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Siryuu

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  1. The art and the picture for posting are on point! Also, where did you get the symbol of the faction?
  2. Check it with , but IIRC you could make changes to your character as per this:
  3. The discussion in discord's been lots of fun, enriched with dank memes and cryptic memes leaning towards Irish folklore, as expected.
  4. To me , number 3 sounds more like it, sort of reminds me of the setting in Star Wars Andor. The idea there is an NPC that knows of her and also believes she was not instrumental to the achievements in her backstory makes it more real, and it gives something to relate to. The letter she carries makes more sense this way.
  5. Krone Skalmǫld ∴ ᛋᚴᛅᛚᛘᛅᛚᛏ Background: Hero of Might & Magic (Custom). Race: Elvish (Custom). Class: Sorcerer I (Draconic). Faction: Order of the Gauntlet, . Krone Skalmǫld, an elvish woman from the enigmatic Lands of Intrigue, is a figure of striking allure, standing at 155 cm with snow-white skin and eyes shimmering in ethereal blues and violets. Her silver tresses cascade around her face, framing features that hint at a lineage steeped in mystery and power. Draped in a black leather ensemble, her form is veiled in a cloak reminiscent of a piwafwi, adding an air of mystique to her presence. Yet beneath this beguiling exterior lies the subtle traces of her draconic heritage—a delicate tapestry of scales adorning patches of her alabaster skin, her blood coursing through her veins like the essence of midnight. She emits a sweet scent with notes of vanilla flowers and almonds, akin to bibliosmia, and sometimes cedarwood. Her hair is styled in a braid or braids, with a long forelock. Physically, she is lean, fit, and slightly below average in height. Despite her elven heritage, Krone possesses a remarkable trait that sets her apart—she bears the appearance of a human. This trait, a quirk of her ancestry, adds another layer of intrigue to her persona, shrouding her in an aura of mystery that belies her true nature. Her name, Krone Skalmǫld, signifies "Crown of War". She is armed with a silvered dagger embellished with elven, jotun and draconic inscriptions that read: Gold sparks strife 'mongst kin, the sea's wild pyre, and serpent's winding trail. Frost shields streams' trunks, crowns ocean's crest, and seals fate's final fall. Day's orb guards the heavens, casts beams bright, and melts frost's grasp. Prologue Krone was born to a Shadar-Kai mother in the Shadowfell, she was raised in the Underdark at the request of the Raven Queen; her father's identity remains unknown. Krone's draconic lineage traces back to the ancient black Dragon Synn; because of this, her blood appears darker than usual, resembling black ichor. Once hailed as “the Traveler”, Krone's journey began centuries past, her path intertwined with the dusty archives of academia and the lure of distant horizons. A seeker of forgotten lore and arcane artifacts, she traverses the realms with boundless curiosity, her thirst for knowledge matched only by her insatiable hunger for adventure. Unbound by the shackles of convention, her actions are guided by the compass of personal freedom and a thirst for discovery, often defying the norms of propriety and expectation. Krone's allegiance lies not with laws or institutions, but with the pursuit of truth; yet, she remains steadfast in her commitments, honoring promises with a fierce determination born of her indomitable will. Having completed rigorous training in both martial and arcane disciplines, Krone embarked on a journey to explore the vast world and pursue a quest to further refine her abilities. Aligned with the mysterious Raven Queen, her path is fueled not only by allegiance but also by a deep-seated thirst for vengeance. And so, with purpose as her guide and vengeance as her creed, Krone arrived at the powerful city-state of Hillsfar, where the call of destiny and the promise of her future converge in a symphony of fate and magic. Krone has been working (and has established herself) as a sellsword under the law of trade; she carries a letter of introduction from the merchant guilds she has been working with, including their positive reviews. Krone Skalmǫld | ᛋᚴᛅᛚᛘᛅᛚᛏ ᛋᚴᛅᛚᛘᛅᛚᛏ - Sorcerer I "" AC (17) Initiative (+4) Speed (30 ft.) HP (11/11) PP (13) Special (0/0) Status: Normal Saves & Abilities Krone Saving throws: Str (-1) Dex (+6) Con (+2) Int (+2) Wis (0) Cha (+3). Unarmed attack: 1d20+1, (1). Features: Natural Armor ∴ Spellcaster ∴ Spell attack (+5) ∴ Spell DC (13). Special: None. Mule & Cart Saving throws: AC (10) HP (11) Str (2) Dex (0) Con (1) Int (-4) Wis (0) Cha (-3). Attack (hooves): 1d20+2, (1d4+2). Abilities: Speed (40 ft. | 4.5 mph | 7.2 kph) Capacity (300 lbs. + 1900 lbs.) And then it was said, "The head alone knows what dwells near the heart, a man knows his mind alone; No sickness is worse to one who is wise, than to lack the longed-for joy." Space for OOC comments Downtime: Sellsword, leveling up (Wizardry), learning languages. Where Do We Go From Here? Happy to advance to the next installments of the adventurer or new stories. Treasure wish-list: Arcane grimoire, Braces of defense, Cloak of displacement, Hackmaster+12 Rapier, Pearl of power, Ruby of the war-mage, Vorpal Rapier.
  6. Ah yes, I read this was the game you requested. Nice to see it live!
  7. Well met, adventurer! For at Mythweavers, legends are forged. Prepare to embark on a journey of epic proportions, for the name of this website is no mere facade—it is a testament to the grandeur that awaits you within these digital realms. May your time here be filled with valor and glory!
  8. Cool, if the others want to play, I'm up!
  9. Hey there! As this game comes to a close, I want to express my gratitude for the dedication and effort invested in our collective journey. I've relished the opportunity to immerse myself in D&D and explore its depths, and for that, I am thankful. Delving into the world of PBP gaming has been a rewarding venture too, the shared moments of triumph made for an unforgettable adventure and helped craft friendship. Reflecting on our journey, it's clear that the recent slowdown stemmed from the module’s systemic issues, particularly evident within the gnome's cave; the stark contrast in complexity posed unforeseen challenges… sensory impairments, wild magic, indifferent NPCs and whatnot; the abrupt shift in atmosphere may have contributed to the struggle. Moving forward, I intend to delve deeper into the mechanics of this system, armed with newfound insights gleaned from our experiences. Should I find myself running the essential kit, I will be better equipped to navigate potential pitfalls. In offering feedback, I would suggest fostering proactive communication amongst players. Not only does this aid in clarifying rules and mitigating misunderstandings, but it also fosters collaboration and camaraderie, enriching the overall gaming experience. If feasible, I kindly request keeping the thread accessible for consultation purposes. I foresee the need to revisit my character template in the future, and having continued access to it would greatly facilitate any future endeavors or reference needs. Your consideration in this matter would be greatly appreciated. Once again, thanks for your investment throughout this adventure. Though our journey together may be ending, the memories forged and lessons learned will endure.
  10. Sounds about right! Changing topics, Happy Easter to those that celebrate it. Cheers!
  11. Sviga lævi - Vala Hel | ᚢᚨᛚᚨ∶ᚺᛖᛚ ᚺᛖᛚ - Paladin II (Vengeance) "" AC (18) Initiative (+2) Speed (30 ft.) HP (22/22) PP (9) LH (10/10) Status: Normal Saves & Abilities Vala Saving throws: Str (3) Dex (-1) Con (2) Int (-1) Wis (1) Cha (5). Unarmed attack: 1d20+5, (4). Abilities: Divine sense, divine smite, dueling fighting style (+2 to damage), lay on hands, spell-casting (DC 15) or (+7), spell-casting focus (decade/valknut). Mule & Cart Saving throws: AC (10) HP (11) Str (2) Dex (0) Con (1) Int (-4) Wis (0) Cha (-3). Attack (hooves): 1d20+2, (1d4+2). Abilities: Speed (40 ft. | 4.5 mph | 7.2 kph) Capacity (300 lbs. + 1900 lbs.) In the dim-lit labyrinthine corridors of the dungeon, as the clamor of battle echoed off the cold stone walls, Vala, the stalwart paladin, found herself at a crossroads. With a determined glance back at her comrades, she realized her duty lay in clearing a path for their escape. Yet, before she could enact her plan, a sudden surge of primal energy burst forth as Katya, the enigmatic shapeshifter, transformed into a towering bear and charged headlong at the gnome and his menacing turret. Vala's heart swelled with admiration for her companion's fearless charge. In that pivotal moment, she knew that to abandon Katya was to abandon a valiant ally. With a resolute nod at Makaria, Vala forged a new path —one of unwavering sorority. "No one is left behind!" she roared, her voice a thunderous declaration that reverberated through the dungeon's depths. With righteous fury coursing through her veins, she charged alongside Katya, her spear gleaming with divine purpose. In perfect synchrony, they closed in on the gnome (flanking), a whirlwind of steel and fur. With each strike of her spear, Vala carved through the air, creating openings for Katya's ferocious assaults. Vala's voice rang out once more, a clarion call to victory on the horizon. "For honor and glory!" she cried, her resolve unyielding as she lunged forward with two swift and precise strikes of her spear, with righteous fury. Flanking with the spear, and delivering two strikes with polearm mastery.
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