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codexgigas

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  1. Arlo Thistleknott Kender Entertainer Arcane Trickster Rogue AC: 16 (Studded Leather) | HP: 48/48 | Speed: 40 ft. Senses: passive Perception 18, Insight 15, Investigation 16 Str: 8 (-1) | Dex: 18 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Kenderspeak, and Thieves' Cant As the mounted soldiers close in on the party, Arlo is ignored. He's used to that, since the bigger people always tend to focus on people their own size and underestimate gnomes, gully dwarves, and kender. Arlo flips his hoopak over in his hand and drives the pointy end toward the closest Red Dragon Army Soldier. Thunder energy crackles along the weapon's wooden haft. The spear-end of the hoopak finds a hole in the soldier's armor, driving in deep. The thunder energy moves from the weapon to surround the soldier. OOC Action: Cast booming blade on RDAS 3 (if 3 goes down, Arlo will move to attack RDAS2, still withdrawing to Q8) Move: O6 to Q8 Bonus Action: Withdraw Reaction: If Artanis is hit by an attack, Arlo will cast silvery barbs. Taunt: 3/3 Spell Slots: 3/3 1st Level Pipes of the Sewers: 3/3 charges
  2. I think Amdiran has probably scared the leader into surrendering.
  3. Amdiran, Son of Amdirgir | DunΓ©dain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 2/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 Amdiran strides toward the brigand as LΓ©ofwyn gallops after the footpad. The Ranger draws an arrow and aims it at the brigand. "You know what they say about Rangers: our arrows rarely miss," he yells. "I suggest you stop where you stand. The dwarf is only going to get angrier if you make him run. You've seen how much damage he can do when he's comparatively calm." Tabletop Action: Intimidate Move: Bonus Action:
  4. MINERVA HECATE WITCH 1 HP: 16/16 | AC: 16 | Perception: +4 Fort: +5 | Ref: +5 | Will: +6 ResourcesFocus Points 1/1 | Spells PreparedCANTRIPS Electric Arc Light Mage Hand Needle Darts Shield 1ST LEVEL Fear Summon Animal HEXES Discern Secrets (Hex Cantrip) Phase Familiar | SkillsAcrobatics +5β€‡πŸ…£ Arcana +7 πŸ…£ Athletics +0 Crafting +7β€‡πŸ…£ Deception +0 Diplomacy +0 Intimidation +3β€‡πŸ…£ Lore: Academia +7β€‡πŸ…£ Medicine +0 Nature +4β€‡πŸ…£ Occultism +7β€‡πŸ…£ Performance +0 Religion +4β€‡πŸ…£ Society +7β€‡πŸ…£ Stealth +5β€‡πŸ…£ Survival +0  Thievery +0 | FamiliarPerception +5  Speed 25 feet HP 5/5 AC 15 Fortitude +5  Reflex +5  Will +6  Familiar Ability: Fly Familiar Ability: Speech Master Ability: Share Senses| Summon Stats (Empty)Content... Minerva listens as Enoch warns her about the dangers of power. She has heard this sort of speech before, usually when someone wants to forbid her from searching deeper into the mysteries of the arcane. Enoch reminds her of the grey-bearded fools on the Circle of Seven. They have power, yes, but they lack imagination, binding magic into outdated strictures. The witch holds her acid tongue, however. It would be foolish to pick a needly quarrel with a new companion. Besides, she is trusting in Enoch's sword arm to keep monsters and foes at bay. When he begins to insult Procan, she snorts. "Really, Enoch, you shouldn't insult a god in his own demesne," she chides him. "I'm not going to worship Procan or anything," she sends a glare toward Haresh, warning him against thinking her a convert, "but I'm not going to bring the sea's wrath down on our heads either. What is an acceptable offering to Procan before beginning a voyage, Haresh? That's the only business I have left here." Minerva's approach to religion is decided pragmatic. The gods are real, and whether they intervene in mortal affairs as Enoch would like, it is clear that they do intervene. She makes offerings to Wes Jas because she wishes to delve into the mysteries of the arcane, and her goddess protects her from the more unscrupulous gods of magic. She'll similarly offer something to Procan to keep the fish-god from drowning them. The last thing I want to do is jeopardize my chances of getting out of this little port, she thinks to herself. Tabletop Exploration Activity: Action 1: Action 2: Action 3: Reaction:
  5. Thursday, 26th of Winter Night, Evening Moon Magic Lunitari is at Low Sanction. All Red Robes take a -1 penalty to spell attack rolls and spell DCs. Solinari (2)--Waning, 1 day to Low Sanction Lunitari (5)--Low Sanction, 5 days to Waxing Nuitari (5)--Waxing, 2 days to High Sanction The old man chuckles, which is far from a pleasant sound. "Am I a knight?" he repeats Gareth's question. "No, Sir Knight, I am not one of your brotherhood. There was a knight who passed through these hills a very long time ago. Some of my guests tend to leave pieces of themselves behind. He was one such." The man walks into the hut. He waves his hand at Kyra and points toward the door. "If you would like to make yourself useful, there are logs you can split for firewood behind the house. You'll find the axe there, too," he says. He moves uneasily around the large woman. "All I aspire to is a life of quiet contemplation," the man answers Thorin. "I went to these hills to seek for the gods. They are always within us, don't you know? I thought I would purify my soul to hear them better." The ancient man shrugs. "But even in this deserted place, I hunger." The man pours a bucket of water in the the large cauldron. He pulls bags of preserved spices from the wardrobe and begins to sprinkle them into the cauldron. He grabs two of the clay pots from the table near Thorin and pours the contents of both in. He hums an off tune song as he begins preparing for a meal. Thorin notices that one of the clay pots contains poison. Tabletop
  6. Palast, 31st of Gildember, Morning Moon Magic White Robes receive a +1 bonus to spell attack rolls and spell save DCs. Solinari (17+1)--High Sanction, 7 days to Waning Lunitari (17+1)--Waning, 1 days to Waning Nuitari (5)--Waxing, 2 days to High Sanction Rath Modar's room searched and neutralized, you head the the final room accessible from the hallway. It proves to be an empty room with two beds and a wardrobe. (Area 14) Through some trial and error, you eventually stumble on a spiral staircase at the rear of the courtyard. It leads up to the upper courtyard and down to the tunnels beneath the lower courtyard. An icy chill emanates from the stairs leading down. Based on what you know, the magical components keeping Skyreach Castle aloft are in opposite sides of the fortress. The Wings of Stone, which keep the flying citadel aloft, are located in the bedrock beneath the castle. The Sky Captain's Chair, the means of controlling the castle's flight, are located somewhere in the upper courtyard. From what you have surmised, you can expect cultists below and ogre titans above. Tabletop You are in the far eastern end of Area 7. Map
  7. Let's say stasis. I was trying to come up with a way to get you in as quickly as possible once the combat ended. You have all of your equipment.
  8. MINERVA HECATE WITCH 1 HP: 16/16 | AC: 16 | Perception: +4 Fort: +5 | Ref: +5 | Will: +6 ResourcesFocus Points 1/1 | Spells PreparedCANTRIPS Electric Arc Light Mage Hand Needle Darts Shield 1ST LEVEL Fear Summon Animal HEXES Discern Secrets (Hex Cantrip) Phase Familiar | SkillsAcrobatics +5β€‡πŸ…£ Arcana +7 πŸ…£ Athletics +0 Crafting +7β€‡πŸ…£ Deception +0 Diplomacy +0 Intimidation +3β€‡πŸ…£ Lore: Academia +7β€‡πŸ…£ Medicine +0 Nature +4β€‡πŸ…£ Occultism +7β€‡πŸ…£ Performance +0 Religion +4β€‡πŸ…£ Society +7β€‡πŸ…£ Stealth +5β€‡πŸ…£ Survival +0  Thievery +0 | FamiliarPerception +5  Speed 25 feet HP 5/5 AC 15 Fortitude +5  Reflex +5  Will +6  Familiar Ability: Fly Familiar Ability: Speech Master Ability: Share Senses| Summon Stats (Empty)Content... Minerva looks at Enoch and raises an eyebrow. She says nothing for a moment, and then smiles at him. "I find it's better not to get too close to flames, myself. The thought of burning a flame inside me sounds painful." She looks at her new compatriots, brought together by the promise of coins. "From within or without, all that matters is power. And power matters nought if someone is too weak to use it. Do not think me foolish because my powers come from a bargain, and not a wizard's study. I know exactly what I traded and what it was worth," she says. She looks around. "Where is this priest?" she asks. "I don't want to miss the boat." Tabletop Exploration Activity: Action 1: Action 2: Action 3: Reaction:
  9. Amdiran, Son of Amdirgir | DunΓ©dain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 2/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 Stepping out from behind the trees, Amdiran fires another arrow at the footpad near LΓ©ofwyn. Tabletop Action: Short Bow attack Move: per Roll20 Bonus Action: Warden's gift to LΓ©ofwyn
  10. Palast, 31st of Gildember, Morning Moon Magic White Robes receive a +1 bonus to spell attack rolls and spell save DCs. Solinari (17+1)--High Sanction, 7 days to Waning Lunitari (17+1)--Waning, 1 days to Waning Nuitari (5)--Waxing, 2 days to High Sanction As you search the room, you find several scrolls on the desk, each tied with a grey velvet ribbon. A cursory inspection reveals them to be scrolls of Melf's Minute Meteors, Darkness, and Summon Undead. Alura quickly realizes that destroying the skulls with break the enchantments the sorcerer created in this room. With a flurry of cantrips, she and Callista render the room unusable to Rath Modar. As you search the room, you find a hidden compartment under the bed. As you shift the heavy bed to examine the compartment, you find two people inside, held in an enchanted sleep. One is an elf and the other a dwarf. A simple touch breaks the enchantment Rath Modar must have placed on them, causing them to awaken. Tabletop You are in Area 12. Thanks for your patience as we finished the last encounter, and . Feel free to introduce Bixbite and Valagar. Map
  11. Thursday, 26th of Winter Night, Evening Moon Magic Lunitari is at Low Sanction. All Red Robes take a -1 penalty to spell attack rolls and spell DCs. Solinari (2)--Waning, 1 day to Low Sanction Lunitari (5)--Low Sanction, 5 days to Waxing Nuitari (5)--Waxing, 2 days to High Sanction Mithroval flies around the hut, searching for any signs of the hut's owner. Kyra is unable to find clear tracks because of the marks made by her companions as they approached the hut. Likewise, Araxis finds no place inside the hut where anyone could hide. Thorin looks among the clay pots on the table. He removes the stoppers and sniffs the liquids inside. He realizes several of them are very potent poisons. Gareth examines the shield. Under layers of tarnish, he sees the symbols of the Solamnic Knighthood wrought in silver. While poorly cared for at the moment, the shield is clearly of very fine quality. Suddenly, you hear Mithroval cawing outside. The bird flies in through the hut's chimney, giving Araxis a warning mere moments before a hunched figure stands in the door. The figure is clad in rough woolen robes. They hang loosely off its body. Pushing back a hood with thin fingers, it reveals itself as an incredibly ancient human man, bent by years of hard living. "By all means, make yourselves at home," it croaks in a harsh voice. "My home is yours. It will be good to have visitors for supper." Tabletop
  12. Amdiran, Son of Amdirgir | DunΓ©dain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 2/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 "Ride forth LΓ©ofwyn! Forth Eorlingas!" Amdiran cries, spurring on the horsewoman to battle. She feels her spirits lift within her as the Ranger encourages her. Amdiran then fires an arrow at the highway robber in the tree. Tabletop Action: Short Bow attack Move: per Roll20 Bonus Action: Warden's gift to LΓ©ofwyn
  13. MINERVA HECATE WITCH 1 HP: 16/16 | AC: 16 | Perception: +4 Fort: +5 | Ref: +5 | Will: +6 ResourcesFocus Points 1/1 | Spells PreparedCANTRIPS Electric Arc Light Mage Hand Needle Darts Shield 1ST LEVEL Fear Summon Animal HEXES Discern Secrets (Hex Cantrip) Phase Familiar | SkillsAcrobatics +5β€‡πŸ…£ Arcana +7 πŸ…£ Athletics +0 Crafting +7β€‡πŸ…£ Deception +0 Diplomacy +0 Intimidation +3β€‡πŸ…£ Lore: Academia +7β€‡πŸ…£ Medicine +0 Nature +4β€‡πŸ…£ Occultism +7β€‡πŸ…£ Performance +0 Religion +4β€‡πŸ…£ Society +7β€‡πŸ…£ Stealth +5β€‡πŸ…£ Survival +0  Thievery +0 | FamiliarPerception +5  Speed 25 feet HP 5/5 AC 15 Fortitude +5  Reflex +5  Will +6  Familiar Ability: Fly Familiar Ability: Speech Master Ability: Share Senses| Summon Stats (Empty)Content... Minerva chuckles as Nico attempts to look at Hecuba in his small mirror. "Of course Hecuba has a reflection. She's not a vampire," she says. At her mistress' remark, Hecuba flaps her wings and leaves the witch's shoulder. The owl flies near Nico, peering into the mirror. The familiar is clearly admiring her reflection. She takes a moment to preen her feathers and then opens her beak to speak, "Pretty bird. Nice feathers." Minera smiles at the surprised looks on her new companion's faces. "Hecuba has many talents," she says simply. Tabletop Exploration Activity: Action 1: Action 2: Action 3: Reaction:
  14. Arlo Thistleknott Kender Entertainer Arcane Trickster Rogue AC: 16 (Studded Leather) | HP: 48/48 | Speed: 40 ft. Senses: passive Perception 18, Insight 15, Investigation 16 Str: 8 (-1) | Dex: 18 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Kenderspeak, and Thieves' Cant Along the way, Arlo is delighted to drive the wagon. With Artanis' careful instruction, Arlo manages to avoid disaster. When the party reaches the site of the battle, Arlo quickly jumps down from the wagon. He dashes across the stream, eager to reach the retreating soldiers to help them. He twirls his hoopak around his head, unleashing a stone from the sling which hurtles toward one of the Red Dragon Army Soldiers. The stone bounces off the soldier's helmet. Arlo grins and shouts, "I got one! Take that, meanie!" OOC Action: Attack RDAS 5 Move: to O6 Bonus Action: Dash Taunt: 3/3 Spell Slots: 3/3 1st Level Pipes of the Sewers: 3/3 charges
  15. Palast, 31st of Gildember, Morning Moon Magic White Robes receive a +1 bonus to spell attack rolls and spell save DCs. Solinari (17+1)--High Sanction, 7 days to Waning Lunitari (17+1)--Waning, 1 days to Waning Nuitari (5)--Waxing, 2 days to High Sanction Alura shoves the gargoyle back with her telekinesis. Her cantrip misses. Callista fires two eldritch blasts at the gargoyle, both of which hit. Niles fires a fire bolt at the gargoyle and attacks it with his spiritual weapon. Between the fire and the summoned weapon, the gargoyle falls to the ground and shatters. Aubryn charges toward the remaining gargoyle, hitting it twice with her sword. Cole fires a single arrow at the gargoyle, striking a crack that Aubryn's attack created. The arrow wedges itself in the crack, causing the final gargoyle to shatter. Tabletop You are in Area 12. We are out of combat. Map
  16. Thursday, 26th of Winter Night, Evening Moon Magic Lunitari is at Low Sanction. All Red Robes take a -1 penalty to spell attack rolls and spell DCs. Solinari (2)--Waning, 1 day to Low Sanction Lunitari (5)--Low Sanction, 5 days to Waxing Nuitari (5)--Waxing, 2 days to High Sanction Derek leads the way to the hut, knocking on the door. There is no answer. When he knocks again, the door swing open, revealing an empty interior to the one-room hut. There is a small bed in one corner, piled with furs. There is a fireplace directly across from you. A large cauldron sits nearby. A haunch of venison currently roasts on a spit above the fire, unattended. A rough wooden table is piled high with clay pots and pieces of parchment. A wardrobe stands against one wall, and an old shield sits in the corner. Although there is a fire in the fireplace, there are no other sign's of the hut's inhabitants. Tabletop
  17. MINERVA HECATE WITCH 1 HP: 16/16 | AC: 16 | Perception: +4 Fort: +5 | Ref: +5 | Will: +6 ResourcesFocus Points 1/1 | Spells PreparedCANTRIPS Electric Arc Light Mage Hand Needle Darts Shield 1ST LEVEL Fear Summon Animal HEXES Discern Secrets (Hex Cantrip) Phase Familiar | SkillsAcrobatics +5β€‡πŸ…£ Arcana +7 πŸ…£ Athletics +0 Crafting +7β€‡πŸ…£ Deception +0 Diplomacy +0 Intimidation +3β€‡πŸ…£ Lore: Academia +7β€‡πŸ…£ Medicine +0 Nature +4β€‡πŸ…£ Occultism +7β€‡πŸ…£ Performance +0 Religion +4β€‡πŸ…£ Society +7β€‡πŸ…£ Stealth +5β€‡πŸ…£ Survival +0  Thievery +0 | FamiliarPerception +5  Speed 25 feet HP 5/5 AC 15 Fortitude +5  Reflex +5  Will +6  Familiar Ability: Fly Familiar Ability: Speech Master Ability: Share Senses| Summon Stats (Empty)Content... Minerva gives Boz a considering look. This one is either exceedingly useful or exceedingly dangerous, she thinks to herself. If only she knew which category Boz belonged in. Still, the man has a mercenary outlook that Minerva appreciates. A relationship based on clear give-and-take removes the ambiguities which she detests in relationships based on soft concepts like "friendship." "I agree to some quid pro quo," she agrees, giving Boz a smile that does not reach her eyes. "It is, after all, the basis of witchcraft. I also never turn down a favor owed." She extends a hand for Boz to take and seal their agreement. "As to whether I can teach you any magic, that remains uncertain. I am a witch, not a wizard. My powers do not merely come through study or force of will. I have no spell book for you to learn from. Instead, Hecate connects me to my patron, who permits me to channel their power. If you are willing to make such a pact yourself, I can teach you how to do so. Hecate can commune with other familiars, passing knowledge between them from patron to patron." She pauses, considering what to say next. After a few moments, she continues, "Such a relationship comes with... strings, let us say, attached. In exchange for my powers, should my patron call upon me, I must enact its will. Of course, you mentioned a 'guild' that must get its cut, so I suppose you understand such an arrangement better than most." She holds up a hand to stop Boz from responding. "No, do not tell me more about this 'guild.' We both know that certain things are better left unsaid." Minerva permits herself a small smile. Unlike her previous smiles, this one is genuine. Despite its inauspicious start, this day is proving interesting after all. She scratches Hecuba's neck, causing the owl to hoot approvingly. Tabletop Exploration Activity: Action 1: Action 2: Action 3: Reaction:
  18. I'm really enjoying everyone's characters.
  19. Thursday, 26th of Winter Night, Evening Moon Magic Lunitari is at Low Sanction. All Red Robes take a -1 penalty to spell attack rolls and spell DCs. Solinari (2)--Waning, 1 day to Low Sanction Lunitari (5)--Low Sanction, 5 days to Waxing Nuitari (5)--Waxing, 2 days to High Sanction Silvara shrugs in response to Gareth's question. "The last time I travelled this path, there was no hut here," she says. "I cannot say who dwells within. Whether we approach or not, I suspect they have already spotted us. I took care to hide our tracks from pursuers. I did not think to watch for anyone on the path ahead. These hills are usually a forsaken place." With Silvara's unease ringing in your ears, you are faced with a choice. Do you approach the hut, not knowing who might be within, or do you press to find another place to make camp for the evening? Derek speaks as the rest of you consider your options. "The venison smells better than dried meat. The Empire of Ergoth may be shattered and a shell of its former glory, but the people who dwell here must remember its civilized ways, even if they are sundered from their kindred on this island. I say we request hospitality." Tabletop All of you remember that the Empire of Ergoth once stretched across the plains and forests to the west of Solamnia. The oldest human civilization, Ergoth was once the chief place of human commerce, art, and learning, before Istar's rise. When the gods dropped the fiery mountain on Istar, the Cataclysm caused the seas to rise and most of Ergoth was swallowed beneath the waves. Today all that remains of the once-great empire are the islands of Northern and Southern Ergoth and the small isle of Sancrist.
  20. Palast, 31st of Gildember, Morning Moon Magic White Robes receive a +1 bonus to spell attack rolls and spell save DCs. Solinari (17+1)--High Sanction, 7 days to Waning Lunitari (17+1)--Waning, 1 days to Waning Nuitari (5)--Waxing, 2 days to High Sanction Aubryn attacks the nearest gargoyle while its guard is down. She follows up with two body blows to the creature, chipping off large blocks of stone. Alura pushes the gargoyle back five feet. She then hits it with a well-placed fire bolt, shattering it. Niles fires another fire bolt at the gargoyle near his spiritual weapon. The cantrip misses, but the spiritual weapon strikes from behind while the gargoyle is distracted. Callista withdraws to a safer location. Cole takes a step back, getting raked by the gargoyle's claws in the process. He takes 6 points of slashing damage. He fires two arrows at the gargoyle, both of which connect. The gargoyles continue their mindless assault on you. One manages to slip a claw under Aubryn's guard, dealing 3 points of slashing damage. The other attacks Cole, managing to both bite and claw the half-elf. He takes 4 points of piercing damage and 8 points of slashing damage. Tabletop You are in Area 12. I rolled your fire bolt damage last round, so I didn't apply your new roll. I did forget about your hex damage, so I went ahead and added that. We are in combat. The full party is up. Map
  21. MINERVA HECATE WITCH 1 HP: 16/16 | AC: 16 | Perception: +4 Fort: +5 | Ref: +5 | Will: +6 ResourcesFocus Points 1/1 | Spells PreparedCANTRIPS Electric Arc Light Mage Hand Needle Darts Shield 1ST LEVEL Fear Summon Animal HEXES Discern Secrets (Hex Cantrip) Phase Familiar | SkillsAcrobatics +5β€‡πŸ…£ Arcana +7 πŸ…£ Athletics +0 Crafting +7β€‡πŸ…£ Deception +0 Diplomacy +0 Intimidation +3β€‡πŸ…£ Lore: Academia +7β€‡πŸ…£ Medicine +0 Nature +4β€‡πŸ…£ Occultism +7β€‡πŸ…£ Performance +0 Religion +4β€‡πŸ…£ Society +7β€‡πŸ…£ Stealth +5β€‡πŸ…£ Survival +0  Thievery +0 | FamiliarPerception +5  Speed 25 feet HP 5/5 AC 15 Fortitude +5  Reflex +5  Will +6  Familiar Ability: Fly Familiar Ability: Speech Master Ability: Share Senses| Summon Stats (Empty)Content... Minerva nods as the senior priest produces payment. She speaks a word of command and makes an arcane gesture with her hands, causing the pouch of gold coins to float into her waiting palm. It always pays to impress the simple, she thinks to herself. The simple cantrip expends little of her arcane energies, and it offers so much more style than menial labor. The pouch of gold coins disappears into the folds of her robes. "By the Stern Lady, I promise this task will be accomplished," she says. "May Wee Jas judge me harshly if I should fail." The oath costs her relatively little. The goddess of magic already holds Minerva's soul in her hands, at least the parts of it not sworn to the mysterious entity that grants her magical abilities. Besides, Wee Jas is already known to be a harsh judge. Still, when in a temple... she thinks to herself. As she learned from Baba Yaga, style counts for much, especially for a woman attempting to project an aura of power. She notices the way one of the circus performers--Boz, she thinks to herself--admires Hecuba. As they walk toward the tavern, Minerva falls into step beside him. "I saw you looking," she says flatly. "If you recognize a familiar, then you're more than you seem. I dislike surprises. Why don't we dispense with the facade and be honest with each other about our identities? I am a witch, and you are more than a clown, aren't you?" Tabletop Exploration Activity: Action 1: Action 2: Action 3: Reaction:
  22. Amdiran, Son of Amdirgir | DunΓ©dain Warden (Counselor) 4 AC: 15/17 | HP: 27/27 | HD: 4/4d8 | Initiative: +4 | Passive Perception: 17 | Warden's Gift: 3/3 | Discourse 1/1 | Foresight: 1/1 Shadow Points: 3 | DM Inspiration: 0/1 Amdiran approaches from the north. As Orn launches his distraction, the Ranger steps out from among the trees and looses an arrow at the brigand in the center of the clearing. He then steps back into the cover of the trees. Tabletop Action: Short Bow attack Move: per Roll20 Bonus Action: None
  23. Arlo Thistleknott Kender Entertainer Arcane Trickster Rogue AC: 16 (Studded Leather) | HP: 48/48 | Speed: 40 ft. Senses: passive Perception 18, Insight 15, Investigation 16 Str: 8 (-1) | Dex: 18 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 12 (+1) | Cha: 10 (+0) Languages: You can speak, read, and write Common, Kenderspeak, and Thieves' Cant On the way to meet Artanis, Arlo stops and picks up some more sling bullets for his hoopak. Everyone else had taken the preparations for their new adventure seriously, and Arlo wanted to show that he was taking things seriously too. At least a seriously as any kender could take things. After Coltan and Modri finish speaking, Arlo falls into step beside Coltan. "You said you met Reorx, right?" he asks, very curious. "What's it like to meet a god? Is Reorx nice? They say that he made all the dwarves and gnomes and kender. Do you think I could meet him one day?" When they reach the wagons, Arlo hands a handful of coins to Artanis. "These are really nice wagons! Can I drive one? I promise that I'm a good wagon driver. I hardly ever crash!" Arlo's excitement isn't necessarily a ringing endorsement of his skills. As the party sets off, it takes a long time for Arlo to become calm enough to sleep. OOC Action: Move: Bonus Action: Taunt: 3/3 Spell Slots: 3/3 1st Level Pipes of the Sewers: 3/3 charges Arlo will contribute 50 gold to the party's purchases.
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