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Kamishiro_Rin

Kamishiro_Rin

Sir Darrett HighwaterSir Darrett Highwater

   “Ser Darrett” was Ser Becklin’s squire. She sponsored and endorsed his knighting and induction into the Order of the Crown of the Knights of Solamnia. Presumably, he is getting an orientation and induction.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Darrett has advantage on saving throws against being frightened.

Actions

Multiattack. Darrett makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Darrett can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Darrett. A creature can benefit from only one Leadership die at a time. This effect ends if Darrett is incapacitated.

Reactions

Parry. Darrett adds 2 to his AC against one melee attack that would hit him. To do so, Darrett must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 59

Kamishiro_Rin

Kamishiro_Rin

Sir Darrett HighwaterSir Darrett Highwater

   “Ser Darrett” was Ser Becklin’s squire. She sponsored and endorsed his knighting and induction into the Order of the Crown of the Knights of Solamnia. Presumably, he is getting an orientation and induction.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Darrett has advantage on saving throws against being frightened.

Actions

Multiattack. Darrett makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Darrett can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Darrett. A creature can benefit from only one Leadership die at a time. This effect ends if Darrett is incapacitated.

Reactions

Parry. Darrett adds 2 to its AC against one melee attack that would hit him. To do so, Darrett must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 59

Kamishiro_Rin

Kamishiro_Rin

Sir Darrett HighwaterSir Darrett Highwater

   “Ser Darrett” was Ser Becklin’s squire. She sponsored and endorsed his knighting and induction into the Order of the Crown of the Knights of Solamnia. Presumably, he is getting an orientation and induction.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Darrett has advantage on saving throws against being frightened.

Actions

Multiattack. Darrett makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Darrett can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Darrett. A creature can benefit from only one Leadership die at a time. This effect ends if Darrett is incapacitated.

Reactions

Parry. Darrett adds 2 to its AC against one melee attack that would hit it. To do so, Darrett must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 59

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