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Wicked Slash

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  1. Nynaeve Patrim  A ditzy woman walked, stumbled really, into the crowded guild hall, blissfully unaware of what had just transpired moments prior. Nynvae had her head in the clouds, dense clouds at that, thoughts and attention pointed to idle musings as she strolled along. Occasionally she ran into an acquaintance here and there, friends made from various business ventures in the past. She took her time chitchatting with the various passerby, and before she knew it she had gotten herself all worked up and nearly forgotten her goal in the first place. What was it again? Ah right, to go check out the quest board and dip her toes into the proverbial kiddy pool.    Without even realizing it, she found herself in the midst of the adventurers who had nearly made an enemy out of Danner the Beast Killer, although she paid them no mind as she studied the request board.    Stats  ⌬Nynaeve Patrim⌬ Base Refresh: 3 Adjusted Refresh:    High Concept: Ditzy alchemist  Trouble:  Me and my big mouth Free Aspect: An eye for business Free Aspect: Lots of theory, little practice    ⌬SKILLS⌬ Great (+4) | {Crafts} Good (+3) | {Lore}, {Resources} Fair (+2) | {Rapport}, {Contacts}, {Provoke} Average (+1) | {Physique}, {Investigate}, {Notice}, {Will} ⌬STRESS⌬ Physical Stress: OOO Mental Stress: OOO   ⌬STUNTS⌬ X3 Free  - Treasure Hunt. +2 to Investigate when searching for hidden treasure and trinkets. - Fauna Specialist. +2 to Lore rolls related to plants and herbs. - Upper Class Act. +2 to Rapport rolls when dealing with nobles and other members of the upper echelons of society. - Deadly Upgrade. +2 to Crafts rolls when altering an already existing object to become lethal.   ⌬Magic Disciplines⌬ X1 Nature Magic- You have mastered control over nature. You can grow plants from nothing (casting skill), grab enemies with vines and tree limbs (Physique), fire thorns at a foe from range (Shoot), and secrete poisonous toxins (Lore). You can animate and command plants to do your bidding (Provoke), starting at a Good (+3) difficulty. Active Aspects None.  Actions None.  
  2. Application  ⌬Nynaeve Patrim⌬ Base Refresh: 3 Adjusted Refresh:    High Concept: Ditzy alchemist  Trouble:  Me and my big mouth Free Aspect: An eye for business Free Aspect: Lots of theory, little practice    ⌬SKILLS⌬ Great (+4) | {Crafts} Good (+3) | {Lore}, {Resources} Fair (+2) | {Rapport}, {Contacts}, {Provoke} Average (+1) | {Physique}, {Investigate}, {Notice}, {Will} ⌬STRESS⌬ Physical Stress: OOO Mental Stress: OOO   ⌬STUNTS⌬ X3 Free  - Treasure Hunt. +2 to Investigate when searching for hidden treasure and trinkets. - Fauna Specialist. +2 to Lore rolls related to plants and herbs. - Upper Class Act. +2 to Rapport rolls when dealing with nobles and other members of the upper echelons of society. - Deadly Upgrade. +2 to Crafts rolls when altering an already existing object to become lethal. -    ⌬Magic Disciplines⌬ X1 Nature Magic- You have mastered control over nature. You can grow plants from nothing (casting skill), grab enemies with vines and tree limbs (Physique), fire thorns at a foe from range (Shoot), and secrete poisonous toxins (Lore). You can animate and command plants to do your bidding (Provoke), starting at a Good (+3) difficulty.   ⌬BIO⌬ The daughter of two wealthy merchants, Nynvae was doted on and pampered, with her parents' money allowing her to pursue virtually any interest she wanted. The youth found herself attracted to the idea of alchemy, and spent countless hours in old dusty libraries, reading as many tomes as her parents could get their hands on. Her studies proved fruitful, and in a short time Nynvae was able to use magic. It was comparatively weak magic, but it was a start.    Ever the adventurer, Nynvae sought out the tower in hopes of being able to field test her theories and plans.   ⌬Personal Gear⌬ Travelling bag, spellbook, craftsman tools, various herbs   Appearance    
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