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Khorebh

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  1. [spoiler=TV Guide Style Blurbs pt 2]

    Posthumanity

    In the 2050s, a decidedly non-post-scarcity future has taken hold. In the suburbs, the buildings are only a hundred stories and change tall, and not nearly so dense as in the city center; life is much slower, far away from the demands of the Exchange and other institutions, and the players are all, for whatever reasons, not part of the Daily Grind as the game starts- where do they go from here?

     

    Learning Experience

    In the village of Torn Loch, apprentices of varying schools arrive for a year-long internship with various professionals about town, to round out their education. How will they survive the culture shock? The menial, repetitive labour? The restless dead and reanimated scrap metal? FInd out!

     

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