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Morkskittar

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    Space pirates, nanoswarms, and fallen godlike AIs await you in the criminal underworld of Eclipse Phase. Take the role of a criminal operative working for a shady organization that deals in forbidden technology while trying to figure out what nefarious goals your employers have. Set in a post-apocalyptic transhuman future using Eclipse Phase Second Edition rules, this criminal campaign is looking for 2–3 players to hop into an existing team for the second mission (and potentially beyond), set in the Jovian Trojans. No prior knowledge of the system is necessary if you are willing to learn!

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    Take to the treetops in chainsaw-powered ships to hunt down the legendary Tyrant's Bloom in the Wildsea! Three centuries ago, the world began anew, the old world ending in an eruption of green that covered everything in a deadly forest a mile high. Now, the survivors eke out a new existence above the canopy, clustered around mountaintops and ruins scattered across a thrashing sea of ever-growing leaves and branches: the Wildsea. Those courageous enough to brave the rustling waves do so in chainsaw-driven vessels, tearing paths between ports seeking fame, fortune, and knowledge; these are wildsailors. In the verdant and spectral reach known as the Florid Sepulcher, a massive rootquake caused the forest to heave, thrash, and grow again, swallowing entire ports and unearthing ancient ruins from far below the canopy. This Shudder is the first sign of the coming of the Tyrant's Bloom: a titanic carnivorous flower born in blood rumored to have powers beyond mortal comprehension. Wildsailors from near and far have come to find it, putting chain to thrash in their search even as they establish new trade routes, uncover old secrets, and discover new wonders. You will take on the role of a wildsailor, crewing a chainsaw-powered treetop-sailing ship to explore the Florid Sepulcher and search for the Tyrant's Bloom, using a modified version of the Wildsea RPG. Come sail the seas of green!

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