Jump to content
Sheets Viewer Update - Cache Clear May Be Required ×

Lord Foul

Members
  • Posts

    1,260
  • Joined

  • Last visited

Posts posted by Lord Foul

  1. Wow! Really sorry to hear your job news, Sellsword. I hope you find something else very soon.

    Thank you so much for running the game. I thoroughly enjoyed it, and even the occasional weirdness didn't prevent it being a fun ride.

    If your situation changes and you ever feel like picking it up again for round two, I'll be more than happy to continue the tale.

    Be well and all the very best wishes to you and all the other players.

     

  2. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "I mean... we're not believing that Randal Morn actually wrote that note are we? That makes no sense at all. Why would he do that? If he could, he wouldn't have needed to. Because he'd just have walked out with his magic sword and gone home."

     

  3. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "I did feel something weird, but I thought it was just me getting the heebies jeebies with all these dead things wandering about."

    "Still, we were tasked with finding Randal Morn, not just the sword, so I guess we don't have much choice but to walk into whatever trap they've set for us. What do we know of this sister? It's the first I've heard of her. Reckon she might be part of it?"

  4. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "Wow! We're alive! Got to say that feels quite a surprise... a welcome one, though."

    Taking his turn to read the note apparently left by Randal Morn, he shakes his head with a puzzled expression.

    "I don't get it. What we heard was that Morn was struck down by some evil green light and taken by various undead monsters. Well, we've met the undead monsters, but why would whatever is behind them leave the sword here for us to find and take back? And why take his body somewhere else and leave this note to lure us after it? It just smells all wrong to me... like we're being played and lured into something bad."

     

  5. Regarding the current HP shown in your last post, you have Mandons listed as 8/18, but it appears you missed his second potion of healing, which gave him 8 HP back and put him on 16/18. I haven't seen any mention of him being hit again since then.

     

  6. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    With the last zombie finished off, Mandons discards his shield and joins in the melee against the giant skeletons, using his bastard sword two-handed for greater impact.

     

  7. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    Having learned his lesson well from the battle with the spider skeletons, Mandons chooses to battle any available zombies first, leaving the skeletons to those of his colleagues armed with blunt weapons. Once there are no zombies left, he will help mop up any remaining skeletons, prioritising the giant ones.

  8. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "Quickly, form a circle around Amarande so we can help defend each other."

    Mandons takes up a position with sword and shield, ready to battle whatever assails them.

  9. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "I don't know if it means anything... but we have a body this way and a spirit the other way. D'ya think the old spook's getting all philosophical with us again?"

     

  10. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "What I don't understand is why this poor fellow has been left here, whereas there's no sign of any others anywhere we've been so far. Makes me think there must be something significant about him, either another trap or something left to help us."

    "Best let Jack take a closer look at that shiny thing before you go grabbing things, Theo. There may be more of these poison darts... unless whatever trashed the place set 'em all off."

  11. As a player I prefer the sandbox with plots option, as it provides the greatest flexibility and feels most like a real world that my character is living in and can become involved in. I like to have the agency to decide the path my character will take and what kinds of things I will become interested in and play a part in. It works because I am a highly pro-active player and will drive the game whatever anybody else does around me.

    As a GM I prefer the adventure path with some scope for a bit of sandboxing, because, in general, players do not tend to be sufficiently driven and self-motivating to find their own way through an adventure without a lot of signposting along the way.

     

  12. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    "Jack, d'you fancy checking out the north passage for us? Whoever that is lying down there it just feels wrong to ignore them and go the other way without even taking a look."

  13. Mandons2.jpg.7cd23019d3e959152beb498115472025.jpg

    Mandons follows close behind Valandil, doing his best not to smirk at his friend's ever-present seriousness. He knows the elf means well, and restrains himself from his customary mockery.

    Reaching the crossing, he shines the beam of his bullseye lantern down the passage in either direction, to see if his light reveals any more details.

     

  14. @Sellsword I'm not sure if you are open to this, but I want to nominate Amarande for a suitably large bonus XP award for solving the urns puzzle.

    As far as I can see, all of the rest of us were fixed on the elements for a solution, and only Amarande thought outside the box, recognised the misleading nature of the clue we'd been given, and came up with a new solution that actually fit the mind of the one who created this place. Without him we'd have just blundered into the trap with blind obedience.

    I've been around a bit, and that kind of awareness and insight is very very rare. I think it deserves to be acknowledged and rewarded. ☺️

     

  15. I think if you are going for 'generic' fantasy, then a lot depends on the 'generic' fantasy races that you are going to build your world around.

    A 'new world' setting is all well and good in a place where everyone has a human-sized lifespan, but as soon as you introduce long-lived races, like elves and even dwarves, that brings with it a need for a much longer history. Otherwise, where did these people come from and why can't they remember their grandparents?

    It's an aspect that has bothered me about many games. Everybody behaves like they are human, with a human lifespan and the sense of urgency that comes with it. If you really did live for hundreds, or thousands of years, that ought to give you a totally different perspective on time. Important things deserve to have years, or decades spent on them. And so, older settlements, buildings, artifacts etc would all be the result of aeons of careful development by people who are really not in a hurry.

    Of course, it's entirely possible, essential even, to have some kind of mix of the two styles, as you equally cannot expect the short-lived races to behave like their longer-lived neighbours. And the inevitable conflicts between the differring styles would add unique texture to each setting's history.

×
×
  • Create New...