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Acromos

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  1. If everyone has gotten everything they want out of Sinkhole - shopping and so on - then we're moving on. Towards the ghouls, right?
  2. %5Bfieldset%3DMenelaus%5D%5BFLOATLEFT%5D%5BIMG2%3D100%5Dhttps%3A%2F%2Fi.imgur.com%2FHZzyj04.jpg%5B%2FIMG2%5D%5B%2FFLOATLEFT%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fwww.dndbeyond.com%2Fcharacters%2F102914604%22%5DMenelaus%5B%2FURL%5D%5B%2FB%5D%5Bhr%5D%5B%2Fhr%5D%20%5Bb%5DAC%3A%20%5B%2Fb%5D14%20%7C%20%5BB%5DHP%3A%20%5B%2FB%5D16%2F16%20%7C%20%5BB%5DInitiative%3A%5B%2FB%5D%20%2B3%20%7C%20%5BB%5D%5BB%5D%5B%2FB%5DPassive%20Perception%3A%5B%2FB%5D%2012%20%7C%20%5BOOC%3D%22Features%22%5D%5BB%5DSpell%20Slots%3A%5B%2FB%5D%201st%3A%202%2F4%202nd%3A%202%2F3%203rd%3A%200%2F0%20Bardic%20Inspiration%3A%201%2F4%20%5BB%5DLanguages%3A%5B%2FB%5D%20Common%2C%20Draconic%20%5B%2FOOC%5D%20%7C%20%5BOOC%3D%22Conditions%22%5D%20Conditions%3A%20%5BCOLOR%3D%22Green%22%5DNormal%20%5B%2FCOLOR%5D%5B%2FOOC%5D%5Bhr%5D%5B%2Fhr%5D%0A%0ALooking%20at%20Lexandra%20soak%20up%20the%20full%20brunt%20of%20the%20lightning%20pig%2C%20Menelaus%20rushes%20to%20aid%20-%20despite%20his%20better%20judgement.%20He%20sings%20off%20key%2C%20and%20plays%20discordant%20notes%20on%20his%20lyre%2C%20using%20the%20power%20of%20music%20to%20attack%20the%20very%20soul%20of%20the%20beast.%20%0A%0AThen%2C%20he%20adds%20a%20few%20words%20of%20encouragement%20to%20Lexandra%20-%20in%20far%20gentler%20tones.%20%0A%0A%5BCOLOR%3D%22Blue%22%5DKnight%20of%20Myth%20Drannor%20stand%20tall%20and%20true%20-%20all%20your%20troubles%20will%20soon%20be%20through.%5B%2Ffieldset%5D%0A%0AOn%20reflection%2C%20he%20decides%20that%20particular%20verse%20could%20be%20misunderstood%20-%20but%20then%2C%20it's%20true%20either%20way.%0A%0AAction%3A%20Cast%20Dissonant%20Whispers%0ABonus%20action%3A%20Bardic%20Inspiration%20on%20Lexandra%0AMovement%3A%20NW%20closer%20to%20the%20boar.%20%0A %5Bfieldset%3DMenelaus%5D%5BFLOATLEFT%5D%5BIMG2%3D100%5Dhttps%3A%2F%2Fi.imgur.com%2FHZzyj04.jpg%5B%2FIMG2%5D%5B%2FFLOATLEFT%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fwww.dndbeyond.com%2Fcharacters%2F102914604%22%5DMenelaus%5B%2FURL%5D%5B%2FB%5D%5Bhr%5D%5B%2Fhr%5D%20%5Bb%5DAC%3A%20%5B%2Fb%5D14%20%7C%20%5BB%5DHP%3A%20%5B%2FB%5D16%2F16%20%7C%20%5BB%5DInitiative%3A%5B%2FB%5D%20%2B3%20%7C%20%5BB%5D%5BB%5D%5B%2FB%5DPassive%20Perception%3A%5B%2FB%5D%2012%20%7C%20%5BOOC%3D%22Features%22%5D%5BB%5DSpell%20Slots%3A%5B%2FB%5D%201st%3A%202%2F4%202nd%3A%202%2F3%203rd%3A%200%2F0%20Bardic%20Inspiration%3A%201%2F4%20%5BB%5DLanguages%3A%5B%2FB%5D%20Common%2C%20Draconic%20%5B%2FOOC%5D%20%7C%20%5BOOC%3D%22Conditions%22%5D%20Conditions%3A%20%5BCOLOR%3D%22Green%22%5DNormal%20%5B%2FCOLOR%5D%5B%2FOOC%5D%5Bhr%5D%5B%2Fhr%5D%0A%0A%5BCOLOR%3D%22Blue%22%5DYikes!%5B%2FCOLOR%5D%0A%0AAction%3A%20%0ABonus%20action%3A%20%0AMovement%3A%20%5B%2Ffieldset%5D Menelaus AC: 14 | HP: 16/16 | Initiative: +3 | Passive Perception: 12 | FeaturesSpell Slots: 1st: 2/4 2nd: 2/3 3rd: 0/0 Bardic Inspiration: 1/4 Languages: Common, Draconic | Conditions Conditions: Normal Yikes! Action: Bonus action: Movement:
  3. But ... we've hardly rolled any dice out of combat? Well, I'm not going to try to convince you otherwise. I'm sad to see you go, but if DND seems mechanical with me as a GM, I truly guess it's not for you. Sad to see you go, tho.
  4. Oh, hey - but on the other hand, you needn't worry about enemies having bonuses to hit from all their magic armor. It's all tactics. Which - as may be apparent - I have a somewhat grasping grip on. I'll say this though: If you find yourself in a choke point, with spearmen guarding it and archers behind, you may want to consider something other than a direct charge. My tabletop group got ... rather annoyed with me for that one. And they had a gloomstalker. Who, incidentally, all but solo'd the encounter. I may not have mentioned this originally - but no gloomstalkers in this campaign =)
  5. Naw, sorry - I should have specified: Weapons and armor, maybe shields. Things where the king might decide it's worth the investment in gold to equip his most beloved knights with matching magical gear - or the like. As a consequence, you should expect AC's to only very rarely be better than 15. The average guard or infantryman will wear padded armor and carry a shield. Professional will propably shell out the extra gold for scale mail if they can, so depending on their choice of weapon they might reach AC 17. Of course, different races might have different priorities. It's very rare that you'll see an elf in any sort of heavy armor, and it's very rare you'll see a dwarf in anything but. And so on. And other than the drow, no one has magic items as standard equipment - except, as mentioned above, the King's First Lancers. You also shouldn't be expecting NPC's to have class levels. Most everyone in this world is a classless noob. This may well include nobility or possibly royalty - although the Imperial family has a long tradition for a certain level of personal power and excellence. Also backstabbery, debauchery and sometimes outright villainy. I mean ... moral flexibility and proactivity. Decisiveness of action. Resolve. That sort of thing.
  6. And you'd be wrong. ALL magical items are unique - unless they're a lowly +1 something. So ... there is only ONE ring of protection. Or, there might be a few, but none are identical. Riding lizards cannot climb. To all intents and purposes, they're refluffed horses. I know that the drow famously have riding lizards that cling to ceilings like geckoes. They may have those, who knows? But if they do, they're not for sale here. Those for sale here are much like krodlu, except ... without the combat presence.
  7. Yea - about that: You cannot buy magical items. But you could try to ask around for a broker - who might be able to conjure up some sort of deal. This would be IC. And Blueblood doesn't know a .... Ring of Protection +2, for instance. She might want 'magical protection'. A broker would look for something that fits that bill, and then he'd return with a proposal. Gold would be a minor part. In essence, the broker is a quest giver. Regarding mounts: Izzak - should you decide to listen to him - would argue that A) one route onwards (through the flooded city) isn't optimal for mounts, and B) the road back to Ghazzad involves a lot of climbing. Choice is yours. Riding lizards are essentially identical to riding horses, it's just fluff =) So no krodlu - if you recall Dark Sun, and yearn for that rideable goodness =D
  8. %5Bfieldset%3DMenelaus%5D%5BFLOATLEFT%5D%5BIMG2%3D100%5Dhttps%3A%2F%2Fi.imgur.com%2FHZzyj04.jpg%5B%2FIMG2%5D%5B%2FFLOATLEFT%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fwww.dndbeyond.com%2Fcharacters%2F102914604%22%5DMenelaus%5B%2FURL%5D%5B%2FB%5D%5Bhr%5D%5B%2Fhr%5D%20%5Bb%5DAC%3A%20%5B%2Fb%5D14%20%7C%20%5BB%5DHP%3A%20%5B%2FB%5D16%2F16%20%7C%20%5BB%5DInitiative%3A%5B%2FB%5D%20%2B3%20%7C%20%5BB%5D%5BB%5D%5B%2FB%5DPassive%20Perception%3A%5B%2FB%5D%2012%20%7C%20%5BOOC%3D%22Features%22%5D%5BB%5DSpell%20Slots%3A%5B%2FB%5D%201st%3A%202%2F4%202nd%3A%202%2F3%203rd%3A%200%2F0%20Bardic%20Inspiration%3A%201%2F4%20%5BB%5DLanguages%3A%5B%2FB%5D%20Common%2C%20Draconic%20%5B%2FOOC%5D%20%7C%20%5BOOC%3D%22Conditions%22%5D%20Conditions%3A%20%5BCOLOR%3D%22Green%22%5DNormal%20%5B%2FCOLOR%5D%5B%2FOOC%5D%5Bhr%5D%5B%2Fhr%5D%0A%0ALooking%20at%20Lexandra%20soak%20up%20the%20full%20brunt%20of%20the%20lightning%20pig%2C%20Menelaus%20rushes%20to%20aid%20-%20despite%20his%20better%20judgement.%20He%20sings%20off%20key%2C%20and%20plays%20discordant%20notes%20on%20his%20lyre%2C%20using%20the%20power%20of%20music%20to%20attack%20the%20very%20soul%20of%20the%20beast.%20%0A%0AThen%2C%20he%20adds%20a%20few%20words%20of%20encouragement%20to%20Lexandra%20-%20in%20far%20gentler%20tones.%20%0A%0A%5BCOLOR%3D%22Blue%22%5DKnight%20of%20Myth%20Drannor%20stand%20tall%20and%20true%20-%20all%20your%20troubles%20will%20soon%20be%20through.%5B%2Ffieldset%5D%0A%0AOn%20reflection%2C%20he%20decides%20that%20particular%20verse%20could%20be%20misunderstood%20-%20but%20then%2C%20it's%20true%20either%20way.%0A%0AAction%3A%20Cast%20Dissonant%20Whispers%0ABonus%20action%3A%20Bardic%20Inspiration%20on%20Lexandra%0AMovement%3A%20NW%20closer%20to%20the%20boar.%20%0A %5Bfieldset%3DMenelaus%5D%5BFLOATLEFT%5D%5BIMG2%3D100%5Dhttps%3A%2F%2Fi.imgur.com%2FHZzyj04.jpg%5B%2FIMG2%5D%5B%2FFLOATLEFT%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fwww.dndbeyond.com%2Fcharacters%2F102914604%22%5DMenelaus%5B%2FURL%5D%5B%2FB%5D%5Bhr%5D%5B%2Fhr%5D%20%5Bb%5DAC%3A%20%5B%2Fb%5D14%20%7C%20%5BB%5DHP%3A%20%5B%2FB%5D16%2F16%20%7C%20%5BB%5DInitiative%3A%5B%2FB%5D%20%2B3%20%7C%20%5BB%5D%5BB%5D%5B%2FB%5DPassive%20Perception%3A%5B%2FB%5D%2012%20%7C%20%5BOOC%3D%22Features%22%5D%5BB%5DSpell%20Slots%3A%5B%2FB%5D%201st%3A%202%2F4%202nd%3A%202%2F3%203rd%3A%200%2F0%20Bardic%20Inspiration%3A%201%2F4%20%5BB%5DLanguages%3A%5B%2FB%5D%20Common%2C%20Draconic%20%5B%2FOOC%5D%20%7C%20%5BOOC%3D%22Conditions%22%5D%20Conditions%3A%20%5BCOLOR%3D%22Green%22%5DNormal%20%5B%2FCOLOR%5D%5B%2FOOC%5D%5Bhr%5D%5B%2Fhr%5D%0A%0AMenelaus%20looks%20back%20east%2C%20where%20the%20smell%20comes%20from%2C%20then%20shrugs.%20%5Bi%5DMaybe%20it's%20just%20a%20midden.%5B%2Fi%5D%0A%0A%5BCOLOR%3D%22Blue%22%5DUm%20..%20allow%20me%2C%5B%2FCOLOR%5D%20Menelaus%20mutters%2C%20then%20summons%20magical%20light%20so%20Lexandra%20can%20free%20up%20her%20left%20hand.%20%0A%0AThen%20he%20chants%20a%20little%20rhyme%3A%0A%5Bcolor%3Dblue%5DLexandra%20was%20ready%2C%20her%20hands%20steady%2C%20ready%20to%20go%2C%20at%20the%20slightest%20whisper%20of%20a%20foe.%5B%2Fcolor%5D%0A%0AHe%20seems%20rather%20pleased%20with%20that%20one.%0A%0AAction%3A%20Cast%20Light%0ABonus%20action%3A%20Bardic%20Inspiration%0AMovement%3A%20Stand%20behind%20someone%20beefier%20-%20and%20towards%20the%20gate.%5B%2Ffieldset%5D Menelaus AC: 14 | HP: 16/16 | Initiative: +3 | Passive Perception: 12 | FeaturesSpell Slots: 1st: 2/4 2nd: 2/3 3rd: 0/0 Bardic Inspiration: 1/4 Languages: Common, Draconic | Conditions Conditions: Normal Menelaus looks back east, where the smell comes from, then shrugs. Maybe it's just a midden. Um .. allow me, Menelaus mutters, then summons magical light so Lexandra can free up her left hand. Then he chants a little rhyme: Lexandra was ready, her hands steady, ready to go, at the slightest whisper of a foe. He seems rather pleased with that one. Action: Cast Light Bonus action: Bardic Inspiration Movement: Stand behind someone beefier - and towards the gate.
  9. Oh - the drow have translators. Speaking the decrepit words of the flawed and hideous languages of lesser races would sour their tongues - but that's the sort of thing thats are good for. Taking Menthelius' sword to them would be ... born of questionable rationale.
  10. The drow don't precisely mingle with the rabble - they have their own dock, their own little enclave with their own market, and so on. But you can go there and buy footwear, yes =)
  11. While this is something you're welcome to do, it's akin to snatching .. say, an american diplomat in a country that's both allied with, and afraid of, the americans. This town has maybe 3000 souls. Hundreds of those are drow. It's one thing that they are the most powerful faction - on top of that, pretty much everyone would side with the drow out of common sense and survival instincts. This would end with an insurmountable fight, very very quickly - and your characters know it. So .. from an RP perspective, you should consider your PC's motivations here.
  12. Alright. The answer seems to be no. There are too many variables, classes and backgrounds give different amounts of gold or gp value. Urchin is 20, I guess your Bard starting gear is maybe worth 30? If 50 is fine with you, it's fine with me. I promise you, within a reasonable timeframe money will be ... of neglible concern.
  13. Um. Good question. If I understand you correctly, you're asking if the gear on your sheet - presumably from a DNDB generator - can be summed up to a neat GP value you can pay, and then be done with it. I don't know, but I'll check. Wait here, I'll be right back.
  14. And so the barge pulls quayside, ropes are tossed and secured, and Pashgir and Krgh-âahn settle into familiar roles of haggling with everyone over everything. Pashgir aggressive, and Krgh-âahn stoick. Ryn makes good on his promise, selling off all remaining drow loot, and bringing back a substantial amount of gold, all neatly secured in a small chest. Then he and the remaining drow set off in their boat, up the other river. You notice that on departure, they're all armed and armored again - although not in drow crafted gear. Flush with gold, the party descends on the market. You can buy most everything you desire here - so long as you don't desire anything magical outside simple potions or scrolls. There are some inns here as well - as one would expect in a busy port town. One called Hole in the Ground, right on the docks, seems ... aggressively succesful, with the sound of music and laughter pouring from open doors. You hear of another, The Glimmerdark Hostelry, located further back and higher. It's mentioned in hushed whispers - like it's either dangerous, or very expensive. Buy any mundane gear you want and can afford. If you want to pursue magic items, finding a broker is the only way to look for such things - unless I present opportunities for you - and it's done in character, so you cannot ask for a +3 Wyrmtongue claymore. Also, magic items with abilities are unique. In other words, if you get your hands on Wyrmtongue - it's the only one of it's kind. There are multiple rings of invisibility, but they each do something different - invisibility, and something else, or under certain circumstances, and so on.
  15. Please don't ask my permission to spend your gold. The party splits the loot as you see fit =) As far as I know, yes: Sinwen, Panorin, Blueblood and Kelia are the current party. So 103. The drow loot is as yet unsold, but unless someone wants to, we're not going to RP it, so you can just calculate your part of that pile, and consider earning and spending as part of the same shopping trip. That is something Kelia knows, and can inform the rest of. And ... I think the gold reward was originally a lot lower, but it still needs to be enough to be incentive to (potentially) return to Ghazzad.
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