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Blanket_Thunder

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  1. While Shizune fought the evil spell that came upon her, she placed a hand gently on her chest and prayed for healing from Eilistraee. Through all of that, she smiled warmly at the priestess, fighting through the nausea and pain. “I implore you to see reason. Renounce your demon goddess and join your sisters in the light. You have one chance. Think of the lives you could save. ” Actions Will save: 8+7 =15; additional +5 to charm/compulsion; additional +2 vs. enchantment Actions, regardless of save: Standard: Moderate Cure on Self: 2d6 + 9 HP HEALED also, some diplomacy, assuming I failed the check, otherwise add +2 to roll
  2. Vesstan is finished. Let me know if you need me to change anything, but he is good for final review, otherwise. Thank you for the opportunity and I hope to get in. This is actually my first Paladin in 5e.
  3. Shizune ran along her conjured fog wall, stopping out of melee reach of the guards. She extended a pointed finger at the offending cleric and launched two rays of fiery power at her that bounced harmlessly off of her innate magical resistance. Shizune frowned at the failure of her one offensive action during this combat. Actions Move: 4 squares southwest, 2 squares west Standard: Scorching Ray, 2 rays both at cleric
  4. Rowena recovers slightly from the initial shockwave of the spices, she takes the tomato with what little grace she can muster and carries on. "Thank you for this; I truly appreciate it." She wolfs the snack down and enjoys the feeling of the healing fruit make its way down her throat into her gullet. She speaks a few words of arcane power and searches for the presence of magic in the immediate vicinity. Actions Cast: Detect MagicArea 30-foot emanation You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.
  5. Id Pym can't or won't succeed, I will attempt a dispel.
  6. Rowena gags as the noxious gas filled her lungs. "What in all the hells is that?" she asks between gags and dry-heaves, desperately trying to hold herself right as the poison works its way through her system.
  7. would you be okay with taking a lower cost armor instead of the one that comes in the starting gear? For instance: a Paladin starts with chainmail; could I choose a chain shirt or studded leather instead? Going with a Dex build and it makes no sense to start with full chain mail lol
  8. Rowena gladly accepts the food and bites into the chicken,and stows the remaining food into her pack. She looks down at the death sauce with piqued interest and nods her head. "I would also love a taste! But I'm still interested in those cooking bowls of yours! Where did you get them?"
  9. Rowena retrieves another large limb and attempts to fashion another, better lever-fulcrum setup with it, some large rocks, and hopefully the others lifting and helping. This time it seems to work a little better for her and the others lifting.
  10. “Whatever your hand finds to do, do it with all your might, for in the realm of the dead, where you are going, there is neither working nor planning nor knowledge nor wisdom.” Class: Paladin (Ancients or Conquest, unsure) Race: Elf (Mark of Shadow) Deity: Undying Court Alignment: Lawful Neutral Height: 5' 10” Weight: 130 lbs. Favorite Music: Originally, Classical; now, he would prefer Blues. Goal: To become the greatest swordsman in the world, and one day join the Undying Court. Plot Hook: Oakhurst is a bustling, turn-of-the-century town located in what is otherwise an ancient, war-torn, and undoubtedly haunted frontier realm, the Mournlands. There is opportunity, riches, and adventure abound for those brave enough to risk life and limb. Loyalties Vesstan has loyalties to two main groups: House Quiladorn in Aerenal and to House Thuranni who hires him out for odd jobs here and there. Is Might Right? “Context is the most important part of this idea. Might is an important part of raising an army, but it’s not necessarily an important part of raising children. You want your enemies and neighbors to think you’re strong so you aren’t invaded, but your children need to know that you are vulnerable enough to have a real conversation with, otherwise, you’ve raised field grunts and subordinates, not children. Sometimes might is right, sometimes might is wrong, and sometimes being the quiet one in the corner who doesn’t stand out has all the power in the room.” Personality Vesstan is not the most verbose person. In fact, he prefers to be quiet and observe more than to speak. He believes that being a great swordsman requires one to pay attention to their surroundings and weighing each decision before making any sudden decisions. He has no problem fighting and eliminating an enemy, but the true test of a warrior is their ability to solve problems without resorting to violence. He is witty, but since the death of his friends, has been unable to find someone to share his mannerisms and thoughts with. Currently, he remains quiet and chooses to distance himself from others to avoid any potential relationships that may contaminate his bleak worldview. He will fight to the death to defend allies, and has no problem weaving in and out of battle to protect a fallen comrade. Appearance Vesstan stands just under six feet tall and is lithe but muscular. His eyes are silver-grey, his hair is stark white—almost luminous—and he has a scar over his right eye. He is pale like most elves. His dragonmark is easily hidden from others on his chest, but takes up the majority of space; were he ever to be stripped in public, his dragonmrk tying him to the Houses of Shadow would be visible for all to see. He keeps simple belongings, a pack of explorer’s tools, light armor of fine elven creation, a longbow, some arrows, a double-scimitar, and a knife in his boot. On his neck he wears a holy symbol, proclaiming his devotion to his ancestors of the Undying Court. He could very easily blend into the background of any adventure, but can clearly hold himself in a fight. Background Vesstan was born to a powerful trade house entrenched in the economy of Aereni. He grew up learning among the richest families in Shae Cairdal. He was raised on fine foods & arts, was trained by the best of tutors, and studied beside the greatest minds of Aerenal. There was little he could not do; in fact, he displayed an aptitude for pretty much tradition and study, but he excelled at athletic pursuits. So, his family decided to push him toward his strengths: in his late adolescent years, he trained as a warrior, with the heavy influence of divine studies on his training. Vesstan was surprised when he developed the mark of Shadow on his chest, and his family cast him out from among them. They believed that bearing the dragonmark of Shadow was a curse on the bloodline, and that anyone who bore the mark would live a life of deceit and thievery. After being cast out by his family, Vesstan made Pylas Talaear his home. The influence of the Undying Court made Vesstan think of the future. He dreamed of becoming such a famous and strong warrior that he would be welcomed with open arms into the ranks of the divine counsel, despite his expulsion from his noble family. With these thoughts plaguing his mind, he began to travel with a group of elven adventurers across the world. Eventually, they made their way into Khorvaire. A few years later, while adventuring on the border of Cyre, Vesstan’s party was caught by what he would later know as the Mourning. All his party members were transformed into hideous beasts, but he somehow escaped unscathed. He made his way to Sharn, and has been working as an agent of the Houses of Shadow ever since, taking odd jobs to made money to live. Currently, though, he finds himself in between jobs in the town of Oakhurst.
  11. Rowena shrugs, and walk around the cart examining it. She reaches around the trapped wheel, and digs out a nice channel for the wheel to slip into, while trying to loosen as much dirt around it as possible. She pauses, finds some sturdy branches to wedge under the cart, and attempts to leverage her lever & fulcrum setup--combined with her meager strength & Sepurnia's efforts--to lift the cart back into place. Despite her attempts, the rotten branch breaks in the middle before she can put any weight on it.
  12. I was going to post a crafting roll, but I figured I’d just ask. Any specific roll I need to ID the cookware?
  13. Rowena took the time to explain what little she knew of the dragons complex to her new allies, and sat mostly in silence the rest of the time. Upon reaching the goblins she goes around to the side where many of them have gathered to work on their recipes. With a smile and a bow she simply says, “Exactly how spicy is this chicken? And where did you get such beautiful cookware?”
  14. That works out great; thanks for using the failed SR roll. Shizune is not up for attacking them while helpless, so she may work on healing everyone she can or deescalating the guards. I believe we have about 9 rounds, right?
  15. Shizune was giggling at Demaire's & Alfren's exchange with the priestesses and guards, until she saw the pillar of fire and the cloud of black miasma roiling over her fog wall and Pym's ice wall. After all of that, though, she became silent and serious, worried about her new companions. Instead of rushing to heal on the front lines, though, she took a sharp turn and peeked out from the fog wall to face the two priestesses and wizard who, up to this point, she had not seen. With a finger extended a point just southwest of the wizard, she sang from the song of creation, and brought into being a cloud of roiling green mist, hopefully sickening the priestesses and wizard, and cutting off her allies from being targeted by the foul wizard at least for a little while. She then yelled over the din of combat, "Wizard! I know you value power above all else; take up arms against the priestesses with us and you will know power, beyond your imagining." Actions Start of Turn: If Alfren took damage, he heals 5 and Shizune loses 5. Move: 3 squares northwest, 3 squares north, straddling fog wall. Standard: Cast BurstClose Range, 10' radius Penetrating WrackSaving Throw: DC 19 Fortitude Spell Resistance: Yes Effect: The targets of a wordspell with this effect word are sickened for 9 rounds Penetrating Wrack: Roll twice for spell resistance and take highest result. Boosted Fog BankDuration 9 rounds Saving Throw none; Spell Resistance no Target Restrictions barrier, burst (emanation) DESCRIPTION This effect word creates a thick fog in its area of effect. It obscures all sight, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, whereas creatures farther away have total concealment. A moderate wind or fire effect removes the fog in the affected area. The fog is stationary. Boost: If a wordspell with this effect word uses the burst target word, it can be directed to move up to 10 feet each round by the caster as a swift action.. Technically Lvl 3 spell Center of the spell is 1 square SW of W, and has a burst radius of 10',catching everyone in the fog & initial blast. This spell has two effects: All enemies in the initial burst must Fort save vs. DC 19 or be SickenedThe character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. for 9 rounds (Spell resistance applies to this). The remaining fog stays for 9 rounds, obscures vision in 5' increments (see above), and can be moved as a swift action (Spell resistance does not apply to this). Everyone has total concealment from W (and he is totally concealed), and C1 & C2 are concealed from people within line of sight (and others are concealed as such from them). Spell resistance rolls are below. Free: Diplomacy & say hey to the wizard. I apologize for the wall of text. Active Effects: Detect Magic (Constant), Levitate, Control Fog Bank (Swift action, move it 10', 9 more rounds)
  16. I apologize for the delay. I've been trying to figure out my course of action, but I've decided that fortitude saves and ranged touch attacks are my way to go. One question that doesn't really have a bearing on this turn: How would you rule working with a fog effect? The rules specifically say that it removes the benefit of concealment when in darkness or when given concealment by blur, displacement, "and other similar effects". If the casters were suddenly engulfed in an area of dense fog, and would normally have concealment (and everyone else would have concealment from them), would you rule that faerie fire would remove their concealment from everyone?
  17. From the back an unassuming woman of average height, slender build, and with piercing orange eyes listens in to the mission briefing very intently, and chimes in at the end. "Rowena Brevin, here. Anything we should be on the lookout for while we head there? I mean, anything besides the usual brigands and wild animals?"
  18. Here’s my sheet too! I am also very new to PF2e, so if there’s anything wrong just let me know.
  19. Are those temporary or permanent negative levels on Alfren? Trying to decide what to do spell-wise.
  20. I have probably two decades of PbP experience, so that's good! Also, I just created my paizo account and got my ID number. I'll post the link to the character statblock once I have it put together, and sign up on the Chronicles form. EDIT: Hope this helps!
  21. Hi! Looking to join, but not sure how to even do so. Never done anything with Pathfinder Society Play or anything like that, so I'm a bit of a noob. Any advice on how to get started? Thanks!
  22. J'zirr is finished, with exception to prepared spells and mundane equipment, which I will finish if chosen. Let me know if I need to do it, though, and I certainly will. I couldn't decide between this or an Argonian rogue, but I feel that a Khajiit would be more fun and have the opportunity for better one-liners, as is customary in the Elder Scrolls games. Health calculation shows (despite my convoluted method): 8(1st level)+5+6+7+8+10(Con mod 2 x 5 levels) = 44 List of useful Magic Items that are useful to J'zirr: - Nature's Mantle - Cloak of Protection +1 - Gauntlets of Ogre Power
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