Icewind Dale: Open Tundra
18 Kythorn at 5pm-ish; Illumination: Exterior - Dark; Interior: Dark Weather: High Winds
With the heroes united and the hunters departed you return to your original task. Somewhere in the Spine of the World Mountains is a Duergar stronghold. You still have bit of tundra to cross yet but soon you will have to brave the icy slopes.
The tundra of Icewind Dale stretches out before you, a vast expanse of frozen wilderness. It is only a couple hours past midday when you resume your journey yet with the absent sun you travel under a star-studded sky. The air is frigid, biting at any exposed skin, and your breath mists before you in clouds of white. The land is a patchwork of icy flats, snow-covered foothills, and rocky slopes to the south. The wind, which is the namesake of this forsaken land, blots out the small sounds of the world around you; only its constant howl is heard clearly.
After another three hours of travel you find that you must rest once again. There is more "road" before you. Best not test your own constitution, or that of the axe beak.