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Saverix339

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  1. Rasha Mashrid Human Tiefling Cleric of Mazludeh 1 Gender/Pronouns Female, She Her Ancestry Human Heritage Tiefling (Pitborn) Class Cleric Doctrine Warpriest Deity Mazludeh Party Role Healer, Striker and Utility STR +3, DEX +0, CON +1, WIS+4, INT+0, CHA+1; AC 17 (Breastplate, 19 w/steel shield raised); HP 17/17 (Shield HP 20/20, BT 10, Hardn. 5) Fort +6, Refl +3, Will +9; Perception +7 (Low-Light Vision) Athletics +6, Crafting +3, Diplomacy +4, Insect Lore +3, Occultism +3, Religion +7, Survival +7; Melee Strike Shield Boss +6 (att. to shield); Damage 1d6+3 Bludgeoning; Melee Strike Fist +6 (agile, finesse, nonlethal); Damage 1d4+3 Bludgeoning; Divine Spellcasting DC 17, Attack +7; Cantrips (1st) Stabilize, Needle Darts, Divine Lance, Guidance, Light; 1st Bless, Magic Weapon; Divine Font (1st) Heal (x2*) Gear Coin 2gp, 5sp; Bulk 3 (Enc. 10, Max 15) Backpack Adventurer's Pack Steel Shield (HP 20/20, Har. 5, BT 10) Shield Boss Breastplate (Worn Armor) Ancestry Feats Pitborn (Hefty Hauler) Special Warpriest, Mazludeh (Healing Font, Favored Weapon (Shield Boss)) *might change in the remaster to 4 slots by default, not 1+CHA Appearence TODO Backstory TODO Personality TODO
  2. Akompa Female Unbreakable Goblin Flames Oracle 1 - Emissary - Chaotic Good - Class Oracle Mystery Flames Background Emissary Ancestry Goblin Heritage Unbreakable Goblin Deity Sarenrae, The Dawnflower Party Role(s) Healer with utility and mild damage on top STR+0, DEX+3, CON+1, INT+1, WIS+0, CHA+4; (Ancestry: +CHA +DEX, Background +CHA +DEX, Class +CHA, Free +CON +DEX +INT +CHA) Hit Points 19; AC 17 (10 + 1 Item (leather) + 3 Dex + 3 Trained); Fort +4 (+1 Con +3 Trained); Refl +8 (+3 Dex +5 Expert); Will +5 (+0 Wis +5 Expert); Perception +3 (+0 Wis, +3 Trained), Darkvision; Acrobatics +6 (Trained), Crafting +4 (Trained), Diplomacy +7 (Trained), Intimidation +7 (Trained), Goblin Lore +4 (Trained), Brevoy Lore +4 (Trained), Nature +3 (Trained), Performance +7 (Trained), Religion +3 (Trained), Society +4 (Trained), Stealth +6 (Trained); All other skills Untrained. Languages Common, Goblin, Draconic, Boggard, Sylvian; Dagger +6 | Damage 1d4 P (Agile, Finesse, Thrown 10ft, Versatile S) Gear Money 1gp, 3sp; Current Bulk 2 (Enc. 5, Max 10) Backpack (worn) Bedroll Chalk (10) Flint and Steel Rations (2 per week) Rope Soap Torch (5) Waterskin Leather Armor (worn armor) Dagger (worn) Scroll of Heal (1st, usually held in small satchels on he, as worn) Teeth Necklace (worn) This is one of Akompa's dearest items, as it was given to her by her mother. The teeth look to be of different creature's origins. Stone Token (worn on Akompa's belt) Given to her by her brother Kerkish. Has the word "Blueberry" engraved on it in goblin. Spells Cantrips (1st) Shield, Divine Lance, Guidance, Stabilize, Needle Darts, Produce Flamce (Ignite)R; 1st (2 Slots) Heal, Harm; Focus (1st) Fire Ray, Incendiary Aura; Ancestry Feats Goblin Lore (Nature, Intimidation), Burn It! Background Feats Multilingual (Draconic, Boggard) Special Mystery (Flames), Domain Spell (Fire) Akompa is a Female goblin coming from a tribe called Maltfangs near the border from the River Kingdoms and Kyonin, in the Loric Fells. The tribe was relatively peaceful with other creatures and human settlements, so most other groups just left them alone. As Akompa started growing, she started to develop some sort of potent innate fire ability. The group started viewing her as some kind of a leader, as she frequently got visions from otherworldly divine figures. One day, she received a message from a deity that a powerful demon attack would destroy her tribe soon, so she tried to guide her group out to safety. Even though the demon group didn't kill all of them, there were casualties, and the tribe lost their settlement, so they are now in search of a place to live. Akompa herself was adopted by a swordlord after she helped them against a bandit attack. She hopes that by accepting lady Jamandi Aldori's offer, she will give the goblins a place to live. She also hopes to support the tribe with resources and food. Akompa looks like just your average green goblin, except her demanours seem to be more polite and posh than the average goblin (though still rough by human standards). She wears rough leather clothing that doesn't seem to be too clean, and a small coat that covers her shoulders.. She has a necklace of teeth with her given by her mother. She says it gives her power, but it actually doesn't do much. Finally, she has a small wooden symbol of Sarenrae on her chest, a symbol of her faith. She hold it very dearly too. Akompa is not the smartest, but she is kind and often wishes the best to others. Due to her high charismatic abilities, she often tries to calm others and have a positive outlook in life. She has a brother, Kerkish, who left the tribe at a young age to follow his visions of becoming a powerful warrior. The Maltfangs were orignally part of the "warg queen"'s clan, but after her defeat and the death of many members, they ended up becoming peaceful tribe. Akompa likes to create charms and lucky tokens by engraving words on random stones with her teeth. She holds her favorite token dear with her, a stone given by her brother with the word "blueberry" written on it in goblin. She wears it on her belt.
  3. Hello! Sorry, i'm new to mythweavers, i wanted to try and get into the campaign but i'm not sure how to do it correctly, as i've never done play by post before. I have a character ready, i've joined the game, do i need to do anything else in particular apart from posting a character concept in character creation? I've been playing Pathfinder second edition for a while, so character creation is not a problem for me.
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