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Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

He then extended a solitary finger to the kitten as if to shake its paw.

"Well hello there," he replied to the kitten, projecting his thoughts once it touched his finger. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a finger--the same he had greeted the kitten with just a munite prior--along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as it was simply soft and nurturing. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

As he awaited a reply, the elvish orc hybrid could feel some wriggling around inside his vest. A moment later, a very cantankerous-looking faerie dragon poked his head out of a pocket. Reaching up with one of his paws, Perianwyr wiped the sleep out of his eyes and looked around for the source of the buzzing that woke him up from his slumber.

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a finger--the same he had greeted the kitten with just a munite prior--along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as it was simply soft and nurturing. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

As he awaited a reply, the elvish orc hybrid could feel some wriggling around inside his vest. A moment later, a very cantankerous-looking faerie dragon poked his head out of a pocket. Reaching up with one of his paws, Perianwyr wiped the sleep out of his eyes and looked around for the source of the buzzing that woke him up from his slumber.

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a finger--the same he had greeted the kitten with just a munite prior--along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as it was simply soft and nurturing. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a finger--the same he had greeted the kitten with just a munite prior--along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as simply soft and gentle. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a finger--the same he had greeted the kitten with just a munite prior--along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as simply soft and gentle. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a solitary finger along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as simply soft and gentle. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction, a traditional elven greeting translating roughly as "merrily met." "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a solitary finger along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as simply soft and gentle. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction. "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian listened as Martin replied to him. That eternal smile of his was beaming at the mechanical marvel the entire time as he studied its every intricacy. Humbert truly was a master of his craft.

"Well that's good to know, thank you!" He looked read to ask something else, most likely for directions to Humbert's manor, but the automaton was quick to excuse himself; a fact that paladin understood completely given how busy the tavern was that evening.

Fortunately, he was immediately sidetracked as a sweet voice filled his mind. With only a mild look of surprise, he turned towards Valros' lap before smiling even more brightly.

"Well hello there," he replied to the kitten, projecting his thoughts towards both the cat and its new friend. "You must forgive me, I would have asked your permission if I knew you could speak. But I'm glad you enjoyed the experience, it was entirely my pleasure to offer it. I only know too well how unlikable it is to be muck and wet." As an afterthought, he quickly added, "The name's Killian, by the by. It's very nice to meet you."

With that, he extended a solitary finger to the kitten as if to shake its paw.


Later, when Lucrezia was making her way back, Killian gave a bit of a gasp when he saw Martin's little malfunction. His heart immediately sank as he listened to the clockwork golem's profuse and sincere apologies. He desperately wanted to reach out and comfort him, but Martin was far too quick to make his escape. So instead, Killian just sat there, frowning for the first time that day. Perhaps Humbert wasn't quite as skilled as he previously assumed after all.

Regardless, when the dhampyr did finally return to the table, Killian looked over her injury. His smile returned, albeit more weakly than before, when he saw that it was already patching itself up. "Allow me," he said before reaching out to run a solitary finger along the circumference of the hole that had been made in her gown. While sensual, there was nothing romantic about the touch so much as simply soft and gentle. As he did so, a tiny, multicolored sparkle followed the trail he made, and when he pulled his hand back, the tear immediately began to mend itself. The prepare wasn't as pretty as it could be, but at least it would hold for now.


It was only then that he heard the gruff voice of the man in the booth. Taking his mug in hand, he turned and looked in his direction, not at all surprised to find a cloaked figure there.

"Oloré," he spoke in his direction. "Why would you say that, my friend? I've only ever heard good things of Lord Humbert."

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATOINS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian just used his Improved Cantrips feat to duplicate a mending cantrip, as per the footnote for the prerequisite Cantrips feat. I'm not sure if that's 100% allowed given the Creation sphere, so if its out of bounds for the available effects, please ignore that little tidbit in this post.

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