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Madadh

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  1. Alfren Ker "Don't think that is going to help, 'sister'. You're outnumbered... but have it your way," Alfren said, still moving sluggishly but he still lashing out with his whip in two short cracks against the growing cleric. Actions Move 15 ft out from the Biggus Clericus and attack Attack 1 Attack 2 Dmg Dmg
  2. Alfren Ker Despite being barraged by sudden magic and gut churning waves of sickness, Alfren forced himself to keep moving taking a slow step forward and lashing out with his whip at the offending cleric. Actions 5 ft step forward, trip on cleric. 1 combat stam to add +1 to hit Trip v Cleric Dmg
  3. So guess he needs a Will save: Will Save
  4. Alfren Ker "Can't see a damned thing in all this," Alfren said as the guard fell. But he knew it wasn't over and losing their momentum could be fatal. So he charged straight through the fog and sliding to a stop when he spotted more guards, flashing them a wild grin as he uncoiled his whip once more. "Stand down if you know what's good for you..." Actions Straight dbl move 40 ft ahead until he sees the two guards through the fog, then will stay in position to make AOOs to disarm or trip at +20.
  5. Alfren Ker "Really?" He gave the drow fanatic a flat look and twisted away from the blow the scrapped across the mail beneath his leathers, taking two quick steps back and lashing out with the whip to rip the weapon from the guard's hand before delivering a following slash from the opposite direction. Actions 5 ft step diagonal SE Disarm Atk 1, Regular Atk 2 Disarm Disarm Dmg Attack Attack Dmg
  6. Alfren Ker "I have to say, faithful morons to a goddess that loathes you are about as original as the Zhents when it comes to insults," Alfren stated calmly, snapping his whip out towards the most distant guard to disarm her of her weapon before striking the closer with a flow up swipe. Actions Attack Disarm Dmg Second Attack 2nd Dmg
  7. Alfren Ker With a burst of speed Alfren emerged from the treeline and streaked right past the first guard, skidding to a halt in the soft earth between the pair of guards and the first, whip uncoiling as he did. He kept the length of leather spinning and cracking in the air as he waited for the guards to make a move. Actions Spend 5 stamina to extend reach for with Imp Whip mastery to threaten 15 ft, Run straight line to 15 ft directly between closest guard and two farther guards. AOO pre-rolls for expediency, all Trips on any triggering action: AoO 1 AoO Dmg AoO 1 AoO Dmg AoO 1 AoO Dmg
  8. Can you relocate Alfren to in line with the guards and on the edge of the forest for his surprise round action? So he can reach ppl in the first rnd.
  9. So basically we get a surprise round action? I think Alfren just needs to reposition around the east to get into range of the casters.
  10. Rolling in here for Init purposes, sorry for the delay been on the road. Init
  11. Alfren Ker Alfren shrugged. "Our mission was to find out what was going on, but something tells me they weren't expecting us to have a polite conversation with a band of Lolth worshipers. The fact that he's talking to us instead of fighting us is a minor miracle," he said, jerking his thumb at the belligerent drow. "Once we get into it I can keep their soldiers busy if you three focus on removing the threat of the casters."
  12. Alfren Ker "I've heard worse ideas," Alfren said grudgingly. "If they're amassing spiders of that size its only matter of time until they turn them on something nearby." He crouched, keeping his whip coiled in his hand. There wasn't much he could see happening here from a diplomatic perspective. Vhaeraun's followers were vindictive murderers but they were nothing compared to Lloth's fanatics. And if they could find evidence of their quarry working with the Lolthites it could disrupt her partnership with Jezz's faction as well.
  13. Alfren Ker "I say let's move towards the Lolthites. We have the confirmation we need about the raiders and while they're fanatics of a sort, they aren't the same breed as followers of Lolth. They're going to care more about survival than faith when push comes to shove," Alfren said. Standing he rolled his shoulders and drew his whip from his belt, keeping in coiled in his hand. Clearly one way or the other they were likely to end up in a fight before the day was out, whether it was with drow, their minions, or who knew what else was out here.
  14. Alfren Ker "Well, that went swimmingly," Alfren said dryly, still keeping his hand near his whip in case the raider decided he was willing to die on that particular hill. After a few more moments he relaxed, if only slightly, and rolled his shoulders. "If we want to follow him we can, he's good but he's definitely more of a sneak than a woodsman. Otherwise we can worry about the other murderous cult and come back to the regular murderous raiders after we've laid eyes on the Llothites."
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