Jump to content

TheOldTraveller

Members
  • Posts

    179
  • Joined

  • Last visited

7 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kinitire roll 1d6, please. ScaryWizard, are we going too quickly, or is Vanilla on 'follow the party' mode for now?
  2. Vestas and Qwinsea discover a section of broken, loose floorboards with rubbish strewn about near it, near the busted old cabinet. The pair spots small humanlike footprints in the dust and crumbled plaster near the broken floor area. Looks like two or more sets. Qwinsea is quite certain he looked at this spot a bit earlier, before all the commotion, and the footprints were not present. (OOC Qwinsea is not missing any items) ------ Muad'dib, examining the wrecked desk, discovers a hidden compartment in the back of the central drawer. ''I've found a bottle.''
  3. Marl'Tok goes over the papers. A lot of inventory stuff, bills of lading, receipts for large orders, etc. Looks like the paper writer (much of it is in one hand, not all) was ordering a bunch of glassware, pots, copper tubes, powders, minerals, acids, and other stuff.
  4. It was fast, but might have been wearing some minimal clothing. Had hair.
  5. Fang runs back and forth between the far wall and the window, barking loudly, only pausing to sniff at the floorboards at either end of the room.
  6. That was stealth and surprise, naturally. Qwinsea, being unimpeded and having a high DEX, was able to react in time to see where the little thief went. Looking out the window was an assumed action. If the player disagrees, I will edit it out.
  7. Vestas has lost his pouch/purse and its contents. Make a note of that, Rob. Keep the original info in case he manages to get it back.
  8. (At this time, Kerphi and Mellyn join the others, to discover the source of that bang and crash--the fallen desk. Guitarist, give me an INT check related to those papers)
  9. Qwinsea's tapping reveals hollow space under the floorboards. Before he can lift or pry up a board, a brown upright man-thing of about knee-height dashes out from behind a cupboard the swordsman had checked and thought clear. The swift little figure races past him and runs right by Vestas, leaping at the open window. Muad'Dib lunges for the critter but trips and falls across the broken desk. The burglar curses in his outlandish tongue as he rolls upright. He yanks at a cord wrapped around his ankles, jerking it loose. The small figure hops onto the windowsill clutching Vestas's purse, it drops over the sill onto the outside. Qwinsea, reacting more quickly than his friends (OOC high DEX) cannot stop the snatcher but does get to the window in time to see the creature move swiftly through weeds and brush of the garden and squeeze down into a nearby hole that he might have taken for a rabbit warren entrance.
  10. Edward Seagrave immediately gets up and rushes to the cell door to see what's wrong with the man inside.
  11. CRAAACCK-CRASH! The room (#3) and the hall echo with the noise of the desk breaking and falling. Mold spores and dust exploding from the wrecked heap of rotted and warped wood threaten to choke Vestas. Muad'dib has already covered his face with his head-wrap, and doesn't even sneeze. Qwinsea and Rolland aren't close enough to be affected. Nor Vanilla. The breeze through the window helps clear the air in a minute. On the floor under the busted desktop, the middle drawer lies open. The adventurers can see some papers inside.
×
×
  • Create New...