TheBard101 Posted October 13, 2023 Clone Share Posted October 13, 2023 Victor Godsthrall Astral Deva features: Size and Type: Medium Outsider (Angel, Extraplanar, Good) Speed: 30 ft Special Abilities: Darkvision 60 ft Low-light vision Immunities: acid, cold, petrification +4 racial bonus on saves vs poison Weapons count as good-aligned for overcoming damage reduction Class Features Hit Dice: d8 Skill Pts:: 8 + Int modifier Class Skill List: Concentration, Craft, Diplomacy, Escape Artist, Hide, Intimidate, Knowledge (all), Listen, Move Silently, Sense Motive, Spot, Use Rope Weapon & Armor Proficiencies: An astral deva is proficient with all simple and martial weapons, as well as its natural weapons. It is not proficient with any type of armor or shields. Stun (Su): Beginning at 7th level, if an astral deva strikes an opponent twice in 1 round with a melee weapon, that creature must make a Fortitude save (DC 10 + astral deva’s Cha modifier) or be stunned for 1d6 rounds Stat Progression: 32 point buy: Str 16, Con 12, Dex 12, Int 10, Wis 14, Cha 14 Astral Deva (level 12): Str 28, Con 20, Dex 20, Int 16, Wis 20, Cha 22 Levels (level 12): Str 31, Con 20, Dex 20, Int 16, Wis 20, Cha 22 Magic Items: Str 33, Con 20, Dex 20, Int 16, Wis 22, Cha 24 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Class Progressions Level 1: Astral Deva 1: BAB 1, Fort 2.5, Ref 2.5, Will 2.5, Change Shape, Protective Aura (+2, 10 rds/day), Slam 1d6, SLAs (detect evil, remove fear - at will), +2 Str, +2 Con, +2 natural armor Cleric 1: Turn Undead, Travel and War Domains, 1st level spells Level 2: Astral Deva 2: BAB 2, Fort 3, Ref 3, Will 3, Speed +10 ft, SLAs (aid - at will; invisibility (self only) - 1/day), SR = HD+10, +2 Dex, +2 Cha, +1 natural armor Cleric 2: Level 3: Astral Deva 3: BAB 3, Fort 3.5, Ref 3.5, Will 3.5, Fly 50 ft (average), Resistance 5 (electricity, fire), SLAs (cure light wounds - 3/day), tongues, +2 Str, +2 Int, +1 natural armor Cleric 3: 2nd level spells Level 4: Astral Deva 4: DR 2 / evil, SLAs (continual flame, dispel magic, remove curse, remove disease - at will), +2 Con, +2 Wis, +1 natural armor Cleric 4: BAB 4, Fort 4, Ref 3.5, Will 4, Level 5: Astral Deva 5: BAB 5, Fort 4.5, Ref 4, Will 4.5, Protective Aura (at will), SLAs (see invisibility - 3/day; invisibility - at will), Uncanny Dodge, +2 Str, +2 Dex, +2 Cha, +1 natural armor Cleric 5: 3rd level spells Level 6: Astral Deva 6: BAB 6, Fort 5, Ref 4.5, Will 5, SLAs (discern lies, holy smite - at will; cure light wounds 5/day), +2 Int, +1 natural armor Radiant Servant of the Sovereign Host 1: Extra greater turning, radiance, turn undead Level 7: Astral Deva 7: BAB 7, Fort 5.54, Ref 5, Will 5.5, Fly 75 ft (good), SLAs (see invisibility - 5/day), Stun, +2 Str, +2 Con, +2 Wis, +1 natural armor Radiant Servant of the Sovereign Host 2: Divine health, empower healing, 4th level spells Level 8: Astral Deva 8: BAB 8, Fort 6, Ref 5.5, Will 6, DR 5 / evil, Slam 1d8, SLAs (dispel evil, plane shift - at will), +2 Dex, +2 Cha, +1 natural armor Radiant Servant of the Sovereign Host 3: Aura of warding Level 9: Astral Deva 9: BAB 9, Fort 6.5, Ref 6, Will 6.5, Protective Aura (+4), SLAs (cure light wounds - 7/day), Speed +10 ft, +2 Str, +2 Int, +1 natural armor Radiant Servant of the Sovereign Host 4: 5th level spells Level 10: Astral Deva 10: BAB 10, Fort 7, Ref 6.5, Will 7, Resistance 10 (electricity, fire), SLAs (blade barrier, heal, holy word - 1/day), +2 Con, +2 Wis, +1 natural armor Radiant Servant of the Sovereign Host 5: Bonus domain(plant) Level 11: Astral Deva 11: DR 10 / evil, Fly 100 ft (good), SLAs (see invisibility - 7/day), +2 Str, +2 Cha, +1 natural armor Contemplative 1: BAB 11, Fort 7.5, Ref 7, Will 7.5, Bonus domain (water), divine health (extra feat: Healing Devotion), 6th level spells Level 12: Astral Deva 12: BAB 12, Fort 8, Ref 7.5, Will 8, SLAs (holy aura - 1/day), +2 Dex, +1 natural armor Contemplative 2: Slippery mind Level 13: Astral Deva 13: BAB 13, Fort 8.5, Ref 8, Will 8.5, SLAs (holy word - at will), +2 Int, +1 natural armor Class 2: Level 14: Astral Deva 14: BAB 114, Fort 9, Ref 8.5, Will 9, Protective Aura (invulnerability), SLAs (holy aura - at will), +2 Wis, +2 Cha, +1 natural armor Class 2: Level 15: Astral Deva 15: Class 2: Level 16: Astral Deva 16: Class 2: Level 17: Astral Deva 17: Class 2: Level 18: Astral Deva 18: Class 2: Level 19: Astral Deva 19: Class 2: Level 20: Astral Deva 20: Class 2: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted October 14, 2023 Author Clone Share Posted October 14, 2023 Arawai - Creation, Good, Life, Plant, Weather Aureon - Force, Knowledge, Law, Magic, Mind, Oracle, Spell Balinor - Air, Animal, Celerity, Earth, Retribution Boldrei - Community, Family, Good, Law, Protection Dol Arrah - Glory, Good, Law, Sun, War Dol Dorn - Chaos, Competition, Good, Liberation, Strength, War Kol Korran - Charm, Commerce, Pact, Trade, Travel, Wealth Olladra - Feast, Good, Healing, Luck, Pride Onatar - Artifice, Creation, Fire, Good, Metal, Warforged Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted November 18, 2023 Author Clone Share Posted November 18, 2023 Removed Divine Might and EDM. Took the Holy Warrior Reserve Feat and Animal Devotion Feat. Added the +2 Str and +2 Cha that I'd left out of his level 11 abilities. Bought a Nightstick and removed two weapon crystals and the Aurorum material from weapon to pay for it. Possibly need to remove the level 4, 8 and 12 level stat bonuses, Pending. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted November 19, 2023 Clone Share Posted November 19, 2023 DM was fine, EDM was specifically listed as Epic, so the normal use of DM is fine. Type: Divine, Epic Source: Web Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted November 19, 2023 Author Clone Share Posted November 19, 2023 In my defense, it was probably about 3AM when I finished the character. LOL But regular DM was more of a feat tax for EDM. So I pulled both. Did you have a judgement on the stat boosts every class gets at 4th, 8th and 12th level? Paladin was saying I may have to lose them because his race gives him so many boosts. I was saying that if we were going to make different creation rules for different races, then it isn't really a "rule" so much as a "case by case" situation. hehe Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted November 19, 2023 Clone Share Posted November 19, 2023 (edited) 34 minutes ago, TheBard101 said: In my defense, it was probably about 3AM when I finished the character. LOL But regular DM was more of a feat tax for EDM. So I pulled both. Did you have a judgement on the stat boosts every class gets at 4th, 8th and 12th level? Paladin was saying I may have to lose them because his race gives him so many boosts. I was saying that if we were going to make different creation rules for different races, then it isn't really a "rule" so much as a "case by case" situation. hehe Yeah, I said it was fine. If it was only savage progression you would have to skip the LA levels, but in gestalt it's normal. It's mostly that GM wants to have a game where combat is somewhat normal, not you look at something and the rest of the party can't react, because 1 person killed it before they could blink an eye. Edited November 19, 2023 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted November 19, 2023 Author Clone Share Posted November 19, 2023 1 hour ago, Steel Warrior said: Yeah, I said it was fine. If it was only savage progression you would have to skip the LA levels, but in gestalt it's normal. It's mostly that GM wants to have a game where combat is somewhat normal, not you look at something and the rest of the party can't react, because 1 person killed it before they could blink an eye. Would you like me to nerf him a little more? I don't want to be a problem. Let me know what I can do. He buffs himself with Quicken Spell and does full attacks. I dumped EDM (because he wasn't qualified, DOH!) and then dumped DM because I saw it as a feat tax. None of his items are better than +1 and he uses Magic Vestment and GMW to boost them to +3. Would you like me to stop using those spells? He only has minor bracers as armor because his full plate made his AC too high. I can dump the shield entirely if you like to reduce his AC by 5 as well. Honestly, if you want, I can just remove all of his cleric and cleric PrC levels and make him an arcane gish instead. Maybe Duskblade or Warmage with Abjurant Champion or something. I can change his race to something weaker if that helps. Or I can dump DMM Quicken and go for a more basic cleric type. Let me know what I can do. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted November 20, 2023 Clone Share Posted November 20, 2023 I think you should just keep it as is for now. I was just saying in a general sense. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted November 20, 2023 Author Clone Share Posted November 20, 2023 16 minutes ago, Steel Warrior said: I think you should just keep it as is for now. I was just saying in a general sense. Ok, just let me know if I need to adjust him Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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