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BuyCrom

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  • Public Game  ·  Last active

    Darkness has falien over poor, suffering Krynn. Thus it has been since the great Cataclysm, when the old world fell. Curse the Kingpriest of Istar, whose pride caused him to give orders to the True Gods! For the Gods punished Krynn for this blasphemy, and much was forever lost. Lost were the great cities, the accumulated wisdom and knowledge of many generations. Lost as well was all knowledge of the True Gods, and mankind sank into idolatry. Priests lost their power, and mankind lost hope for its salvation. Mankind's separation from the True Gods opened the door to renewed evil in the world. Dragons, thought to be a myth fit only frighten children, are once again working their evil. They are commanded by Dragon Highlords, and assisted by strange creatures, the like of which have never before been in this world: draconians, they are called. The armies of dragons, Dragon Highlords, and draconians have now covered much of Krynn, and soon they will have all the land under their sway. Things look dark. Evil may soon triumph over good. Through my crystal ball, the Globe of Wisdom, I am able to send my spirit across the land to gather knowledge. And so, I have found a glimmer of hope. Five years ago, seven adventurers set out from the Inn of the Last Home in Solace to seek the forgotten knowledge of the True Gods. They had many adventures, but they did not find what they sought. In time, six returned. Of the seventh, nothing has been heard. On their return to the town Solace, they found the Dragonarmy's hordes swarming throughout the lands. Their feet have been set on the path toward the True Gods . . . it is left to the lnnfellows to determine the fate of our lands. May they not fail us!

  • Open Game  ·  5 members  ·  Last active

    A campaign of The Walking Dead Universe RPG from Free League Publishing set in the Ozark Mountains region (Southwest Missouri, Northwest Arkansas, Eastern Oklahoma).

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