Hallowed Evening Posted July 19, 2022 Clone Share Posted July 19, 2022 (edited) Quell Kenku Rogue, Archeologist Gender: Male Race: Kenku Alignment: Neutral Class: Rogue 2 Background: Archaeologist (Treasure Hunter)Skill Proficiencies: History, Perception Tool Proficiencies: Cartographer's Tools Languages: Goblin Equipment: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. Passive Perception: 14 Passive Investigation: 16 Passive Insight: 12 Hit Points: 15 Hit Dice: 2d8 / 2d8 AC: 14 (Leather Armor) Initiative: +3 Size: Medium Speed: 30 feet Experience: 470 "..." ABILITIES & SKILLS Proficiency Bonus: +2 STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 13 (+1) 14 (+2) 14 (+2) 8 (-1) Save +0* Save +5* Save +1* Save +4* Save +2* Save +0* Athletics +2 Acrobatics +3 Sleight of Hand +5 Stealth +5 Arcana +4 History +4 Investigation +6 (E) Nature +2 Religion +4 Animal Handling +2 Insight +2 Medicine +2 Perception +4 Survival +2 Deception -1 Intimidation -1 Performance -1 Persuasion -1 * XXX / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficency. PROFICIENCIES & ABILITIES PROFICIENCIES LANGUAGES CLASS ABILITIES RACIAL TRAITS FEATS Thieves' Tools (E) Cartographer's Tools Light Armor Simple Weapons Rogue Weapons Common Goblin Sylvan Rogue Class Abilities ExpertiseAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Selected: Thieves' Tools, Investigation At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit. Sneak AttackBeginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. Thieves' CantDuring your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Cunning ActionStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. Expert DuplicationWhen you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. Kenku RecallThanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. MimicryYou can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier. ATTACKS WEAPON TO HIT DAMAGE PROPERTIES / (RANGE) Rapier +5 1d8+3 Piercing Finesse Shortbow +5 1d6+3 Piercing Range, Two-Handed, 80/320 MONEY Copper: 0 Silver: 0 Gold: 111 Obsidian: 0 Platinum: 0 (5 Coins * .02 lbs. = .1 lbs. Total Weight) ENCUMBRANCE Weight: 121 lbs. / 150 lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None EQUIPMENT READIED Equipped Items: (28 lbs.) Equipped items can be retrieved with a manipulate item interaction. ARMOR (14 lbs.) WEAPONS (4 lbs.) READIED ITEMS (12 lbs.) Traveler's Clothes (2gp) - 4 lbs. Leather Armor (10gp - 10lbs Rapier - 2 lbs. Shortbow (2) - 2 lbs. Torch (1cp) - 1 lbs. Tinderbox (1sp) Waterskin (5sp) - 5lbs. Pouch (1cp) - 1lb. Thieves' Tools - 1lb. Daggers (2) - 2lbs EQUIPMENT STORED Stored Items: (93 lbs.) Stored items can be retrieved with an action. IN BACKPACK (35 lbs.) STRAPPED TO BACKPACK (25 lbs.) AT HOME (-- lbs.) Hammer w/ 10 Pitons - 5lbs. Crowbar 1 - 5lbs. Rations (10 days) - 10lbs. Iron Spikes (10) - 5lbs. Torches (9) - 9lbs Sacks (2) - 1lb. Pouch - 1lb. Oil, Flask (10) - 10lbs Cartographer's Tools - 6lbs Waterskin - 5 lbs. Hempen Rope (50ft) - 10 lbs. Miner's Pick - 10lbs Bullseye Lantern - 2lbs Shovel - 5lbs Two-person Tent - 20lbs MAGIC ITEMS Magic Items: (3 lbs.) NON-ATTUNED (0.0 lbs) ATTUNED 0/3 (x lbs.) CHARACTER OVERVIEW Appearance Age: 23 Height: 5'9" Weight: 160 lbs. Hair: Blue Black Eyes: Black Complexion: Black Work in progress. BACKGROUND Custom: Archaeologist Personality Traits: I have no qualms about stealing from the dead. Ideals: Danger. With every great discovery comes grave danger. The two walk hand in hand. Bonds: Ever since I was a child, I've heard stories about a lost city. I aim to find it learn its secrets, and earn my place in the history books. Flaws: When I'm not exploring dungeons or ruins, I get jittery and impatient. Background Feature: Historical Knowledge. When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. Edited January 12, 2023 by Hallowed Evening (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Hallowed Evening Posted July 19, 2022 Author Clone Share Posted July 19, 2022 (edited) Quell - Kenku Rogue 2 AC: 14 | HP: 15/15 | Initiative: +3 | Passive Perception: 14 | Passive Investigation: 16 | Passive Insight: 12 Post goes here. "Speech" thoughts in color and italics Mechanics Main Hand: Off Hand: Action: Bonus Action: Reaction: Move: movement goes here. Manipulate: one free object interaction goes here. Character Sheet Quell - Kenku Rogue 2 STATS Str 10 (+0) Dex 16 (+3) Con 13 (+1) Int 14 (+2) Wis 14 (+2) Cha 8 (-1) Speed 30 ft.HP 15 HD 1d8 AC 14 (Leather Armor) Passive Perception 14 Initiative +3 Vision: Normal DM Inspiration Yes Languages Common, Goblin, Sylvan Background Archaeologist Feature Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. WEAPONS Rapier +5 attack, 1d18+3 piercing damage Shortbow (range 80/320) +5 attack, 1d6+3 piercing damage PROFICIENCIES Proficiency +2 Saving Throws Dexterity +5, Intelligence +4 Weapons Simple, Rogue Weapons Armor Light FEATS RACIAL FEATURES Size. Kenku are about the same size and build as humans. Your size is Medium. Speed. Your base walking speed is 30 feet. Kenku Recall. You have proficiency in two skills. You can make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can ive yourself an advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finished a long rest. Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier. Languages. You can speak, read, and write Common, Goblin, Sylvan. Source: Mordenkainen's Tome of Foes CLASS FEATURES Thieves' Cant Sneak Attack Expertise Cunning Action Equipment General Inventory Traveler's Clothes (2gp) - 4 lbs. Leather Armor (10gp - 10lbs Rapier - 2 lbs. Shortbow (2) - 2 lbs. Torch (1cp) - 1 lbs. Tinderbox (1sp) Waterskin (5sp) - 5lbs. Pouch (1cp) - 1lb. Thieves' Tools - 1lb. Daggers (2) - 2lbs Hammer w/ 10 Pitons - 5lbs. Crowbar 1 - 5lbs. Rations (10 days) - 10lbs. Iron Spikes (10) - 5lbs. Torches (9) - 9lbs Sacks (2) - 1lb. Pouch - 1lb. Oil, Flask (10) - 10lbs Waterskin - 5 lbs. Hempen Rope (50ft) - 10 lbs. Miner's Pick - 10lbs Bullseye Lantern - 2lbs Shovel - 5lbs Two-person Tent - 20lbs Scrolls Coin Purse Platinum: 0 Gold: 24 Electrum: 0 Silver: 0 Copper: 0 Encumbrance Max Load: 240 lbs. (15 x 16 STR) Current Weight: 60 (unencumbered) Spells Spell Attack: +0 Spell DC: 10 Cantrips Edited January 6, 2023 by Hallowed Evening (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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