Butchern Posted November 29, 2023 Clone Share Posted November 29, 2023 (edited) Campaign Aspects: Campaign Aspects can always be invoked with a Fate Point by anyone. I am also giving you one free invoke on each to encourage their use. The Wild North [ ], An Epic Blizzard [ ], A Cozy Small Town [ ] Situation Aspects: Situation Aspects are created by players or the GM and stick around as long as they have a fictional justification to do so. Anyone can invoke a Situation Aspect by spending a Fate Point. Situation Aspects with free invokes on them can only be invoked by their creator or with their creator's permission. A Bag Full of Imperial Coin (Gert) [ ] Gives the Town Gilly the Creeps (on Seresse) [X] Snow Blindness (on Gert) [ ] Edited December 18, 2023 by Butchern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Butchern Posted December 18, 2023 Author Clone Share Posted December 18, 2023 Day 1 - Suppertime Hi Jinks Scene Aspects: Scene Aspects can always be invoked with a Fate Point by anyone. A Crowded Inn, A Vigilant Bartender GM Fate Points: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Butchern Posted January 18 Author Clone Share Posted January 18 (edited) Here is where we stand now: Day 2 - The Keep Scene Aspects: Scene Aspects can always be invoked with a Fate Point by anyone. Northern Wilderness, Winter Blizzard Situation Aspects: Situation Aspects are created by players or the GM and stick around as long as they have a fictional justification to do so. Anyone can invoke a Situation Aspect by spending a Fate Point. Situation Aspects with free invokes on them can only be invoked by their creator or with their creator's permission. A Bag Full of Imperial Coin (Gert) [ ] Snow Blindness (on Gert) [ ] A Horse Forged Path (Celeg) [X] [ ] Fire Magic (Seresse) [ ] A Tossed Torch (Aron) Abandoned Equipment (Gert) [X] [X] A Few Good Handholds (Celeg, Boost) GM Fate Points: Edited February 4 by Butchern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Butchern Posted March 10 Author Clone Share Posted March 10 (edited) Day 2 - The Hopping Death Scene Aspects: Scene Aspects can always be invoked with a Fate Point by anyone. Deep Darkness, Narrow Ledges Situation Aspects: Situation Aspects are created by players or the GM and stick around as long as they have a fictional justification to do so. Anyone can invoke a Situation Aspect by spending a Fate Point. Situation Aspects with free invokes on them can only be invoked by their creator or with their creator's permission. Snow Blindness (on Gert) [ ] A Good Hiding Place (Aron, Seresse) [ ] Sized up a Foe (Celeg) [X] Escape the Mine: [X] [X] [X] [X] Dire Undead Rabbits Physical Stress: [X] [X] [X] [X] (2) Open Wounds [X] (4) Lost an Ear [ ] (6) Flaming Wound [X] GM Fate Points: Edited April 17 by Butchern (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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