Jump to content
Sheets Viewer Update - Cache Clear May Be Required ×

Edit History

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

Mery shoots a startled glance at Coltan when the head of the bard college performs a factually accurate song about their group. 'That was a really quick turnaround!' she thinks in wonder and gives a knowing wink to any from her group who happen to meet her gaze at this moment. She gives the head of the bard college an approving nod, deciding she wants to introduce herself after the meeting if she can.

She then takes a few moments to completely enjoy Lord Bakaris' discomfiture, although she does carefully school her expression to one of bored disinterest when she looks at the man. 'The big city life isn't like the village life you're used to, my Lord. There are consequences to asking a bard to lie in a city with a bard's college, and you earned yourself a big heaping plateful of it. Enjoy!'

She's relieved at not needing to explain any more about either the boilerdrak or the Red Dragon Army, and when her group is dismissed, she steps outside the doors, but before she has a moment to gather her thoughts, Ser Darrett greets them. "Well, Ser Darrett," she says with a warm smile, putting emphasis on the honorific, "you sure do clean up nicely. I wish you the best on your first mission, and I am confident that you will make both Ser Becklin and the rest of us proud." Mention of Ser Becklin reminds her of the thoughts she'd been wanting to share with someone from her group, but she knows this is not the moment. She just hopes that when the time is finally right, she won't forget.

When the group is called back inside and the announcement about building a 'new Vogler' on Folketh lands is made, Mery shoots a grin at Coltan. "Win-win, just like you thought," she observes, murmuring in a soft aside to the Dwarven smith. "Looks like there's going to be plenty of call for that discounted weapons and armor we arranged."

She finds it a little overwhelming to be referred to as part of 'a crack team of proven veterans' though. 'I'm just an abused girl with some talent for scholarship and talking to people who was traveling the world and got caught up in things.' Still, she's happy to offer her talents to the effort, especially considering the potential that exists for writing a first-person history of all of the happenings. "Unlike some of my companions, I'm not cut out to be a career soldier, but I would be happy to offer my services to your cause as part of this proposed team until such time as this Red Dragon Army can be dealt with."

OOC

Action:

Bonus Action:

Reaction: S

Movement:

Object Interaction:

Mount Action:

'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

Mery shoots a startled glance at Coltan when the head of the bard college performs a factually accurate song about their group. 'That was a really quick turnaround!' she thinks in wonder and gives a knowing wink to any from her group who happen to meet her gaze at this moment. She gives the head of the bard college an approving nod, deciding she wants to introduce herself after the meeting if she can.

She then takes a few moments to completely enjoy Lord Bakaris' discomfiture, although she does carefully school her expression to one of bored disinterest when she looks at the man. 'The big city life isn't like the village life you're used to, my Lord. There are consequences to asking a bard to lie in a city with a bard's college, and you earned yourself a big heaping plateful of it. Enjoy!'

She's relieved at not needing to explain any more about either the boilerdrak or the Red Dragon Army, and when her group is dismissed, she steps outside the doors, but before she has a moment to gather her thoughts, Ser Darrett greets them. "Well, Ser Darrett," she says with a warm smile, putting emphasis on the honorific, "you sure do clean up nicely. I wish you the best on your first mission, and I am confident that you will make both Ser Becklin and the rest of us proud." Mention of Ser Becklin reminds her of the thoughts she'd been wanting to share with someone from her group, but she knows this is not the moment. She just hopes that when the time is finally right, she won't forget.

When the group is called back inside and the announcement about building a 'new Vogler' on Folketh lands is made, Mery shoots a grin at Coltan. "Win-win, just like you thought," she observes. "Looks like there's going to be plenty of call for that discounted weapons and armor we arranged."

She finds it a little overwhelming to be referred to as part of 'a crack team of proven veterans' though. 'I'm just an abused girl with some talent for scholarship and talking to people who was traveling the world and got caught up in things.' Still, she's happy to offer her talents to the effort, especially considering the potential that exists for writing a first-person history of all of the happenings. "Unlike some of my companions, I'm not cut out to be a career soldier, but I would be happy to offer my services to your cause as part of this proposed team until such time as this Red Dragon Army can be dealt with."

OOC

Action:

Bonus Action:

Reaction: S

Movement:

Object Interaction:

Mount Action:

'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 4 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 30/30 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 18 (+6)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +6 or DC 141st 4/4 2nd 3/3 | Bardic Inspiration: 4/4


 “My words,” | ‘My thoughts,’ | My actions


 

Mery shoots a startled glance at Coltan when the head of the bard college performs a factually accurate song about their group. 'That was a really quick turnaround!' she thinks in wonder and gives a knowing wink to any from her group who happen to meet her gaze at this moment. She gives the head of the bard college an approving nod, deciding she wants to introduce herself after the meeting if she can.

She then takes a few moments to completely enjoy Lord Bakaris' discomfiture, although she does carefully school her expression to one of bored disinterest when she looks at the man. 'The big city life isn't like the village life you're used to, my Lord. There are consequences to asking a bard to lie in a city with a bard's college, and you earned yourself a big heaping plateful of it. Enjoy!'

She's relieved at not needing to explain any more about either the boilerdrak or the Red Dragon Army, and when her group is dismissed, she steps outside the doors, but before she has a moment to gather her thoughts, Ser Darrett greets them. "Well, Ser Darrett," she says with a warm smile, putting emphasis on the honorific, "you sure do clean up nicely. I wish you the best on your first mission, and I am confident that you will make both Ser Becklin and the rest of us proud." Mention of Ser Becklin reminds her of the thoughts she'd been wanting to share with someone from her group, but she knows this is not the moment. She just hopes that when the time is finally right, she won't forget.

When the group is called back inside and the announcement about building a 'new Vogler' on Folketh lands is made, Mery shoots a grin at Coltan. "Win-win, just like you thought," she observes. "Looks like there's going to be plenty of use for that discounted weapons and armor we arranged."

She finds it a little overwhelming to be referred to as part of 'a crack team of proven veterans' though. 'I'm just an abused girl with some talent for scholarship and talking to people who was traveling the world and got caught up in things.' Still, she's happy to offer her talents to the effort, especially considering the potential that exists for writing a first-person history of all of the happenings. "Unlike some of my companions, I'm not cut out to be a career soldier, but I would be happy to offer my services to your cause as part of this proposed team until such time as this Red Dragon Army can be dealt with."

OOC

Action:

Bonus Action:

Reaction: S

Movement:

Object Interaction:

Mount Action:

'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   14 arrows in quiver, 0 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (3/3 slots): prestidigitation, vicious mockery, message
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (3/3 slots): invisibility, heat metal, enhance ability

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

OOC comments, if I have them, go here.

×
×
  • Create New...