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Excior

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Posts posted by Excior

  1. I had to have my gallbladder removed last Thursday, I thought I might be able to post at some point after that but I was not able to sorry I am plying catch up now.

  2. 17 minutes ago, LarsWester said:

    I think the only thing we didn't sell for gold was Black Dougal's dagger. I think there is some confusion. We are bringing back the following today. Mound 1 -
    50GP two bowls burial shrouds
    Amphorae - ? Not sure if we left them or ran from the Bertrand Bastards with 3' feet tall pottery.  
    Allen found a Silver Ring (20GP) not sure if he shared this news or not.

    Mound 3 - Tarnished Gold Ring (20GP)

    once we got back to town he would have produced the ring to go in the party treasure

  3. 12 minutes ago, LarsWester said:

    I think the only thing we didn't sell for gold was Black Dougal's dagger.

    I just want to be sure before I cross the silver ring off my sheet

  4. image.png.c1959066e0680bb9347bc314305da59d.png

    Allen lit his lantern and descended the short stairway, entering the stone-walled tomb resembling the centipede-infested mound they had explored on their first trip into the Barrowmores. The young fighter's eyes scanned the chamber, immediately noting the overturned and broken sarcophagus.

    Kneeling, Allen examined the skeleton that lay smashed at the mouth of the coffin, his expression a mix of curiosity and solemn respect for the fallen. He noted any remaining artifacts or clues that might shed light on the tomb's history or the fate of its occupant.

    After inspecting the skeleton, Allen turned his attention to the room's walls, his fingers trailing over the cold stone surface in search of any hidden seams or mechanisms. He tapped lightly, listening for hollow sounds that might indicate the presence of secret doors or compartments concealed within.

     

    OOC: Allen will set his lantern where it will provide the most light for the entire room then use the hilt of his scimitar to rap on the walls to try and hear a hollow space if one is present. He will do the same thing on the ground where it meets the walls as he moves from section to section.

  5. Modred Mistdragoon

    Modred.jpg.fd41f92210d726ebf5cac918bf958859.jpg4th-level human Magic-User (Magician):S-06 (-1), I-15 (+1), W-13(+1), D-16 (+2), C-18 (+3), Ch-13 (+1);

    AL-L; AC: 7; HP 21/24; Dmg 1d4 -1(melee) or 1d4 (Thrown); MV 120’ (40’); speaks common, kobold, alignment tongue; Weapons: silver dagger, 12 normal daggers, 

    Memorized Spells: level 1: Sleep x2 Level 2 Levitate, Knock


    Upon entering the lounge, Modred casually takes a cloak from one of the pegs in the foyer, bringing it with him into the study where he selects an extra cushioned chair to settle into. With a scholarly air, the albino magician peruses the titles of the books lining the shelves, his keen intellect eager to glean knowledge from their contents.

    Meanwhile, an unseen servant gracefully enters the room, bearing a tray laden with refreshments. Modred directs his attention to the offerings, inspecting them with discerning scrutiny to determine their edibility and suitability for consumption.

  6. image.png.c1959066e0680bb9347bc314305da59d.png

    "Best to tackle that when the odds are in our favor. I agree with Tharnakalian; let's check out that open barrow before we return to town," Allen remarked, falling into step with his companions as they made their way towards the open barrow.

    Walking slightly behind the group, Allen kept a watchful eye out for any signs of trouble

  7. image.png.151b17ddb7b385a69020a1d6c0d96023.png

    Valandil peers closely at the symbols etched before him, his keen eyes studying them intently. As he examines each symbol, a flicker of recognition crosses his face, and he raises one eyebrow in realization.

    "These symbols represent the elements Earth, Air, Fire, and Water," Valandil declares, his voice calm and measured. He traces each symbol with his finger as he speaks, his touch gentle yet deliberate.

  8. 2 minutes ago, roryb said:

    That is a hit! I think that is a 4? Should have been 1 point on a roll of 1-2, 2 pts on a roll of 3-4, and 3 pts on 5-6. So, yes, 4 points. I don't think there is a real way to roll 1d3.

    I will spend a hero point to do the extra +6 damage I think it was. I will work out a post here in a few the world wide president is here today and folks are buzzing around everywhere lol

     

  9. I rolled in my character thread but have not posted fluff since I wanted to see what the roll was before I posted

    Question, I tried to roll 1d6/2+2 and got a result of 3.5 can I round that up to 4?

    How do you roll 1d3 with the dice roller? I liked using [roll]1d3[/roll] or however it was on the old site lol.

    GM sorry for all the questions, I will get the fluff out shortly after answering my remaining questions

  10. BLUEGIANT.jpg.990c76ff8267cbc65e4718c39b8f462c.jpg

    Suddenly, the chains fell from around the blue giant, clanking to the floor, allowing Jouka to stand to his full height—a feat he had not accomplished in many moons. The strength that the chains had drained from his body quickly returned with his newfound vigor. As a Slorth advanced, its needle-like fangs aimed at Jouka's arm, the creature's attack was futile against the leather and iron bracer on his massive forearm, causing no damage.

    In an instant, all the pent-up rage and humiliation that had been building inside Jouka was unleashed. The blue giant wrapped his massive arms around the creature's head and began to squeeze. A sickening crack echoed in the chamber as the abomination twitched violently in Jouka's grasp.

    Meanwhile, elsewhere in the room, other Slorths attacked Jouka's allies. The sounds of struggle and combat filled the air as the creatures faced off against the courageous intruders.

    With each squeeze, Jouka exerted his newfound strength, his eyes blazing with determination. The Slorth struggled against his powerful grip, its movements growing weaker as Jouka's relentless hold tightened. Finally, with a final convulsive shudder, the creature went limp in his arms.

     

     

     

     

     

     

     

     

     

     

    OOC:

    Jouka needs a base of 9+ to hit as described on page 66 of the rules under resolving attacks.

    Jouka rolled a 10 but the creature has a defense of 1 does that mean that Jouka hit or missed?

    Spending a hero point to turn my roll into a mighty success and do a bloody slash/crushing blow and add +6 to his damage

     

  11. 1 hour ago, roryb said:

    Good questions! There's no disadvantage invoked between armed vs unarmed. Fisticuffs and improvised weapons do 1d3 damage plus half your strength, which in Jouka's case is still considerable. Attacking is 2d6 + Agil + Melee.

    Jouka wants to put a sleeper hold on the naga thing what kind of roll will that be?

  12. 40 minutes ago, roryb said:

    In this game, the initiative roll determines combat order for the entire encounter.

    Since I am unarmed how does combat work? do the monsters get an advantage or whatever since I am not armed?

  13. image.png.151b17ddb7b385a69020a1d6c0d96023.png

    Valandil completes his search of the inner chamber and returns to the outer room, his senses keen and alert. Sheathing his sword, he swiftly retrieves his bow from his shoulder, the familiar weight reassuring in his hands. With practiced ease, he nocks an arrow, ready to draw and shoot at a moment's notice.

    Positioning himself strategically, Valandil maintains a vigilant watch over the surroundings. His elven eyes scan the area, attuned to any signs of movement or danger. In the quiet of the tomb, his presence is a silent guardian, poised and prepared for any potential threats.

     

  14. 1 hour ago, cailano said:

    I picked up a PDF copy of Dragonslayer, the home system of the author of Barrowmaze. I don't intend to have us use it, though, because I think Basic Fantasy works fine for B/X compatible stuff, and it's free.

    That said, Dragonslayer is an impressive game in a crowded space. Like BFRPG, Advanced Labyrinth Lord, and OSE Advanced, it's an attempt to fuse AD&D and B/X into one OSR system. That said, it's probably the best attempt I've seen. Gillespie has all the TSR monsters available from both systems, although he's changed the names of the copyrighted beasties. He's got all the demon lords and archdevils, Tiamat, Bahamut... the whole bit. The monster list is the best I've seen in an OSR game.

    He's also got a nice collection of classes from both systems and an interesting take on the monk, which he's turned into more of a friar-tuck-style quarterstaff expert. The spell list is also comprehensive.

    For single-volume games, it's up there with Dark Dungeons (a very underrated retro clone) and the Rules Cyclopedia that inspired it.

    In my opinion, Dragonslayer outdoes those books in some important areas by bringing in so many elements of AD&D. If you're running a campaign that's going to feature a lot of realm management and mass combat, the Rules Cyclopedia is better. If you just want a lot of exploration and quests along with enhanced character options, Dragonslayer might be the best single-volume OSR game available.

    Another high point of the book is the art. Gillespie spared no expense bringing in big artists from the TSR era, as well as other "old-school" style artists. I think every monster in the book has its own illustration, and the artwork throughout is both thematic and attractive.

    Unfortunately, the art drives the price of the book up. It's $80 in print form and $30 for the PDF. It's pretty steep when you can get many B/X compatible games for free. I don't have a problem with the price, as the author has spent the money well and delivers good value, but it's bound to make Dragonslayer a lesser-used game.

    That's not to say it's a perfect book. Gillespie has long been a controversial figure, and while his published works are free of his political opinions (as is appropriate), Dragonslayer definitely features his very strong views on the "correct" way to run an OSR game. It's not even that I disagree with him on how to run games; I just wish he came off as less of a jerk about it.

    And there you have it folks, a mini-review from me to you.
     

    I never understood the concept of blending B/X with AD&D the rules just about the same, with a few exceptions such as HP for the classes and AD&D makes you choose a race and a class. But as far as I have ever been able to tell the rules themselves are the same, with the Advanced version going into a little more detail

     

    Is it just perhaps adding in monsters that are unique to both system along with certain magic items or spells?

  15. image.png.151b17ddb7b385a69020a1d6c0d96023.png

    Valandil sheathes his magic blade with practiced ease, his movements reflecting a sense of calm amidst the chaos of battle. With the immediate threat vanquished, he joins the others in scouring the room for hidden secrets.

    His keen eyes scan the walls, searching for any signs of secret or concealed doors, his elven senses attuned to the slightest irregularities in the stone. Each step is deliberate, each glance methodical as he moves through the chamber, determined to uncover any hidden passages.

    Once satisfied with their search for hidden doors, Valandil turns his attention to the books and scrolls scattered throughout the room. With careful scrutiny, he examines each tome, his keen intellect assessing their potential value and any hint of magic they may possess.

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