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Vithka, Githzerai Gloomstalker


lemonstyx

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5f659ccf85d10d2de477e5683c13e13a.jpgVithka, Female Githzerai Ranger - Creation


Vithka
AL Logsheet

Class & Level: Ranger 1
Race: Githzerai
Gender: Female
Age: 31
Alignment: LN
Deity: None
Faction: Order of the Gauntlet
Background: Faction Agent

Proficiency Bonus: +2

INIT: +3
AC: 14
HD: 1d10
HP: 12

27 Point Buy
STR: 10 (2 points)
DEX: 15 (9 points)
CON: 14 (7 points)
INT: 10 (2 points)
WIS: 14 (7 points)
CHA: 8 (0 points)

Race: +2 Wis, +1 Dex
Speed: 30 ft

Passive Perception: 15

Skill Proficiencies
+3 Acrobatics (Dex)
+3 Animal Handling (Wis)
+0 Arcana (Int)
+0 Athletics (Str)
-1 Deception (Cha)
+0 History (Int)
+5 Insight (Wis)
-1 Intimidation (Cha)
+0 Investigation (Int)
+5 Medicine (Wis)
+0 Nature (Int)
+5 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
+0 Religion (Int)
+3 Sleight of Hand (Dex)
+5 Stealth (Dex)
+5 Survival (Wis)

Racial Features: LanguagesCommon, Gith

Mental DisciplineYou have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.Githzerai PsionicsYou know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
When you reach 3rd level, you can cast Shield once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest.
Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

Background Features: ProficienciesLanguages: Undercommon, Primordial
Skills: Insight, Medicine

Safe HavenAs a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Class Features: ProficienciesArmor: Light & Medium, Shields
Weapons: Simple & Martial Weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Perception, Stealth, Survival

Favored EnemyBeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. (Aberrations, Deep Speech)
Natural ExplorerYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
*Difficult terrain doesn't slow your group's travel.
*Your group can't become lost except by magical means.
*Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
*If you are traveling alone, you can move stealthily at a normal pace.
*When you forage, you find twice as much food as you normally would.
*While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
You choose additional favored terrain types at 6th and 10th level. (Arctic)

Secret
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Edited by Poor_Knight (see edit history)
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5f659ccf85d10d2de477e5683c13e13a.jpgVithka Sheet | Log

Lawful Neutral, Female Githzerai Ranger 5 (Gloomstalker)

HP: 44/44 | HD: 5/5 (d10) | AC: 16 | Initiative: +7 | PP: 16 | Speed: 30 ft | Prof Bonus: +3

Status: Normal | DM Inspiration: 0 | Spell Slots: L1 4/4 L2 2/2 | Defenses

Stat Block

Attributes, Saves and Skills


Str 10 Dex 18 Con 14  Int 10 Wis 16 Cha 8


Race Features: Mental Discipline, Githzerai Psionics, Psychic Resilience

Background Feature: Safe Haven

Class Features: Favored EnemyAberrations, Natural ExplorerArctic, Fighting StyleTwo weapon fighting, Spellcasting, Primal Awareness
Subclass Features (Gloomstalker): Gloomstalker Magic, Dread Ambusher, Umbral Sight


Attacks 

+1 Shortsword +8 attack, 1d6+5 piercing

Offhand Shortsword +7 attack, 1d6+4 piercing

Longbow +7 attack, 1d8+4 piercing


Languages, Tool Proficiencies

Common, Gith, Undercommon, Primordial, Deep Speech

Spells

Ranger: +6, DC 14

Cantrips: Mage Hand

Level 1: Absorb Elements, Disguise Self (Gloomstalker), Hunter's Mark, Shield (1/day, racial), Speak with Animals (1/day, Primal Awareness), Zephyr Strike

Level 2: Beast Sense (1/day, Primal Awareness), Detect Thoughts (1/day, racial), Pass Without Trace, Rope Trick (Gloomstalker)

Magic Items

Consumable Magic Items: Spell Scroll of Animal Friendship

Permanent Magic Items: Gray Bag of Tricks, +1 Shortsword (Level 5 Magic Item)

Inactive Magic Items:


 

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