I'm trying to find out how to make encumbrance work in 5e for more games but I feel like either they have two little spaces or too much space. I tried making my own but I'm having issues with caring equipment. I don't know if I should try and fix it or leave it out, it just doesn't feel like it's needed.
EQUIPMENT
A player has 10 slots, plus their Strength Mod (Mod not Score) this is their Personal equipment if you go over it You put your items in to. store equipment which is 10 slots plus your Strength Mod and you get affected by Storage rules win you fill your store equipment. the player must put it into caring equipment; it has another 10 slots plus your Strength mod. When you do this you become affected by Strain rules.
Slots
Each slot can hold up to 5 lb anything that weighs more than 1 lb takes up more space and anything that weighs More than 5 lb takes up more slots. You have a total of 30 slots not counting strength and you can hold up to 150 lb
Personal equipment (Easy Access Items)
These are things you have readily on hand, be it in your hands, a belt pouch, sheath, quiver, or hanging on the side of your pack. A character has up to 10 slots that are Easy Access. Everything else is packed away, or not readily accessible. You do not need to use all of these, but these are the things you can access while in combat quickly.
Example items you would put in your accessible items include. Weapons, Quivers of Ammo, Potions, Holy Symbols, Arcane Focuses, Spell Components, Shields,
stored equipment
After your Personal equipment is full you must put it into stored equipment win you do this it is considered packed away in a backpack, satchel or or in Some storage device.
Storage rules
These are things you are carrying with you but will take some time To get out Storage rules only happen When you try and get items from stored equipment during combat. During combat It takes a action To take anything out of stored equipment When you are not in combat you can access them normally
caring equipment
After your stored equipment is full you must put it into caring equipment win you do thisYou are straightening yourself to put more things into your bags and to carry a heavier load.
Strain rules
When a creature puts items into carrying equipment they become strained and have disadvantage on saving throws and checks with strength and dexterity if caring equipment becomes filled you cannot carry anything else and you get a -15 to your speed And Items are not Usable during combat
Adding your strength
When adding your strength modifier You add the That many slots to each equipment if you have a negative strength modifier you take that many slots away from all The equipment
Example:If I have a strength modifier plus 2 which I would give two slots to all my equipment And if I had a -2 I would take away two slots from each one
Large and small creatures
A large Creature can hold one extra pound per slot Why a small creature can hold one less pound per slot
Example:A halfling can hold 4 lb per slot why a Goliath can hold 6 lbs per slot
Worn Non-Encumbering Items
Clothing and Jewelry that is worn, requires no slots. It is however not also easily accessible. If an item of clothing or Jewelry needs to be quickly accessed like a holy symbol it needs to be tracked in the player's easy access slots. A players outfit (underclothing, tunic, pants, a robe are bundled together) takes one slot if not worn.
Coin Pouch
100 gold equal 1 lb so a slot of coins would be 500 gold
Personal equipment stored equipment caring equipment
Slot item/description
1s
2s
3s
4s
5s
6s
7s
8s
9s
10s
1 lb
2 lb
3lb
4 lb
5 lb
Slot item/description
1s
2s
3s
4s
5s
6s
7s
8s
9s
10s
1 lb
2 lb
3lb
4 lb
5 lb
Slot item/description
1s
2s
3s
4s
5s
6s
7s
8s
9s
10s
1 lb
2 lb
3lb
4 lb
5 lb
All items are easy to access and are usable during combat
it takes an action to grab any items during combat
disadvantage on saving throws and checks with str and dex And Items are not Usable during combat
Strength Mod Strength Mod Strength Mod
cp
sp
ep
gp
pp