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Character Sheets


Rune Knight

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This is where character sheets will be stored for quick and easy reference.

Steps to Making a Posting Template

  1. Find the default posting template at the bottom of the Character Creation thread
  2. Clone the template and make a test post, but never actually post this message
  3. Modify the template: insert your character's name, change the colors to match your character's theme, and replace the "placeholder" token with a character token stamped from the site linked at the bottom
  4. Remove the two notes at the bottom so that only the fieldset is left
  5. Your custom template is now ready: copy the Source code of this post, then paste it into another document to save it
  6. Whenever you post as your character, copy the Source code you just saved, paste it into the Source of your message, then modify the post as normal to include text and dialogue

 

Edited by Rune Knight (see edit history)
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Name | Elain "Ellie" Llewellynspacer.png

Refresh | 3

 

High Concept | Quiet Painter & President of the History Club

Trouble | I Woke Up Empty Today

Aspect III | Affinity Towards all Animals

Aspect IV | Barely Scratched the Surface of the Supernatural

Aspect V | ???

 

Description

Elain is a aloof human woman, 16 years old with borderline pale-looking skin. Her jet-black hair has grown long, tied up into a ponytail which flows in the wind; two hair bangs hang down to the bottom of her neck, giving her a rather "loose" appearance rather than a neat one.

Ellie has mostly soft facial features, with the exception of her sligthtly sharp nose and ears. Her body is built average with thin-rimmed, silver glasses always on her brown eyes.

Her clothing changes by the day, but usually she sticks with a contrasting palette of dark and light colors: coats of black, dark blue, and earthly brown overlaying white shirts and grey tank-tops. Her legwear swaps between dark-colored jeans and lighter sweatpants depending on the weather.

Backstory

Short Writing Sample

The school bell rang in constant irritation, flaring through Ellie's ears and silencing the *THUMP* of her closing book. 'Another day done," she thought, thankful to be out of Eagleview's mind-bending and frustrating math class. It had been a week; she still didn't understand how BEDMAS works. Bah, she'd save the homework for another day.

She became just another drop in a river of students as they flooded out from their classrooms and through the hallway's bland white, red-and-grey tile flooring. The hefty backpack juggled her books while stepping down the hallway, avoiding eye contact where she could and letting herself be. Was today the weekly History Club meeting? No, no, that'd be tomorrow.

*WHAM*

A sudden blunt impact sent Ellie stumbling, nearly knocking herself into the lockers on the walls. She shook her head, then noticed the student she ran into, wearing a tight and bulky football outfit bulky enough to make him as tall as an adult. "Ack," Ellie peeped in a frightened surprise. "Sorry! I didn't-" 

Her voice is disrupted by the boy's own.

"Ah, it's alright," he said, much to Ellie's relief despite his carefree yet uninterested voice. She nodded with a weak movement and prepared to leave before, "Hey," he interrupted. "You drew that painting the other day? That crazy one of the sea." She merely smiled as if she heard that compliment many times before. Tempted to nod and walk away, Ellie remembered that her best friend kept saying, 'C'mon, open up!' or something similar. She ought to take his advice for a change.

She opened her mouth and answered through the choir of footsteps and gossip. "Yeah, that was me! I had some time before the showcase so I believed it was a good idea."

A minute passed before she was back pacing down the halls, coming by a familiar, closed door. With a turn of her key, she entered the lightless room and locked the door again.

The History Club room was a small, rectangular-like room with a dim light on the ceiling; its best feature at a glance was the surprisingly big window at the other end, giving an impressive look out to the city and the sea beyond. A blue cloth curtain covered the room's left wall, which she pulled back. Yep, it's all there: all the newspaper clippings, photocopied pages, and simple drawings of every supernatural conspiracy theory and superstition she'd ever recorded and pinned.

A tiny black spider crawled on one of the photographs. "How'd you get here?" Ellie whispered with a grin, moving her hand out and letting it harmlessly crawl on her finger. "I thought we cleaned the room up. Annelie's gonna have it out for me again." She wondered about ridding it, like she should, then merely placed her hand on the redwood bookshelf to the right. The little arachnid skitters off and quickly out of her sight.

Ellie stepped over to the window, seeing the sea's unusually violent waves this time of day. Her eyes stared on, admiring the distant, glistening blue field.

Then she unzipped her backpack, pulled out her sketchbook, and began drawing.

 

Great (+4) | {-}

Good (+3) | {Artistry} {Charm} {Discipline}

Fair (+2) | {Fracas} {Occult} {Impulse}

Average (+1) | {Lore} {Judgement} {Body} {Investigate} {Prowl}

 

Physical Stress | [1] [1] [1] [1]

Social Stress | [1] [1] [1] [1] [1] [1]

 

Mild Consequence | Bitten Hand That Feeds (1 enemy invocation)

Moderate Consequence | -

Severe Consequence | -

 

Stunts

The Immaculate Eyes

Up close, you can see the smallest details and features that only a sublime master of the craft can pick up. Add +2 when you Create an Advantage with Investigate by recognizing small details on someone or something at close distance.

 

Fresh Coat of Paint

There's nothing like giving one's handiwork some color to make it better. You may use Artistry to provide Teamwork to Handicrafts checks, as well as to Create Advantages on someone's craftwork.

 

Beasts of Ill Omen

You have a particular, inexplicable affinity with beasts of ill omen, which include spiders, rats, bats, ravens and wolves. At the start of any scene, if such an animal could reasonably appear in the scene, you may roll Occult against Fair (+2) difficulty. If you succeed, there happens to be such an animal in the scene.

Extras

N/A

Permissions: N/A

Costs: N/A

N/A

Personal Equipment & Gear
  • Sketchbook and Pencils
  • Backpack of Schoolbooks & Supplies
  • Photograph of her Foster Family

Note: Do not delete this line. Insert new items above this line.

 

Edited by Rune Knight
Added a Mild Consequence as part of a Compel in Scene III (see edit history)
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Name | Faro AugustinpBJDADq.jpeg

Refresh | 3

 

High Concept | Ellie's Ride-or-Die Best Friend Forever

Trouble | Strict Parents, Rebellious Child

Aspect III | Not a Show-Off

Aspect IV | Why Did it Have to be Centipedes?

Aspect V | ???

 

Description

Faro has dark brown hair and eyes, pale skin, and what has been described by some overzealous person as "roman" facial features--a long, thin nose, thin but full lips, and high prominent cheekbones. He tends to wear clothes just a size or two too large for him--still fashionable, but loose enough to soften his body shape--and he slouches so he looks slightly shorter than he is. Faro smiles easily, goofs off in classes when he can get away with it, and is generally friendly with everyone around him.

Backstory

Short Writing Sample

Ten minutes until curfew.

 

Faro and Ellie lived a fifteen minute's walk from each other. Faro had been working on homework with Ellie that night, but he'd left at eight forty-five; he'd explained to Ellie and her parents that he'd gotten into a bit of trouble with his parents, so they had shortened his curfew to nine for a week.

 

Panting slightly, Faro checked his watch. Nine fifty-three; seven minutes until curfew. He'd made sure to match his wristwatch to the old cuckoo clock on the wall next to their front door; that was the clock that measured curfew, so that was all that mattered.

 

Faro was in trouble with his parents a lot. And they had at least threatened to shorten his curfew if he was late coming home again. So he hadn't lied too much to Ellie and her parents. He'd just needed an hour to himself, to get his thoughts in order and prepare himself for his parents again. He needed more and more of those, lately.

 

The streetlights illuminated Cherry street; three blocks from home, following the sidewalks. Faro checked his watch again, cursing quietly under his breath when he saw the time. Less than five minutes. He wouldn't make it taking the sidewalks.

 

Without hesitation, he turned off the sidewalk and cut through the yard of the house in front of him, vaulting over the low fence and outrunning their yapping dog in moments. It would be close, it would be very close, but he could make it.

 

Faro checked his watch one last time as he came out of the mess of backyards onto his street. Less than a minute left. Abandoning everything but speed, he sprinted up to his front door, pouring all the training that his parents had forced into him into racing down the clock.

 

Faro blew through the front door and slammed it behind him, automatically locking all three locks and drawing the bolt with practiced swiftness. Before he could even catch his breath, his mother's cold voice cracked out across his back: "You're late."

 

Mustering himself together, Faro turned to face his mother. He didn't say anything, but simply lifted up one hand, pointing at the cuckoo clock... just as it chimed out the hour: Ten o'clock. Curfew. He'd made it again, no matter what she said.

 

Great (+4) | {Body} {Charm}

Good (+3) | {Judgment} {Guile}

Fair (+2) | {Crime} {Discipline}

Average (+1) | {Investigate} {Network}

 

Physical Stress | [1] [1] [1] [1] [1] [1]

Social Stress | [1] [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | Slightly Exsanguinated (1 Enemy Invocation)

Severe Consequence | -

 

Stunts

Read You Like a Book

People's emotions are pretty obvious to you. +2 to create advantages with Judgment when using it to read a person's emotional state.

 

Wrestler

Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks against anything that can be wrestled with Body rather than Fracas.

 

Smooth Over

You’re adept at stepping into a bad situation and dialing it down to something more reasonable. So long as you are not the direct reason someone is upset, your attempts to calm them down using your Charm to receive a +2 bonus.

X

N/A

Personal Equipment & Gear
  • Loose jacket with lots of pockets--hard to tell what you have on you with all of that.
  • Wristwatch, set to Curfew Time--three minutes ahead of the clock on his phone.
  • Small pocket knife--given to him by his parents for "protection", which makes him feel a little nervous.

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

Edited by Zelphas (see edit history)
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Name | Grima (a.k.a. Eclipse)spacer.png

Refresh | 3

 

High Concept | Loyal Grimoire of Knowledge *Rather than write his secrets down in code, his old master used the telepathic bond to store his secret knowledge in the mind of his familiar.

Trouble | Dying of Old Age

Aspect III | Mischievous Rascal *There’s the right way to do things, the wrong way to do things, but best of all, there is the fun way to do things.

Aspect IV | Cherished Family Pet

Aspect V | -

 

Description

Old black tom-cat with a small white ‘locket’ on chest just under the chin, a small scar above the right eye, a notch bitten out of his left ear and a scar on their left hind leg where it was cut by a blade.

Backstory

 

Short Writing Sample

-

 

Great (+4) | {Judgement}

Good (+3) | {Charm} {Vigilance}

Fair (+2) | {Crime} {Occult} {Prowl}

Average (+1) | {Fracas} {Impulse} {Investigate} {Vex}

 

Physical Stress | [1] [1] [1]

Social Stress | [1] [1] [1]

 

Mild Consequence | -

Moderate Consequence | -

Severe Consequence | -

 

Stunts

Pet Therapy

Once per Session, you can reduce someone else’s Social Consequence by one level of severity (Severe to Moderate, Moderate to Mild, Mild to nothing at all) by succeeding on a Judgement roll with a difficulty of Fair (+2) for a Mild Consequence, Good (+3) for Moderate, or Great (+4) for Severe. You need to interact with the person you are treating for at least half an hour in order for them to receive the benefits of this Stunt, and you can't use it on yourself. (Normally the roll would only start the Recovery process, instead of changing the Consequence level).

 

(Stunt)

???

 

(Stunt)

???


Note: Do not delete this line. Insert new items above this line.

Extras

-

Personal Equipment & Gear
  • Collar

Note: List here any equipment your character reasonably has that will be narratively relevant to the story. This should include any gear they commonly use to accomplish their goals, and weapons without WR they use to fight with. Also anything with personal significance to them. Don't worry about being super-complete, you can have everyday items that most people have. Phone, keys, wallet, handbag, laptop, etc. You don't need to include your ride here.


Note: Do not delete this line. Insert new items above this line.

Edited by Gallowglass
Fixed code errors. Cleaned up the sheet a bit. Changed no actual text. (see edit history)
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