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Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: n/a Weather: High Winds

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Johnny scouts the perimeter of the bunker and discovers there are no doors. The arrow slits, which are about 4 inches wide and 36 inches tall, watch the approach through the small canyon to the main gate. He does, however, hear someone inside; the occasional vulgar noise reverberates in a hollow-sounding stone room.

Johnny returns to the group to report his findings.

What next?

OOC

Prevailing light outside is Dim, so for creatures with Darkvision it's treated as Bright (w/in Darkvision range). Those without Darkvision (and beyond Darkvision range for those that do) have disadvantage on Perception checks (and a -5 to Passive Perception).

 

Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: n/a Weather: High Winds

spacer.png

Johnny scouts the perimeter of the bunker and discovers there are no doors. The arrow slits, which are about 4 inches wide and 36 inches tall, watch the approach through the small canyon to the main gate. He does, however, hear someone inside; the occasional vulgar noise reverberates in a hollow-sounding stone room.

He returns to the group to report his findings.

What next?

OOC

Prevailing light outside is Dim, so for creatures with Darkvision it's treated as Bright (w/in Darkvision range). Those without Darkvision (and beyond Darkvision range for those that do) have disadvantage on Perception checks (and a -5 to Passive Perception).

 

Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: n/a Weather: High Winds

spacer.png

Johnny scouts the perimeter of the bunker and discovers there are no doors. The arrow slits, which are are about 4 inches wide and 36 inches tall, watch the approach through the small canyon to the main gate. He does, however, hear someone inside; the occasional vulgar noise reverberates in a hollow-sounding stone room.

He returns to the group to report his findings.

What next?

OOC

Prevailing light outside is Dim, so for creatures with Darkvision it's treated as Bright (w/in Darkvision range). Those without Darkvision (and beyond Darkvision range for those that do) have disadvantage on Perception checks (and a -5 to Passive Perception).

 

Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: n/a Weather: High Winds

spacer.png

Johnny scouts the perimeter of the bunker and discovers there are no doors. The arrow slits watch the approach through the small canyon to the main gate. He does, however, hear someone inside; the occasional vulgar noise reverberates in a hollow-sounding stone room. The arrow slits are about 4 inches wide and 36 inches tall.

He returns to the group to report his findings.

What next?

OOC

Prevailing light outside is Dim, so for creatures with Darkvision it's treated as Bright (w/in Darkvision range). Those without Darkvision (and beyond Darkvision range for those that do) have disadvantage on Perception checks (and a -5 to Passive Perception).

 

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