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Gan Anail

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  1. Listening to Khulan and the professor's exchange, Mahin leans back thinking. When he hears Miki's comment about the fire nation, a thought comes to mind and he speaks up. "Being open about the fact that the fire nation is targeting everything and anything related to the air nation should also put weight on the request. A museum trying to preserve a culture makes sense when another culture is trying to wipe it out. Even if it's only for the sake of Anthropology. Would you mind writing out a certificate of ownership for the person? Just in case they want to loan it? Having that pre-written and available would make our case more convincing and  would show that we're trying to preserve the connections and history of the air nation rather than steal artifacts." He states. He then thinks back about his dad and how he kept some of the small gifts that he and his grandparents had given him before he left for the water nation. "Many are attached to the idea of passing on a legacy to their children. So if it is still owned by one of the people that was gifted the censer by the air nation, showing that we value that connection but want to make sure they aren't murdered for it will probably put us in a better place. And if word gets out that we're protecting Air Nomad artifacts from destruction, and are willing to return them after the war, we might have people offering theirs to us, rather than hiding them from everyone."
  2. Mahin looks back and forth a bit furtively. "Are we supposed to talk about last time?" He says in a quiet voice. "I thought we were pretending that didn't happen in public."   When Miki arives he shrugs. "Not late, but I don't know if you're on time." He states with a smile as he closes up the strange doll and puts it next to the bench. "I think the professor has one of his new 'research projects' in mind."
  3. Sitting in front of one of the benches, using the bench as a table, Mahin he had been there for a while. Not with any interest in being early, but rather knowing he'd be late if he studied elsewhere and just decided to study there for the morning until the others showed up. On the bench was a strange doll with lines engraved over it in strange paths. His motions were strange, a weird mixture of styles and obviously a bit rough because the two weren't exactly designed to mix. As Mahin was moving his hands down the body, little clicks were heard.   Mahin started to move his hands towards another direction as the two ladies "slowly approached" which caused him to flinch. Right after the flinch an audible 'kling' sound is heard. "Dead." He mutters softly. "Too much force." He then messes with the doll a second and pops it open revealing water and other ingredients in it. "Also too much mineral accumulation. Wouldn't have survived even if I hadn't flinched." Mahin shakes his head in disappointment. With a thrust of his hand towards the open doll, the minerals and other ingredients seem to suddenly push back into the water and start dissolving. Looking up from the two girls he gives them a lopsided smile. "No worries, the Professor is running a bit behind himself." Mahin stands up and flicks his wrists, causing all the dust on himself cast off. He makes a series of small, but strangely fluid for earth bending moves, gathering the dust into a small rock which he then tosses out into the garden. "Fei and Khulan, correct? I'm Mahin. I've seen you around but I don't think we've been formally introduced."  
  4. Sounds good. I would state that the map/relics work in conjunction with each other though. Basically like a hidden message and a decoder ring. With the fire nation hunting down Air Nation Nomads and their artifacts, the Nomads would have to hide things on the map and make it hard for those outside of the nation to find. But they can't make it impossible in the case that a young student is looking for the information.    That would also make our defeat/escape all the more important. Because if we got some of the artifacts, but not all, Commander Ming has something to work with but no map. Where as we have a map, and a few key points but not all the points we're looking for. So we have to hurry to make sure Ming doesn't find a second map, and also attempt to steal back, or find new objects.
  5. Mahin The Foundling     Training: Earthbending, Waterbending| Background: Wilderness, Outlaw| Demeanor: Caring, Dedicated, Friendly, Modest Stats Creativity (+1) Focus (-1) Harmony  (+2) Passion (+0) Balance  Unity +3 | +2 | +1 | +0 | -1 | -2 | -3      [ ]   [ ]   [ ]   [ ]   [ ]   [ ]   [ ]      -3 | -2 | -1 | +0 | +1 | +2 | +3  Heritage   Conditions [ ] Afraid     [ ] Angry     [ ] Foolish     [ ] Guilty     [ ] Insecure   Fatigue: [ ] [ ] [ ] [ ] [ ] Double Heritage You are a child of two cultures. At character creation, choose two trainings and two backgrounds that represent your two heritages. You also start play with two mastered techniques (including your playbook technique) instead of the normal one mastered technique.   Wisdom From Many Places: You can study with a master to learn techniques from any training and adapt them to your own. When you start learning a technique of a training you don’t have with a willing teacher, roll, taking +1 for each “yes” to the following questions: • Is your Unity greater than zero? • Have you studied this technique before? • Has someone used this technique against you in real battle?   On a hit, you learn the technique; shift your balance towards Unity. On a 7-9, learning it was trying; mark a condition and write its name by the technique. You can’t use the technique if you have that condition marked. When you master the technique, erase the condition’s name. On a miss, you’re struggling to incorporate the lesson into your training; you must find a new master to continue your training.   Cultural Bonds: When you try to connect with an NPC via a shared culture, roll with Heritage. On a hit, they see you; shift your balance toward Heritage. On a 7-9, choose 1; on a 10+, choose 2: • They accept you; they cease hostilities or antagonism toward you. • They grow to like you (if they already accept you); they agree to help you with a problem. • They reveal their background; you learn their principle. • They offer solace; you clear a condition. • They reveal a vulnerability; you become Prepared to deal with them.   On a miss, you mix up your heritages in a terrible way; the NPC mocks you or gets offended by your slip. Mark a condition and shift your balance away from Heritage. Moves Empty Your Mind You can flow and adapt, formless and shapeless. During an exchange, after you roll the stance move, you can mark fatigue to select a basic technique from a different approach than the one you chose. (You still must pay all other costs of that technique.)   Martial Sensitive You are good at reading people’s intentions and gestures in the heat of battle. When you defend and maneuver against a foe whose principle you know, mark fatigue to roll with Harmony instead of Focus. Fighting Techniques Summon the Storm (Defend and Maneuver; L [X], P [X], M [X]) Call up small gravel, dust, and sand all around you to fill the air with swirling grit. Mark 1-fatigue; all others in the area become Impaired from the swirling dust, and you become Empowered for as long as the cloud surrounds you. The dust storm stays in place for approximately 4 exchanges if nothing interferes and if you don’t restart it with this technique again   Refresh* (Evade and Observe; L [X], P [ ], M [ ]) Touch the target to bend the minerals and metals in the body to reinvigorate and close wounds on a willing target. Mark 1-fatigue to heal an ally in reach who is evading and observing. Clear an appropriate status from them, and clear 3-fatigue or two conditions. Details Home Town: Si Wong Desert History • How and When did you learn about your second heritage? “My Father is from the Sandbenders but lived in the city as a lawman. When he was attacked by bandits, he had me taken to his family in the sands of Si Wong. My mom, a traveling merchant from the Northern Water tribe, eventually found out I was still alive and came to pick me up before I turned ten. Since then I have been learning about my water-tribe heritage.”   • Who in your family insists you focus on upholding the family heritage? “My Grand-nan. Benders are rare in my mother's side of the family. My Grand-nan being the first in three generations, and then me, after her. Even though my bending is earth based rather than water, she insists I learn all the information about waterbending that I can. She especially wants me to wed a water-tribe girl because she thinks I can bring waterbending back into the family.”   • Who helped you understand that your two trainings can compliment each other? “Again, my Grand-nan. Honestly she was fascinated by my earth and sandbending. So when we were up north and there wasn't much actual stone or earth around, she'd find ways to help me train. And any time she thought I was slacking off she'd water whip me in the rear. It's also why I learned to be so good at dodging.”   • What detail of your clothing or visible trinket reveals you belong to two cultures? “Since coming to Ba-Sing-Se for the university, I've been wearing mostly earth nation clothing styles. I, however, have a tattoo on my right shoulder that combines the symbol for waterbending and earthbending together.”     • Why are you committed to this group or purpose? “Knowledge, especially of history, is something that should be guarded. It is what keeps us from losing ourselves and our values. Even if the Airbender's are gone, they have things they can teach us.” Connections Xu seems to think one of my heritages should be valued more; there’s something persuasive in their words.   Khulan is so awesome, with skills and heritage I’ve never seen! I want to learn all I can about them and their background. Moment of Balance You have always struggled to find unity between your two halves while trying to honor their traditions. But true balance is about knowing that everything is part of a greater whole. One heritage cannot exist without the other...especially within you. Tell the GM how your new understanding lets you use both your trainings to accomplish an incredible feat or vanquish an enemy that seems unstoppable. Growth [] [] [] [] Growth Question At the end of each session, answer this question with the other growth questions: • Did you resolve an issue or conflict relying on something other than your trainings?   Growth Advancements • Take a new move from your playbook [] [] • Take a new move from another playbook [] [] • Raise a stat by +1 (maximum of +2 in any given stat) • Shift your center one step [] [] • Unlock your Moment of Balance [] [] Background Mahin's mom and dad were an interesting pair, even to Mahin's young eyes. His Gran-nan (maternal grandmother and 'nanny') claimed that the two of them had somehow discovered how to make fire instead of mud by combining earth and water. The two were either fiercely arguing, playing, or in passion. There was never a calm moment between the two. To keep their almost explosive relationship stable, Mahin's mother was frequently sailing around the world in order to earn money for both her water nation and earth nation family. Mahin's father, on the other hand, stayed in Misty Palms Oasis as a police officer.    Soon after one of Mahin's mom's trips started, his father discovered that some supposed traders were actually smuggling drugs through the desert in hopes to sell them in the Ba-Sing-Se black market. Mahin's father stopped the trade, but after receiving a warning from one of his friends, sent his son to visit his Grandparents and Uncle in the desert. It took Mahin's mother six months to return, and since Mahin had been missing and at the same time his father died, no one knew of his whereabouts. Initially Mahin's mother grieved, thinking that the bandits had gotten both her husband and son, and nearly four months later returned with her two brothers to find the remaining bandits to get justice. Through work with the new police officers in the Misty Palms Oasis, Mahin's mother found out that the bandits had in fact killed her husband and burned down their house, but they had never seen or interacted with a child. Mahin's mother then spent over a year searching for her son and eventually found some Beatle Tribe members who knew where my Grandfather's tribe was.   Using them, she managed to reunite with Mahin and return with him to her tribe (scheduling visits with the paternal family for when they'd both be at the oasis). Mahin then grew up mostly on the water. Either on ice and snow, or on a ship, with his Gran-nan as his teacher when his mother was unable to be around. Seeing his bending, and how the sandbending was similar in ways to waterbending, she decided to go out of her way to see if she could further his bending skills and techniques in order to help raise a new generation of benders in the family. His first bits of training were by using the salt that they carried on the ship as seasoning. Using salt as his primary medium, Gran-nan slowly started seeing the extent of the boy's abilities.   Things became interesting when both he and his Gran-nan got irritated with trying to expand Mahin's bending skill. Gran-nan went out, grabbed a cup of water from the ocean, and told him to sip it. He of course tasted the salt. Gran-nan told him that experienced healers could feel the water in the body and use that to help heal an injury. He can taste the earth in the sea. Remove it.   It was strange, but it became a strange obsession for him. He didn't succeed in removing the salt for the first day, or the week. But by the end of the three month journey, he could walk over to the edge of the boat and slowly pull salt out of the water and into a glass. But that experience allowed him to start training into the basics of feeling earth in things that were hidden. With his Gran-nan's assistance he was able to do basic healing. Especially when focused on muscles and bone.   NPC Gran-Nan (Konnir) Grandmother, Trainer, Waterbender RP Traits: Waterbender, Healer, Herbalist, Giver of Wisdom, past her prime. Picture                                                                                                                                                                                                                                                                                                                                                                               
  6. Guys, I'm in a rough patch right now. Nothing bad, just a ton going on. Will try to keep up, but if my character sheet work is slow or my posting is off, that's why.   (For those curious, I started a part time job two weeks ago in order to pay rent, and I'm getting informed that my seasonal job is starting up sooner than I expected, but I'm required to get things done for that. On top of that, I'm working on a certificate and need to get 70 hours of it done in under the month as well. So a part time job, full time job, certificate, and job training are all clashing this month and maybe next.)
  7. https://picrew.me/image_maker/429812   Fun website to make a rough avatar character picture.
  8. Myth-Weavers is more sensitive than I am. But if I feel like we're going to far I'm happy to comment.   That aside, working on making a sheet for my character. But I'm not sure if I'm building it right, so if you see something I missed or did wrong, please feel free to correct.
  9.     Creativity +1 Focus -1 Harmony +2 Passion +0 --- Unity -3 -2 -1 +0 +1 +2 +3     ( ) ( ) ( ) ( ) ( ) ( ) ( )     +3 +2 +1 +0 -1 -2 -3 Heritage --- Fatigue: () () () () ()   Conditions: ( ) Afraid ( ) Angry ( ) Insecure ( ) Guilty ( ) Troubled Background: Wilderness, Outlaw Demeanor: Dedicated Fighting Style: Coastal Storm (Sandbending), Bonebending (Earthbending 'healing')   Connections:   Moves: Empty your mind Building Bridges Technique: Feel The Flow: You take pause to feel the flow of battle and study the way your opposition fights. You become Favored. If they share a training with you, learn their principle. If you know their principle, clear 1-fatigue (even if they do not share the same training). Bonebend (With a single touch case the minerals in the body to move apart, breaking bone and ripping muscle. Mark 1 fatigue to inflict 2 fatigue and impaired on target engaged with you. If target is already imapired, inflict an additional 2-fatigue)      
  10. My current character thought is an earth bender who started out as a Sand Bender, and has pushed that further into being a healer. Much like Toph can use earth bending to sense the 'earth' in metal. He can use earth bending to sense the 'earth' in blood and bone.   Background rough draft: Earth Bender Father, Water Tribe Mother. Mother traveled as a merchant between the north and south. Since she was always traveling, father kept and raised the son. Father was attacked and killed by bandits, but managed to get his son to a sand bender tribe. Mother eventually found out what had happened and picked up her child, but there was no one to teach him earth bending. His grandmother was a Water Tribe Healer, and she tried her best to teach him the bending she knew, even though she believed the two shouldn't work. Now, over a decade later, he can 'bone bend' if he comes in contact with someone. Healing flesh and bone with his bending techniques. Also, where Toph can sense earth in metal, he can sense earth in liquid. Pulling dirt from mud, or more commonly, pulling minerals and salt from ocean water. This process is a 'long bend', but it allows an earth bender on the water to be able to actually fight.   He is currently at the Ba Sing Se University to see if there is any information on other Earth Bender healing techniques. If not, he wants to teach Earth Benders his new discovery.
  11. Relics is my favorite of the 3, though if we're wanting to do snip-it or seasonal campaigns where we time skip and do different settings, I think the Resisting the Occupation would be better. I don't know why, but Nutarniq's quest isn't pulling at me at all.    So if we're doing a series of quick one-shots it would be Resisting the Occupation followed by Relics. If we're doing a character building campaign, it would be Relics followed by Resisting.
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