the Detective Agency feat if you want to do it with three minions instead of just one to be super cheesy about it), you can get a Living Veil race Cohort with a Spherecaster class specializing in the Telekinesis & Veilweaving Spheres with at least one level in the Incarnate Veil prestige class. Have it take the 1/3 Composite Living Veil feat as the Favored Class bonus, and take the Folded Veil (and Bound Living Veil) feat(s). Presto, your cohort can now be bodiless pseudo-magical equipment in the form of an Akashic Veil that grants you the benefit of all its currently shaped veils, gets its own set of actions (using the shared veils, or using Telekinesis actions), and can swap its living veil (and other normal veils depending on Veilweaving Sphere talents) between 2-3 presets as a full round action. If you had it take the Rajah (Lordly Champion) class, it can also grant you extra actions like attacks as free actions, plus give you several other general benefits and take Combat talents as well as Magical ones. Want the versatility that having a minion brings, but don't want to have to play two characters all the time? Have the minion be super lazy and pretend to be a piece of magic equipment. The action economy and versatility of 2 characters, with one being an unbodied concept layabout, along for the ride. Problem solved!
  8. Adding a link to the newer, more up-to-date version of as it has additional content, but leaving the old one in the original post because if the content happens to be in both versions, the older version actually has easier navigation, so using either when referencing is fine with me.
  9. Yeah, everyone loves to theory craft and work out a cool build for a Spheres game, but no one wants to run them. Which is sad, because it would be lovely to play one of those characters. Oh, and as a bonus, I found a way to truly maximize Customization Points as an Aegis. Let's assume level 10 in order to pull off the full combo. The Integrator archetype allows you to use the Aegis customization points to modify your body rather than a suit. The Living Veil Race allows you to pick a single veil to shape. Pick Dahlia's Psionic Halo. Once you are level 9 you can bind it with the Improved Chakra Bind customization for 2 customization points. Acquire at least 4 Essence Points to bind to your veil. The Natural Essence trait gives 1, and the Ectoplessence customization for 3 points gives 1/2 your Aegis level, but you can also just take the 'Extra Essence' feat as well, or use whichever method suits you. So, once you are level 9, you can now bind Dahlia's Psionic Halo and bind at least 4 essence to it. Letting you cast the 3rd level power: Form Astral Armor, which will last for 9 minutes. When it expires, you will have regenerated the pool of power points the veil also gives you, letting you always recast it upon expiry. Now you have two sets of customizations. Integrator + Astral Armor (Skin). But, we're not done yet. Now get a Mech. Lots of ways to do this (customization points, feats, classes, Spheres, etc). As Mech Customizations can be spent to buy Aegis Customization Points, now you have 3 sources of points. Needless to say, acquire extra mech customizations (feats, Pilot Sphere, etc). Then, if you're in a Spheres game, you go even further. The Alteration Sphere has a niffty talent called Mechanical Customization, which lets you give yourself a mech enhancement. Which, as we established, cna be traded for more aegis customization points. At level 9 with the Greater Changes and Extreme Changes talents thrown in, that's 5 mech enhancements for 1 spell point. Add in the Permanent Transformation talent so you pay double that, but only once. Now, you use the Alteration Shapeshift (Blank Transformation) ability to grant both yourself and your mech 5 extra mech enhancements. Normally, an Aegis has access to 14 customization points at level 10. What does the above route have you ending up with? The equivalent of 51 (unless you take a few iterations of the Extra Customization feat...but that's very ineffective - use those extra feat slots for something like Extra Magic Talent, etc) spread out between your own body, a psionic power conjured Astral Skin (I should note these customizations can be changed at every 10 minutes when you recast), and a Mech. And all 51 of these points can be reassigned to different abilities with 8 hours of rest. Aegis Customization Points can be essentialls traded to get: Mech Enhancements, Robot Upgrades, Spheres Talents, and Astral Construct Menu Options.
  10. Here is another very broken combo I've only recently uncovered using the PF1 Spheres of Power mechanics. First I posted about how to become a mech yourself. Now learn how to turn everything into mechs. And also make a mountain of fake coins explode with the force of a miniature supernova. Unlimited permanent marble-sized minions that do 4d6/round(60') with a kamikaze attack that deals 22d6 damage to a 30'-60' area. Requirements: Level 10, have 9 Alteration Sphere Talents total, and just 2 Spell Points per minion. Be a Level 10 High-Caster Sphere Caster, and take the following Talents: Alteration Sphere Object Transformation Orb Transformation Transform Object Greater Changes Extreme Changes Size-Change Mechanical Customization Permanent Transformation Now, spend 3 Spell Points to Shapeshift an object and apply the Orb Transformation with the native Beam trait, the Size-Change trait as well as 3 Mechanical Customization traits. You now have a permanent diminutive flying minion that can pump out a 60' ray attack that deals 4d6 untyped damage that overcomes damage reduction of any type as a standard action. On top of that, the permanent, obedient minion has 3 Mech Enhancements to play with. I suggest these: Intelligent Vessel - Gives your permanent minion robot intelligence. Now you have a smart minion. Transformation - As a full-round action, reconstruct self into a Mech or Companion Vehicle. Robot Upgrade - Lets you pick a Robot Upgrade in place of a Mech Enhancement. Auto Destruct Core - A Robot Upgrade that makes your minion go boom. For the best effect, read the strategies below. Every night before regaining spell points, churn out as many shapeshifted transformed objects as you have spell points to do so. At 2 points a pop, you should always be able to add to your collection. After a few weeks, you could flood an entire region with flying death-beam marbles that could fly above a populated area before transforming into a colossal ship at a great height. If they were to ready an action to self-destruct when they touch the ground after beginning to drop like the 125 tons of behemoth it has become, it would do 10d6 Falling Object damage to a 30' area + auto-destruct 6d6 fire & 6d6 Bludgeoning to 60' centered on that original 30'. Oh, and you can also take the Favored Form feat, which would let you pull this trick off and provide a 6th trait to the shapechange. Bonus Points: if you take a second iteration of the Object Transformation talent and just turn these newly animated minions into gold coins instead of orbs. Pay the bad guy with a sack full of them. Heave them self-destruct on a pre-defined signal (like, say, any of the coins being removed from said pouch) having each one do 12d6 in a 30' radius centered on the pouch. Each. One. Ta-da!
  11. Have you ever just really wanted to play a particular 3.5 or Pathfinder character or build and use interesting mechanics/systems that you just haven't had the opportunity to use before because it doesn't really fit within any particular game's scope yet? That's what this is, for both me and the right swapee(s). What I Am Willing to DM I'm comfortable with all official 3.0 & 3.5 sources, and with running low-to-mid-level solo games. With any of the options listed below, if you simply provide an outline of what sort of goal or quest you'd like to work towards, I'll happily incorporate it into your game. Otherwise, you'll get the random unknown-until-experienced adventure version based on my own generic homebrew setting I've built up over the years to get new games up and running easily. Option 1 - Traditional Fantasy The setting would be a generic uber-world that counts as the prime material plane, but each 'setting' is simply its own continent rather than a separate plane/planet. Most taverns and inns have a 'request board' sometimes shortened to a more colloquially known 'quest' board, and cities always have a branch of the Adventurer's Guild that compiles higher-level quests for their members to tackle. You would be free to travel and explore sandbox style, join a guild with a goal/purpose you align with (Mercenary Guild, Hunter Guild, Adventurer Guild, Merchant Guild, etc), or simply do your own thing as worked out ahead of time that lines up with your desired game. Optional starting experiences include, but are not limited to: Already being a member of the Adventurer's Guild in good standing. Being an outlaw, on the run with a bounty on your head. Being an apprentice craftsman and finding yourself needing to gain experience to save your shop after your master disappears/dies. Being part of an expedition to a 'new land' with a predefined role to fill. Being Isekaied into a fantasy world from our world and being granted strange (possibly magical) powers. It's all a brand-new virtual reality videogame, and you are experiencing it for the first time. You've been hired on by a group of adventurers to fill a role in their party for an upcoming mission. Option 2 - Modern Awakening Essentially, a modern-day or slightly futuristic alternate Earth with some 'awakened' people granted specific game-like powers (3.5 class levels) that go into 'Gates' (mini-dungeons) to collect loot & raw resources to carry back into Earth. Gates have to be cleared within X timeframe or they 'break' and release the monsters inside into the world, so the world's various governments have agencies 'in charge' of getting them cleared. But since only 'awakened' people can clear the gates, they just issue hunting licenses based on the perceived power level of the awakened and allow them to enter/clear gates of their tier in exchange for taxing the loot and raw materials for governmental use. If you have read any webtoons/comics/manhua/manga/manhwa like Solo-Leveling, or anything in the 'Hunter', 'Awakened', 'System', 'Gates', etc genres, this is pretty much the type of setting I'm talking about. Basic Rules Choose to create either a 3.5 Character or a Pathfinder character (creation rules for both below). Choose one of the setting options above. No 'adult' roleplay - if you want adult content to happen off-screen or 'fade to black', that's fine, but otherwise, I'm not inclined towards that sort of interaction. One gestalt or tristalt character, or up to to 2 standard or gestalt characters to facilitate an adventuring duo that can function as a 'whole party' if desired. If you are interested, DM me and I can share my standard 'House Rules' for character creation that help balance the 3.5 experience for my setting. It is a collection of quality-of-life things, for the most part. Minor bonuses to certain low-tier classes to make them competitive, links to specific pre-approved class fixes available for use, feats at every odd level, some changes to spells to make them more useful and/or less game-breaking, etc., etc. Character Creation & Mechanics (3.x) All official 3.0 & 3.5 sources are allowed - if there is both a 3.0 and 3.5 version, use the 3.5 version. If there is no 3.5 equivalent, then using the original 3.0 content is fine and I can rule on any rules inconsistencies as needed. Gestalt is fine, Tristalt is also fine if starting at low levels. While I prefer no Tome of Battle content or Truenaming, Mysteries, and Essentia classes as I am not experienced enough with them to balance encounters for them properly, I'm willing to try if it is something someone really wants to use and does not mind me asking questions about your character's capabilities as-needed as I balance things accordingly. Character Creation & Mechanics (Pathfinder) All content from , website, , and are freelz available for use for simplicity's sake and easy access for both parties. What Game I Would Like to Play The actual campaign setting or explanation of how such a person came to be in whatever setting my swapee decides on is ultimately up to them. If you want this techno-character to get thrown into an all-fantasy medieval world, that's just more opportunity for fun shenanigans. Isekai, VR Game, Awakening type game, etc as listed above - whatever you're most interested in DMing, really. Character Creation I want to play around with all the Pathfinder 3pp content that is technology-based using material from the freely available and OGL content from , website, , and for simplicity's sake and easy access for both parties. Plus, being able to freely link to everything is just easier. I essentially want to play a game where I play a Gestalt (or Tristalt) character based on Veilweaving with Akashic Magic (using the rules) and psibertech/cybertech with the standard and the talents rather than traditional spellcasting. My preferred starting level is between levels 5-10, as the point is to become powerful, and not already be completely all-powerful, but I'm flexible. Either a low-level tristalt, or a mid level gestalt would be ideal, as I think it gives the right amount of room for enough versatility to survive as a 'solo adventurer', if you know what I mean. I also wouldn't mind a tag-team of two low-to-mid-level gestalt characters to be played as a duo adventuring team. Feel free to ask general questions in this thread, but please just PM me if you want to swap story and character ideas in detail, so as not to discourage others from thinking the offer is closed because of preliminary talks that may or may not bear fruit. I've been approached with interest several times and prepped for games that never launched because the other person never settled on a build they were happy with, real life got the best of them, etc. All I ask is that if you are interested, please have the free time to devote to both games equally before seriously inquiring. The plan is to post in both games whenever posting, so neither game lags behind the other, in the name of fair play!
  12. Welp, my rolls were low AF, but my mods are high AF, so we'll see! lol
  13. "Oh, what have we here..." Pulling out some tools from his bag, Vance pushes his spectacles up on his nose, seeming delighted at the task at hand. Running his eyes over the trapdoor and the frame it was set into, he hums and mumbles to himself under his breath as he seems to run through some sort of mental checklist as he prepares his tools. OOC ACTIONS Check the Trapdoor for Traps (Perception) If traps, attempt to disable traps. (Disable Device) Also attempt to bypass the lock (Disable Device)
  14. So, while tabletop rpg gaming, what is a mechanical combo you've come across that made you go, "Wait...wtf? It can't really do what I think it does, can it?!" Here is mine: Be a level 1 Aegis in Pathfinder 1e. Use 2 Customization Points for your Astral Suit to pick up the 'Robot Upgrade(Source: Arcforge: Psibertech) For each time that the Aegis selects this customization, he gains 1 Upgrade point. These upgrade points can be spent on robot upgrades. This customization may be taken multiple times.' customization. Use that Robot Upgrade to pick up 'Mech Enhancement(Source: Arcforge: Psibertech) The robot gains a single mech enhancement that it meets the prerequisites for, using its hit dice as the effective mech pilot level.'. Now pick up 'Transformation(Source: Spheres of Power) The mech or vehicle can take on a different form. When you can this customization, choose one mech or vehicle body type and a new set of mech enhancements (although this new form must possess transformation). The mech may exchange its body type and enhancements (besides transformation) for this other body type or revert to its original form as a full-round action, altering its stats as dictated by its new form. A mech may use this enhancement to take on a vehicle body type and vice versa. If a mech’s transformed form has fewer weapon slots than its original form or vise versa, those excess slots are unusable while in the form with fewer slots. This enhancement can be selected multiple times, each time allowing the mech an additional body type it can transform into.' as your Mech Enhancement. Congrats! Now you can form your astral suit in order to shapeshift into a mech or vehicle, with the ability to cycle through them at-will as a full round action. Be a mech and be vaguely odd, but still a bepedal medium human-shaped character, or go full hog and be a sentient Gargantuan Ship. Pick up another customization point, give yourself flying and be your own airship. Dismiss your Astral Suit to revert to normal. More customization points down the line allow you to get actual weapon slots via picking up the 'Additional Weapon AffinityThe mech gains Weapon Affinity with an additional weapon type of your choice (melee, ranged, heavy). This enhancement can be taken up to two times, selecting a different weapon type each time.' Mech Enhancement to pick up a general weapon proficiency like 'Ranged' or 'Heavy' and then generate them via the 'Weapon Emulation(Source: Arcforge: Psibertech) The aegis gains the ability to forge out of ectoplasm a weapon based upon an installed emulation program. The weapon can be generated, reloaded, or retracted as a swift action, and can be reformed if sundered. The weapon is a part of the astral suit, and so cannot be thrown or otherwise detached from the suit. Any ability or effect that suppresses or destroys the astral suit also does the same to this weapon.' astral suit customization. Now you can be your own airship with an automatically reloading Rocket Launcher. All for 8 Customization Points, which can be done at level 1 with the right archetypes, feats, and traits. Autobots, roll out!
  15. So, here is a thread for OOC info and random discussions, as per the title.
  16. Honestly, anything with bonuses to Bluff would likely serve better to get a job. While those classes might make having a specific job easier, the world is full of middle managers who have no idea what they are doing but got their job because they interviewed well, and get paid more than the grunts they 'manage' who actually have work-related skills. So if you went for one of those classes, definitely boost Cha! The Perfumer archetype for Alchemist even gets a Cha boosting Mutagen replacement, which would be handy.
  17. Lance Warren Lance's attention was drawn to Ariand immediately as the woman approached and became light-beam focused as she sat next to him. But, even a cursory inspection made it clear that his eyes were not gleaming with lust, but greed, and his eyes were completely focused on the only assets he cared about - the woman's jewelry. "Well met, madam bard," Lance murmurs, dragging his eyes away from the precious accessories with seemingly great effort. Bolt's lazy drifting over the table brought her a bit closer to the woman for a moment and the tiny ferret simply lifted a paw in greeting as it continued drifting lazily through the air as she passed the table's new addition. "I'm not exactly a morning person, but that sounds fine. Perhaps a bard such as yourself could ease the tedium of our travel with a tale or a few tunes? Travel is dreadfully boring, oftentimes," Lance smiles, having obviously focused his attention on his drink to distract himself from his own greedy stares, sipping his beverage. "Bolt loves tales and songs of colossal beasts of legend, especially the friendly ones for some reason," he comments, gesturing at his tiny familiar. Too focused on keeping his attention on his drink and off the woman's valuables, Lance fails to introduce himself properly, but at least maintains his decorum as the others hammer out the finer details. OOC & Notes N/A Do not rob the NPCs blind, do not rob the NPCs blind... Mechanics & Statblocks Lance Actions Bolt Actions Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: N/A Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: N/A Passive Skills Perception Stealth Sense Motive +12/+21When rolling to Detect Traps (Lance) | +10 (Bolt) Auto-Detect TrapsShifty Trait Gains a free Perception check to notice traps and hazards the first time he is within 10 feet of them, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). 10' (Lance) / Low-Light Vision (Lance) Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (Lance) / Darkvision 60' (Lance & Bolt) +20 (Lance) | +27 (Bolt) FreezeFreeze Talent Bolt may take 20 on Stealth check to hide in plain sight as a small wooden mug. (Bolt) -- +10 (Lance) | +10 (Bolt) -- -- Statblocks Male C/N Human WitchArchetype: Sphere Witch 1|Incanter 4 // AlchemistArchetypes: Champion Alchemist / Grenadier 1|Conscript 4, Level 5, Init +4, HP 63/63, SP 20/20, Speed 30' Land AC 25, Touch 15, Flat-footed 20, CMD 18, Fort 6, Ref 9, Will 6, CMB VariableUsing Telekineses: Disarm / Steal: +20 All Other Dex-Based Combat Maneuvers: +12 All Other Str-Based Combat Maneuvers: +7 Not Using Telekineses: Disarm / Steal: +16 All Other Dex-Based Combat Maneuvers: +10 All Other Str-Based Combat Maneuvers: +4, Base Attack Bonus +44.5 rounded down (4) Telekinetic Greatsword +10 (3d6Normally 2d6, but does 3d6 damage as if Large-Sized+1, 19-20/x2, 25' Range) , (+4 Armor, +4 Shield, +4 Dex, +2 Natural) Ongoing Effects (Empty), (Stance) Other Defenses Spell Resistance 16Base 11 + Character Level (5), Fast Healing 21/2 Character Level (5), rounded down, DR 2/Silver Notable Modifiers Detect/Disarm TrapsGained via the Expert Eye Talent: He uses his Craft (Traps) modifier when detecting or disabling Traps. Skill Ranks: 5 Intelligence Bonus: +5 Artisan Trait: +2 Specialized Familiarity Talent: +4 Skillful Force Talent: +2 Class Skill: +3 Total odifier: +21 (+21), Steal/DisarmBase CMB: CL (5) + Int (5) =10 Familiar Bonus: +2 Skillful Force Feat: +2 Forceful Telekinesis Talent: +2 Pillager Trait: +1 Fated Birth Oath Boon (Strength Motif): +3 Total CMD for Steal / Disarm: +20 Note: Does not need to see the item, as long as the correct square it is in is targeted. (+20Reduced to +16 if done without Telekinesis), Open Locks (+17) Senses Auto Trap ChecksGained via the Shifty Trait: As long as he moves no more than his base speed (30') each round, he gets a free Perception check to notice traps and hazards the first time you are within 10 feet of him, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). (10'), Darkvision (60'), Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (20'), Low-Light Vision, Tremorsense (30') Bolt Female C/N Ferret Familiar Level 5, Init +3, HP 29/29, SP 7/7, Speed 40' Land, 20' HoverUp to 10' High AC 24, Touch 18, Flat-footed 20, CMD +2, Fort 6, Ref 8, Will 6, CMB ∓0, Base Attack Bonus +4 +13 (2d6+1, 19-20/x2, 120' Range) Tail SlapCan only be used as an Attack of Opportunity +12 (1d2, 20/x2) (+4 Armor, +4 SizeDiminutive, +4 Dex, +2 Natural) Ongoing Effects (1Current Veil Shaped: Ordan's Clockwork Mantle Veils Known: Ordan's Clockwork Mantle Bangles Of The Jealous Seductress) Senses Darkvision (60')
  18. Previously fidgeting and mumbling to himself, Vance perks up at the mention of a cafe. "Oh, do they have coffee?" Seeming to come alive at the possibility of more coffee, the absentminded alchemist looks around at the group hopefully, obviously in favor of going. "I could definitely go for a plate of sweet rolls, too." OOC ACTIONS
  19. Inspiration and motivation are both finite resources that renew at intermittent and unpredictable intervals. Nothing to forgive. :)
  20. Lance Warren Wincing at the contact of the flame with Lucrezia, Lance looks sad as Martin leaves hurriedly. Softly, he mutters outloud to no one in particular "That has to feel awful, knowing your mere presence could harm the people you're attempting to help without warning or intent." Turning to the injured companion, he peers at the affected area. "Not too bad for people like us, at least." Smirking slightly at the word 'us', Lance shrugs slightly, seemingly accepting that this was a minor incident of no real consequence. Scratching Bolt's head, he uses the finger to point at the small charring on Lucrezia's clothing, drawing Bolt's attention to it. Gekkering in tiny dismay, the perpetual cleaning of the table shifts, cleaning up the charred fibers and scorch marks, leaving the clothing still in need of actual repair, but clean and with little to no evidence of fire damage. Having been slightly distracted by the commotion and mess, Bolt finally takes note of the kitten and gekkers happily, floating over to it and swishing her tail playfully, doing wiggly loops in the air as she instigates the age-old friendly traditional animal greeting of 'Friend?! Play?!' - knowing that Bolt is more than capable of not only defending herself but also of safe play, Lance doesn't seem concerned in the slightest. Sipping his drink and taking the time to discover if all the rumors of its deliciousness were true, Lance tries the famous drink. Glancing back at Lucrezia, he adds, "By the way, that Salve she gave you is good for only half a day or so. If you get the opportunity to give it to someone in actual need, do so as quickly as possible. They probably make it in batches every day, in light of Martin's 'condition', I suspect." OOC & Notes N/A Mechanics & Statblocks Lance Actions Bolt Actions Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: N/A Free Action(s): N/A Move Action: N/A Standard Action: N/A Full-Round Action: N/A Readied Action: N/A ConditionalEssentially any viable counter-actions that are Immediate actions that take place on a turn other than Lance's: "If X does Y, it triggers Z" Immediate Action: N/A Misc: Clean all the things. Passive Skills Perception Stealth Sense Motive +12/+21When rolling to Detect Traps (Lance) | +10 (Bolt) Auto-Detect TrapsShifty Trait Gains a free Perception check to notice traps and hazards the first time he is within 10 feet of them, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). 10' (Lance) / Low-Light Vision (Lance) Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (Lance) / Darkvision 60' (Lance & Bolt) +20 (Lance) | +24 (Bolt) FreezeFreeze Talent Bolt may take 20 on Stealth check to hide in plain sight as a small wooden mug. (Bolt) -- +10 (Lance) | +10 (Bolt) -- -- Statblocks Male C/N Human WitchArchetype: Sphere Witch 1|Incanter 4 // AlchemistArchetypes: Champion Alchemist / Grenadier 1|Conscript 4, Level 5, Init +4, HP 63/63, SP 20/20, Speed 30' Land AC 25, Touch 15, Flat-footed 20, CMD 18, Fort 6, Ref 9, Will 6, CMB VariableUsing Telekineses: Disarm / Steal: +20 All Other Dex-Based Combat Maneuvers: +12 All Other Str-Based Combat Maneuvers: +7 Not Using Telekineses: Disarm / Steal: +16 All Other Dex-Based Combat Maneuvers: +10 All Other Str-Based Combat Maneuvers: +4, Base Attack Bonus +44.5 rounded down (4) Telekinetic Greatsword +10 (3d6Normally 2d6, but does 3d6 damage as if Large-Sized+1, 19-20/x2, 25' Range) , (+4 Armor, +4 Shield, +4 Dex, +2 Natural) Ongoing Effects (Buttered Bread Slices), (Stance) Other Defenses Spell Resistance 16Base 11 + Character Level (5), Fast Healing 21/2 Character Level (5), rounded down, DR 2/Silver Notable Modifiers Detect/Disarm TrapsGained via the Expert Eye Talent: He uses his Craft (Traps) modifier when detecting or disabling Traps. Skill Ranks: 5 Intelligence Bonus: +5 Artisan Trait: +2 Specialized Familiarity Talent: +4 Skillful Force Talent: +2 Class Skill: +3 Total Modifier: +21 (+21), Steal/DisarmBase CMB: CL (5) + Int (5) =10 Familiar Bonus: +2 Skillful Force Feat: +2 Forceful Telekinesis Talent: +2 Pillager Trait: +1 Fated Birth Oath Boon (Strength Motif): +3 Total CMD for Steal / Disarm: +20 Note: Does not need to see the item, as long as the correct square it is in is targeted. (+20Reduced to +16 if done without Telekinesis), Open Locks (+17) Senses Auto Trap ChecksGained via the Shifty Trait: As long as he moves no more than his base speed (30') each round, he gets a free Perception check to notice traps and hazards the first time you are within 10 feet of him, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). (10'), Darkvision (60'), Keen SensesQuadruple the distance of vision in fog, mist, smoke, etc. (usually from 5' to 20'). (20'), Low-Light Vision, Tremorsense (30') Bolt Female C/N Ferret Familiar Level 5, Init +3, HP 29/29, SP 7/7, Speed 40' Land, 20' HoverUp to 10' High AC 24, Touch 18, Flat-footed 20, CMD +2, Fort 6, Ref 8, Will 6, CMB ∓0, Base Attack Bonus +4 +13 (2d6+1, 19-20/x2, 120' Range) Tail SlapCan only be used as an Attack of Opportunity +12 (1d2, 20/x2) (+4 Armor, +4 SizeDiminutive, +4 Dex, +2 Natural) Ongoing Effects (1Current Veil Shaped: Ordan's Clockwork Mantle Veils Known: Ordan's Clockwork Mantle Bangles Of The Jealous Seductress) Senses Darkvision (60')
  21. I'd already rolled on my last IC post when you said to roll. I'd gotten used to rolling init on my last post from a previous game (was a DM s.o.p. request to cut down on post clutter). I probably should have used the roll page - just not used to using one of those yet. My bad! And yeah...with my +6 Init, I managed a big fat 9.
  22. Also here. I might have only skimmed because of the holiday weekend, followed immediately by plans with the wife for her birthday. We're clear to post after rolling initiative?
  23. Auto-passing the bottom-barrel DC 5-10 checks is exactly enough for Lance. His expertise is highly specialized towards basic thievery, but due to his background, he would have no truly solid education on anything in particular, going more of the jack-of-all-trades route when it comes to miscellaneous information. Essentially having a passing familiarity with the basics of a wide variety of different things, but no real deeper understanding beyond flashes of connection (very high rolls). It also neatly locks him out of any and all DC 30 checks completely, which I felt was appropriate for the character.
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