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Ryfte

Ryfte

The biggest general change in MotM is the fact that ALL races can either:

  1. Add their attribute bonuses to whatever abilities they like, thus freeing up races from being niche picks to match classes.
  2. Allowing either a +2 and +1 OR a +1 to three abilities.

They did make specific changes other than that but that was the major shift introduced.

 

Edit: The other primary change is that racial at-use abilities that were usable once per long-rest have, for the most part, been altered to be usable a number of times equal to your Proficiency Modifier per long rest instead.

 

😉

Ryfte

Ryfte

The biggest general change in MotM is the fact that ALL races can either:

  1. Add their attribute bonuses to whatever abilities they like, thus freeing up races from being niche picks to match classes.
  2. Allowing either a +2 and +1 OR a +1 to three abilities.

They did make specific changes other than that but that was the major shift introduced. 😉

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