Name: Goes by Zephyr, Zef, Breezy, Zee (she/they)
Bio: Zephyr grew up in one of Ourichor's orphanages alongside the only person in the world she cares about—her twin brother Alzju, who goes by Song-in-Strings to others but is often "Zuzu" to her. She discovered a strange ability to manipulate the air at a young age—mostly causing errant breezes and gusts of wind as distractions when her brother was honing his own skills—and an affinity for reshaping metal a few years later, but her powers didn't fully blossom until she was a teenager.
She stole her first vehicle around the same time, immediately falling in love with the speed and freedom driving/piloting offered her, and by her 20s could handle just about any vehicle you could leave unattended long enough for her to climb aboard. She made a name for herself in underground (so to speak) racing circuits in both air and water, which is likely how she crossed paths with the Broken Guild.
Wanted: Zef stole a Leonite military cloudcutter because she didn't like the way its pilot spoke to her—and because a colleague dared her to, and she's never turned down a chance to show off. Officially becoming a pirate was just a bonus.
Specialty: Zef is your getaway driver, baby. Any time you've got a haul big enough you can't escape the authorities with it on foot, you bring Zef and her vehicle of choice along, and she'll get you out.
Personality: Impish, cheerful, speed demon, mercurial, proud; quick to take the bait if challenged; devoted to Song; as competitive a flirt as she is a racer
Darkest Secret: You know how a key tenet of the Broken Guild is "don't f*ck with priests"? Well, Zef took that to mean "unless they f*cked with you first," but she's not sure Vademph would see it the same way.
(An Angelite priest embezzled money he was ostensibly raising for their orphanage, and during her childhood more than one kid died of an illness when they didn't have the funds he'd promised for medical care. Zef ran into him unexpectedly, shortly after joining the Guild, and meant only to scare him straight... but his lack of remorse and her temper got the better of her, and he won't be embezzling another sthaler.)
As far as Zef knows, Song is the only soul who knows what she did.
Greatest Crime: There have been several heists and larcenies, plenty of brawls, one brigand tossed off a building (he was fine), numerous daring races (minimal crashes!), one sunken yacht, and the pirated cloudcutter. Killing the priest was probably the worst of it. She's kept the secret for some time, but she still smolders whenever she thinks about it. She should've done worse. She'd do it again.
Saving Grace: Zef is ride-or-die for her family. Maybe a bit ironic for an orphan, but all the more important because of it. She'd kill—or die—for Song, and probably other orphaned kiddos as well. She's also resolutely against captivity for anyone, at any time. Everyone should have the chance to be as free as the wind.
oxoxoxoxoxoxoxoxoxoxoxoxo