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Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds

 

 

Roll Initiative!

OOC

Assuming the situation escalates, roll initiative. If you beat or tie the Duergar Init take a turn.

Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.

 

Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds

 

 

Roll Initiative!

OOC

Assuming the situation escalates, roll initiative. If you beat or tie the Duergar Init take a turn.

Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.

 

Poor_Knight

Poor_Knight

Duergar Outpost


21 Kythorn at 1pm-ish; Illumination: Exterior - Dim; Interior: Dark Weather: High Winds

 

 

Roll Initiative!

OOC

Assuming the situation escalates, roll initiative. If you beat or tie the Duergar Init take a turn.

Prevailing light inside is Dark. Disadvantage on Perception checks (and a -5 to Passive Perception) outside of the magic light if you have Darkvision, Blind otherwise.

 

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