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DoNotFearToTread

DoNotFearToTread

Lizard Brawl: Round 3

spacer.pngThe warrior squares off with two opponents, facing attacks from both even footing and below. Val steps in with wide swings of the magical club and the lizardman backpedals to keep clear of the attacks only to catch Neve's dagger to his side. It's a deep enough jab to punch through the armor and the scales beneath, the blade coming back slick with green blood. He barely seems to register the pain of it, the giant club spinning in his hands as he fends off the second swing from Val only to pivot and arc the weapon in a heavy, overhand swipe down toward Neve.

Lizardman Attack

Lizardman Damage

The club comes down hard and, were she still standing there Neve can be certain it would have hurt. The small folk is too quick, though, and easily slides through the sodden grass to avoid taking that one on the chin.

The shaman slashes furiously at the floating sword but is unable to connect given the weapon's ability to move any direction to avoid her. It catches her on the arm, a deep gash opening in the scales and slicking the ground with her blood. She turns toward the treeline, her fanged maw open to a guttural chant but Clariese's arrow finds its place there before she can complete her words. Her head snaps back from the impact as the arrow pops clean through the back of her skull and she lingers on her feet for a moment before toppling into the muck. It is a good enough shot to keep attention off of Wicke's own less-than-stellar effort.

The warrior brings the club back as he readies for another swing but his eyes widen and he howls rage and pain into the air as he watches the shaman fall. Bearing his shoulder forward, he puts his all into connecting his club with Val's skull.

OOC

Nice. One down, one to go. C&C definitely seems to keep the swinginess of old D&D where one round can really turn the tide.

I'm testing inline dice rolls in the post, too.

Warrior - Init 5; AC 15; 13/16 HP. Intention is to strike Val this round.

Shaman - -1/10 HP. Unconscious, dying, mostly dead.

 

DoNotFearToTread

DoNotFearToTread

Lizard Brawl: Round 3

spacer.pngThe warrior squares off with two opponents, facing attacks from both even footing and below. Val steps in with wide swings of the magical club and the lizardman backpedals to keep clear of the attacks only to catch Neve's dagger to his side. It's a deep enough jab to punch through the armor and the scales beneath, the blade coming back slick with green blood. He barely seems to register the pain of it, the giant club spinning in his hands as he fends off the second swing from Val only to pivot and arc the weapon in a heavy, overhand swipe down toward Neve.

Lizardman Attack

Lizardman Damage

The club comes down hard and, were she still standing there Neve can be certain it would have hurt. The small folk is too quick, though, and easily slides through the sodden grass to avoid taking that one on the chin.

The shaman slashes furiously at the floating sword but is unable to connect given the weapon's ability to move any direction to avoid her. It catches her on the arm, a deep gash opening in the scales and slicking the ground with her blood. She turns toward the treeline, her fanged maw open to a guttural chant but Clariese's arrow finds its place there before she can complete her words. Her head snaps back from the impact as the arrow pops clean through the back of her skull and she lingers on her feet for a moment before toppling into the muck. It is a good enough shot to keep attention off of Wicke's own less-than-stellar effort.

The warrior brings the club back as he readies for another swing but his eyes widen and he howls rage and pain into the air as he watches the shaman fall. Bearing his shoulder forward, he puts his all into connecting his club with Val's skull.

OOC

Nice. One down, one to go. C&C definitely seems to keep the swinginess of old D&D where one round can really turn the tide.

I'm testing inline dice rolls in the post, too.

Warrior - Init 5; AC 15; 13/16 HP. Intention is to strike Val this round.

Shaman - 0/10 HP. Unconscious, dying, mostly dead.

 

DoNotFearToTread

DoNotFearToTread

Lizard Brawl: Round 3

spacer.pngThe warrior squares off with two opponents, facing attacks from both even footing and below. Val steps in with wide swings of the magical club and the lizardman backpedals to keep clear of the attacks only to catch Neve's dagger to his side. It's a deep enough jab to punch through the armor and the scales beneath, the blade coming back slick with green blood. He barely seems to register the pain of it, the giant club spinning in his hands as he fends off the second swing from Val only to pivot and arc the weapon in a heavy, overhand swipe down toward Neve.

Lizardman Attack

Lizardman Damage

The club comes down hard and, were she still standing there Neve can be certain it would have hurt. The small folk is too quick, though, and easily slides through the sodden grass to avoid taking that one on the chin.

The shaman slashes furiously at the floating sword but is unable to connect given the weapon's ability to move any direction to avoid her. It catches her on the arm, a deep gash opening in the scales and slicking the ground with her blood. She turns toward the treeline, her fanged maw open to a guttural chant but Clariese's arrow finds its place there before she can complete her words. Her head snaps back from the impact as the arrow pops clean through the back of her skull and she lingers on her feet for a moment before toppling into the muck. It is a good enough shot to keep attention off of Wicke's own less-than-stellar effort.

The warrior brings the club back as he readies for another swing but his eyes widen and he howls rage and pain into the air as he watches the shaman fall. Bearing his shoulder forward, he puts his all into connecting his club with Val's skull.

OOC

Nice. One down, one to go. C&C definitely seems to keep the swinginess of old D&D where one round can really turn the tide.

I'm testing inline dice rolls in the post, too.

Warrior - Init 5; AC 15; 13/16 HP. Intention is to strike Val this round.

Shaman - 0/10 HP. D-e-d. Dead!

 

DoNotFearToTread

DoNotFearToTread

Lizard Brawl: Round 3

spacer.pngThe warrior squares off with two opponents, facing attacks from both even footing and below. Val steps in with wide swings of the magical club and the lizardman backpedals to keep clear of the attacks only to catch Neve's dagger to his side. It's a deep enough jab to punch through the armor and the scales beneath, the blade coming back slick with green blood. He barely seems to register the pain of it, the giant club spinning in his hands as he fends off the second swing from Val only to pivot and arc the weapon in a heavy, overhand swipe down toward Neve.

Lizardman Attack

Lizardman Damage

The club comes down hard and, were she still standing there Neve can be certain it would have hurt. The small folk is too quick, though, and easily slides through the sodden grass to avoid taking that one on the chin.

The shaman slashes furiously at the floating sword but is unable to connect given the weapon's ability to move any direction to avoid her. It catches her on the arm, a deep gash opening in the scales and slicking the ground with her blood. She turns toward the treeline, her fanged maw open to a guttural chant but Clariese's arrow finds its place there before she can complete her words. Her head snaps back from the impact as the arrow pops clean through the back of her skull and she lingers on her feet for a moment before toppling into the muck.

The warrior brings the club back as he readies for another swing but his eyes widen and he howls rage and pain into the air as he watches the shaman fall. Bearing his shoulder forward, he puts his all into connecting his club with Val's skull.

OOC

Nice. One down, one to go. C&C definitely seems to keep the swinginess of old D&D where one round can really turn the tide.

I'm testing inline dice rolls in the post, too.

Warrior - Init 5; AC 15; 13/16 HP. Intention is to strike Val this round.

Shaman - 0/10 HP. D-e-d. Dead!

 

DoNotFearToTread

DoNotFearToTread

Lizard Brawl: Round 3

spacer.pngThe warrior squares off with two opponents, facing attacks from both even footing and below. Val steps in with wide swings of the magical club and the lizardman backpedals to keep clear of the attacks only to catch Neve's dagger to his side. It's a deep enough jab to punch through the armor and the scales beneath, the blade coming back slick with green blood. He barely seems to register the pain of it, the giant club spinning in his hands as he fends off the second swing from Val only to pivot and arc the weapon in a heavy, overhand swipe down toward Neve.

Lizardman Attack

Lizardman Damage

[The club comes down hard and, were she still standing there Neve can be certain it would have hurt. The small folk is too quick, though, and easily slides through the sodden grass to avoid taking that one on the chin.

The shaman slashes furiously at the floating sword but is unable to connect given the weapon's ability to move any direction to avoid her. It catches her on the arm, a deep gash opening in the scales and slicking the ground with her blood. She turns toward the treeline, her fanged maw open to a guttural chant but Clariese's arrow finds its place there before she can complete her words. Her head snaps back from the impact as the arrow pops clean through the back of her skull and she lingers on her feet for a moment before toppling into the muck.

The warrior brings the club back as he readies for another swing but his eyes widen and he howls rage and pain into the air as he watches the shaman fall. Bearing his shoulder forward, he puts his all into connecting his club with Val's skull.

OOC

Nice. One down, one to go. C&C definitely seems to keep the swinginess of old D&D where one round can really turn the tide.

I'm testing inline dice rolls in the post, too.

Warrior - Init 5; AC 15; 13/16 HP. Intention is to strike Val this round.

Shaman - 0/10 HP. D-e-d. Dead!

 

DoNotFearToTread

DoNotFearToTread

Lizard Brawl: Round 3

spacer.pngThe warrior squares off with two opponents, facing attacks from both even footing and below. Val steps in with wide swings of the magical club and the lizardman backpedals to keep clear of the attacks only to catch Neve's dagger to his side. It's a deep enough jab to punch through the armor and the scales beneath, the blade coming back slick with green blood. He barely seems to register the pain of it, the giant club spinning in his hands as he fends off the second swing from Val only to pivot and arc the weapon in a heavy, overhand swipe down toward Neve.

Lizardman Attack

Lizardman Damage

[Attack Fiction Here]

The shaman slashes furiously at the floating sword but is unable to connect given the weapon's ability to move any direction to avoid her. It catches her on the arm, a deep gash opening in the scales and slicking the ground with her blood. She turns toward the treeline, her fanged maw open to a guttural chant but Clariese's arrow finds its place there before she can complete her words. Her head snaps back from the impact as the arrow pops clean through the back of her skull and she lingers on her feet for a moment before toppling into the muck.

The warrior brings the club back as he readies for another swing but his eyes widen and he howls rage and pain into the air as he watches the shaman fall. Bearing his shoulder forward, he puts his all into connecting his club with Val's skull.

OOC

Nice. One down, one to go. C&C definitely seems to keep the swinginess of old D&D where one round can really turn the tide.

I'm testing inline dice rolls in the post, too.

Warrior - Init 5; AC 15; 13/16 HP. Intention is to strike Val this round.

Shaman - 0/10 HP. D-e-d. Dead!

 

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