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Morgrym

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Captain Maquesta Kar-Thon of The Perechon

N Female Half- Elf 

(Smuggler), Rogue (Swashbuckler) 9 / Fighter (Battle Master) 4

Age 82
Background Smuggler
Guilty Pleasure the chance to deflate someone’s ego
Adversary a master spy hunting for her, seeking revenge over a past assassination
Benefactor a magistrate named Lord Swindle kept you out of jail (in Flotsam) in exchange for valuable information of a powerful underground crime lord embedded at Flotsam

Str 13 (+1) 
Dex 19 (+4)
Con 18 (+4)
Int 14 (+2)
Wis 14 (+2)
Cha 18 (+4)

Speed 30 Darkvision 60 
Languages Trade Tongue, Elvish, Kalinese, Thieves Cant, Saifhum, Kothian, Ogre
Proficiency Bonus +5
Armor light
Weapons simple, hand crossbow, longsword, short sword, rapier
Tools Thieves’ tools, vehicles (water), navigator’s tools, gemcutting tools
Initiative +9

HD 9d8+4d10+78
HP  176

AC  19  (+4 +1 studded leather, +4 dex, +1 cloak)

Saves
+3 Str
+11 Dex*
+6 Con adv vs poison.
+9 Int*
+10 Wis*  adv vs charm, magic can't put to sleep
+6 Cha

Weapons
+11/+11 +2 cutlass 1d6+6 slashing (light, finesse) and +2 vicious dagger 1d4+6 piercing (light, finesse)
+2 light crossbow 1d8+6 (80/320)

Proficient Skills
+12 Athletics* exp
+10 Acrobatics*
+10 Deception*
+8 Insight*
+8 Investigation*
+8 Nature*
+13 Perception* exp
+10 Persuasion*
+10 Sleight of Hand*
+8 Survival*

Feats/Flaws
Tough
Skilled
Phobia (thanoi)
Alert  
Linguist
Athlete stand up 5 ft, climbing costs no extra movement, jump bonus
Resilient (wis)

Features
Fey Ancestry.  Adv saves vs charm & magic can’t put to sleep
Skill Versatility.  +2 proficient skills
Even I Get Boarded Sometimes.  All Perception and Investigation checks have disadvantage aboard the Perechon.  You have advantage on Perception and Investigation to notice or find hidden contraband on other water vessels. 
Expertise. 
Sneak Attack.  +5d6
Cunning Action.  Dash, Disengage, Hide
Uncanny Dodge.  Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack‘s damage against you.
Evasion.  Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Fighting Style.  Two-weapon; add ability mod to offhand attack
Second Wind.  Bonus 1d10+4 1/short or long
Action Surge.  1/short or long
Combat Superiority.  4 d8’s per short rest, 3 man; DC 17
—Precision Attack
—Feinting Attack
—Pushing Attack
Student of War.

Attuned Magic Items
Stone of Good Luck
Brooch of Shielding (force resistance, no magic missiles)
Cloak of Protection

Equipment
Bag of holding
Folding boat
Lantern of Revealing
Periapt of Proof against Poison

Edited by Morgrym (see edit history)
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Serinda Elderwood LG female Silvanesti elf (Mage of High Sorcery) / Wizard (Bladesinger) 8 / Ranger 2 

Leader of Underground Rebellion in Port Balifor

Str 12, Dex 20, Con 19, Int 20, Wis 14, Cha 14

Age 129
Speed 30 (40 bs)
Languages Elven, Trade Tongue, Draconic, Ogre, Giant
Proficiency Bonus +4
Initiative +10

AC 20 (w/ mage armor), 25 (w/ bladesong) + shield (30)
HD 10d4+2d10
HP 71

Saves
+1 Strength
+5 Dexterity
+4 Constitution  + Int mod conc on spells in bs
+9 Intelligence*
+6 Wisdom*  adv vs charm, magic can’t put to sleep
+2 Charisma

Feats
Mage of High Sorcery
Adept of the White Robes (mind spike)
Skilled
Alert

Skills
+9 Arcana*
+9 History*
+9 Investigation*
+9 Nature*
+6 Perception*
+6 Performance*
+6 Persuasion*
+9 Stealth*
+6 Survival*

Attacks
+9/+9  shadow blade (4th-level slot)  3d8+5
+12/+12/+12  +3 vicious scimitar  (hasted) 1d6+8 slashing, on nat 20 +7 damage
+10/+10/+10  +1 longbow (hasted) 1d8+6 (150/600)
+10/+10/+10  +1 dagger (hasted) 1d4+6 piercing
 
Attuned Magic Items
amulet of health
bracers of defense
ring of feather falling

Spellcasting DC 17, +9 spell attack, 13 per day
cantrips (4)  message, true strike, friends, dancing lights, fire bolt, blade ward
1st (4) mage armor, magic missile, chromatic orb, disguise self, (shield, detect good and evil) 11
2nd (3) misty step, mirror image, shadow blade, earthbind (mind spike)
3rd (3) tidal wave, nondetection x, haste 1
4th (2) summon elemental, locate creature


Features
Darkvision. 60
Keen Senses.
Fey Ancestry.
Trance.
Elf Weapon Training.  longsword, shortsword, shortbow, longbow 
Cantrip. 1 bonus
Arcane Recovery.  4 spell slots
Initiate of High Sorcery.  (shield, detect good and evil)
Training in War and Song  scimitar
Bladesong. Bonus action + Int mod to AC 1 minute, +10 walk sp, adv on acrobatics, Int mod to Conc checks. 4/long rest
Extra Attack.

Magic Items
cape of the mountebank, cloak of the manta ray, figurine of wondrous power (silver raven)

Spellbook
1st: chromatic orb, sleep, identify, detect magic, mage armor, disguise self, magic missile, alarm, absorb elements, fog cloud, feather fall, expeditious retreat, jump, summon familiar (r)
2nd: arcane lock, augury (r), misty step, invisibility, knock, continual flame, alter self, earthbind, skywrite (r), see invisibility, hold person, shadow blade, mirror image
3rd: counterspell, dispel magic, protection from energy, remove curse, tidal wave, haste, water breathing, sending, leomund’s tiny hut, nondetection, wall of water
4th: summon elemental, locate creature, divination (r), polymorph, fabricate, hallucinatory terrain, banishment, magic circle, dimension door

image.png.08f469cb4ba1f6ff556ff174313a4d33.png

 

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