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moony810

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  1. Further Notes: - The plan is to go Oath of Ancients with her; probably won't multiclass but will likely take feats to emphasize the Elven/First World connection - Probably going with the Interception or Protection fighting style when that option is unlocked - Would probably work best as a councilor or similar, in terms of kingdom building; could also work as a warden or marshal type in a pinch
  2.  Eliade Salis - Half-Elf Paladin AC: 14 | HP: 12/12 | Initiative: +2 | Passive Perception: 11 Post goes here. "Speech" thoughts in italics     Mechanics Main Hand: Handaxe Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here.                  
  3.  Eliade Salis Half-Elf Paladin     "Funny thing about choosing the lesser evil - it's still evil. And I can't abide that."   PALADIN 1 Medium humanoid female (Half-Elf), neutral good Armor Class 14 (16 w/ Shield) Hit Points 12 ( 1d8 + 2 ) Speed 30 ft. Senses Darkvision (60 ft) Languages Common, Elvish, Sylvan, Hallit Proficiency Bonus +2   ABILITIES & SKILLS  Proficiency Bonus: +2 Strength 12 (+1) Save +1 Athletics +3 Dexterity 15* (+2)  Save +2 Acrobatics +4 | Sleight of Hand +2 | Stealth +2 Constitution 14* (+2) Save +2 No skills associated. Intelligence 10 (+0) Save +0 Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +2 Wisdom 12 (+1) Save +3 Animal Handling +1 | Insight +3 | Medicine +1 | Perception +1 | Survival +3 Charisma 15** (+2)  Save +4 Deception +2 | Intimidation +2 | Performance +2 | Persuasion +4 * Includes +1 from Racial Traits / ** Includes +2 from Racial Traits / Bold denotes proficiency.   PROFICIENCIES & ABILITIES  PROFICIENCIES Tools Vehicles (land) Gaming Set Cards (Three Dragon Ante) Weapons Simple weapons, martial weapons Armors All armor, shields PALADIN CLASS ABILITIES Divine Sense (3/3)The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. | Lay on Hands (5/5 HP)Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.  RACIAL TRAITS DarkvisionThanks to your Elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Fey AncestryYou have advantage on saving throws against being charmed, and magic can't put you to sleep. | Skill VersatilityYou gain proficiency in two skills of your choice. FEATS   WEAPONS WEAPONS Handaxe +3 to hit for (1d6+1) slashing damage. | Light, thrown (20/60) Longbow +6 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)   SPELLS SPELL SLOTS -- Spell Save DC: 12 | Spell Attack Mod: +4 | Spells Known: FIRST LEVEL (Paladin) Paladin Spell | Paladin Spell (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.   EQUIPMENT & ENCUMBERANCE TOTAL ENCUMBERANCE (85.12 lbs.) Weight: 85.12 lbs. / 270 lbs. max. (15 x STR Score + 1/2) Status: Unencumbered Penalty: None MONEY POUCH (0.12 lbs.) Copper: 0 | Silver: 5 | Gold: 1 | Obsidian: 0 | Platinum: 0 (6 x .02 lbs. = 0.12 lbs. Total Weight) EQUIPEMENT READIED (22 lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (13 lbs.) Studded Leather - 13 lbs. Weapons (4 lbs.) Handaxe - 2 lbs. | Longbow - 2 lbs.   Readied Items (7 lbs.) Shield - 6 lbs. | Holy Symbol of Desna | Quiver of arrows 1 lb. EQUIPMENT STORED (63 lbs.) Stored items can be retrieved with an action. In Backpack (41 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1 lbs. | (10) Torches - 10 lbs. | Rations (10 days) - 20 lbs. | Traveler's Clothes - 4 lbs. Strapped to Backpack (22 lbs.) Waterskin - 5 lbs. | Hempen Rope (50 ft) - 10 lbs. | Bedroll - 7 lbs. EQUIPMENT NOT CARRIED (--) At Home * Denotes magic item (see below)   MAGIC ITEMS NON-ATTUNED   ATTUNED (0/3)   APPEARANCE Age 21 | Height 5' 9" | Weight 145 lbs. | Hair Black | Eyes Blue-Gray | Complexion Olive   Eliade is a tall, well-built young woman with just a hint of Elvish sharpness to her features. She dresses simply, for the most part, though given the time and a needle and thread she can and will dress even her most basic clothing up with embroidery. She keeps her hair a little longer than is strictly practical, and usually wears it at least partly tied back if not fully braided and pinned. She laughs easily and often and her body language is open, confident, and graceful.   BACKGROUND ROSTLANDER Source Campaign Personality Traits: I'm confident in my own abilities and do what I can to instill confidence in others. Ideals: Sincerity. There's no good in pretending to be something I'm not. Bonds: I protect those who cannot protect themselves. Flaws: I'm a sucker for a pretty face. Background Feature:  Hefty Hauler - You can carry more than your frame implies. Increase your maximum carrying capacity by half. BACKSTORY Eliade is a foundling raised by a kindly farmer in a sleepy little village called Riverbend for its proximity to the Sellen River. Her childhood was fairly idyllic, spent climbing every surface she could, watching after her brother, and occasionally sneaking out for wagon rides between rounds of chores. Her adoptive father was a devout worshiper of Erastil, and though Eliade prayed dutifully as well it sometimes felt a bit like trying to shove her foot into a too-small shoe; she was much more drawn to stories of magic and adventure than to scripture. The farmer died when she was around 16 and Cayden about 14, and the rest of the village collectively took them in, letting them trade a room in Riverbend's only inn for odd jobs around the inn and the rest of town, whether hunting and foraging to stock the inn's kitchen or the cunning-woman's root cellar, helping load and unload merchants' carts and boats, or helping the town's constable with his rounds. Though she was and still is deeply grateful and considers Riverbend her home, Eliade couldn't escape a growing feeling of restlessness. She finally got an outlet for that restlessness shortly after she turned 19, when she met a cleric of Desna about her own age and helped the girl and her mentor drive off an owlbear they'd run afoul of and escorted them the rest of the way to the ruin they'd been seeking. That taste of adventure, as well as the exposure to a godly edict that encouraged it... felt like a missing piece slotting into place. She traveled with Nia the cleric for a little longer before turning back, but kept seeking out what little adventures she could find in and around Riverbend. And when she heard rumors of expedition to settle at least part of the Stolen Lands... well, how could she resist the call to reclaim at least a little slice of territory for Rostland? Especially when it'll be the grandest adventure she's had yet...
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