Laird_Thorne Posted November 1, 2023 Author Clone Share Posted November 1, 2023 Sure, would love to see it. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted November 1, 2023 Clone Share Posted November 1, 2023 So far, I have some of the mechanics working. The rest is on hold until I get all the damn data entry in for dropdowns and whatnot. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted November 1, 2023 Clone Share Posted November 1, 2023 (edited) While I'm doing the sheet, I'm also making notes with the doc, at least as far as character creation goes, as there are things I'll want to add for the sheet. One thing is the Weapon Specialist talent and the weapon types. There should be a list there, like Knives, Swords, Pistols, etc. I could come up with one if you like. Lots of missing stuff here, like for training packages. Also, are Pride and Weaknesses pretty much player's choice? Edited November 2, 2023 by TheDude2371 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Laird_Thorne Posted November 2, 2023 Author Clone Share Posted November 2, 2023 (edited) On 11/1/2023 at 5:02 PM, TheDude2371 said: While I'm doing the sheet, I'm also making notes with the doc, at least as far as character creation goes, as there are things I'll want to add for the sheet. One thing is the Weapon Specialist talent and the weapon types. There should be a list there, like Knives, Swords, Pistols, etc. I could come up with one if you like. Lots of missing stuff here, like for training packages. Also, are Pride and Weaknesses pretty much player's choice? Thank you, I would appreciate that. Those will definitely help with making sure the whole thing is more readable and usable. I should have a new draft out this weekend I've uploaded a new version of the file (v0.5) with the fixed Training Packages where they will have the Key Attributes/Skills and Talents. They are pretty much player's choice. Each Archetype is supposed to list three of each as suggestions, but I haven't managed to come up with any appropriate ones and I don't want to just 'borrow' from the other YZE games. So if you have any suggestions/thoughts on them, please feel free to include them in any notes and you will get a lot of gratitude and a piece of the action down the line.. lol Edited November 2, 2023 by Laird_Thorne (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted November 6, 2023 Clone Share Posted November 6, 2023 Downloaded and did a quick perusal... New - New Archetypes: Sneak -- Actually, this is a Training Package. Paragraph is present, but not added to the list. - New Talents: Attention To Detail, Vehicle Specialist - Noted, will add accordingly to CharSheet Fixed - Archetypes - Bulldog, Looker: Key Attribute changed to Body - Noted, changed - Phantom: Key Attribute changed to Coordination - Noted, changed - Training Packages - Missing Key Attributes/Skills and Talents added - Actually, no, they weren't. They're still missing from this draft, starting with Masque all the way through to Tech Wiz. I'd start adding myself, but I wouldn't want to make assumptions, as this is your game. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Laird_Thorne Posted November 7, 2023 Author Clone Share Posted November 7, 2023 8 hours ago, TheDude2371 said: Downloaded and did a quick perusal... New - New Archetypes: Sneak -- Actually, this is a Training Package. Paragraph is present, but not added to the list. - New Talents: Attention To Detail, Vehicle Specialist - Noted, will add accordingly to CharSheet Fixed - Archetypes - Bulldog, Looker: Key Attribute changed to Body - Noted, changed - Phantom: Key Attribute changed to Coordination - Noted, changed - Training Packages - Missing Key Attributes/Skills and Talents added - Actually, no, they weren't. They're still missing from this draft, starting with Masque all the way through to Tech Wiz. I'd start adding myself, but I wouldn't want to make assumptions, as this is your game. Thanks for the look over. :) I swear I had the talents for Masque through Tech Wiz added. :( I'll have them in the next couple of days.. And I would love to see your thoughts on what talents the missing ones would be. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted November 7, 2023 Clone Share Posted November 7, 2023 No clue, TBH. Haven't really gone through it since that read-through, as I've been somewhat occupied with my PF2 campaign. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Laird_Thorne Posted November 7, 2023 Author Clone Share Posted November 7, 2023 Not a problem at all. :) I'm just as anxious to see your PF2 campaign come together. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheDude2371 Posted November 7, 2023 Clone Share Posted November 7, 2023 So am I. There are times I want to jump to the end of it to see how it all turns out. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Laird_Thorne Posted November 7, 2023 Author Clone Share Posted November 7, 2023 LOL Been there a few times! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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