Mourning Star Posted November 20, 2023 Clone Share Posted November 20, 2023 (edited) Alba Thompson Azarketi (Mistbreath) • Artisan (Woodworking) • Champion (Redeemer) 1 Medium • Neutral Good • Amphibious, Azarketi, Humanoid "Things got to break if you wanna learn how to fix 'em!" Theme: Celestial Resort (Good Karma Mix), Christa Lee Abilities Strength 12 (+1) • Dexterity 16 (+3) • Constitution 14 (+2) • Intelligence 12 (+1) • Wisdom 10 (+0) • Charisma 14 (+2) Boosts • Ancestry: +2 Dex, +2 Con, +2 Cha, -2 Wis • Background: +2 Int, +2 Str • Class: +2 Dex • Free: +2 Con, +2 Wis, +2 Dex, +2 Cha Adventuring & Combat HP 20/20 Perception +3 • Trained 3 • Wis 0 • Item 0 • Low-Light Vision Speed 25, Swim 15 Class DC 16 • Trained 3 • Base 10 • Dex 3 • Item 0 Armor and Shields AC 18 • Trained 3 • Base 10 • Dex 3 • Item 2 • Trained: Unarmored, Light, Medium, Heavy Steel Shield +2 AC, Hardness 5, HP 20/20 Saving Throws • Fortitude +7 • Expert 5 • Con 2 • Item 0 • Reflex +6 • Trained 3 • Dex 3 • Item 0 • Will +5 • Expert 5 • Wis 0 • Item 0 Circumstance Bonuses: +2 to Will vs Control (-2 if alghollthus); +1 to Perception vs lies, impersonations Weapon Proficiencies • Trained: Unarmed, Simple, Martial Shortsword +6 • Trained 3 • Dex 3 • Item 0 • Damage 1d6P • Agile, Finesse, Versatile S Light Hammer +4 • Trained 3 • Str 1 • Item 0 • Damage 1d6B • Agile, Thrown 20 ft. Skills Acrobatics +6 • Trained 3 • Dex 3 • Item 0 Arcana +1 • Untrained 0 • Int 1 • Item 0 Athletics +4 • Trained 3 • Str 1 • Item 0 • Armor -0 Crafting +4 • Trained 3 • Int 1 • Item 0 Deception +2 • Untrained 0 • Cha 2 • Item 0 Diplomacy +5 • Trained 3 • Cha 2 • Item 0 Intimidation +2 • Untrained 0 • Cha 2 • Item 0 Lore: Guild +4 • Trained 3 • Int 1 • Item 0 Medicine +0 • Untrained 0 • Wis 0 • Item 0 Nature +0 • Untrained 0 • Wis 0 • Item 0 Occultism +1 • Untrained 0 • Int 1 • Item 0 Performance +2 • Untrained 0 • Cha 2 • Item 0 Religion +3 • Trained 3 • Wis 0 • Item 0 Society +1 • Untrained 0 • Int 1 • Item 0 Stealth +2 • Untrained 0 • Dex 3 • Item 0 • Armor -1 Survival +3 • Trained 3 • Wis 0 • Item 0 Thievery +3 • Untrained 0 • Dex 3 • Item 0 Languages: Common, Elven, Alghollthu Ancestry Feats & Abilities Mistbreath Azarketi • Azarketi Feat 1 • Can hydrate with mist, or by wiping skin with water. Move 25, Swim 15. Alghollthu Bound • Azarketi Feat 1 • +2 circumstance bonus to Will vs mental control; successes are critical (except vs. alghollthus, which grant -2) Cynical • Azarketi Feat 1 • +1 circumstance bonus to Perception DC vs lies and impersonations Background Feats & Abilities Specialty Crafting (Woodworking) • Artisan Feat 1 • +1 Circumstance bonus to wooden goods and structures. Class Feats & Abilities Desperate Prayer • Champion Feat 1 • Instantly recover 1 Focus Point (1 action, 1x per day use, trigger = no focus at beginning of turn) Glimpse of Redemption • Champion (Redeemer) Ability • Reaction, when enemy damages ally, and both are within 15 ft. Foes must choose one: ally is unharmed by triggering damage, or ally gains resistance to all damage vs triggering attack equal to 2 + level; after damage is applied, enemy becomes enfeebled 2 until the end of its next turn. Shield Block • Champion Feat 1 • Reaction, when you would take damage while shield is raised. Snap shield in place to ward off blow, preventing damage up to Hardness. You and shield take remaining damage. Spells & Powers Spell Attack +5 • Trained 3 • Cha 2 Divine DC 15 • Trained 3 • Base 10 • Cha 2 Focus Points 1/1 Focus 1 Spells Lay on Hands • Somatic. Touch. Target 1 willing living or 1 undead. Effects: Heal 6 points if ally, then +2 AC status bonus for 1 round; Undead take 1d6 damage and must Fortitude save or -2 status penalty to AC for 1 round. Heightened: (+1) healing increases by 6, damage increased by 1d6. Inventory Money: 0p, 1g, 3s, 0c Bulk 5/6 • Enc 6 (5 + Str 1) • Max 11 (10 + Str 1) Backpack • holds 4 bulk of items, first 2 don't count against limits Bedroll (1) • Bulk 1 Repair Kit (1) • Bulk 1 • repair items with Crafting skill Fiddle (1) • Bulk 1 • use Performance to play music Net (1) • Bulk 1 • (2 hands) use to Grapple creatures Waterskin (3) • Bulk L (x3) • 1 day's worth of water per each Torch (5) • Bulk L (x5) • 20-foot bright light, +20 more dim light; 1d4 bludgeon +1 fire, Improvised Soap (1) • Bulk 0 Rope (1) • Bulk L Rations (2) • Bulk L (x2) • food for 1 week each Flint and Steel (1) • Bulk 0 • (2 hands) create fire using 3 actions, maybe longer (GM call) Chalk (10) • Bulk 0 Hammer (1) • Bulk L Arms and Armor Shortsword • Bulk L • 1 hand, 1d6 P, Martial Sword, Agile, Finesse, Versatile S Light Hammer • Bulk L • 1 hand, 1d6 B, Martial Hammer, Agile, Throw 20 ft. Chain Shirt • Bulk 1 • +2 AC, -1 to Checks, -0 to Speed Steel Shield • Bulk 1 • +2 AC, Hardness 5, HP 20 (10) Appearance Were it not for her scales, her fin-like ears, and her gills, Alba would look like any given human in Sunrise. She’s middle-height and athletic, like a gymnast or figure skater, and brimming with youthful curiosity. Her eyes are eager and attentive, the color of deep, clear water. Her hair, usually tied loosely back, is long and milky white, like cloud-filtered sunlight after a storm, with streaks and flecks of green and blue. She speaks confidently and bluntly, seemingly unafraid of embarrassment or faux-pas—though she is sometimes prone to spells of melancholy and reverie ever since the death of her father, Grant Thompson, just over a year ago. Up close, Alba’s azarketi qualities are unmistakable. The nape of her neck and the back of her upper arms are rough and scaly. Even her numerous freckles give the impression of the skin of a reptile or a fish. Her long ears, easily mistaken as elvish from a distance, are ridged and reticular, like the fins of a marlin. Barely perceptible gill slits are on both sides of her neck, and they sometimes flare open when she is excited or agitated. Alba’s attire speaks to her social status in Sunrise: she is the cooper’s daughter. She wears a breathable, beige linen work shirt, durable brown long-sleeved breeks, and a pair of black leather boots. More often than not she wears a heavily scuffed, tool-nicked leather work apron everywhere she goes, with a large hammer hanging from the utility loop on one side. When she is training with her friend Mina, Alba dons a heavily worn, hand-me-down chainmail shirt. She still wears her apron, but hanging from her waist, on a sword belt opposite the hammer, is a shortsword. It’s not her first pick for weaponry, but she's better suited to handle it than anything else she's tried. History Personality Edited December 5, 2023 by Mourning Star (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mourning Star Posted December 2, 2023 Author Clone Share Posted December 2, 2023 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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