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Maester1216

Maester1216

Wanting to spare themselves the headache of dealing with Qabarat's legal red tape over a few dead Goblins, the crew decides to make like a Bantrid and get rolling. Lucky for them Akari is able to spy a side street nearby, and with a few quick maneuvers he guides the cargo rig around a few vehicles and down the street before the police arrive.

After a few minutes the crew has reached the spaceport and - thanks to Akari's casual driving and some sweet talking of the warder at the gate - return to BD514 without incident. The ship picks up their arrival, notifying "Morgan" in turn.

Some of the crew has certainly earn their keep today, but there's still work to be done. Now comes another bout of cargo transfer....

OOC

- To get this out of the way first, the cargo hold isn't large enough to accommodate the entire extended trailer, so driving the rig into the hold and parking it there isn't possible.

- This works like the initial loading of the cargo at Prat's; a starting time of 16 hours to move everything, but the two hovercarts'll cut that to 8 hours, and a third worker'll cut that down to 5 hours.

- Once that's done you're free to head out. It's gonna take about 2 hours to reach orbit however.

- I'll need our Piloting to roll a DC 10 Piloting Check to plot a course to Akiton once everything's set.

- Finally, you should discuss whether you're travelling via Standard Navigation or Drift Navigation. It'll be 1D6 days to reach Akiton via the Drift, but 1D6+2 days using conventional thrusters.

Maester1216

Maester1216

Wanting to spare themselves the headache of dealing with Qabarat's legal red tape over a few dead Goblins, the crew decides to make like a Bantrid and get rolling. Lucky for them Akari is able to spy a side street nearby, and with a few quick maneuvers he guides the cargo rig around a few vehicles and down the street before the police arrive.

After a few minutes the crew has reached the spaceport and - thanks to Akari's casual driving and some sweet talking of the warder at the gate - return to BD514 without incident. The ship picks up their arrival, notifying "Morgan" in turn.

Some of the crew has certainly earn their keep today, but there's still work to be done. Now comes another bout of cargo transfer....

OOC

- To get this out of the way first, the cargo hold isn't large enough to accommodate the entire extended trailer, so driving the rig into the hold and parking it there isn't possible.

- This works like the initial loading of the cargo at Prat's; a starting time of 16 hours to move everything, but the two hovercarts'll cut that to 8 hours, and a third worker'll cut that down to 5 hours.

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