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  1. The First Year The five kingdoms sent explorers to every edge of the Worldstorm on land and sea. Those that returned reported a swirling, impassable wall of wind and lighting over a mile high, and so dense with dirt and debris that vision stopped soon after the storm’s edge. Others reported enormous, winged beasts darting in and out of the tops of the storm clouds. After a decade of search and scholarly debate, the leaders of the new world came to a grim conclusion: the Godswar had destroyed the entire world, save for a broken, scorched, drowned continent shielded from oblivion by the dying oath of the last god. With a sea now separating the Five Kingdoms and a demigod unwilling to use his new powers to force compliance, the union of nations quickly broke apart. The capital city of Ani remains fiercely loyal to their Godking, safe within their unassailable walls. The South was split in two with the rocky, forested East returning to ancient royal bloodlines, and the fertile West breaking into a dozen fiefdoms loosely united under an elected council. The largest and most northern of the five kingdoms fell into decades of anarchy as famine and disease ran rampant. Out of this chaos, a priesthood arose whose acolytes preached mortal solidarity; foolish, petty gods destroyed this world, so man should reject all things godly. This order sent inquisitors to every corner of their broken nation, bringing relief in the form of food, supplies, and labor. Their priests carried gems mined from deep within the dwarven capital of Gal-Hadir that glowed in reaction to the presence of magic. They used these stones to collect and destroy items infused with magic and repurposed enchanted weapons to forge anti-magic baneswords.
  2. Zavan, the God of Aspiration The Dwarves were the first people to be given magic, as they were jealous of the elves and their millennia of life. They became fierce guardians of this new power, which they used to create great feats of architecture and technology. Once their towering dwarven halls could be made no more magnificent, they set about shaping the world. Centuries of dominance made many of the dwarves as selfish and petty as the gods. The elves eventually grew tired of their constant warring and stole the secrets of magic from them, teaching the knowledge to the other races to restore balance. Enraged, the dwarves declared themselves the enemy of all races of people, and the Hundred Years War began. As death and turmoil spread across the land without intervention, humanity grew distant from the gods. The great human city of Ani rapidly expanded as more and more people fled behind the walls of the capital to seek reprieve from constant violence. The city prospered, a shining light in the darkness that threatened to consume all. People began to idolize human creations over the divinity of the gods. When the millionth person was born inside Ani’s sprawling slums, humanity also birthed its first god; a brave and noble human warrior known as Zavan. Now an omnipotent being blessed with the practicality and impatience of a mortal, Zavan immediately set about improving Ani, raising towering walls that carried magically purified water along the tops of its ivory embattlements. He dug a great canal that brought this water into the heart of the city, blessing its inhabitants with good health and bountiful crops. With the capital in order, Zavan set about ending the Hundred Years War and unifying the five kingdoms under his rule. In just over a decade he brought the races and cities under a single banner, forging the most powerful empire the world had ever seen. The speed at which the God of Aspiration worked, combined with the ease at which he wielded his new divinities within his realm, terrified the old gods and goaded them into swift action (swift for immortal beings, at any rate). A pact formed from an unlikely cabal of Siforr, Xunos, Vodon, Vistrix, Voara, and Barros. On the first day of the sixteenth year of Zavan, they attacked at once, intent on killing the God of Aspiration with a single strike. What they had not planned on was the God of Death finally taking a lover. They had certainly not expected how fiercely he would fight to protect him. The titanic conflict that ensued quickly spilled across the entire pantheon as each deity was forced to chose a side. The Great Godswar had begun. It would barely last an hour. The Breaking of the World As the gods battled for control over the mortal realm, they tore the planet asunder. Millions of creatures perished within minutes as divine energies not seen since the creation of the universe were harnessed as sword and shield. In the final moments of the hour-long war, Zavan gave his life defending the five nations. Siforr struck at him again and again, sundering the land with earthquakes and volcanos. To save the city of Ani, Zavan sacrificed a third of Kadar and much of the countryside surrounding the capital city as it sank beneath of the waters of a new inland sea. In his dying moments, Zavan flooded the Bridge and linked with every citizen of his empire, desperately searching for an heir. He found Jakub Kladivo, a simple farmer from southern Kadar. Zavan willed his waning divinity into his arms, armor, and equipment and then bestowed these artifacts to Jakub, anointing him as the Godking of the Five Kingdoms. As the storm that had engulfed the entire world bore down on the Five Kingdoms, Zavan gathered the raging magical forces and used them to form a permanent barrier, shielding the ravaged nations from total annihilation. The staggered survivors set about extinguishing fires, clearing sodden fields and rebuilding what they could of their former lives.
  3. The Birth of Khalgun Siforr was the first of the children to claim his domain. His ambition shone white and hot, forcing even Ytar to veil her eyes. He used that distraction to steal a single flame from his mother and gave birth to the Sun. Ogun was enraged by both the petty theft and arrogance of the young god and drew together every spec of dust that cast a shadow. He combined this mass to form the first planet and mocked Siforr from where his light could not reach. Weary of her brother’s conceit, Emitaf wove a net of clouds and lighting around the planet, summoning a year of storms that drowned rock and stone beneath miles of ocean. Ather was delighted by these waters but missed singing along the peaks of his brother’s mountains. He raced along the sea with arms spread wide, parting the water and dredging the seabed so Ogun might once again see the stars. Shaken from his watery slumber, the God of Earth grew his lands ever taller until they towered above ocean once more. Most of the planet remained water, and Ius danced on these oceans, his ivory skin gleaming in the sun’s brilliance. His dancing was nearly as beautiful as himself, and he entranced the gods long enough for him to siphon off a bit of each of their divinity. He used this stolen power to draw an alien body, dense and obscure, far from beyond the sun’s watchful light. Ius choked the skies with clouds, concealing the meteor’s approach, and sent the twisted mass of ore and rock crashing into the planet. The catastrophic impact evaporated the oceans and toppled mountains as the meteor carried straight through the earth, exploding from the opposite side in a raging mass as white and hot as the sun. When this ball cooled, it formed the moon. As the moon settled and storms returned oceans to the earth, Yala brought life to the planet in wild, reckless abundance. Every kind of flower, plant, and tree took root. Every type of fish, whale, and serpent splashed into the sea. Every creature that walked upon and flew above the land now poured over it. Yala saw all this and gave no pause. Instead, the God of Life set about combining what she had made. Owls that were also bears, horses that took flight upon feathered wings, and great dragons who could assume any form and weather any height or depth. The gods paused their bickering as they marveled upon the chaotic wonder Yala wrought. Then they too forged life from this new world. The elves came first, emerging from the roots of the vast Ironwood as their massive canopies captured divinity from the Weave and birthed the first wild elves as their eternal defender. They were born under the light of the moon and were thus claimed by Ius. The God of the Moon was delighted by the elves and danced with them, gifting them divine beauty and long life. The grandsons of Ogun (God of Earth), Kalos (God of Invention) and Rapel (God of Magnetism), sought to replicate this divine birth. They combined magic with their divinities and forged the first dwarves out of rock and stone. The other gods saw these new beings as crude and ugly compared to the elves and chased them back into the mountains of their birth. This rejection made the dwarves bitter towards the other races of mortals and set them on a path for centuries of conflict. When the first tribe of elves stole magic from the dwarves to counter their constant warring, the gods were shocked by the brazen theft. They cursed the elves, drained their skin of pigment and cast them into the blasted desert. Ius fooled the gods, hiding his elves under moonlight and guiding them to the protection of the limestone cliffs they still call home. Other races followed, but none were as prolific as the humans, hyper-evolved from apes through a century of divine meddling. The elves called these creatures “Khalkhi (KAL-key) Ogun,” or “Children of Ogun” as a mockery to their crude birth. Over the millennia this became “Khalgun (KAL-gun),” and the first planet found her name.
  4. The Birth of the Universe The Old Gods fought one another to mutual destruction, obliterating magic and swallowing much of the planet in a permanent Worldstorm. The Five Kingdoms that remain live by an uneasy truce born out of necessity, a peace which is tested when the New Gods begin to arise. Let’s start at the beginning. At first, there was nothing. A moment later, there was everything. In the great cataclysms of creation, the First Four were born: Ytar, God of Fire. Ather, God of Air. Emitaf, God of Water. And Ogun, God of the Earth. For a thousand years, they would dance across the universe, creating all the cosmic beauty and desolation within. As they danced with each other, they birthed more deities. Ytar and Ather had Siforr (God of the Sun), while Ogun and Emitaf brought forth the trickster Ius (God of the Moon). It was under the spell of the Moon that Emitaf and Ather did meet, creating Yala (God of Life) and Mordukai (God of Death). This infidelity shattered their divine House, and sent the First Four into the corners of the universe, as far from each other as they each could manage. It was there they would remain, agreeing that there were to be no more Gods. Mordukai, the God of Death, was more than happy to oblige this decree – but his sister Life would not be so restrained. She danced with Siforr and summoned the sisters Ova (God of Beasts), Radia (God of Will), and Wodea (God of Plants). She danced with the Moon and conjured the brothers Ocarus (God of Dreams), Etos (God of Peace), and Pelios (God of Emotion). Because she was Life, she loved the lives of her children. Because she was their mother, she taught them to love and to dance. Wodea and Ocarus grew trees so tall that their skin turned hard as iron and divinity was trapped within their branches. The trees filtered this power into their roots, creating Xunos (God of the Wild), who in turn brought forth the elves to tend her new garden. Radia was seduced by Etos and Pelios, calling forth Lordros (God of Fate) and Voara (God of Force), respectively. Ova and Ocarus brought forth Vistrix (God of Chaos), Shakti (God of Illusion), and Epona (God of Knowledge). The trickster Moon lay with many of his grandchildren. Voara bore him Rapel (God of Magnetism), while his union with Epona summoned Kalos (God of Invention). The gods of magnetism and invention would later combine their power and forge dwarves from stone and magic. Vistrix was Ius’s favorite, and their millennia-long tryst gave birth to Ceato (God of the Sea), Atuna (God of Magic) and Jodar (God of Luck). Ova was wild, as beasts often are, and the sons of Ius were seduced by her life made flesh. Ova and Etos allowed for Tir (God of Travel), Sah (God of the Astral Plane) and Mivia (God of Time). Ova and Pelios shook the heavens with their love, and called forth seven children: Gaidir (God of Sport), Valhena (God of Strength), Cenos (God of Speed), Udea (God of Vitality), Aurras (God of Sound), Vodon (God of War) and Hilo (God of Flight). Radia and Etos recoiled in horror at the disorder wrought by their siblings’ children and lay together to bring about Barros (God of Order). The families squabbled, as families are wont to do, but the gods maintained a delicate balance by agreeing to return to the First Law: no more gods. And for ten thousand years, there were none.
  5. Table of Contents The Old Gods Known Astral Forms Known Divinities Beasts Dreams Emotions Life Luck Magic Plants Strength Vitality The Wild Will The Old Gods Fire, Air, Water, and Earth... it all began with these four, and from them, thirty-three. Known Astral Forms The Astral PlaneHovering inside a shimmering rift in space. EmotionsFloating naked in a torrent of color. StrengthMuscled, oiled and holding a globe several times their size. TimeStanding on the edge of a clock's hand. WillWearing a crown made of many diamonds. Known Divinities Please note that this page will list what is found in the Worldbook, and will reflect our homebrew edits once they are finalized. Beasts Belonging to: Madrobela Class Features Level Features 1 Beastmaster 2 Locate Animals 3 Animal Messenger 4 Shard of Ova 5 Wildshape (CR 2) 6 Giant Insect 7 Hold Beasts 8 Anti-Creature Shell 9 +1 CON 10 Wildshape (CR 5) 11 Awaken Beasts 12 Insect Plague 13 +1 CHA 14 Greater Wildshape 15 Wildshape (CR 10) 16 Creature Stride 17 +1 CON 18 Animal Shapes 19 +1 CHA 20 Wildshape (CR 15) Beastmaster Always active, permanent. All animals treat the God of Beasts as a trusted friend. Any animal within 120ft of the god will respond to their commands and will rally to defend the god if they are attacked. All animals will perform tasks requested by the god to the best of their abilities. Creatures hostile to the god’s friends will cease hostilities when they are present. This divinity also provides the God of Beasts with the ability to communicate with any animal they can see. Locate Animals 1 Action, V/S, Concentration. The God of Beasts can describe or name a particular kind of beast and learn the direction and distance to the closest creature of that kind within 5 miles, if any are present. Animal Messenger 1 Action, V/S, 30ft range, 24 hours. The God of Beasts can use an animal to deliver a message. The god chooses a Tiny beast they can see within range, such as a squirrel, a blue jay, or a bat. The god specifies a location, which they must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." The god also speaks a message of up to 25 words. The target beast travels toward the specified location for the duration, covering 50 miles per 24 hours for a winged messenger, or 25 miles for other animals. When the messenger arrives, it delivers the god's message to the creature that they described, replicating the sound of the god's voice. The messenger speaks only to a creature matching the description that was given. If the messenger doesn't reach its destination before the divinity ends, the message is lost, and the beast makes its way back to where the god cast this divinity. At Higher Levels: The duration increases to 48 hours at 6th level, 1 week at 9th level, 1 month at 12th level, and 1 year at 15th level. Shard of Ova 1 hour, V/S/M (food that would appeal to the beast called), 1 mile, Instantaneous. By concentrating for 1 hour and laying out food the creature would enjoy, the God of Beasts summons one of the many avatars created by Ova. The shard arrives in the form of an animal of CR 2 or less and is forever bound to the god. At the end of the hour, a shard appears and gains all benefits listed below. The God of Beasts can only have one animal companion at a time. If the shard is ever slain, the magical bond with the god allows them to return it to life. By concentrating for 8 hours and laying out a feast the animal would enjoy, the god calls forth the shard's spirit and uses their divinity to create an astral body of their flesh. By adding a godstone to this ethereal form, the god anchors that spirit and returns the shard to life, consuming the godstone in the process. The god can return a shard to life in this manner even if they do not possess any part of its body. Wildshape 1 Action, S, Self, Special. The God of Beasts can use their action to assume the shape of a beast that they have seen before that are CR 2 or lower. The god can stay in a beast shape for as long as they wish and revert to their normal form at any time as a bonus action. The god automatically reverts if they fall unconscious, drop to 0 hit points, or die. While the god is transformed, The God of Beast’s game statistics are replaced by the statistics of the creature they have chosen, but retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. The god also recalls all of their skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as the god and the bonus in its stat block is higher than the god’s, use the creature’s bonus instead of theirs. If the creature has any legendary or lair actions, the god can’t use them. If the God of Beasts is wounded while in a beast form and assumes the shape of another creature before taking a short rest, that creature is equally wounded. For example: if the god was fighting as a bear and lost 25 hit points while in bear form, and then turned into a tiger, that tiger would also be down 25 hit points. The god cannot turn into an animal with a hit point maximum that is less than the damage they have received while in beast form. Upon taking a short rest, this damage resets to zero. When the God of Beasts transforms, they assume the beast’s hit points and hit dice. When the god reverts to their normal form, they return to the number of hit points they had before they transformed. However, if they revert as a result of dropping to 0 hit points, any excess damage carries over to their natural form. If the god is reduced to 0 hit points while in a beast form, they cannot assume another beast form until they have taken a short rest. The God of Beasts can cast spells, invoke divinities, and speak as normal, but any action that requires their hands is limited to the capabilities of their beast form. Transforming doesn’t break their concentration on a divinity they have cast or divinity they have enacted, nor does it prevent them from taking actions that are part of a spell or divinity, such as call lightning, that they’ve already cast. The God of Beasts retains the benefit of any features from their class, race, or other source and can use them if the new form is physically capable of doing so. However, they can’t use any of their special senses, such as darkvision, unless their new form also has that sense. The God of Beasts chooses whether their equipment falls to the ground in their space, merges into their new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. The god’s equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with their new form; such equipment has no effect until the god leaves the form. At Higher Levels: At 8th level the God of Beasts gains the ability to Greater Wildshape, allowing the god to become a Monstrosity. The god can also use all of their special abilities, but not lair or legendary abilities. The challenge rating of creatures the God of Beasts can transform into increases at 10th level (CR 5), 15th level (CR 10) and 20th level (CR 15). Giant Insect 1 Action, V/S/M (a handful of insects), 30ft range, Concentration. The God of Beasts can transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys the god’s verbal commands, and in combat, they act on their turn each round. A creature remains in giant size until the god reverts it to its natural size as a bonus action or until it drops to 0 hit points. Dreams Emotions Life Luck Magic Plants Strength Vitality The Wild Will
  6. Solitude found an old man and his horse wandering methodically slow down a forested road in western Brenus. It had been carried on the warm wind, ushered by all the colors and smells of midsummer blooms despite the calendar marking the start of the autumn tide - middling greens, blushing yellows and oranges, clear blues marked the edges of the road. Although historically uncommon, wild mushrooms also dotted the roadside, their spots and spores almost like eyes that watched the pair move westward. The pair had felt such gazes from the road ever since they left the unnamed and largely unknown tavern that appeared before Mamlemin in the Ironwoods. A strange woman had invited him in for rest, respite, or rejuvenation, some of which he partook in and most of which he was oblivious to. Perhaps it was the frustration with his inability to stop his friend from killing that held him away from such release. Perhaps it was the disappointment that his path required him yet again to be alone. Perhaps it was all in his mind. Yet deeply affected so, in both heart and spirit, Mamlemin whiled away a day or two in awkward recovery amongst strangers before sallying forth. Ahead of the knight and his steed, the azure sky held few clouds, and yet floating off in the distance was a magnificent fortress. It looked sundered from the very ground and thrown into the air; even from miles away, Mamlemin could see dirt and water falling from the edges in small rivers. His eyes were to the skies, but this was not the fortress he sought - curious as it was, the blue and gold banners marked it as Skyhaven, the capital of Brenus. No, Mamlemin and Strawberry had another floating castle in mind - the site of Pelios's murder, Fort Ennui.
  7. Godsfall: New Gods on the Block Prologue: Blood From A Stone 🗺️   The Wild, Brenus 📅   12:00 AM, 24th Etan 98 YGF, Feastday 🎵   Salem's Secret South of the Crimson Hills lay the vast Wild, a shrouded jungle full of mystery even before the Godswar. So mysterious was it that high elven scholars plumbed its depth for knowledge and power. They found it in the form of a massive stone archway - made entirely of a single piece of strange rock. Every single scholar who entered this archway found themselves lost for days, and came back... different. This was the history of Zloln's clan of elves that a young Ralikanthae Sythaeryn belonged to. A history he well knew. A history he repeated. The Archstone flared to life, ancient glyphs and symbols burning a bright silver, spitting out the ghostly pale elf in a plume of pink and purple smoke. The smoke seeped and oozed into the moonlit canopy surrounding him. Collapsing onto all fours, Ralikanthae's hands clenched dirt in their desperate grasps. He felt sick. Bile rose up in his throat and he retched terribly, except nothing came up. Lifting his head some, peering through ivory bangs, he found himself struggling to discern his surroundings. All he saw was the strange smoke, already dissipating. Images of silver runes burned in his vision still and it made his already swimmy head downright dizzying. The elf stood woozily, but went forward, stumbling, tumbling back to the ground. His breathing intensified as he realized what stood imposingly before him: the Archstone.   "N-No!!" he choked out, shaking his head violently. Ralikanthae scrambled backward, scuttling away from the Archstone in terror until he hit a rock. Hard. The pain was enough to knock some semblance of sense back into him. He shivered still, eyes closed shut and arms hugging his knees tightly; he began gathering himself. The pain helped to act as a focus, anchoring him to the moment. Soon, his breathing became even. Tentatively, he lifted his head and stares up at the Archstone; there was a mixture of dread and confusion that flooded through him. Vague, hazy memories hung teasingly out of reach of his recollection. "What is happening?!" he murmured aloud, taking a deep, steadying breath and then rose to stand. Pale gaze swiveling all around him, the elf realized that the world was somehow different. Something was changing. "Ralikanthae." At the sound of his own name, the elf's eyes widened and he began spinning around to locate the speaker. Or, was it speakers? Almost two distinct voices overlaid atop each other - a deep, reverberating one and a soft, chilling one. There was no one else around. Tingles shot down his spine. On edge, the elf's gaze continued to roam in vain. "Run, neophyte." The hairs upon his neck stood on end; Ralikanthae instinctively snapped his gaze over to stare at the Archstone and its continual spewing of ominous mists. "Run now." The voice insisted that he run. But, why? Ralikanthae did not understand what was happening to him in the moment; his mind raced with all manner of outlandish possibilities. A sudden rush of air exploded out of the Archstone, flinging rocks and twigs about. The elf covered his face and arms to protect himself from flying debris. Wincing from the pain, Ralikanthae slowly lowered his arms to peer at the archway of the relic and noticed something trying to escape from it - a wispy, nearly transparent object wiggled out from the mist. Grasped at the air, searching. "Run if you want to save your people," the voice urged him once more. It evoked a deep, powerful sentiment within him which lent strength to his limbs and steeled his courage. Ralikanthae inhaled sharply and began to run as fast as he possibly could away from the Archstone. His legs felt like leaden weights, bogging him down; not even his limbs responded rightfully and Ralikanthae stumbled again, nearly falling to the ground. "Help me! You must!" he pleaded to the voice.   "I cannot control the gate," the voice responded. The object was joined by a second, and then a third, of itself. A mass of wriggling tentacle-like appendages found the edges of the Archstone, and three more rushed out to grasp the opposite side. A translucent bubble, all pink and purple reflections of the mist still spilling into the forest, pulled itself out from the portal. The elf caught himself upon a nearby tree trunk and glanced over his shoulder at the horror which was emerging from the belching portal's mists. A wave of fear rolled over him at the sight of the tentacled monstrosity. "It hungers." The bubble of pink and purple squirmed out of the Archstone, its appendages in tow. It hovered gently above the dirt path, its tentacles lilting. The lurid colors of this massive terror were captivating; at once both mysterious and deadly. Despite that immediate knowledge, Ralikanthae found himself incapable of moving. The tentacled thing took advantage of the elf's hesitation, coiling up and launching itself at him. Overwhelmed by fear, Ralikanthae sluggishly tried to defend himself against the creature's lunging tentacles as they coiled around him. His breathing became erratic as survival instincts took over, thrashing his limbs and attempting to tear himself free from the creature's ensnaring tendrils. Something dark and horrible rose to the surface of the elf's demeanor as he shed his inhibition - this was a fight for his life! The grip of fear fled from him; he succumbed to wrath now. "Enough of this!" he roared as his pale features began warping into the grotesque and monstrous. His pupils dilated to resemble hungry obsidian voids. The elf's teeth all grew into inch-long spikes, easily capable of ripping flesh apart. Even Ralikanthae's fingernails became awful claws that could rend meat and bone. This was his true self, a macabre display in all its horror. "I am... nothing's prey!" he growled aloud in a defiant, bestial voice. The creature reared back two of its limbs, striking at the pale elf with immense force. The first sailed past Ralikanthae's head and into the tree next to him. With surprising quickness, the elf chomped down upon the fleshy tendril in retaliation. The taste was... strange. Like nothing Ralikanthae had ever tasted before. And moreover, it bled. But there was little time to dwell on that. The second tentacle battered Ralikanthae's form, crashing into his shoulder and knocking him into the brush. The creature made a sound outside of the audible range that could still be felt - a low-end roar that rippled the air around it, tingling with electricity. As the pale elf got knocked aside, some kind of rippling burst radiated from his feet - sending him further and further into the woods away from the massive jellyfish creature. The stolen blood carried a spark of something that had been gone from Khalgun for a long time - magic.   Weightless. The sensation of feeling utterly without control of one's own body. Ralikanthae soared through the air, the powerful strike from the creature sending him far away; a thankful gap of distance was now between the elf and monster. Landing upon his feet somehow, skidding backward before coming to a rest, he clutched at his injured arm. Adrenaline still coursed through him, but he was in control now. His own bestial features, claws and fangs, receded; he flickered his gaze towards the woods. Safety. "When the voices in your head make sense..." he muttered dryly. He stole one last glance at the interdimensional entity before he dashed in the direction of the thick foliage. The elf's movements were graceful strides and leaps, more akin to the bounding of a running stag than that belonging to a clumsy bipedal. As Ralikanthae bolted deeper and deeper into woods, the horrid pink and purple creature vanished from sight. As though it had never been there. The mist cloyed and roiled in the distance behind the pale elf, and no matter how far he ran he could see it behind him. Faint, but it was there.
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