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Trish_the_Nugg_Queen

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Everything posted by Trish_the_Nugg_Queen

  1. Gotcha, I’m gonna say only up to the weapons normal range. It’s fairly difficult to pin orks regardless Yep, that’s fine! I’m assuming most/all of your characters have prior experience fighting orks, they’d be the most common alien to face in the Great Crusade even prior to Ullanor
  2. So I’ve made a formal decision regarding renown, I’ll allow anyone who would like to the option of taking items which require Respected renown. I just think there’s too many iconic weapons (flamers, meltas, power swords, etc) locked behind that level of renown. Also, if I could get everyone to make one post each in the Mission Briefings thread listing their requisitions, keeping it all in the one place would help everyone to refer back to and would help me to see who hasn’t finalised their requisition yet. Just make the one post, and then edit it with any changes you make later on. Have we settled on an oath of moment & squad leader? Also if there’s any questions I’ve missed that you’re still waiting for an answer on, don’t be afraid to pester me! It’s probably just gotten lost somewhere. I’m starting a new job soon and been a little overwhelmed Yes, I think lorewise they’re supposed to be older, more advanced versions of plasma weapons, so presumably they take some sort of more stable plasma cartridge Good question… Since it doesn’t specify a range, and it involves rolling a Ballistic Skill test, I’ll say it’s resolved as a normal BS attack except where otherwise specified, so the normal bonuses/penalties to hit (such as weapons range) still apply (on top of the -20 to hit from suppressive fire)
  3. So many questions 😵 I'll try to catch up and get back to everyone haha You can try, but unless there's something in particular you want to take that the squad doesn't have the necessary requisition for, it's probably not a good idea to push your luck too hard on this I'll say just a regular +0 difficulty, dropping from orbit into a mass of orks is gonna be pretty standard procedure for a Luna Wolf and the facility doesn't necessarily need to be recovered so there's little added complication in trying to avoid landing in the middle of a vital structure or something. Success here will get the squad to land more accurately to the position you choose (I'm in the process of drawing up a map), and/or take the orks by surprise when you land. I'm gonna say no - chaplains are sort of a thing in 30k, so I've left the Deathwatch chaplain specialty open to anyone who wants to take it. At this stage only really the Word Bearers make widespread use of chaplains, but at the Council of Nikea (which took place very shortly after the Ullanor Crusade) the Emperor decreed that chaplains would be adopted & standardised across the legions. Didn't end up helping much with avoiding the Heresy though, in fact most things decided on at Nikea probably just worsened the Heresy. This does seem to be a pretty melee-focused party. Also, I feel I should mention the 30k weapons are 100% my own homebrew and I have no clue how balanced they are, use at your own risk 🙃 I'm pretty happy with the radguns in particular though, looking at the 30k tabletop rules they seem to function in much the same way there, where they're not really viable for killing anything but they do inflict awful debuffs on tough enemies. Destroyer weapons tend to see varying use between the legions, I think the Death Guard and Iron Warriors use them the most frequently, while the Ultramarines are the most vocally against them (to the point that they were later banned by the Codex Astartes). I'll allow it 😁 I don't wanna ban too many things on the basis of the 30k time period, unless it's explicitly stated in canon that they didn't exist yet Yeah I'm not sure I can help here unfortunately 😅 I love the FFG games, but they do tend to be poorly designed in a few places. Probably a good idea to take the webbing for now, it's fairly cheap at least Also, for everyone, I'm considering boosting everyone's renown to 20 (Respected) to give some more options on requisition, I've noticed a few people struggling on what to choose and while I like the concept of renown tracking individual reputation & giving access to better equipment as a reward for character progress, I also don't want to lock fun equipment away.
  4. Yep everyone has 80 requisition each, and you can optionally give a few points to contribute towards something the whole group or a specific member can use instead, or outright get a piece of equipment and give it to someone else. Those 80 points are yours to choose what you do with though, whether you spend them on yourself or others
  5. For anyone who hasn't seen it, I've put up a new thread listing the mission objectives, and requisition for this mission will be set at 80
  6. Chapter One - Starfall Primary Objective - Retrieve Magos' Datacore: The Magos' distress call claimed the existence of a datacore containing information on the whereabouts and/or nature of the artefact that has taken Thogzulk's attention. This datacore must be retrieved intact, at all costs. Secondary Objective - Rescue Magos Valenthius: The Magos is an important asset to the ongoing war effort in Ullanor, and a highly-respected figure among the Mechanicum of Mars. Allowing his demise in the mission proceedings would harm both the Crusade, and the Imperium's relations with Mars. Secondary Objective - Eliminate Ork Air Superiority: Presently, the orks have dominance over the skies. Their jet fightaz must be neutralised or forced to ground, to significantly reduce the risks involved in extraction. Tertiary Objective - Eliminate Big Mek Krakkadakka: Krakkadakka is one of the most lethal orks under Thogzulk's command, and the deranged mastermind behind the Unda-Boss' mechanised forces, including the ramshackle planes swarming the skies. While he is not the purpose of this mission and should not be explicitly sought out, the Big Mek's death would be a great boon to the war effort. Tertiary Objective - Deny the Enemy: While the compound should ideally be recovered, if ork numbers prove overwhelming, it is better to destroy the facility than to allow Krakkadakka to plunder it for more scrap to build with. Tertiary Objective - Pride of Arms: Kill a nob (or stronger ork) in hand-to-hand combat. Unfortunately, beyond Magos Valenthius, any surviving humans planetside are classed mission-irrelevant. Their sacrifice shall be remembered in the annals of history. Available Requisition: 80
  7. Ok, I believe I've responded to everyone's questions, if I've missed one please let me know, and also feel free to ask more questions! I'll write up a proper list of objectives & requisition points soon. Also, to clarify OOC, the Imperator Somnium isn't intended to be a long-term thing or provide any specific mechanical benefit. Much like Horus showing up for the mission brief, it's more intended just for the '30k spectacle' of including it than anything else. Also I think my favourite thing about this setting is seeing Imperial authorities using ork names/terms. Horus saying things like 'Big Mek Krakkadakka' or 'Unda-Boss Thogzulk Skullrippa' with a straight face is just very amusing to me 😂
  8. "You are to make planetfall via drop pod. Preliminary surface scans show the orks bear a significant aerial superiority over the Magos' compound; drop pod insertion will be the safest method, as well as allowing us to take the orks by surprise. As a secondary objective, you should find a way to clear the skies to make extraction safer. This section of the moon is reported to be the territory of one of Thogzulk's officers, by the name of Big Mek Krakkadakka." "Retrieved, if possible. If not, it is preferable to deny the device to our foe." "This will be a single mission; recover the data, and potentially the Magos, and return to base. From whence future missions for your squad will depart, I cannot say with any certainty, but the Imperator Somnium will likely be needed elsewhere." "Absolutely. Your primary objective is recovering any data on the artefact. Anything else is a lesser priority." "Resupply will be difficult, but not impossible. That said, be aware of your remaining supplies, try to conserve ammo and use the environment to your advantage. Extraction will depend on the developing ground situation, but if your squad can eliminate the enemy's air superiority, extraction will be carried out via Stormbird." "The Imperator Somnium will need to move on roughly five hours post-drop. Enemy orbital presence is negligible compared to our own firepower, though the ground and atmosphere are crawling with greenskins."
  9. I'm fine with using divination/augury, though as others have pointed out the answers can often be vague, cryptic, or too broad to be useful. In other games (not just in DW) I've found that similar powers can be good for giving the GM a way to nudge things in the right direction in-character, so it can still be useful. I think playing out a traditional ritual for some of these rolls would be a neat RP moment 😄 Totally fine to ask! I'll respond IC in a sec since it is something important to mention. Generally speaking though, in 30k the Mechanicum are more open-minded than the Adeptus Mechanicus of 40k. In fact the majority of the Mechanicum actually sided with Horus and became the Dark Mechanicum (who are rarely represented in lore despite being a very cool concept) and the more conservative elements of their faction were too weak for the Imperium to still treat them as an equal, so they basically bought their way into the Imperium at gunpoint, by holding the High Lords hostage with an Emperor-class titan and demanding their own vassalisation (if I have the lore correct). Anyway my point, before I went on a tangent, is that xenotech and innovation and the like aren't as inherently feared as in 40k, but still treated with some caution. As for calling down aerial/orbital bombardment, I'll admit I haven't read the rules on that, but it might be something that comes up if folks would find it interesting. It would certainly give this upcoming mission even stronger Helldivers vibes lol
  10. The primarch chuckles lightly, seeing right through Vorticar’s attempts to secure more prestige for their legion by way of having their own vessels involved in the operation. “The Imperator Somnium features a fully-stocked armoury, and drop pod capabilities, which is all your impromptu squad is expected to require.” Taking a step towards a nearby console, he brings up a holographic display of an enormous ork in mega-armour, the scrap metal from several Imperial tanks bolted or welded directly onto his body in a messy patchwork of reinforced plating. “The ork known as ‘Thogzulk Skullrippa’ has been noted as one of the most dangerous orks of the Ullanor Empire. Previously a warboss of dread renown in his own right, he has since attached himself to Urlakk Urg’s empire, styling himself as ‘Unda-Boss’. He retains a considerable following of greenskins under his command, and a degree of autonomy, which he seems to have put towards trying to find a powerful xenos artefact. The Emperor has reason to believe this artefact would be unacceptably dangerous if it fell into the hands of the orks.” The holographic display changes to the image of a grey-green gas giant; orbiting around it are three large moons, but one features a visual ping to denote its importance. “The orks call this gas giant ‘Mork’s Eye’. Of the moons in its orbit, only one has previously featured human inhabitants, primarily a Mechanicum research station. We received a message from the techpriest in charge, a Magos Valenthius, claiming to have secured information on the location of this artefact. Around the same time, a distress call was sent from the facility. You will deploy via drop pod to the surface of this moon; your first priority should be to recover the information, and secondarily, to rescue the magos.”
  11. I’m still around! Just wanting to let you guys set the pace for the most part; we have a lot of players, and I want to give everyone the chance to respond as they want before moving forward with more plot stuff. Since Horus has been spoken to directly though, I’ll write up a reply in a bit
  12. A set of bulkhead auto-doors open, and through the doorway steps a figure that dwarfs even yourselves; in resplendent power armour of gleaming white, with gold trim in the shape of stylised lightning bolts, Horus Lupercal strides into the room, unhelmed and wearing a relaxed smile. "Honoured Astartes, I bid you, attend me. You have all waited patiently for long enough, it is time you learned the truth of your summons here today." He looks around to each of you in turn, his gaze lingering for a moment on Vorticar, giving his gene-son a respectful nod. "As you're already aware, the Empire of Ullanor is the largest Ork realm our Great Crusade has yet faced. As Ancient Rome was once tested in the forge of battle with Carthage, so too do we find ourselves now; Ullanor will either be the whetstone that sharpens the blade of humanity, or the force which breaks it once and for all. The Imperium - and, by extension, the human race - lives or dies by virtue of our actions in the coming offensive." His smile fades to a more serious expression. "While the largest force of Astartes ever assembled marches for Ullanor Prime, we require a squad of our most elite troops, to operate deep behind enemy lines with little to no assistance, and certainly no chances for reinforcement, conducting surgical strikes to cripple the enemy's war effort at the most critical junctures. Each of you has been selected for your skill, your courage and valour; many of you have shamed your reputations in the past, yet have proven worthy of a second chance. Perhaps most importantly, you have been selected on the belief that you will cooperate most closely across legionary lines. We are all crafted from the Emperor's genetic code, brothers united in our cause. Now, more than ever, we need proof that the Legiones Astartes can work together effectively."
  13. I'm happy to have everyone write in past tense if that's what we're deciding on 😄 You're welcome to change your mind on this as long as the sheet is updated before the squad drops planetside; that goes for any changes anyone would like to make, just let me know first I think it'd be interesting from a narrative perspective to have squad mode kick in for the first time at an appropriately cinematic moment - the odds are stacked against the squad, and regardless of cultural differences or disagreements on tactics, everyone knows the only way any of them are surviving is by trusting each other. This doesn't mean you'll all get along ever after from that point; half the fun of Deathwatch is having these larger-than-life characters butting heads but still saving the day in the end. I'm certainly not going to be restricting the group from initiating squad mode for story reasons, i.e. "You're not getting along well enough so no squad mode for you", but I do like to have a synergy between roleplay and rollplay. As for when it'd switch back to solo mode, my knowledge on the mechanics is a little rusty but I'm pretty sure there's a sort of 'cohesion area' radius around the squad leader(?) and while squad mode is active their benefits only apply to PCs within this radius
  14. Totally fine! I'm glad you're invested enough to ask questions, actually. I think they mostly see other legions as cousins, not as closely related as battle-brothers of their own legion but still family. As for what they do in their downtime, primarily physical/mental training, maintenance of their wargear, etc. but it also depends on the legion. The Blood Angels, for example, tend to engage with art (both creating & admiring it) when they have a spare moment between combat
  15. Not sure if there's a better way to ping everyone, and I promise I won't overuse it, but the roleplay channel is officially live! I wanted to give everyone a bit of time to interact in-character before we jump into mission briefs and action and all the rest of it. I find, for myself at least, it can take a bit of time to actually get a feel for playing a character beyond just writing up the sheet, so I like giving these opportunities for RP rather than just starting things off with "you step out of the drop pod, there are orks, shoot them"
  16. War has come to the Ork Empire of Ullanor, in the single largest military campaign of the entire Great Crusade. Many legions have been called upon to raise their banners, with the Luna Wolves, White Scars, and Ultramarines, rallying nearly their entire host to the front. For thousands of years, the orks have been among the most dangerous and widespread of xenos threats to the supremacy of the human race, murdering, enslaving, and eating the populations of entire worlds, with Ullanor being the largest and most powerful gathering of their kind. As the Great Crusade reaches further across the numberless stars of the Milky Way, it has become increasingly clear that either Ullanor or the Imperium must die once and for all, for coexistence between the two empires is laughably impossible. Knowing this makes it all the harder to have been called away from the front, yet here you are, for you cannot forsake explicit orders, especially not those from the Emperor himself. While others among your battle-brothers fight and die for the cause on dozens of greenskin-infested worlds below, you stand in the Gothic halls of the Imperator Somnium, one of the Emperor's three shining golden flagships, waiting listlessly for further commands like a common infantryman. Around you, there are a half-dozen other astartes, all of different legions from yourself and each other; this varied group seems unusual, but you've been told nothing about your orders except to report to the Imperator Somnium. Around you, naval midship crew bustle about in carefully-decided paths to avoid getting too close to any of you, carrying documents in their arms or typing away at glowing consoles. Every so often, some of the more curious among them brave glances at you, before nervously looking away once more.
  17. Well I suppose I should do one of these myself, I'm Trish, or Nuggs, whichever you'd prefer. I'm in my late 20s, from Australia. I've been into TTRPGs since picking up D&D 4e in high school, back in 2012, and I've been into 40k since 2017 when the Games Workshop spruiker at my local comic-con convinced me into impulse buying a Death Guard army lmao I'll admit I'm no lore expert myself, particularly not on 30k, but I'd say I still know more of the 30k lore than the average of this group, so that should serve us fine. I tend to be a forever-GM, partly because I'm usually roping friends into games they've never played before so I default to running it since I'm the most knowledgeable on the system, and partly because I'm a control freak who gets a kick out of planning campaigns (many of which don't even see the light of day). In the past I've mostly played/run D&D 5e, Vampire the Masquerade 5e, Rogue Trader, Only War, and Deathwatch, and I've also played a little of Call of Cthulhu. I mostly run my games through play-by-post, partly because I play with a lot of international folks and Australia's timezones just line up really badly for being online at the same time as other people, and partly because I have some minor speech issues and just find it easier to type than to try to keep people's attention at a table while I'm mumbling & stuttering 🙃
  18. This thread is just for chatting OOC, once you’ve accepted the invite feel free to introduce yourselves here however you’d like!
  19. I'm still here, and still planning to start after applications close on the 12th! Just been busy with job hunting, but I had a fairly successful interview yesterday so that could be easing up now
  20. I haven’t made up my mind on this tbh, locking certain wargear behind renown makes it more rewarding to reach that point but it also means that if the game doesn’t go on long enough to reach those levels of renown then that’s just wargear you guys can’t get access to Good question, so in terms of lore I’m pretty sure volkite weapons are like fancy archaeotech plasma guns, they don’t overheat/explode and they shoot a much more focused beam of plasma. They’re mostly meant as anti-tank weapons on lighter targets than melta weapons would usually be used for. Targets hit with a volkite charge cause an incendiary explosion around them though, represented by the blast effect. I’ve separated the flame quality into flame and spray, another thing I’ve taken from (I think) Only War. Flame sets things on fire, while spray auto-hits, so spray can represent things like homing missiles or the vasgotox cannon that fires corrosive liquid. The spray quality will take the effects on hordes that flame normally has. Without checking the rulebook, I’m fairly sure the blast quality has a similar effect on hordes, so the volkite weapons would affect hordes in that way.
  21. NAME TYPE RANGE RoF DAMAGE PEN CLIP RELOAD QUALITIES REQ Volkite Serpenta Pistol 25m S/2/- 2d10+6 E 4 12 2 Full Blast (1), Flame, Lance 10 Volkite Charger Basic 60m S/3/- 2d10+8 E 4 30 2 Full Blast (3), Flame, Lance 15 Rad-Pistol Pistol 10m S/-/- 2d10 * 4 2 Full Destroyer, Rad 20 Rad-Gun Basic 20m S/-/- 2d10 * 6 2 Full Destroyer, Rad 15 Rad-Cannon Heavy 60m S/-/- 2d10+4 * 10 2 Full Destroyer, Rad 25 Rad Grenade Thrown SBx3 S/-/- 2d10 * / / Destroyer, Rad 15 Phosphex Rifle Basic 40m S/-/- 2d10+2 E 6 4 2 Full Destroyer, Flame, Spray 15 Phosphex Incinerator Cannon Heavy 60m S/-/- 2d10+6 E 10 8 2 Full Destroyer, Flame, Spray 20 Phosphex Grenade Thrown SBx3 S/-/- 1d10+4 E 6 / / Blast (3), Destroyer, Flame 18 Vasgotox Spray-Cannon Heavy 40m S/-/- 2d10+10 E 10 16 4 Full Destroyer, Spray, Tearing 25 Destroyer: As much masters of psychological warfare as they are warriors, the greatly-feared destroyer squads of the Legiones Astartes make use of some of the most terror-inspiring weapons of the Dark Age of Technology. No destroyer-class weapon can make the enemy any more dead than a standard bolter, but the methods by which they kill have such a dread reputation that they are perceived much differently. Chemical weapons that can burn through ceramite or turn entire platoons of human infantry to red, meaty sludge in a matter of seconds, radium guns that buffet the enemy with lethal doses of radiation, and the like have all found themselves in the hands of destroyer astartes. While some legions, such as the Death Guard, make extensive use of such weapons, others (most vocally, the Ultramarines) have voiced opposition and even called for the weapons to be banned entirely, for their inhumanity and the environmental destruction they leave in their wake. If an enemy takes damage from a weapon with the Destroyer quality (either damage to their wounds, or fatigue damage in the case of rad-weapons), they must pass a Fear (1) test to avoid the usual effects of fear. Flame: Some weapons belch great gouts of flame or leave the target covered in burning sticky chemicals, igniting anything they strike. If a target of a Flame attack is hit (even if they suffer no Damage), they must succeed on an Agility Test or be set on fire. Lance: Lance weapons are focused beams of devastating energy, piercing armour with ease. Weapons with the Lance Quality have a variable Penetration value that is dependent on the accuracy of each shot. When a target is hit by a weapon with the Lance Quality, increase the weapon’s Penetration value by its base value once for each Degree of Success achieved by the attacker. For example, if an astartes hits an ork meganob with a volkite charger and achieves 3 DoS, the volkite charger would have a penetration value of 16 – the base penetration value of 4, plus 12 (base 4 times 3 DoS = 12). Rad: Among the most feared weapons remaining from the Dark Age of Technology, rad-weapons have a sickening reputation for being a major factor in the total environmental destruction of Terra during the Age of Strife, but the techno-barbarian warlords who made use of them clearly saw the benefits of such powerful and intimidating weapons as worth the cost. Rad-weapons bathe their targets in focused beams of atomic radiation, killing their cells and poisoning their blood, turning them sick and lethargic within seconds. With less than a minute of exposure, targets collapse from exhaustion, bleeding from bubbling, cancerous sores all over their skin as their hair falls out and their organs fail. If a rad-weapon successfully hits an enemy, it does not deal damage directly to their wounds; instead, roll for damage, and if the result exceeds the target’s Toughness bonus (including Unnatural Toughness modifiers, if applicable, but not worn armour), then the target must make a -20 Toughness test. If the test fails, the target takes 1 level of fatigue, plus an additional level for every two degrees of failure. If the target takes fatigue levels in excess of their Toughness bonus from a rad-weapon attack (only the fatigue levels taking them over the edge need to be from a rad-weapon, the preceding levels can be from any source), then the target immediately dies from acute radiation poisoning. Spray: Spray weapons project a cone of missiles, liquid or fire out to the range of the weapon. Unlike other weapons, Spray weapons have just one range, and when fired, hit all those in their area of effect. The wielder does not need to Test Ballistic Skill; he simply fires the weapon. All creatures in the weapon’s path, a cone-shaped area extending in a 30-degree arc from the firer out to the weapon’s range, must make an Agility Test or be struck by the attack and take Damage normally. Cover does not protect characters from attacks made by Spray weapons unless it completely conceals them. Because Spray weapons make no roll to hit, they are always considered to hit targets in the body, and will Jam if the firer rolls a 9 on any of his Damage dice (before adding any bonuses).
  22. Looks good! I like the backstory. Just something to think about, not mechanically but just in terms of RP, if he has Forbidden Lore (Xenos) has he faced orks before? Or is the Ullanor Crusade his first time actively fighting them?
  23. Looks good, just a few things to note. With Corvus armour (or Maximus armour), you only roll once for history. I'm not sure where Swift Attack has come from, but I may have just missed it. I'd say the raven calvaria is only meant to add +2 to the base Agility, making it +54, as giving +2 Agility bonus is quite a large benefit for a chapter trapping. As for your requisitioned items, you're fine to take them on each mission if you can afford it, but I'm hesitant to allow swapping out standard wargear for even equivalent items, it'd have to be moreso that you take for example the lightning claws in your requisition and use those instead of the bolt pistol/combat knife/chainsword
  24. It was like four years ago now so I could be totally wrong, but I'm gonna guess you were the Black Templar, and Dybrar was the Consecrator...? Also for everyone still waiting on a sheet review, I'll hopefully get to that tomorrow! Along with an attempt at homebrewing some 30k war crime very normal weapons
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