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Shayne Kuznetsov, Human Warlock


LucianV

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Shayne Kuznetsov

Human Celestial Warlock
 
https://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg
Gender: Male
Race: Human
Alignment: Chaotic Good
 
Class: Warlock 3
Background: Courtier of Shadows (Custom)

Passive Perception: 13
Passive Investigation: 14
Passive Insight: 13

 

Hit Points: 24
Hit Dice: 3d8
AC: 13
Initiative: +2
Size: Medium
Speed: 30 feet

 

"..."

 

ABILITIES & SKILLS

Proficiency Bonus: +2

STR DEX CON INT WIS CHA

8

(-1)

14

(+2)

14

(+2)

14

(+2)

12

(+1)

16

(+3)

Save -1 Save +2 Save +2 Save +4 Save +3 Save +5
Athletics -1

Acrobatics +4

Sleight of Hand +2

Stealth +4

 

Arcana +4

History +2

Investigation +4

Nature +2

Religion +2

Animal Handling +1

Insight +1

Medicine +1

Perception +3

Survival +1

 

Deception +5

Intimidation +3

Performance +5

Persuasion +5

Bold denotes proficiency.
 

PROFICIENCIES & ABILITIES

PROFICIENCIES LANGUAGES CLASS ABILITIES RACIAL TRAITS FEATS

Poisoner's Kit
Simple Weapons
Light Armor

Common
Dwarven
Elvish

 

Pact Magic
Otherworldly Patron (Celestial)
Healing Light
Eldritch Invocations

  • Eldritch Sight
  • Book of Ancient Secrets

Pact Boon (Pact of the Tome)

 

 

Keen Intellect

 

 

 

8437-200.pngATTACKS


WEAPON TO HIT DAMAGE PROPERTIES (Range)

Eldritch Blast

+5

1d10 force

(120ft)

Light Crossbow +4 1d8+2 piercing

Loading, Two-handed, Ammunition (80/320ft)

Dagger +4 1d4+2 piercing Finesse, Light, Thrown (20/60ft)

 

spacer.pngSPELLS


Spell Slots: 2/2 (2nd)

Spell Save DC: 13 Spell Attack Mod: +5 Spells Prepared: All

CANTRIPS 2ND LEVEL 2ND LEVEL

Eldritch Blast
Chill Touch
Sacred Flame
Light
Guidance
Mold Earth
Shape Water

Armor of Agythys
Cure Wounds
Guiding Bolt
Hex (C/B)
Comprehend Languages (R)
Find Familiar (R)
 
Darkness (C)
Flaming Sphere (C)
Hold Person (C)
Lesser Restoration

(C) Denotes concentration. / (R) Denotes ritual spell. / (B) Denotes bonus action spell. 

 

money-dollar-circle-512.pngMONEY


Copper: 0 Silver: Gold:Platinum: 0

(5 Coins * .02 lbs. = 0.30 lbs. Total Weight)

 

spacer.pngENCUMBRANCE


Weight: 0.30 lbs. / 120 lbs. max. (15 x STR Score)
Status: Unencumbered
Penalty: None

 

688885-200.pngEQUIPMENT READIED


Equipped Items: (74 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

ARMOR (59 lbs.) WEAPONS (15 lbs.) RADIED ITEMS (0 lbs.)

Fine Clothes - 4 lbs.

Alin Durqua’s Leather Armor - 10 lbs.

Quarterstaff - 3 lbs.

(2) Dagger - 2lbs.

Light Crossbow - 10 lbs.

Quiver of Crossbow Bolts -

+1 Crossbow Bolt

Arcane Focus (Signet Ring)

Alin Durqua’s Journal (Book of Shadows)

 

 

education_icons_IF-06-512.pngEQUIPMENT STORED


Stored Items: (20 lbs.)

Stored items can be retrieved with an action.

IN BACKPACK (20 lbs.) STRAPPED TO BACKPACK (0 lbs.) NOT CARRIED (0 lbs)

Scholar's Pack - 10 lbs.

  • a Backpack
  • a book of lore
  • a bottle of ink
  • an inkpen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife

Leather Armor - 10lbs.

boar’s head carved onyx and silver ring (15gp)

 

 

 

 

 

Item_necklace_9.pngMAGIC ITEMS


Magic Items: (0 lbs.)

 

NOT ATTUNED (0 lbs.) ATTUNED 0/3 (0/0 lbs.)

Alin Durqua’s Leather Armor -10 lbs.

Potion of Healing?

+1 Crossbow Bolt

 

Pearl of Power

 

CHARACTER OVERVIEW


Appearance
Age: 20 Height: 5' 9" Weight: 153 lbs.
Hair: Scarlett Eyes: Midnight Blue Complexion: Fair

Born from generations of Klavekians, Shayne is a product of the land...Or perhaps he was in his youth. Unlike most of the stocky strapping men of his lineage, Shayne has a rather lean almost wispy look to him, more akin to a noble than a farmer.
Anyone from the region around Three Sisters would know his mop of crimson red hair marks him as descendant of the Kuznetsov line, though most would say he doesn't seem to share the family's inherited work ethic. He has a short beard that accentuates his chiseled features and wears a mischievous grin. The gaze of his midnight blue eyes flits about, as though nothing can hold his interest for very long.

Shayne's dress code only seems to have one rule: black. Clad in fitted silks, fine leathers, and soft furs, everything he wears is the color of night. His leather boots and vest are adorned with ornate silver buckles. A massive sable fur cloak hangs from his shoulders, warm enough to repel even the harshest of winter winds. And a pair of supple black gloves hang from his belt, the interior lined with the same fur as his cloak. His only noticeable weapon is a crossbow he keeps slung over his shoulder. The whole affair is reminiscent of a livery, though the color scheme and designs don't match any noble family in the Klavekian empire.

 

spacer.pngBACKGROUND

Courtier of Shadow


Traits

Humor is my shield, and wit my sword:
Some people simply fall apart when dealing with catastrophic events. Shayne's rather unfortunate coping mechanism is to make light of a situation. It is both his best way to deflect, and protect himself from the serious ramifications of what life has thrown at him.
 
Everything Comes With a Price:
It was a hard lesson to learn in the Court of Shadows, but even a simple meal can be far more costly than one would imagine. After being tricked into an additional year of service, twice; as well as losing several of his most precious memories, Shayne has come to believe in always discussing terms first and never trusting anyone who is giving something away for free.

Ideal
My word is my bond:
Shayne may not care much about law, order, or justice, but there is one concept that he holds in regard above all others. A person is only as good as their word. That means when you swear an oath, or make a promise, you keep it; come hell or high water. Those that go back on their word with Shayne, have quite often made an enemy for life.

Flaw
Impossibly Proud:
Never let it be said a Kuznetsov is a coward! Once someone questions his courage, Shayne won't back down, no matter how dangerous the situation.

Bonds
Family First:
While Shayne's pugnacious nature has mellowed as he grew, his priorities haven't changed at all. Nothing is more important to him in this world than family. Everyone should be treated with respect, but when push comes to shove, take care of family before all others.

 

Background Feature

Courtier of Shadow (variant courtier background)
Skill Proficiencies Investigation, Persuasion
Languages N/A
Tools One musical instrument (Balalaika, basically a lute) and poisoner's kit
Equipment A set of fine clothes, signet ring, and a pouch containing 5 gp

Feature: Court Functionary
Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

 

spacer.png PATRON

Lady Astranella Lunaria Zera'Del Mavis
Principality of Summer, Duchess of Stars, The Knight of Summertide, Mistress of the Boreal Forest, Guardian of the Ewer of Dreamsde3e33e4fca63712d59fd4051876ee9e.jpg.ec6d0e57c417f8463ec36fec5359ec85.jpg


History

Unlike the other lords and ladies of her court, Lady Astranella has always been amused by Humanity. She found it fascinating the way such a barbaric culture survive with such short lifespans, no real power to speak of, and an utter lack of charm. Perhaps that was why when one of the tiny villages that would later become part of Three Sisters had faced a horrible famine, followed by the harshest winter she could remember, she decided on a whim to aid them...

There was one man from the village she had watched enter her wood several times, Mikhail Kuznetsov. And though he dared to fell trees and hunt game there, before he left, he always did the oddest thing...He would turn back, right at the edge of the forest and bow to it before continuing on home.

Unbeknownst to Mikhail, Lady Astranella silently watched him enter her domain in waist deep snow. She saw the weary man, weak from hunger and exhaustion finally slow and fall in the snow. She listened as he weakly prayed to any deity that could hear him, offering anything he had in exchange for the lives of those he loved.

Mortal lives meant nothing to her, but Lady Astranella saw an interesting opportunity. For the first time in hundreds of years, she stepped foot into the Boreal Forest. She walked upon the towering snowbanks and knelt beside the man. "If you, and your family serve me for one hundred and one generations, I will fulfill your desire." Her voice was like honey in his ear. While he didn't have the energy to shake his head, he whispered his allegiance to her.

Vitality filled his body, her power filling him with new life. Mikhail felt as though he had taken a breath for the first time. Out of the corner of his vision, his tangle of black hair had turned the color of fire. "A symbol of your fealty, for as long as your family serves." With that, Lady Astranella vanished and from the forest walked a pair of large stags.

 

 


Personality

Lady Astranella rarely intervenes with mortal affairs. Despite sharing the tiniest fragment of her power with her servants, she finds most of the Kuznetsov line boring and sends them on their way after a year and day of service. To her, they are little more than pets, a trifling amusement to pass the time. She is a collector of the rare and mystical, and often sends her servants on tasks that seem rather silly. It isn't uncommon for them to bring her offerings of great rarity like the white squirrel of Ragnar, a silver acorn, the last leaf of Autumn, or silk spun by a blind spider on a blood moon. Her major interest in Shayne has always been his rather unique ability to perfectly recall things he has seen, heard, or experienced. Being able to trade memories, he has provided her with some rather interesting and vivid memories of the human realms.

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  • 5 months later...

Shayne Kuznetsov - Human Warlockhttps://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg


AC: 13 (leather) | HP: 17/24 | Initiative: +2 | Passive Perception: 13 (120ft Darkvision) | Spell Slots: 2nd 2/2 (+5, DC 13) | Healing Light: 2/4 | Hero Points: 2/3 

Post goes here.

"Speech"

thoughts in italics

 



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

 

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  • 4 weeks later...

Shayne Kuznetsov - Human Warlockhttps://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg


AC: 13 (leather) | HP: 17/24 | Initiative: +2 | Passive Perception: 13 (120ft Darkvision) | Spell Slots: 2nd 2/2 (+5, DC 13) | Healing Light: 2/4 | Hero Points: 2/3 

Level 2 Warlock
PHB+1: XGE for +1 (was previously nothing)
HP: 10 (previous) + 7 (5 average + 2 con) = 17
Eldritch Invocations: Agonizing Blast & Devil's Sight
+1 Spell Known: Armor of Agathys
+1 Spell Slot
Pact Change: Archfey (PHB) -> Celestial (XGE)
Fey Presence (Archfey) -> Healing Light & Bonus Cantrips (Celestial)
Replaced faerie fire (Archfey expanded spell list) -> cure wounds (Celestial expanded spell list)



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

 

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Shayne Kuznetsov - Human Warlockhttps://i.pinimg.com/564x/6a/2c/62/6a2c6228b9f48aaad43fee12b6199eef.jpg


AC: 13 (leather) | HP: 17/24 | Initiative: +2 | Passive Perception: 13 (120ft Darkvision) | Spell Slots: 2nd 2/2 (+5, DC 13) | Healing Light: 2/4 | Hero Points: 2/3 

Level 3 Warlock
HP: 17 (previous) + 7 (5 average + 2 con) = 24
Spell Slots: 2nd Level
+1 Spell Known: Hold Person
Spell Replacement: Cure Wounds -> Darkness
Pact Boon: Pact of the Tome
Eldritch Invocations: Agonizing Blast -> Book of Ancient Secrets
Book of Shadows Cantrips: Guidance, Mold Earth, Mending
Book of Shadows 1st Level Celestial pact spells: Cure Wounds, Guiding Bolt
Book of Shadows 2nd Level Celestial pact spells: Flaming Sphere, Lesser Restoration
Book of Ancient Secrets Rituals: Comprehend Languages, Find Familiar

Healing Light +1d6/LR



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

 

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