Jump to content
Sheets Viewer Update - Cache Clear May Be Required ×

Edit History

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

At the Folketh Barony

Mery asks to be taken to a guest room with a writing desk if one exists and is delighted when she is led to one. She immediately takes out the gown, cloak, and slipper ensemble she had offered Lady Michelle and hangs it in the room's small wardrobe. She also removes all of her other belongings from her backpack and finds places for those items she doesn't strictly have to carry with her, notably her chest of writing supplies, then repacks only the essential items. She decides to visit the library later.

She then returns to find Sebston and asks, "I noticed that a number of the men who greeted us have longbows. I am an archer myself, and I ran out of arrows during the evacuation of Vogler. Is there any chance I can take a few stacks of arrows, or should I plan on purchasing some in town? I have a rapier I can fight with, but I'd rather save that for when staying at range just isn't an option."

"Also, with regard to the story you told me, I didn't quite follow what happened to Lady Joziveene. You said that the elder Lord Ferroe was a widower, he and Joziveene ran off together, but then when the plague happened, the Ferroes plural died but Stevren survived. Did she divorce Lord Michael to marry the elder Lord Ferroe and thus passed during the plague? It's a shame Joziveene didn't have more love for her own daughter - I know firsthand how painful it can be for a child when one parent doesn't give a damn - but I guess the one bright spot is that Lady Michelle wouldn't be the same person with a different mother."

Once Sebston answers those questions, she asks him to point out the female servant with the most authority. Mery says to this woman, "Lady Michelle has no decent clothing, as the gown she was loaned got damaged and dirty on the way here. She has been serving as a soldier and I am pretty sure that for daily use she'll prefer functional clothing that she can wear armor over and fight in. Can you tell me what shop in town would make something like that that would be suitable for a noblewoman? She'll need other clothing as well, but that can wait until after she's back. I'm heading into town shortly anyway to collect the proof of lineage, and was thinking that maybe I'd grab one good daily wear outfit that she can change into upon her return. I've got some money, and she can repay me when she can." She ponders a moment, then asks, "What colors are in the Folketh family's coat of arms? I can look for something in the most neutral of those colors."

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

At the Folketh Barony

Mery asks to be taken to a guest room with a writing desk if one exists and is delighted when she is led to one. She immediately takes out the gown, cloak, and slipper ensemble she had offered Lady Michelle and hangs it in the room's small wardrobe. She also removes all of her other belongings from her backpack and finds places for those items she doesn't strictly have to carry with her, notably her chest of writing supplies, then repacks only the essential items. She decides to visit the library later.

She then returns to find Sebston and asks, "I noticed that a number of the men who greeted us have longbows. I am an archer myself, and I ran out of arrows during the evacuation of Vogler. Is there any chance I can take a few stacks of arrows, or should I plan on purchasing some in town? I have a rapier I can fight with, but I'd rather save that for when staying at range just isn't an option."

"Also, with regard to the story you told me, I didn't quite follow what happened to Lady Joziveene. You said that the elder Lord Ferroe was a widower, he and Joziveene ran off together, but then when the plague happened, the Ferroes plural died but Stevren survived. Did she divorce Lord Michael to marry the elder Lord Ferroe and thus passed during the plague? It's a shame Joziveene didn't have more love for her own daughter - I know firsthand how painful it can be for a child when one parent doesn't give a damn - but I guess the one bright spot is that Lady Michelle wouldn't be the same person with a different mother."

Once Sebston answers those questions, she asks him to point out the female servant with the most authority. Mery says to this woman, "Lady Michelle has no decent clothing, as the gown she was loaned got damaged and dirty on the way here. She has been serving as a soldier and I am pretty sure that for daily use she'll prefer functional clothing that she can wear armor over and fight in. Can you tell me what shop in town would make something like that that would be suitable for a noblewoman? She'll need other clothing as well, but that can wait until after she's back. I'm heading into town shortly anyway to collect the proof of lineage, and was thinking that maybe I'd grab one good daily wear outfit that she can change into upon her return. I've got some money, and she can repay me when she can." She ponders a moment, then asks, "What colors are in the Folketh family's coat of arms? I can look for something in the most neutral of those colors."

 

OOC

Action:

Bonus Action:

Reaction:

Movement:

Object Interaction:

Mount Action:

'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

OOC comments, if I have them, go here.

×
×
  • Create New...