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Dame Becklin uth ViharinDame Becklin uth Viharin

   “Ser Becklin” is, or rather, presumably, was, a friendly and welcoming Knight of Solamnia residing in Vogler. She invited the characters to Vogler for Ispin Greenshield’s funeral. She was a former party member in Ispin’s adventuring party long ago.

   Ser Becklin is reportedly dead, killed by Jeyev Veldrews in the battle to hold off the Red Dragon Army’s invasion of Vogler.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Becklin has advantage on saving throws against being frightened.

Actions

Multiattack. Becklin makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.

Reactions

Parry. Becklin adds 2 to her AC against one melee attack that would hit her. To do so, Becklin must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 55

Edited by Kamishiro_Rin (see edit history)
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Sir Darrett HighwaterSir Darrett Highwater

   “Ser Darrett” was Ser Becklin’s squire. She sponsored and endorsed his knighting and induction into the Order of the Crown of the Knights of Solamnia. Presumably, he is getting an orientation and induction.

Statblock

Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common

Challenge 3 (700 XP)

Brave. Darrett has advantage on saving throws against being frightened.

Actions

Multiattack. Darrett makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Darrett can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Darrett. A creature can benefit from only one Leadership die at a time. This effect ends if Darrett is incapacitated.

Reactions

Parry. Darrett adds 2 to his AC against one melee attack that would hit him. To do so, Darrett must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 59

Edited by Kamishiro_Rin (see edit history)
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Bakaris the YoungerBakaris the Younger
(Draco Malfoy)

   Bakaris the Younger is the son of Lord Bakaris uth Estide. He’s an asshole who likes to strut his stuff and throw his father’s political weight around. However, he’s a big coward who will back off and hide behind his father’s political power as a shield when things don’t go his way.

   To be sure, the problem is not whether one could take him in a fight—which you almost certainly would; it’s what would happen if you did. With his noble status, his—or more accurately, his father’s—word is, by law, taken as sacrosanct unless countered by one of equal or greater status.

Statblock

Medium Humanoid (Human), Neutral Evil
Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 11 (+0) 12 (+1) 14 (+2) 16 (+3)

Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common and Dwarfish

Challenge 1/8 (25 XP)

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. Bakaris adds 2 to his AC against one melee attack that would hit him. To do so, Bakaris must see the attacker and be wielding a melee weapon.

Source: DSotDQ, page 57

Edited by Kamishiro_Rin (see edit history)
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spacer.pngRidomir “Cudgel” Ironsmile

   Cudgel Ironsmile (neutral, hill dwarf veteran) hailed from the dwarven nation of Kayolin, south of Solamnia. For most of her life, she adventured with Becklin and Ispin, earning the nickname Cudgel along the way. At the start of the adventure, she commanded her own company of mercenaries known as the Ironclad Regiment. Though small, the company had built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf was a gifted card player. She also has a soft spot for Vogler, which she swore served the best fish pies in Solamnia.

   She reportedly died on the battlefield, stabbed in the back and betrayed by her own lieutenant, Jeyev Veldrews, defending Vogler from the invading Red Dragon Army.

Statblock

Medium Humanoid (Mountain Dwarf), Neutral
Armor Class 17 (splint armor)
Hit Points 58 (9d8 + 18)
Speed 25 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)

Skills Athletics +5, Perception +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common and Dwarfish
Challenge 3 (700 XP)

Dwarven Resilience. Cudgel has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack. Cudgel makes two longsword attacks. If she has a shortsword drawn, she can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Source: DSotDQ, page 58

Edited by Kamishiro_Rin (see edit history)
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Baronetess Raven uth VoglerBaronetess Raven Uth Vogler

   Former Mayor of the Village of Vogler, which was, legally speaking, a Baronet.

   She was very welcoming, friendly, and affable. However, after watching her town burn down, she’s focused much of her anger over it onto Lady Michelle.

Statblock

Medium Humanoid (Human), Neutral Good
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses passive Perception 15
Languages Common
Challenge 1/2 (100 XP)

Keen Hearing and Sight. Raven has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

 

Multiattack. Raven makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source: DSotDQ, page 53

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Lady Michelle FolkethBaroness Michelle Folketh

Formerly Dame Lieutenant Michelle Folketh

   Born in Kalaman, she was approximately 7 or 8 when her mother ran away with another baron in Kalaman and used some corrupt connections to screw over the Folkeths, ultimately leading to her father, Michael, to take her with him to Nordmaar.

   There, they lived a relatively peaceful life where Michael made money as a sellsword and “knight”. He raised his daughter to fight.

   When the Red Dragon Army took over Nordmaar, the two were drafted and fought many battles, earning accolades and promotions. Very quickly, private Michelle was made corporal, and then sergeant. However, as ‘Lieutenant’ is a commissioned rank, and only nobles can earn a commission, it wasn’t until news of her father’s death in Sylvanesti that she inherited the title of knight, and thus received her commission as a lieutenant.

   The PCs captured her just outside Vogler and took her prisoner. They discovered that above all else, she’s almost suicidally honor-bound to her oath as a knight.

   Due to Mery’s investigations, they also discovered her actual heritage and title: she is the baroness Lady Michelle of Folketh.

   She is now under house arrest and charged with executing her responsibilities as baroness, but not allowed to enjoy any of the privileges thereof.

Statblock

Medium Humanoid, typically Lawful Lawful
Armor Class 19 (splint, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 12 (+1) 14 (+2) 12 (+1)

Saving Throws Dex +4, Wis +4
Skills Athletics +5, Perception +4
Senses passive Perception 14
Languages Common, Draconic
Challenge 3 (700 XP)

Draconic Devotion. While Lady Michelle can see a Dragon that isn’t hostile to her, Lady Michelle has advantage on attack rolls.

Actions

Multiattack. Lady Michelle makes two Vicious Lance attacks and uses Assault Orders if it’s available.

Vicious Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 2 (1d4) fire damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) fire damage.

Assault Orders (Recharge 5–6). Lady Michelle shouts orders and targets up to two other creatures within 60 feet of herself. If a target has the Draconic Devotion trait and can hear Lady Michelle, the target can use its reaction to make one melee attack.

Source: DSotDQ, page 200

Lieutenant Michelle Folketh

Edited by Kamishiro_Rin (see edit history)
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