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BlueTrillium

BlueTrillium

@Eric Here's the source, for that portion, I think. It's from Vladim's post and in this source I did a 'quote' and a 'remove quote keep contents', though the behavior showed up even when I left the quote in. To be clear, the part that changes when I view the source and go back is the line that's supposed to be a caption underneath the guy's picture, and I think it might just be the editor not displaying it the same way it would be if I actually hit 'Submit' on the quoted post, I've run into that quite a few times where the preview doesn't actually match the final result. Generally it's work-around-able. I think it has to do with window size and word-wrapping, somehow. The link to the post is here.

code from vladim's post

<div>
	<p>
		Just for the sake of curiosity-a test of the new BBCode button...
	</p>

	<div class="mwbbcode">
		<div class="mwbbcode-bb">
			[center][floatleft][img2=250]https://cdn.discordapp.com/attachments/794349386351116329/958860516447649812/unknown.png[/img2] [B]Ed:[/B] 1 [B]| He:[/B] 3 [B]| Ir:[/B] 2 [B]| Sh:[/B] 2 [B]| Wi:[/B] 1[/floatleft][left][SIZE=&quot;3&quot;][B][COLOR=&quot;teal&quot;]Tarric[/COLOR][/B][/SIZE][floatright][B]Mom:[/B] 10 (10/2) [B]| Health:[/B] 5 [B]| Spirit:[/B] 5 [B]| Supply:[/B] 5[/floatright][hr][/hr][hr][/hr] The orcs were no match for the combined might of the companions. Between Radagast&#39;s magical aid, Br&oacute;in&#39;s flashing axe, Idunn&#39;s long-knife slashing artfully, and Tarric&#39;s relentless fury, the party of infiltrators were soon bloody tatters, hardly recognizable. Bear-Tarric stood panting atop his last victim, rage slowly fading. He looked to the wall, intent on rejoining the combat there -- but even as the group returned to each others&#39; side again, a great cry went up from the warriors there. Rage and exaltation - the foe had broken, the village stood strong... the battle was won! It now remained to assess the cost and care for the wounded and dead. The bear grumbled anxiously, leaning forward but then looking back to his companions and Radagast. Was there yet more to do? Radagast shook his head and made a shooing gesture. Tarric snorted and gently butted Br&oacute;in and Idunn with his coarse-furred head before taking off at a bear&#39;s rolling trot to find Olwinne. [fieldset=OOC/Mechanics]Marked the Orc Infiltrators combat as finished from Br&oacute;in&#39;s post. Per Discord and Idunn&#39;s post, advanced our Defend the Woodmen Vow progress to 10/10. So now let&#39;s try to Fulfill the Vow... [i]Fulfill Your Vow[/i] - Progress (10) vs [roll=Challenge]1d10z 1d10z[/roll] - ([b]Strong Hit[/b]) Quest is complete! This was a Formidable quest, so we get to mark 3 experience. I&#39;ve moved Defend the Woodmen to complete and marked the experience on Tarric&#39;s &#39;sheet&#39; below.[/fieldset] [/left][hr][/hr][spoiler=Assets][left][b]Berserker[/b] - (Combat Talent)  When you [i]Secure an Advantage[/i] or [i]Compel[/i] by embodying your wild nature, add +1, and take +1 momentum on a hit.  When you [i]Strike[/i] or [i]Clash[/i] by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one: [color=blanchedalmond]------[/color]- Push yourself: [i]Endure Harm[/i] (1 harm) [color=blanchedalmond]------[/color]- Lose yourself: [i]Endure Stress[/i] (1 stress)  When you [i]Endure Harm[/i] in a fight, and your Health is above zero, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining Health. A weak hit counts as a miss. [b]Wayfinder[/b] - (Path)  When you [i]Undertake a Journey[/i], take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after reset.  When you [i]Secure an Advantage[/i] or [i]Gather Information[/i] by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.  When you [i]Swear an Iron Vow[/i] to safely guide someone on a perilous journey, you may reroll any dice. When you [i]Fulfill Your Vow[/i] and mark experience, take +1 experience. [b]Talisman[/b] - (Ritual)  When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. [color=blanchedalmond]------[/color]- On a strong it, when the wearer opposes the target through a move, add +2. If a one is rolled on the action die while making a move using the charm, the magic is spent. [color=blanchedalmond]------[/color]- On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).  As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.  When you perform this ritual, add +1 and take +1 momentum on a hit.[/left][/spoiler] - [spoiler=Progress]▥= 1 tick, ▦= 2 ticks, ▩= 3 ticks, = full [table=2,4][r=1,1][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=2,1][b]Failure:[/b] [SIZE=4][/SIZE] [r=1,2][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=2,2][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=1,3][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=2,3][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=1,4][b]Bonds:[/b] [SIZE=4][/SIZE] [b]Bond 1:[/b] Olwinne his wife [b]Bond 2:[/b] Rhosgobel villagers/friends [b]Bond 3:[/b] Idunn [b]Bond 4:[/b] Woodmen-town [r=2,4][b]Experience:[/b] ◍ = have,  = used [SIZE=4]◍◍◍◍◍◍ [/size] [/table] Completed Vows: Rescue the Missing Hunters (T), Deal with the Spiders (D), Defend the Woodmen (F) Completed Scenes: Destroy the Spider Nest (F), Convince the Elvenking (D), Defend the Western Walls (T) Completed Combats: Boss Spider (F), Orc Warband (D), Stealthy Orc Infiltrators (T) Completed Journeys: To Forest Gate (D)[/spoiler][/center]
		</div>

		<div class="mwbbcode-html">
			<div style="text-align: center;">
				<div style="float: left; margin-left: 5px; margin-bottom: 5px">
					<img src="https://cdn.discordapp.com/attachments/794349386351116329/958860516447649812/unknown.png" width="250"> <b> Ed:</b> 1 <b> | He:</b> 3 <b> | Ir:</b> 2 <b> | Sh:</b> 2 <b> | Wi:</b> 1
				</div>

				<div style="text-align: left;">
					<span style="font-size: small"><b><span style="color: teal">Tarric</span> </b> </span>

					<div style="float: right; margin-left: 5px; margin-bottom: 5px">
						<b>Mom:</b> 10 (10/2) <b> | Health:</b> 5 <b> | Spirit:</b> 5 <b> | Supply:</b> 5
					</div>

					<hr>
					<hr>
					The orcs were no match for the combined might of the companions. Between Radagast&#39;s magical aid, Br&oacute;in&#39;s flashing axe, Idunn&#39;s long-knife slashing artfully, and Tarric&#39;s relentless fury, the party of infiltrators were soon bloody tatters, hardly recognizable. Bear-Tarric stood panting atop his last victim, rage slowly fading. He looked to the wall, intent on rejoining the combat there -- but even as the group returned to each others&#39; side again, a great cry went up from the warriors there. Rage and exaltation - the foe had broken, the village stood strong... the battle was won! It now remained to assess the cost and care for the wounded and dead. The bear grumbled anxiously, leaning forward but then looking back to his companions and Radagast. Was there yet more to do? Radagast shook his head and made a shooing gesture. Tarric snorted and gently butted Br&oacute;in and Idunn with his coarse-furred head before taking off at a bear&#39;s rolling trot to find Olwinne.
					<fieldset class="mw-fieldset">
						<legend>OOC/Mechanics</legend>

						<div class="mw-fieldset-body">
							Marked the Orc Infiltrators combat as finished from Br&oacute;in&#39;s post. Per Discord and Idunn&#39;s post, advanced our Defend the Woodmen Vow progress to 10/10. So now let&#39;s try to Fulfill the Vow... <i> Fulfill Your Vow</i> - Progress (10) vs [roll=Challenge]1d10z 1d10z[/roll] - (<b> Strong Hit</b> ) Quest is complete! This was a Formidable quest, so we get to mark 3 experience. I&#39;ve moved Defend the Woodmen to complete and marked the experience on Tarric&#39;s &#39;sheet&#39; below.
						</div>
					</fieldset>
				</div>

				<hr>
				<div class="mwspoiler">
					<div class="mwspoiler-shown">
						<div class="mwspoiler-showtext">
							<p>
								Assets
							</p>
						</div>
					</div>

					<div class="mwspoiler-hidden">
						<div class="mwspoiler-hidetext">
							<p>
								&nbsp;
							</p>

							<div style="text-align: left;">
								<b>Berserker</b> - (Combat Talent)  When you <i> Secure an Advantage</i> or <i> Compel</i> by embodying your wild nature, add +1, and take +1 momentum on a hit.  When you <i> Strike</i> or <i> Clash</i> by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one: <span style="color: blanchedalmond">------</span> - Push yourself: <i> Endure Harm</i> (1 harm) <span style="color: blanchedalmond">------</span> - Lose yourself: <i> Endure Stress</i> (1 stress)  When you <i> Endure Harm</i> in a fight, and your Health is above zero, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining Health. A weak hit counts as a miss. <b> Wayfinder</b> - (Path)  When you <i> Undertake a Journey</i> , take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after reset.  When you <i> Secure an Advantage</i> or <i> Gather Information</i> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.  When you <i> Swear an Iron Vow</i> to safely guide someone on a perilous journey, you may reroll any dice. When you <i> Fulfill Your Vow</i> and mark experience, take +1 experience. <b> Talisman</b> - (Ritual)  When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. <span style="color: blanchedalmond">------</span> - On a strong it, when the wearer opposes the target through a move, add +2. If a one is rolled on the action die while making a move using the charm, the magic is spent. <span style="color: blanchedalmond">------</span> - On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).  As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.  When you perform this ritual, add +1 and take +1 momentum on a hit.
							</div>

							<p>
								&nbsp;
							</p>
						</div>
					</div>
				</div>
				-

				<div class="mwspoiler">
					<div class="mwspoiler-shown">
						<div class="mwspoiler-showtext">
							<p>
								Progress
							</p>
						</div>
					</div>

					<div class="mwspoiler-hidden">
						<div class="mwspoiler-hidetext">
							<p>
								▥= 1 tick, ▦= 2 ticks, ▩= 3 ticks, = full
							</p>

							<table style="border: thin solid black; width: 100%;">
								<tbody>
									<tr>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
										<td style="width: 50.0%">
											<b>Failure:</b> <span style="font-size: medium"> </span>
										</td>
									</tr>
									<tr>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
									</tr>
									<tr>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
									</tr>
									<tr>
										<td style="width: 50.0%">
											<b>Bonds:</b> <span style="font-size: medium"> </span> <b> Bond 1:</b> Olwinne his wife <b> Bond 2:</b> Rhosgobel villagers/friends <b> Bond 3:</b> Idunn <b> Bond 4:</b> Woodmen-town
										</td>
										<td style="width: 50.0%">
											<b>Experience:</b> ◍ = have,  = used <span style="font-size: medium"> ◍◍◍◍◍◍ </span>
										</td>
									</tr>
								</tbody>
							</table>
							Completed Vows: Rescue the Missing Hunters (T), Deal with the Spiders (D), Defend the Woodmen (F) Completed Scenes: Destroy the Spider Nest (F), Convince the Elvenking (D), Defend the Western Walls (T) Completed Combats: Boss Spider (F), Orc Warband (D), Stealthy Orc Infiltrators (T) Completed Journeys: To Forest Gate (D)

							<p>
								&nbsp;
							</p>
						</div>
					</div>
				</div>
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	</div>

some pics

in case others can't see what I'm seeing - 

spacer.png

from Vladim's post, as viewed in Baldr

spacer.png

from quoting the post, in the editor. (it looks the same if I remove-quote-keep-contents).

While it consistently does this, it doesn't always consistently do it at the same time? e.g. usually I have to go to 'Source' mode and back to show up like the second picture. But sometimes it's like that immediately upon hitting 'quote' without even going to 'source' mode yet.

I suspect that if I hit submit, it might go back to where it was (if it's indeed just a difference between preview and reality).

I'm on a windows 11 laptop, using Chrome to view Baldr.

 

And all right, I'll work on a request post for the floating block button. That would certainly be helpful if we could get something like that!

Thank you!

BlueTrillium

BlueTrillium

@Eric Here's the source, for that portion, I think. It's from Vladim's post and in this source I did a 'quote' and a 'remove quote keep contents', though the behavior showed up even when I left the quote in. To be clear, the part that changes when I view the source and go back is the line that's supposed to be a caption underneath the guy's picture, and I think it might just be the editor not displaying it the same way it would be if I actually hit 'Submit' on the quoted post, I've run into that quite a few times where the preview doesn't actually match the final result. Generally it's work-around-able. I think it has to do with window size and word-wrapping, somehow. The link to the post is here.

code from vladim's post

<div>
	<p>
		Just for the sake of curiosity-a test of the new BBCode button...
	</p>

	<div class="mwbbcode">
		<div class="mwbbcode-bb">
			[center][floatleft][img2=250]https://cdn.discordapp.com/attachments/794349386351116329/958860516447649812/unknown.png[/img2] [B]Ed:[/B] 1 [B]| He:[/B] 3 [B]| Ir:[/B] 2 [B]| Sh:[/B] 2 [B]| Wi:[/B] 1[/floatleft][left][SIZE=&quot;3&quot;][B][COLOR=&quot;teal&quot;]Tarric[/COLOR][/B][/SIZE][floatright][B]Mom:[/B] 10 (10/2) [B]| Health:[/B] 5 [B]| Spirit:[/B] 5 [B]| Supply:[/B] 5[/floatright][hr][/hr][hr][/hr] The orcs were no match for the combined might of the companions. Between Radagast&#39;s magical aid, Br&oacute;in&#39;s flashing axe, Idunn&#39;s long-knife slashing artfully, and Tarric&#39;s relentless fury, the party of infiltrators were soon bloody tatters, hardly recognizable. Bear-Tarric stood panting atop his last victim, rage slowly fading. He looked to the wall, intent on rejoining the combat there -- but even as the group returned to each others&#39; side again, a great cry went up from the warriors there. Rage and exaltation - the foe had broken, the village stood strong... the battle was won! It now remained to assess the cost and care for the wounded and dead. The bear grumbled anxiously, leaning forward but then looking back to his companions and Radagast. Was there yet more to do? Radagast shook his head and made a shooing gesture. Tarric snorted and gently butted Br&oacute;in and Idunn with his coarse-furred head before taking off at a bear&#39;s rolling trot to find Olwinne. [fieldset=OOC/Mechanics]Marked the Orc Infiltrators combat as finished from Br&oacute;in&#39;s post. Per Discord and Idunn&#39;s post, advanced our Defend the Woodmen Vow progress to 10/10. So now let&#39;s try to Fulfill the Vow... [i]Fulfill Your Vow[/i] - Progress (10) vs [roll=Challenge]1d10z 1d10z[/roll] - ([b]Strong Hit[/b]) Quest is complete! This was a Formidable quest, so we get to mark 3 experience. I&#39;ve moved Defend the Woodmen to complete and marked the experience on Tarric&#39;s &#39;sheet&#39; below.[/fieldset] [/left][hr][/hr][spoiler=Assets][left][b]Berserker[/b] - (Combat Talent)  When you [i]Secure an Advantage[/i] or [i]Compel[/i] by embodying your wild nature, add +1, and take +1 momentum on a hit.  When you [i]Strike[/i] or [i]Clash[/i] by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one: [color=blanchedalmond]------[/color]- Push yourself: [i]Endure Harm[/i] (1 harm) [color=blanchedalmond]------[/color]- Lose yourself: [i]Endure Stress[/i] (1 stress)  When you [i]Endure Harm[/i] in a fight, and your Health is above zero, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining Health. A weak hit counts as a miss. [b]Wayfinder[/b] - (Path)  When you [i]Undertake a Journey[/i], take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after reset.  When you [i]Secure an Advantage[/i] or [i]Gather Information[/i] by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.  When you [i]Swear an Iron Vow[/i] to safely guide someone on a perilous journey, you may reroll any dice. When you [i]Fulfill Your Vow[/i] and mark experience, take +1 experience. [b]Talisman[/b] - (Ritual)  When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. [color=blanchedalmond]------[/color]- On a strong it, when the wearer opposes the target through a move, add +2. If a one is rolled on the action die while making a move using the charm, the magic is spent. [color=blanchedalmond]------[/color]- On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).  As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.  When you perform this ritual, add +1 and take +1 momentum on a hit.[/left][/spoiler] - [spoiler=Progress]▥= 1 tick, ▦= 2 ticks, ▩= 3 ticks, = full [table=2,4][r=1,1][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=2,1][b]Failure:[/b] [SIZE=4][/SIZE] [r=1,2][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=2,2][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=1,3][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=2,3][b]Vow:[/b] name (rank) [SIZE=4][/SIZE] [r=1,4][b]Bonds:[/b] [SIZE=4][/SIZE] [b]Bond 1:[/b] Olwinne his wife [b]Bond 2:[/b] Rhosgobel villagers/friends [b]Bond 3:[/b] Idunn [b]Bond 4:[/b] Woodmen-town [r=2,4][b]Experience:[/b] ◍ = have,  = used [SIZE=4]◍◍◍◍◍◍ [/size] [/table] Completed Vows: Rescue the Missing Hunters (T), Deal with the Spiders (D), Defend the Woodmen (F) Completed Scenes: Destroy the Spider Nest (F), Convince the Elvenking (D), Defend the Western Walls (T) Completed Combats: Boss Spider (F), Orc Warband (D), Stealthy Orc Infiltrators (T) Completed Journeys: To Forest Gate (D)[/spoiler][/center]
		</div>

		<div class="mwbbcode-html">
			<div style="text-align: center;">
				<div style="float: left; margin-left: 5px; margin-bottom: 5px">
					<img src="https://cdn.discordapp.com/attachments/794349386351116329/958860516447649812/unknown.png" width="250"> <b> Ed:</b> 1 <b> | He:</b> 3 <b> | Ir:</b> 2 <b> | Sh:</b> 2 <b> | Wi:</b> 1
				</div>

				<div style="text-align: left;">
					<span style="font-size: small"><b><span style="color: teal">Tarric</span> </b> </span>

					<div style="float: right; margin-left: 5px; margin-bottom: 5px">
						<b>Mom:</b> 10 (10/2) <b> | Health:</b> 5 <b> | Spirit:</b> 5 <b> | Supply:</b> 5
					</div>

					<hr>
					<hr>
					The orcs were no match for the combined might of the companions. Between Radagast&#39;s magical aid, Br&oacute;in&#39;s flashing axe, Idunn&#39;s long-knife slashing artfully, and Tarric&#39;s relentless fury, the party of infiltrators were soon bloody tatters, hardly recognizable. Bear-Tarric stood panting atop his last victim, rage slowly fading. He looked to the wall, intent on rejoining the combat there -- but even as the group returned to each others&#39; side again, a great cry went up from the warriors there. Rage and exaltation - the foe had broken, the village stood strong... the battle was won! It now remained to assess the cost and care for the wounded and dead. The bear grumbled anxiously, leaning forward but then looking back to his companions and Radagast. Was there yet more to do? Radagast shook his head and made a shooing gesture. Tarric snorted and gently butted Br&oacute;in and Idunn with his coarse-furred head before taking off at a bear&#39;s rolling trot to find Olwinne.
					<fieldset class="mw-fieldset">
						<legend>OOC/Mechanics</legend>

						<div class="mw-fieldset-body">
							Marked the Orc Infiltrators combat as finished from Br&oacute;in&#39;s post. Per Discord and Idunn&#39;s post, advanced our Defend the Woodmen Vow progress to 10/10. So now let&#39;s try to Fulfill the Vow... <i> Fulfill Your Vow</i> - Progress (10) vs [roll=Challenge]1d10z 1d10z[/roll] - (<b> Strong Hit</b> ) Quest is complete! This was a Formidable quest, so we get to mark 3 experience. I&#39;ve moved Defend the Woodmen to complete and marked the experience on Tarric&#39;s &#39;sheet&#39; below.
						</div>
					</fieldset>
				</div>

				<hr>
				<div class="mwspoiler">
					<div class="mwspoiler-shown">
						<div class="mwspoiler-showtext">
							<p>
								Assets
							</p>
						</div>
					</div>

					<div class="mwspoiler-hidden">
						<div class="mwspoiler-hidetext">
							<p>
								&nbsp;
							</p>

							<div style="text-align: left;">
								<b>Berserker</b> - (Combat Talent)  When you <i> Secure an Advantage</i> or <i> Compel</i> by embodying your wild nature, add +1, and take +1 momentum on a hit.  When you <i> Strike</i> or <i> Clash</i> by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one: <span style="color: blanchedalmond">------</span> - Push yourself: <i> Endure Harm</i> (1 harm) <span style="color: blanchedalmond">------</span> - Lose yourself: <i> Endure Stress</i> (1 stress)  When you <i> Endure Harm</i> in a fight, and your Health is above zero, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining Health. A weak hit counts as a miss. <b> Wayfinder</b> - (Path)  When you <i> Undertake a Journey</i> , take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after reset.  When you <i> Secure an Advantage</i> or <i> Gather Information</i> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.  When you <i> Swear an Iron Vow</i> to safely guide someone on a perilous journey, you may reroll any dice. When you <i> Fulfill Your Vow</i> and mark experience, take +1 experience. <b> Talisman</b> - (Ritual)  When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. <span style="color: blanchedalmond">------</span> - On a strong it, when the wearer opposes the target through a move, add +2. If a one is rolled on the action die while making a move using the charm, the magic is spent. <span style="color: blanchedalmond">------</span> - On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).  As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.  When you perform this ritual, add +1 and take +1 momentum on a hit.
							</div>

							<p>
								&nbsp;
							</p>
						</div>
					</div>
				</div>
				-

				<div class="mwspoiler">
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								Progress
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								▥= 1 tick, ▦= 2 ticks, ▩= 3 ticks, = full
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							<table style="border: thin solid black; width: 100%;">
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											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
										<td style="width: 50.0%">
											<b>Failure:</b> <span style="font-size: medium"> </span>
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									<tr>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
									</tr>
									<tr>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
										<td style="width: 50.0%">
											<b>Vow:</b> name (rank) <span style="font-size: medium"> </span>
										</td>
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									<tr>
										<td style="width: 50.0%">
											<b>Bonds:</b> <span style="font-size: medium"> </span> <b> Bond 1:</b> Olwinne his wife <b> Bond 2:</b> Rhosgobel villagers/friends <b> Bond 3:</b> Idunn <b> Bond 4:</b> Woodmen-town
										</td>
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											<b>Experience:</b> ◍ = have,  = used <span style="font-size: medium"> ◍◍◍◍◍◍ </span>
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									</tr>
								</tbody>
							</table>
							Completed Vows: Rescue the Missing Hunters (T), Deal with the Spiders (D), Defend the Woodmen (F) Completed Scenes: Destroy the Spider Nest (F), Convince the Elvenking (D), Defend the Western Walls (T) Completed Combats: Boss Spider (F), Orc Warband (D), Stealthy Orc Infiltrators (T) Completed Journeys: To Forest Gate (D)

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								&nbsp;
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And all right, I'll work on a request post for the floating block button. That would certainly be helpful if we could get something like that!

Thank you!

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