Jump to content

Laird’s Workshop Collection


Laird_Thorne

Recommended Posts

A collection of items I’ve come across and that others might find useful…

Pathfinder 1E

Gunmetal Mystic Archetype for the Unchained Monk

Gunmetal Mystic
From the weapon adept to the zen archer, many monks understand that physical weapons 
can be vessels for their skills and ki. The gunmetal mystic is simply keeping up with 
the times, blending their ancient fighting traditions with the cool metal of the present. 
They find that bullets can channel their ki energy into a devastating strike, and it is 
said that their foes fall as if lightning from god had smote them down.

The gunmetal mystic is an archetype of the monk class.

Weapon and Armor Proficiency
The gunmetal mystic is proficient with all firearms in addition to the normal monk 
proficiencies.

Gunsmith
At 1st level, a gunmetal mystic gains a battered firearm identical to the one gained by 
a gunslinger. The gunmetal mystic also gains Gunsmithing as a bonus feat.

This ability replaces the bonus feat gained at 1st level.

Grit
At 1st level, a gunmetal mystic gains the gunslinger‘s grit ability. At the start of 
each day, a gunmetal mystic gains a number of grit points equal to his Wisdom bonus 
(minimum 1). A gunmetal mystic gains the gunslinger‘s quick clear and gunslinger‘s 
dodge deeds. In addition, a gunmetal mystic with the Stunning Fist, Elemental Fist, 
or Punishing Kick feat may use those feats with firearm attacks as if they were unarmed 
strikes.

This ability replaces stunning fist.

Flurry of Blows
A gunmetal mystic may use this ability with a combination of unarmed strikes, firearm 
attacks, and pistol whips (once he gains the pistol whip deed at 3rd level). A firearm 
attack made as part of a flurry of blows does not provoke an attack of opportunity from 
its target if it is threatening the gunmetal mystic; however, it still provokes from 
other creatures threatening him.

Note: To make a firearm attack multiple times with Flurry of Blows, the firearm must 
either carry multiple loads, or be able to be reloaded as a free action.

Bonus Feats
A gunmetal mystic gains a bonus grit feat at 2nd level and every 4 levels thereafter. He 
must meet all the prerequisites for the feat, using his monk level as his effective 
gunslinger level.

This ability replaces the normal bonus feats gained at those levels.

Pistol-Whip
At 3rd level, a gunmetal mystic gains the gunslinger‘s pistol-whip deed. When making a 
pistol whip, he may use his unarmed strike damage die if it is higher than the pistol 
whip damage die and treat it as an unarmed strike for the purpose of using his ki pool 
to overcome damage reduction.

This ability replaces the Ki Power gained at 4th level.

Ki Pool
At 3rd level, a gunmetal mystic can treat ki points as grit points for any gunslinger 
deed gained through this archetype. In addition, his Ki Strike allows his firearm to 
be treated as if it were an unarmed strike for the purpose of overcoming damage reduction.

At 5th level, as long as the Gunmetal Mystic has at least 1 Ki point in his pool, 
he may add his Wisdom modifier to damage with a firearm.

This ability modifies ki pool.

Lightning from God (Su)
At 5th level, a gunmetal mystic may spend 1 ki point as a swift action to imbue the 
next firearm attack he makes within 1 round with his inner power. If the attack hits, 
it deals an extra 1d6 points of damage; this damage comes from pure ki power and 
bypasses all damage reduction. This damage is not multiplied on a critical hit. At 
9th level and every 4 levels thereafter, the additional damage increases by 1d6, to a 
maximum of 4d6 at 17th level.

At 13th level, the gunmetal mystic may apply the extra damage to two of his shots.

This ability replaces the Style Strike gained at these levels.

Targeting
At 7th level, a gunmetal mystic gains the gunslinger‘s targeting deed.

This ability replaces the Ki Power gained at 8th level.

Lightning Reload
At 11th level, a gunmetal mystic gains the gunslinger‘s lightning reload deed.

This ability replaces the Ki Power gained at 12th level.

Slinger’s Luck
At 15th level, a gunmetal mystic gains the gunslinger‘s slinger’s luck deed.

This ability replaces the Ki Power gained at 16th level.

Stunning Shot
At 19th level, a gunmetal mystic gains the gunslinger‘s stunning shot deed.

This ability replaces the Ki Power gained at 20th level.

Weapon Adept Archetype for Unchained Monk

Weapon Adept (Monk)
While all monks train in both unarmed combat and with weapons, the weapon adept seeks to become one with his weapons, transforming them into perfect extensions of his own body. Through such training, a weapon adept seeks to attain perfection by becoming a living weapon himself. A weapon adept has the following class features.

Perfect Strike (Ex): At 1st level, a weapon adept gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. At 10th level, the monk can roll his attack roll three times and take the higher result. If one of these rolls is a critical threat, he can choose which one of his other two rolls to use as his confirmation roll. This ability replaces stunning fist.

Way of the Weapon Master (Ex): At 2nd level, a weapon adept gains Weapon Focus as a bonus feat with one of his monk weapons. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion.

Evasion (Ex): At 9th level, the monk gains evasion. This ability replaces improved evasion.

Uncanny Initiative (Ex): At 17th level, a weapon adept does not need to roll for initiative. He always treats his initiative roll as if it resulted in any number of his choosing (from 1 to 20). This ability replaces timeless body.

Pure Power: At 20th level, a weapon adept forsakes the ideals of the perfect self to become a bastion of the physical and mental virtues monks hold dear. The monk gains a +2 bonus to Strength, Dexterity, and Wisdom. This ability replaces perfect self.

Monk level/ability Unchained monk Level/Ability
1 - Perfect Strike for Stunning Fist 1 - Perfect Strike for Stunning Fist
2 - Way of the Weapon Master for Evasion 2 - Way of the Weapon Master for Evasion  
   
9 - Evasion for Improved Evasion 9 - Evasion for Improved Evasion
17 - Uncanny Initiative for Timeless Body 17 - Uncanny Initiative for Timeless Body
20 - Pure Power for Perfect Self 20 - Pure Power for Perfect Self


 

Edited by Laird_Thorne (see edit history)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...