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Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian Evanero

For the first time since entering the tavern, Killian didn't have much to say. Instead, he seemed much more interested in what everyone else around him was saying. He of course made it clear that he was indeed listening as they each gave their brief soliloquies. You know, a polite smile at the lighter beats, a knowing nod at others; all the sorts of things one would expect from a good listener.

His sharply manicured brow did perk up a time or two as well. This was particularly true when Brakhammer described the final encounter between Humbert and Kazin, and again when Ariand introduced herself in full.

It was only then that he broke his silence, but only to introduce himself in kind. "A pleasure to meet you. Killian Evanero of the Royal House of Evanero of Emhain Albach," he stated simply, bowing his head lightly as his normally muted elvish accent became thick and musical at the end. Interestingly, and while most of you have of course heard him introduce himself numerous times before, it was extraordinarily rare for him to mention the elven kingdom from which he haled. Indeed, he rarely spoke of his homeland at all, as the magically concealed Valley of the Apple Trees was often considered to be more of a fable than a reality, even in a world as fantastical as this one.

With that said, he immediately returned to the role of a listener.


For his part, Killian's familiar, Perianwyr still had a most cantankerous look on his face after having been woken from his slumber. Peeking out from inside his best friend's vest, the faerie hatchling sort of wrinkled his face grumpily at the golden kitten who was unknowingly responsible. But before he could do anything about it, his little nose sort of twitched a bit.

Looking down, he saw the half-full mug of Korova Cream that Killian had been nursing. With a slurpy-sounding lick of his lips he dove straight in, splashing a small bit on the table in the process. Immediately thereafter, the foam inside began to quickly diminish as he glugged away from within. It was clear Peri liked what he found. A moment later, his head popped up as he propped his front paws against the rim of the tankard; a foamy pompadour proudly if unknowingly resting atop his head.

The knight-errant of Findeladlara looked down and smiled amusedly while shaking his head. He reached down to wipe away the literal beer head before licking his finger clean. Peri purred in the way only a dragon could at the affectionate gesture, then rested his head atop his paws as he, too, focused on listening to the others.

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATIONS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian is trying to get a read on what both Brakhammer and Ariand have said. I'm not sure how this works in Pathfinder as they only have a Sense Motive skill but no Insight or Investigation-type abilities that I can think of. As such, I'm just going to make a Wisdom check for both, and if Sense Motive applies, he gains a +14 to each roll. I'll also be using my Fated Birth (Hermit) ability with it, boosting the checks by +4 (or a total of +18 for Sense Motive).

For Brakhammer, his interest is piqued by what he said Kazin cackled. I'm mostly trying to see if Killian gets the same hunch that I did; that Kazin transformed or moved Humbert's consciousness into a clockwork creation, perhaps even an actual clock. If successful, he'll be keeping a sharp eye for anything along those lines while visiting the Manor.

For Ariand, he's mostly just suspicious about how eager she is to join them in visiting the Hollow. The timing just screams "sus" to me as a player.

The first roll is for Brakhammer (15, or 27 for Sense Motive), the second for Ariand (13, or 25 for Sense Motive).

Oh, and since they're both talking with the group now, he'll use Sense Enemy again, especially with Ariand.

EDIT: Oh, I'd also like to make a Knowledge (Local) check on both of them (Brakhammer 18, Ariand 18) to see if he knows much of anything. He'll be using his Fated Birth ability for these checks as well.

Boogie Woogie Wookiee

Boogie Woogie Wookiee

Statblock

0
NonL
60
HP
Killian Evanero and PerianwyrimcMtmH.jpgPerianwyr
Diminutive Dragon and Magical Beast (Familiar)

Init +4, Senses Scent, Perception +9

AC 20 (Touch 20, Flat 14) (Dex +6, Size +4)
HP 20; Fort +3, Ref +8, Will +9
Immune None; Bonuses +4 vs. fear (Aura of Courage), +2 vs. paralysis, petrification, polymorph; SR


Speed 10 ft., fly 60 ft. (perfect), swim 50 ft.
Melee none; Space 1 ft., Reach 0 ft.
Special Attacks Adorkableness
Special Abilities Alertness, Empathic Link, Improved Evasion, Speak with Master; Convenient Appendage (Mouth), Estivation, Freeze
Spherecasting CAM Wis, CL 5th, Spell Pool 6, Somatic Casting 1
Magic Spheres Illusion (Illusory Odor, Illusory Sound, Suppression; Disappearance, Obscura Mage)


Str 3, Dex 22, Con 8, Int 8, Wis 14, Cha 0
Attack Bonus +7 (BAB +5, Size+4, Str -2), CMB -1, CMD 8 (4 flat-footed)
Feats Cantrips
Skills Acrobatics +11, Appraise +4, Artistry (Painting) +5, Bluff +5, Diplomacy +5, Fly +26, Handle Animal +1, Knowledge +0, Knowledge (Engineering) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +0, Perception +9, Perform (Dance) +5, Perform (Sing) +5, Sense Motive +9, Sleight of Hand +7, Spellcraft +0, Stealth +25, Swim +10, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Sylvan; cannot speak


Origin Spheres Form (Aquatic 1, Convenient Appendage [Mouth], Developed Tolerance [Paralysis, Petrification, Polymorph], Developed Wings 3, Estivation, Freeze, Glider, Scent 2; Form Variations (Arm-Wings, Defensive Familiarity [Stealth], Vestigae of the Other [Dragon], Waterhome 2)

Half-Orc, Paladin 5||Sorcerer 1/Psychic 4, Code of HonorFindeladlara's Code of Honor
Convert a powerful enemy into a close friend or ally
Produce an innovative work of art (roll of 30 or higher on an Artistry check)
Reacquire and/or preserve a lost work of elven art
Protect an elven artist in need
Protect an artist of any other race in need
Defeat a known art vandal
Offer aid and shelter to an elf in need who would otherwise be your enemy
Offer aid and shelter to an elf in need and they accept
Become the inspiration for and/or subject of someone else's work of art
Defend a hospitable household from those who would do it harm
Uphold the elven way of life in some notable fashion
Attempt to disguise or show shame towards your elven heritage even in times of peril
Excessively brag of your accomplishments or works of art
Fail to protect or aid an elf in need
Fail to protect or aid an elven artist in need
Allow a close associate of yours to break the law of hospitality
Unwillingly destroy or vandalize an elven work of art (such as when charmed)
Break the law of hospitality
Willfully and knowingly destroy or vandalize an elven work of art
+50
+25
+15
+10
+7
+5
+3
+2
+2
+1
+1
-1
-1
-2
-3
-5
-5
-10
-15
This code of honor is based on the teachings of the church of Findeladlara, the elven goddess of art. Her edicts include the creation and preservation of art and architecture, the sanctity of households, and the artistic inspiration of others.

Note also that the entries that refer to art and artists also refer to architecture and architects as appropriate.

l3pu64p.png

It should also be noted that paladins of Findeladlara are more morally ambiguous than others. While cold-blooded murder and other crimes of that ilk are as abhorant to them as anyone, her champions are willing to bend the rules if the cause is just. For example, stealing for a noble goal is perfectly acceptable to them, and even aiding known villains and criminals in the pursuit of the greater good or to convert them to the light is not only fine by them, but something that they eagerly pursue to mirror their goddess's conversion of the succubus Nocticula. Not surprisingly, her followers share a close bond with those of the Redeemer Queen.
, Findeladlara

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 22
AC 22 (Flat 20, Touch 14) · Fort +12, Ref +10, Will +17 · BAB +5 · Init +4 · CMB +23, CMD 30 · MSB +5(+8), MSD 16(19)


Spell Pool 26 · Phrenic Pool 7/8 · Hero Points 3 · Combat Stamina 5 · Lay on Hands 8 · Smite Enemy 2


Immune: Disease, Fear · Resistances: Spell Resistance 22, advantage on Poison saves
Conditions: Healthy
Active Sphere Effects: None Currently

Killian Evanero

For the first time since entering the tavern, Killian didn't have much to say. Instead, he seemed much more interested in what everyone else around him was saying. He of course made it clear that he was indeed listening as they each gave their brief soliloquies. You know, a polite smile at the lighter beats, a knowing nod at others; all the sorts of things one would expect from a good listener.

His sharply manicured brow did perk up a time or two as well. This was particularly true when Brakhammer described the final encounter between Humbert and Kazin, and again when Ariand introduced herself in full.

It was only then that he broke his silence, but only to introduce himself in kind. "A pleasure to meet you. Killian Evanero of the Royal House of Evanero of Emhain Albach," he stated simply, bowing his head lightly as his normally muted elvish accent became thick and musical at the end. Interestingly, and while most of you have of course heard him introduce himself numerous times before, it was extraordinarily rare for him to mention the elven kingdom from which he haled. Indeed, he rarely spoke of his homeland at all, as the magically concealed Valley of the Apple Trees was often considered to be more of a fable than a reality, even in a world as fantastical as this one.

With that said, he immediately returned to the role of a listener.


For his part, Killian's familiar, Perianwyr still had a most cantankerous look on his face after having been woken from his slumber. Peeking out from inside his best friend's vest, the faerie hatchling sort of wrinkled his face grumpily at the golden kitten who was unknowingly responsible. But before he could do anything about it, his little nose sort of twitched a bit.

Looking down, he saw the half-full mug of Korova Cream that Killian had been nursing. With a slurpy-sounding lick of his lips he dove straight in, splashing a small bit on the table in the process. Immediately thereafter, the foam inside began to quickly diminish as he glugged away from within. It was clear Peri liked what he found. A moment later, his head popped up as he propped his front paws against the rim of the tankard; a foamy pompadour proudly if unknowingly resting atop his head.

The knight-errant of Findeladlara looked down and smiled amusedly while shaking his head. He reached down to wipe away the literal beer head before licking his finger clean. Peri purred in the way only a dragon could at the affectionate gesture, then rested his head atop his paws as he, too, focused on listening to the others.

Mechanics

COMMON SKILLS


Bonuses: Linguistics +8, Perception (Unlocked) +20, Sense Motive +14, Stealth +17.
Concentration: +5, +8 with Enhancement or Telekinesis effects or +10 if he's boosted the enhancement bonus of his implement.
Passive Scores: Linguistics 18, Perception 30, Sense Motive 24, Stealth 27.

OTHER CONSIDERATIONS


Escape Techniques: Emergency WarpAs an immediate action, Killian can spend a spell point to teleport 15' away..
Fated Birth: HermitAs a swift action, Killian can aid another on himself, granting a +4 bonus to many checks..
Invisibility: Killian's familiar, Perianwyr, can create an Illusion (Suppression) effect that affects sight, sound, and scent.
Phrenic Techniques: AutohypnosisAs an immediate action, the ascendant mind may use a limited form of mind control on herself. She may reroll a concentration check she just made. She must keep the second result, even if it is lower than the first., HypercognitionThe ascendant mind can connect to higher sources of knowledge. When she rolls a Knowledge check, she may use this ability as a free action to reroll a check, with an insight bonus equal to her phrenic ability modifier. She must accept the second result, even if it is lower than the first..
Senses: Darkvision 150', Emotional BondYou can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, Who must remain within 10 feet of you. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action.

If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn’t allow them to communicate specific details. You can also easily tell whether a subject is unconscious. If a subject dies or moves to a different plane than you, your bond with that creature is severed. The distance between you and the subjects doesn’t affect the bond as long as you’re on the same plane of existence.

At 4th level, the bond also gives you the benefits of the status spell with all subjects of the emotional bond.
, Keen Senses (see ×4 distance in mist/fog/etc.), Low-Light Vision, Scent.

Emotional Bond: This allows Killian to sense everyone's current emotions, distance, direction, and any conditions affecting them as long as they are on the same plane. He forms this bond each morning with all four party members, plus Perianwyr and one of the familiars (usually Clem as he has a penchant for leaving Lucrezia's side more than Bolt does). If the psychic kitty ends up joining us, he will probably be the prime candidate in the future due to the lack of a mystical bond to anyone in the group.

OOC Notes

Killian is trying to get a read on what both Brakhammer and Ariand have said. I'm not sure how this works in Pathfinder as they only have a Sense Motive skill but no Insight or Investigation-type abilities that I can think of. As such, I'm just going to make a Wisdom check for both, and if Sense Motive applies, he gains a +14 to each roll. I'll also be using my Fated Birth (Hermit) ability with it, boosting the checks by +4 (or a total of +18 for Sense Motive).

For Brakhammer, his interest is piqued by what he said Kazin cackled. I'm mostly trying to see if Killian gets the same hunch that I did; that Kazin transformed or moved Humbert's consciousness into a clockwork creation, perhaps even an actual clock. If successful, he'll be keeping a sharp eye for anything along those lines while visiting the Manor.

For Ariand, he's mostly just suspicious about how eager she is to join them in visiting the Hollow. The timing just screams "sus" to me as a player.

The first roll is for Brakhammer (X+6, or Y+18 for Sense Motive), the second for Ariand (X+6, or Y+18).

Oh, and since they're both talking with the group now, he'll use Sense Enemy again, especially with Ariand.

EDIT: Oh, I'd also like to make a Knowledge (Local) check on both of them (Brakhammer X+8, Ariand X+8) to see if he knows much of anything. He'll be using his Fated Birth ability for these checks as well.

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